-# Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+# Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
## @defgroup l1_creating Creating meshes
## @{
## @defgroup l2_impexp Importing and exporting meshes
+## @{
+## @details
+## These are methods of class \ref smeshBuilder.smeshBuilder "smeshBuilder"
+## @}
## @defgroup l2_construct Constructing meshes
## @defgroup l2_algorithms Defining Algorithms
## @{
## @defgroup l3_algos_basic Basic meshing algorithms
## @defgroup l3_algos_proj Projection Algorithms
-## @defgroup l3_algos_radialp Radial Prism
## @defgroup l3_algos_segmarv Segments around Vertex
## @defgroup l3_algos_3dextr 3D extrusion meshing algorithm
## @defgroup l3_hypos_additi Additional Hypotheses
## @}
-## @defgroup l2_submeshes Constructing submeshes
-## @defgroup l2_compounds Building Compounds
+## @defgroup l2_submeshes Constructing sub-meshes
## @defgroup l2_editing Editing Meshes
## @}
## @defgroup l1_grouping Grouping elements
## @{
## @defgroup l2_grps_create Creating groups
-## @defgroup l2_grps_edit Editing groups
## @defgroup l2_grps_operon Using operations on groups
## @defgroup l2_grps_delete Deleting Groups
## @defgroup l2_modif_edit Modifying nodes and elements
## @defgroup l2_modif_renumber Renumbering nodes and elements
## @defgroup l2_modif_trsf Transforming meshes (Translation, Rotation, Symmetry, Sewing, Merging)
-## @defgroup l2_modif_movenode Moving nodes
-## @defgroup l2_modif_throughp Mesh through point
-## @defgroup l2_modif_invdiag Diagonal inversion of elements
## @defgroup l2_modif_unitetri Uniting triangles
-## @defgroup l2_modif_changori Changing orientation of elements
## @defgroup l2_modif_cutquadr Cutting elements
+## @defgroup l2_modif_changori Changing orientation of elements
## @defgroup l2_modif_smooth Smoothing
## @defgroup l2_modif_extrurev Extrusion and Revolution
-## @defgroup l2_modif_patterns Pattern mapping
## @defgroup l2_modif_tofromqu Convert to/from Quadratic Mesh
+## @defgroup l2_modif_duplicat Duplication of nodes and elements (to emulate cracks)
## @}
## @defgroup l1_measurements Measurements
import SALOMEDS
import os
+## Private class used to workaround a problem that sometimes isinstance(m, Mesh) returns False
+#
class MeshMeta(type):
def __instancecheck__(cls, inst):
"""Implement isinstance(inst, cls)."""
## @addtogroup l1_auxiliary
## @{
-## Converts an angle from degrees to radians
+## Convert an angle from degrees to radians
def DegreesToRadians(AngleInDegrees):
from math import pi
return AngleInDegrees * pi / 180.0
Result.append( hasVariables )
return Result
-# Parse parameters converting variables to radians
+## Parse parameters while converting variables to radians
def ParseAngles(*args):
return ParseParameters( *( args + (DegreesToRadians, )))
-# Substitute PointStruct.__init__() to create SMESH.PointStruct using notebook variables.
-# Parameters are stored in PointStruct.parameters attribute
+## Substitute PointStruct.__init__() to create SMESH.PointStruct using notebook variables.
+# Parameters are stored in PointStruct.parameters attribute
def __initPointStruct(point,*args):
point.x, point.y, point.z, point.parameters,hasVars = ParseParameters(*args)
pass
SMESH.PointStruct.__init__ = __initPointStruct
-# Substitute AxisStruct.__init__() to create SMESH.AxisStruct using notebook variables.
-# Parameters are stored in AxisStruct.parameters attribute
+## Substitute AxisStruct.__init__() to create SMESH.AxisStruct using notebook variables.
+# Parameters are stored in AxisStruct.parameters attribute
def __initAxisStruct(ax,*args):
+ if len( args ) != 6:
+ raise RuntimeError,\
+ "Bad nb args (%s) passed in SMESH.AxisStruct(x,y,z,dx,dy,dz)"%(len( args ))
ax.x, ax.y, ax.z, ax.vx, ax.vy, ax.vz, ax.parameters,hasVars = ParseParameters(*args)
pass
SMESH.AxisStruct.__init__ = __initAxisStruct
smeshPrecisionConfusion = 1.e-07
+## Compare real values using smeshPrecisionConfusion as tolerance
def IsEqual(val1, val2, tol=smeshPrecisionConfusion):
if abs(val1 - val2) < tol:
return True
NO_NAME = "NoName"
-## Gets object name
+## Return object name
def GetName(obj):
if obj:
# object not null
pass
raise RuntimeError, "Null or invalid object"
-## Prints error message if a hypothesis was not assigned.
+## Print error message if a hypothesis was not assigned.
def TreatHypoStatus(status, hypName, geomName, isAlgo, mesh):
if isAlgo:
hypType = "algorithm"
reason = hypType + " of the same dimension is already assigned to this shape"
elif status == HYP_BAD_DIM :
reason = hypType + " mismatches the shape"
- elif status == HYP_CONCURENT :
+ elif status == HYP_CONCURRENT :
reason = "there are concurrent hypotheses on sub-shapes"
elif status == HYP_BAD_SUBSHAPE :
reason = "the shape is neither the main one, nor its sub-shape, nor a valid group"
elif status == HYP_BAD_GEOMETRY:
- reason = "geometry mismatches the expectation of the algorithm"
+ reason = "the algorithm is not applicable to this geometry"
elif status == HYP_HIDDEN_ALGO:
reason = "it is hidden by an algorithm of an upper dimension, which generates elements of all dimensions"
elif status == HYP_HIDING_ALGO:
if mesh:
meshName = GetName( mesh )
if meshName and meshName != NO_NAME:
- where = '"%s" in "%s"' % ( geomName, meshName )
+ where = '"%s" shape in "%s" mesh ' % ( geomName, meshName )
if status < HYP_UNKNOWN_FATAL and where:
print '"%s" was assigned to %s but %s' %( hypName, where, reason )
elif where:
mesh.geompyD.init_geom( mesh.smeshpyD.GetCurrentStudy())
## get a name
if not name and geom.GetShapeType() != geomBuilder.GEOM.COMPOUND:
- # for all groups SubShapeName() returns "Compound_-1"
+ # for all groups SubShapeName() return "Compound_-1"
name = mesh.geompyD.SubShapeName(geom, mesh.geom)
if not name:
name = "%s_%s"%(geom.GetShapeType(), id(geom)%10000)
doLcc = False
created = False
-## This class allows to create, load or manipulate meshes
-# It has a set of methods to create load or copy meshes, to combine several meshes.
-# It also has methods to get infos on meshes.
+## This class allows to create, load or manipulate meshes.
+# It has a set of methods to create, load or copy meshes, to combine several meshes, etc.
+# It also has methods to get infos and measure meshes.
class smeshBuilder(object, SMESH._objref_SMESH_Gen):
# MirrorType enumeration
## Dump component to the Python script
# This method overrides IDL function to allow default values for the parameters.
+ # @ingroup l1_auxiliary
def DumpPython(self, theStudy, theIsPublished=True, theIsMultiFile=True):
return SMESH._objref_SMESH_Gen.DumpPython(self, theStudy, theIsPublished, theIsMultiFile)
## Set mode of DumpPython(), \a historical or \a snapshot.
- # In the \a historical mode, the Python Dump script includes all commands
- # performed by SMESH engine. In the \a snapshot mode, commands
- # relating to objects removed from the Study are excluded from the script
- # as well as commands not influencing the current state of meshes
+ # In the \a historical mode, the Python Dump script includes all commands
+ # performed by SMESH engine. In the \a snapshot mode, commands
+ # relating to objects removed from the Study are excluded from the script
+ # as well as commands not influencing the current state of meshes
+ # @ingroup l1_auxiliary
def SetDumpPythonHistorical(self, isHistorical):
if isHistorical: val = "true"
else: val = "false"
SMESH._objref_SMESH_Gen.SetOption(self, "historical_python_dump", val)
- ## Sets the current study and Geometry component
+ ## Set the current study and Geometry component
# @ingroup l1_auxiliary
def init_smesh(self,theStudy,geompyD = None):
#print "init_smesh"
global notebook
notebook.myStudy = theStudy
- ## Creates a mesh. This can be either an empty mesh, possibly having an underlying geometry,
+ ## Create a mesh. This can be either an empty mesh, possibly having an underlying geometry,
# or a mesh wrapping a CORBA mesh given as a parameter.
# @param obj either (1) a CORBA mesh (SMESH._objref_SMESH_Mesh) got e.g. by calling
# salome.myStudy.FindObjectID("0:1:2:3").GetObject() or
obj,name = name,obj
return Mesh(self,self.geompyD,obj,name)
- ## Returns a long value from enumeration
- # @ingroup l1_controls
+ ## Return a long value from enumeration
+ # @ingroup l1_auxiliary
def EnumToLong(self,theItem):
return theItem._v
- ## Returns a string representation of the color.
+ ## Return a string representation of the color.
# To be used with filters.
# @param c color value (SALOMEDS.Color)
- # @ingroup l1_controls
+ # @ingroup l1_auxiliary
def ColorToString(self,c):
val = ""
if isinstance(c, SALOMEDS.Color):
raise ValueError, "Color value should be of string or SALOMEDS.Color type"
return val
- ## Gets PointStruct from vertex
+ ## Get PointStruct from vertex
# @param theVertex a GEOM object(vertex)
# @return SMESH.PointStruct
# @ingroup l1_auxiliary
[x, y, z] = self.geompyD.PointCoordinates(theVertex)
return PointStruct(x,y,z)
- ## Gets DirStruct from vector
+ ## Get DirStruct from vector
# @param theVector a GEOM object(vector)
# @return SMESH.DirStruct
# @ingroup l1_auxiliary
dirst = DirStruct(pnt)
return dirst
- ## Makes DirStruct from a triplet
+ ## Make DirStruct from a triplet
# @param x,y,z vector components
# @return SMESH.DirStruct
# @ingroup l1_auxiliary
# From SMESH_Gen interface:
# ------------------------
- ## Sets the given name to the object
+ ## Set the given name to the object
# @param obj the object to rename
# @param name a new object name
# @ingroup l1_auxiliary
ior = salome.orb.object_to_string(obj)
SMESH._objref_SMESH_Gen.SetName(self, ior, name)
- ## Sets the current mode
+ ## Set the current mode
# @ingroup l1_auxiliary
def SetEmbeddedMode( self,theMode ):
- #self.SetEmbeddedMode(theMode)
SMESH._objref_SMESH_Gen.SetEmbeddedMode(self,theMode)
- ## Gets the current mode
+ ## Get the current mode
# @ingroup l1_auxiliary
def IsEmbeddedMode(self):
- #return self.IsEmbeddedMode()
return SMESH._objref_SMESH_Gen.IsEmbeddedMode(self)
- ## Sets the current study
+ ## Set the current study. Calling SetCurrentStudy( None ) allows to
+ # switch OFF automatic pubilishing in the Study of mesh objects.
# @ingroup l1_auxiliary
def SetCurrentStudy( self, theStudy, geompyD = None ):
- #self.SetCurrentStudy(theStudy)
if not geompyD:
from salome.geom import geomBuilder
geompyD = geomBuilder.geom
pass
pass
- ## Gets the current study
+ ## Get the current study
# @ingroup l1_auxiliary
def GetCurrentStudy(self):
- #return self.GetCurrentStudy()
return SMESH._objref_SMESH_Gen.GetCurrentStudy(self)
- ## Creates a Mesh object importing data from the given UNV file
+ ## Create a Mesh object importing data from the given UNV file
# @return an instance of Mesh class
# @ingroup l2_impexp
def CreateMeshesFromUNV( self,theFileName ):
aMesh = Mesh(self, self.geompyD, aSmeshMesh)
return aMesh
- ## Creates a Mesh object(s) importing data from the given MED file
+ ## Create a Mesh object(s) importing data from the given MED file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromMED( self,theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object(s) importing data from the given SAUV file
+ ## Create a Mesh object(s) importing data from the given SAUV file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromSAUV( self,theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object importing data from the given STL file
+ ## Create a Mesh object importing data from the given STL file
# @return an instance of Mesh class
# @ingroup l2_impexp
def CreateMeshesFromSTL( self, theFileName ):
aMesh = Mesh(self, self.geompyD, aSmeshMesh)
return aMesh
- ## Creates Mesh objects importing data from the given CGNS file
+ ## Create Mesh objects importing data from the given CGNS file
# @return a tuple ( list of Mesh class instances, SMESH.DriverMED_ReadStatus )
# @ingroup l2_impexp
def CreateMeshesFromCGNS( self, theFileName ):
aMeshes = [ Mesh(self, self.geompyD, m) for m in aSmeshMeshes ]
return aMeshes, aStatus
- ## Creates a Mesh object importing data from the given GMF file.
+ ## Create a Mesh object importing data from the given GMF file.
# GMF files must have .mesh extension for the ASCII format and .meshb for
# the binary format.
# @return [ an instance of Mesh class, SMESH.ComputeError ]
if error.comment: print "*** CreateMeshesFromGMF() errors:\n", error.comment
return Mesh(self, self.geompyD, aSmeshMesh), error
- ## Concatenate the given meshes into one mesh.
- # @return an instance of Mesh class
- # @param meshes the meshes to combine into one mesh
+ ## Concatenate the given meshes into one mesh. All groups of input meshes will be
+ # present in the new mesh.
+ # @param meshes the meshes, sub-meshes and groups to combine into one mesh
# @param uniteIdenticalGroups if true, groups with same names are united, else they are renamed
- # @param mergeNodesAndElements if true, equal nodes and elements aremerged
+ # @param mergeNodesAndElements if true, equal nodes and elements are merged
# @param mergeTolerance tolerance for merging nodes
- # @param allGroups forces creation of groups of all elements
+ # @param allGroups forces creation of groups corresponding to every input mesh
# @param name name of a new mesh
+ # @return an instance of Mesh class
+ # @ingroup l1_creating
def Concatenate( self, meshes, uniteIdenticalGroups,
mergeNodesAndElements = False, mergeTolerance = 1e-5, allGroups = False,
name = ""):
# @param toCopyGroups to create in the new mesh groups the copied elements belongs to
# @param toKeepIDs to preserve order of the copied elements or not
# @return an instance of Mesh class
+ # @ingroup l1_creating
def CopyMesh( self, meshPart, meshName, toCopyGroups=False, toKeepIDs=False):
if (isinstance( meshPart, Mesh )):
meshPart = meshPart.GetMesh()
mesh = SMESH._objref_SMESH_Gen.CopyMesh( self,meshPart,meshName,toCopyGroups,toKeepIDs )
return Mesh(self, self.geompyD, mesh)
- ## From SMESH_Gen interface
+ ## Return IDs of sub-shapes
# @return the list of integer values
# @ingroup l1_auxiliary
def GetSubShapesId( self, theMainObject, theListOfSubObjects ):
return SMESH._objref_SMESH_Gen.GetSubShapesId(self,theMainObject, theListOfSubObjects)
- ## From SMESH_Gen interface. Creates a pattern
+ ## Create a pattern mapper.
# @return an instance of SMESH_Pattern
#
# <a href="../tui_modifying_meshes_page.html#tui_pattern_mapping">Example of Patterns usage</a>
- # @ingroup l2_modif_patterns
+ # @ingroup l1_modifying
def GetPattern(self):
return SMESH._objref_SMESH_Gen.GetPattern(self)
- ## Sets number of segments per diagonal of boundary box of geometry by which
- # default segment length of appropriate 1D hypotheses is defined.
- # Default value is 10
+ ## Set number of segments per diagonal of boundary box of geometry, by which
+ # default segment length of appropriate 1D hypotheses is defined in GUI.
+ # Default value is 10.
# @ingroup l1_auxiliary
def SetBoundaryBoxSegmentation(self, nbSegments):
SMESH._objref_SMESH_Gen.SetBoundaryBoxSegmentation(self,nbSegments)
# Filtering. Auxiliary functions:
# ------------------------------
- ## Creates an empty criterion
+ ## Create an empty criterion
# @return SMESH.Filter.Criterion
# @ingroup l1_controls
def GetEmptyCriterion(self):
return Filter.Criterion(Type, Compare, Threshold, ThresholdStr, ThresholdID,
UnaryOp, BinaryOp, Tolerance, TypeOfElement, Precision)
- ## Creates a criterion by the given parameters
+ ## Create a criterion by the given parameters
# \n Criterion structures allow to define complex filters by combining them with logical operations (AND / OR) (see example below)
- # @param elementType the type of elements(NODE, EDGE, FACE, VOLUME)
- # @param CritType the type of criterion (FT_Taper, FT_Area, FT_RangeOfIds, FT_LyingOnGeom etc.)
- # @param Compare belongs to {FT_LessThan, FT_MoreThan, FT_EqualTo}
+ # @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
+ # @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
+ # Type SMESH.FunctorType._items in the Python Console to see all values.
+ # Note that the items starting from FT_LessThan are not suitable for CritType.
+ # @param Compare belongs to {SMESH.FT_LessThan, SMESH.FT_MoreThan, SMESH.FT_EqualTo}
# @param Threshold the threshold value (range of ids as string, shape, numeric)
- # @param UnaryOp FT_LogicalNOT or FT_Undefined
- # @param BinaryOp a binary logical operation FT_LogicalAND, FT_LogicalOR or
- # FT_Undefined (must be for the last criterion of all criteria)
- # @param Tolerance the tolerance used by FT_BelongToGeom, FT_BelongToSurface,
- # FT_LyingOnGeom, FT_CoplanarFaces criteria
+ # @param UnaryOp SMESH.FT_LogicalNOT or SMESH.FT_Undefined
+ # @param BinaryOp a binary logical operation SMESH.FT_LogicalAND, SMESH.FT_LogicalOR or
+ # SMESH.FT_Undefined
+ # @param Tolerance the tolerance used by SMESH.FT_BelongToGeom, SMESH.FT_BelongToSurface,
+ # SMESH.FT_LyingOnGeom, SMESH.FT_CoplanarFaces criteria
# @return SMESH.Filter.Criterion
#
# <a href="../tui_filters_page.html#combining_filters">Example of Criteria usage</a>
if CritType in [FT_BelongToGeom, FT_BelongToPlane, FT_BelongToGenSurface,
FT_BelongToCylinder, FT_LyingOnGeom]:
- # Checks that Threshold is GEOM object
+ # Check that Threshold is GEOM object
if isinstance(aThreshold, geomBuilder.GEOM._objref_GEOM_Object):
aCriterion.ThresholdStr = GetName(aThreshold)
aCriterion.ThresholdID = aThreshold.GetStudyEntry()
if not name:
name = "%s_%s"%(aThreshold.GetShapeType(), id(aThreshold)%10000)
aCriterion.ThresholdID = self.geompyD.addToStudy( aThreshold, name )
- #raise RuntimeError, "Threshold shape must be published"
+ # or a name of GEOM object
+ elif isinstance( aThreshold, str ):
+ aCriterion.ThresholdStr = aThreshold
else:
- print "Error: The Threshold should be a shape."
- return None
+ raise TypeError, "The Threshold should be a shape."
if isinstance(UnaryOp,float):
aCriterion.Tolerance = UnaryOp
UnaryOp = FT_Undefined
pass
+ elif CritType == FT_BelongToMeshGroup:
+ # Check that Threshold is a group
+ if isinstance(aThreshold, SMESH._objref_SMESH_GroupBase):
+ if aThreshold.GetType() != elementType:
+ raise ValueError, "Group type mismatches Element type"
+ aCriterion.ThresholdStr = aThreshold.GetName()
+ aCriterion.ThresholdID = salome.orb.object_to_string( aThreshold )
+ study = self.GetCurrentStudy()
+ if study:
+ so = study.FindObjectIOR( aCriterion.ThresholdID )
+ if so:
+ entry = so.GetID()
+ if entry:
+ aCriterion.ThresholdID = entry
+ else:
+ raise TypeError, "The Threshold should be a Mesh Group"
elif CritType == FT_RangeOfIds:
- # Checks that Threshold is string
+ # Check that Threshold is string
if isinstance(aThreshold, str):
aCriterion.ThresholdStr = aThreshold
else:
- print "Error: The Threshold should be a string."
- return None
+ raise TypeError, "The Threshold should be a string."
elif CritType == FT_CoplanarFaces:
- # Checks the Threshold
+ # Check the Threshold
if isinstance(aThreshold, int):
aCriterion.ThresholdID = str(aThreshold)
elif isinstance(aThreshold, str):
raise ValueError, "Invalid ID of mesh face: '%s'"%aThreshold
aCriterion.ThresholdID = aThreshold
else:
- raise ValueError,\
+ raise TypeError,\
"The Threshold should be an ID of mesh face and not '%s'"%aThreshold
elif CritType == FT_ConnectedElements:
- # Checks the Threshold
+ # Check the Threshold
if isinstance(aThreshold, geomBuilder.GEOM._objref_GEOM_Object): # shape
aCriterion.ThresholdID = aThreshold.GetStudyEntry()
if not aCriterion.ThresholdID:
else:
aCriterion.ThresholdStr = aThreshold # hope that it's point coordinates
else:
- raise ValueError,\
+ raise TypeError,\
"The Threshold should either a VERTEX, or a node ID, "\
"or a list of point coordinates and not '%s'"%aThreshold
elif CritType == FT_ElemGeomType:
- # Checks the Threshold
+ # Check the Threshold
try:
aCriterion.Threshold = self.EnumToLong(aThreshold)
assert( aThreshold in SMESH.GeometryType._items )
if isinstance(aThreshold, int):
aCriterion.Threshold = aThreshold
else:
- print "Error: The Threshold should be an integer or SMESH.GeometryType."
- return None
+ raise TypeError, "The Threshold should be an integer or SMESH.GeometryType."
pass
pass
elif CritType == FT_EntityType:
- # Checks the Threshold
+ # Check the Threshold
try:
aCriterion.Threshold = self.EnumToLong(aThreshold)
assert( aThreshold in SMESH.EntityType._items )
if isinstance(aThreshold, int):
aCriterion.Threshold = aThreshold
else:
- print "Error: The Threshold should be an integer or SMESH.EntityType."
- return None
+ raise TypeError, "The Threshold should be an integer or SMESH.EntityType."
pass
pass
elif CritType == FT_GroupColor:
- # Checks the Threshold
+ # Check the Threshold
try:
aCriterion.ThresholdStr = self.ColorToString(aThreshold)
except:
- print "Error: The threshold value should be of SALOMEDS.Color type"
- return None
+ raise TypeError, "The threshold value should be of SALOMEDS.Color type"
pass
elif CritType in [FT_FreeBorders, FT_FreeEdges, FT_FreeNodes, FT_FreeFaces,
FT_LinearOrQuadratic, FT_BadOrientedVolume,
aThreshold = float(aThreshold)
aCriterion.Threshold = aThreshold
except:
- print "Error: The Threshold should be a number."
+ raise TypeError, "The Threshold should be a number."
return None
if Threshold == FT_LogicalNOT or UnaryOp == FT_LogicalNOT:
return aCriterion
- ## Creates a filter with the given parameters
- # @param elementType the type of elements in the group
- # @param CritType the type of criterion ( FT_Taper, FT_Area, FT_RangeOfIds, FT_LyingOnGeom etc. )
- # @param Compare belongs to {FT_LessThan, FT_MoreThan, FT_EqualTo}
- # @param Threshold the threshold value (range of id ids as string, shape, numeric)
- # @param UnaryOp FT_LogicalNOT or FT_Undefined
- # @param Tolerance the tolerance used by FT_BelongToGeom, FT_BelongToSurface,
- # FT_LyingOnGeom, FT_CoplanarFaces and FT_EqualNodes criteria
+ ## Create a filter with the given parameters
+ # @param elementType the type of elements (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
+ # @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
+ # Type SMESH.FunctorType._items in the Python Console to see all values.
+ # Note that the items starting from FT_LessThan are not suitable for CritType.
+ # @param Compare belongs to {SMESH.FT_LessThan, SMESH.FT_MoreThan, SMESH.FT_EqualTo}
+ # @param Threshold the threshold value (range of ids as string, shape, numeric)
+ # @param UnaryOp SMESH.FT_LogicalNOT or SMESH.FT_Undefined
+ # @param Tolerance the tolerance used by SMESH.FT_BelongToGeom, SMESH.FT_BelongToSurface,
+ # SMESH.FT_LyingOnGeom, SMESH.FT_CoplanarFaces and SMESH.FT_EqualNodes criteria
# @param mesh the mesh to initialize the filter with
# @return SMESH_Filter
#
aFilterMgr.UnRegister()
return aFilter
- ## Creates a filter from criteria
+ ## Create a filter from criteria
# @param criteria a list of criteria
# @param binOp binary operator used when binary operator of criteria is undefined
# @return SMESH_Filter
aFilterMgr.UnRegister()
return aFilter
- ## Creates a numerical functor by its type
- # @param theCriterion FT_...; functor type
+ ## Create a numerical functor by its type
+ # @param theCriterion functor type - an item of SMESH.FunctorType enumeration.
+ # Type SMESH.FunctorType._items in the Python Console to see all items.
+ # Note that not all items correspond to numerical functors.
# @return SMESH_NumericalFunctor
# @ingroup l1_controls
def GetFunctor(self,theCriterion):
functor = aFilterMgr.CreateLength()
elif theCriterion == FT_Length2D:
functor = aFilterMgr.CreateLength2D()
+ elif theCriterion == FT_Deflection2D:
+ functor = aFilterMgr.CreateDeflection2D()
+ elif theCriterion == FT_NodeConnectivityNumber:
+ functor = aFilterMgr.CreateNodeConnectivityNumber()
+ elif theCriterion == FT_BallDiameter:
+ functor = aFilterMgr.CreateBallDiameter()
else:
print "Error: given parameter is not numerical functor type."
aFilterMgr.UnRegister()
return functor
- ## Creates hypothesis
+ ## Create hypothesis
# @param theHType mesh hypothesis type (string)
# @param theLibName mesh plug-in library name
# @return created hypothesis instance
return hyp
- ## Gets the mesh statistic
+ ## Get the mesh statistic
# @return dictionary "element type" - "count of elements"
# @ingroup l1_meshinfo
def GetMeshInfo(self, obj):
aMeasurements.UnRegister()
return value
+ ## Get gravity center of all nodes of the mesh object.
+ # @param obj mesh, submesh or group
+ # @return three components of the gravity center: x,y,z
+ # @ingroup l1_measurements
+ def GetGravityCenter(self, obj):
+ if isinstance(obj, Mesh): obj = obj.mesh
+ if isinstance(obj, Mesh_Algorithm): obj = obj.GetSubMesh()
+ aMeasurements = self.CreateMeasurements()
+ pointStruct = aMeasurements.GravityCenter(obj)
+ aMeasurements.UnRegister()
+ return pointStruct.x, pointStruct.y, pointStruct.z
+
pass # end of class smeshBuilder
import omniORB
# import salome
# salome.salome_init()
# from salome.smesh import smeshBuilder
-# smesh = smeshBuilder.New(theStudy)
+# smesh = smeshBuilder.New(salome.myStudy)
# \endcode
-# @param study SALOME study, generally obtained by salome.myStudy.
-# @param instance CORBA proxy of SMESH Engine. If None, the default Engine is used.
+# @param study SALOME study, generally obtained by salome.myStudy.
+# @param instance CORBA proxy of SMESH Engine. If None, the default Engine is used.
+# @param instanceGeom CORBA proxy of GEOM Engine. If None, the default Engine is used.
# @return smeshBuilder instance
-def New( study, instance=None):
+def New( study, instance=None, instanceGeom=None):
"""
Create a new smeshBuilder instance.The smeshBuilder class provides the Python
interface to create or load meshes.
import salome
salome.salome_init()
from salome.smesh import smeshBuilder
- smesh = smeshBuilder.New(theStudy)
+ smesh = smeshBuilder.New(salome.myStudy)
Parameters:
- study SALOME study, generally obtained by salome.myStudy.
- instance CORBA proxy of SMESH Engine. If None, the default Engine is used.
+ study SALOME study, generally obtained by salome.myStudy.
+ instance CORBA proxy of SMESH Engine. If None, the default Engine is used.
+ instanceGeom CORBA proxy of GEOM Engine. If None, the default Engine is used.
Returns:
smeshBuilder instance
"""
doLcc = True
smeshInst = smeshBuilder()
assert isinstance(smeshInst,smeshBuilder), "Smesh engine class is %s but should be smeshBuilder.smeshBuilder. Import salome.smesh.smeshBuilder before creating the instance."%smeshInst.__class__
- smeshInst.init_smesh(study)
+ smeshInst.init_smesh(study, instanceGeom)
return smeshInst
# It has a set of methods to build a mesh on the given geometry, including the definition of sub-meshes.
# It also has methods to define groups of mesh elements, to modify a mesh (by addition of
# new nodes and elements and by changing the existing entities), to get information
-# about a mesh and to export a mesh into different formats.
+# about a mesh and to export a mesh in different formats.
class Mesh:
__metaclass__ = MeshMeta
## Constructor
#
- # Creates a mesh on the shape \a obj (or an empty mesh if \a obj is equal to 0) and
+ # Create a mesh on the shape \a obj (or an empty mesh if \a obj is equal to 0) and
# sets the GUI name of this mesh to \a name.
# @param smeshpyD an instance of smeshBuilder class
# @param geompyD an instance of geomBuilder class
for attrName in dir(self):
attr = getattr( self, attrName )
if isinstance( attr, algoCreator ):
- #print "algoCreator ", attrName
setattr( self, attrName, attr.copy( self ))
pass
pass
pass
pass
- ## Initializes the Mesh object from an instance of SMESH_Mesh interface
+ ## Initialize the Mesh object from an instance of SMESH_Mesh interface
# @param theMesh a SMESH_Mesh object
# @ingroup l2_construct
def SetMesh(self, theMesh):
self.geom = self.mesh.GetShapeToMesh()
pass
- ## Returns the mesh, that is an instance of SMESH_Mesh interface
+ ## Return the mesh, that is an instance of SMESH_Mesh interface
# @return a SMESH_Mesh object
# @ingroup l2_construct
def GetMesh(self):
return self.mesh
- ## Gets the name of the mesh
+ ## Get the name of the mesh
# @return the name of the mesh as a string
# @ingroup l2_construct
def GetName(self):
name = GetName(self.GetMesh())
return name
- ## Sets a name to the mesh
+ ## Set a name to the mesh
# @param name a new name of the mesh
# @ingroup l2_construct
def SetName(self, name):
self.smeshpyD.SetName(self.GetMesh(), name)
- ## Gets the subMesh object associated to a \a theSubObject geometrical object.
- # The subMesh object gives access to the IDs of nodes and elements.
+ ## Get a sub-mesh object associated to a \a geom geometrical object.
# @param geom a geometrical object (shape)
- # @param name a name for the submesh
- # @return an object of type SMESH_SubMesh, representing a part of mesh, which lies on the given shape
+ # @param name a name for the sub-mesh in the Object Browser
+ # @return an object of type SMESH.SMESH_subMesh, representing a part of mesh,
+ # which lies on the given shape
+ #
+ # The sub-mesh object gives access to the IDs of nodes and elements.
+ # The sub-mesh object has the following methods:
+ # - SMESH.SMESH_subMesh.GetNumberOfElements()
+ # - SMESH.SMESH_subMesh.GetNumberOfNodes( all )
+ # - SMESH.SMESH_subMesh.GetElementsId()
+ # - SMESH.SMESH_subMesh.GetElementsByType( ElementType )
+ # - SMESH.SMESH_subMesh.GetNodesId()
+ # - SMESH.SMESH_subMesh.GetSubShape()
+ # - SMESH.SMESH_subMesh.GetFather()
+ # - SMESH.SMESH_subMesh.GetId()
+ # @note A sub-mesh is implicitly created when a sub-shape is specified at
+ # creating an algorithm, for example: <code>algo1D = mesh.Segment(geom=Edge_1) </code>
+ # creates a sub-mesh on @c Edge_1 and assign Wire Discretization algorithm to it.
+ # The created sub-mesh can be retrieved from the algorithm:
+ # <code>submesh = algo1D.GetSubMesh()</code>
# @ingroup l2_submeshes
def GetSubMesh(self, geom, name):
AssureGeomPublished( self, geom, name )
submesh = self.mesh.GetSubMesh( geom, name )
return submesh
- ## Returns the shape associated to the mesh
+ ## Return the shape associated to the mesh
# @return a GEOM_Object
# @ingroup l2_construct
def GetShape(self):
return self.geom
- ## Associates the given shape to the mesh (entails the recreation of the mesh)
+ ## Associate the given shape to the mesh (entails the recreation of the mesh)
# @param geom the shape to be meshed (GEOM_Object)
# @ingroup l2_construct
def SetShape(self, geom):
self.mesh = self.smeshpyD.CreateMesh(geom)
- ## Loads mesh from the study after opening the study
+ ## Load mesh from the study after opening the study
def Load(self):
self.mesh.Load()
- ## Returns true if the hypotheses are defined well
+ ## Return true if the hypotheses are defined well
# @param theSubObject a sub-shape of a mesh shape
# @return True or False
# @ingroup l2_construct
def IsReadyToCompute(self, theSubObject):
return self.smeshpyD.IsReadyToCompute(self.mesh, theSubObject)
- ## Returns errors of hypotheses definition.
+ ## Return errors of hypotheses definition.
# The list of errors is empty if everything is OK.
# @param theSubObject a sub-shape of a mesh shape
# @return a list of errors
def GetAlgoState(self, theSubObject):
return self.smeshpyD.GetAlgoState(self.mesh, theSubObject)
- ## Returns a geometrical object on which the given element was built.
+ ## Return a geometrical object on which the given element was built.
# The returned geometrical object, if not nil, is either found in the
# study or published by this method with the given name
# @param theElementID the id of the mesh element
# @param theGeomName the user-defined name of the geometrical object
# @return GEOM::GEOM_Object instance
- # @ingroup l2_construct
+ # @ingroup l1_meshinfo
def GetGeometryByMeshElement(self, theElementID, theGeomName):
return self.smeshpyD.GetGeometryByMeshElement( self.mesh, theElementID, theGeomName )
- ## Returns the mesh dimension depending on the dimension of the underlying shape
+ ## Return the mesh dimension depending on the dimension of the underlying shape
# or, if the mesh is not based on any shape, basing on deimension of elements
# @return mesh dimension as an integer value [0,3]
- # @ingroup l1_auxiliary
+ # @ingroup l1_meshinfo
def MeshDimension(self):
if self.mesh.HasShapeToMesh():
shells = self.geompyD.SubShapeAllIDs( self.geom, self.geompyD.ShapeType["SOLID"] )
if self.NbEdges() > 0: return 1
return 0
- ## Evaluates size of prospective mesh on a shape
+ ## Evaluate size of prospective mesh on a shape
# @return a list where i-th element is a number of elements of i-th SMESH.EntityType
# To know predicted number of e.g. edges, inquire it this way
# Evaluate()[ EnumToLong( Entity_Edge )]
+ # @ingroup l2_construct
def Evaluate(self, geom=0):
if geom == 0 or not isinstance(geom, geomBuilder.GEOM._objref_GEOM_Object):
if self.geom == 0:
return self.smeshpyD.Evaluate(self.mesh, geom)
- ## Computes the mesh and returns the status of the computation
+ ## Compute the mesh and return the status of the computation
# @param geom geomtrical shape on which mesh data should be computed
# @param discardModifs if True and the mesh has been edited since
# a last total re-compute and that may prevent successful partial re-compute,
# then the mesh is cleaned before Compute()
+ # @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @return True or False
# @ingroup l2_construct
- def Compute(self, geom=0, discardModifs=False):
+ def Compute(self, geom=0, discardModifs=False, refresh=False):
if geom == 0 or not isinstance(geom, geomBuilder.GEOM._objref_GEOM_Object):
if self.geom == 0:
geom = self.mesh.GetShapeToMesh()
# Treat compute errors
computeErrors = self.smeshpyD.GetComputeErrors( self.mesh, geom )
+ shapeText = ""
for err in computeErrors:
- shapeText = ""
if self.mesh.HasShapeToMesh():
- try:
- mainIOR = salome.orb.object_to_string(geom)
- for sname in salome.myStudyManager.GetOpenStudies():
- s = salome.myStudyManager.GetStudyByName(sname)
- if not s: continue
- mainSO = s.FindObjectIOR(mainIOR)
- if not mainSO: continue
- if err.subShapeID == 1:
- shapeText = ' on "%s"' % mainSO.GetName()
- subIt = s.NewChildIterator(mainSO)
- while subIt.More():
- subSO = subIt.Value()
- subIt.Next()
- obj = subSO.GetObject()
- if not obj: continue
- go = obj._narrow( geomBuilder.GEOM._objref_GEOM_Object )
- if not go: continue
- ids = go.GetSubShapeIndices()
- if len(ids) == 1 and ids[0] == err.subShapeID:
- shapeText = ' on "%s"' % subSO.GetName()
- break
- if not shapeText:
- shape = self.geompyD.GetSubShape( geom, [err.subShapeID])
- if shape:
- shapeText = " on %s #%s" % (shape.GetShapeType(), err.subShapeID)
- else:
- shapeText = " on subshape #%s" % (err.subShapeID)
- except:
- shapeText = " on subshape #%s" % (err.subShapeID)
+ shapeText = " on %s" % self.GetSubShapeName( err.subShapeID )
errText = ""
stdErrors = ["OK", #COMPERR_OK
"Invalid input mesh", #COMPERR_BAD_INPUT_MESH
errText = "code %s" % -err.code
if errText: errText += ". "
errText += err.comment
- if allReasons != "":allReasons += "\n"
+ if allReasons: allReasons += "\n"
if ok:
allReasons += '- "%s"%s - %s' %(err.algoName, shapeText, errText)
else:
reason = ("For unknown reason. "
"Developer, revise Mesh.Compute() implementation in smeshBuilder.py!")
pass
- if allReasons != "":allReasons += "\n"
+ if allReasons: allReasons += "\n"
allReasons += "- " + reason
pass
if not ok or allReasons != "":
print allReasons
pass
if salome.sg.hasDesktop() and self.mesh.GetStudyId() >= 0:
- smeshgui = salome.ImportComponentGUI("SMESH")
- smeshgui.Init(self.mesh.GetStudyId())
- smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), ok, (self.NbNodes()==0) )
- salome.sg.updateObjBrowser(1)
- pass
+ if not isinstance( refresh, list): # not a call from subMesh.Compute()
+ smeshgui = salome.ImportComponentGUI("SMESH")
+ smeshgui.Init(self.mesh.GetStudyId())
+ smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), ok, (self.NbNodes()==0) )
+ if refresh: salome.sg.updateObjBrowser(True)
+
return ok
- ## Return submesh objects list in meshing order
- # @return list of list of submesh objects
+ ## Return a list of error messages (SMESH.ComputeError) of the last Compute()
+ # @ingroup l2_construct
+ def GetComputeErrors(self, shape=0 ):
+ if shape == 0:
+ shape = self.mesh.GetShapeToMesh()
+ return self.smeshpyD.GetComputeErrors( self.mesh, shape )
+
+ ## Return a name of a sub-shape by its ID
+ # @param subShapeID a unique ID of a sub-shape
+ # @return a string describing the sub-shape; possible variants:
+ # - "Face_12" (published sub-shape)
+ # - FACE #3 (not published sub-shape)
+ # - sub-shape #3 (invalid sub-shape ID)
+ # - #3 (error in this function)
+ # @ingroup l1_auxiliary
+ def GetSubShapeName(self, subShapeID ):
+ if not self.mesh.HasShapeToMesh():
+ return ""
+ try:
+ shapeText = ""
+ mainIOR = salome.orb.object_to_string( self.GetShape() )
+ for sname in salome.myStudyManager.GetOpenStudies():
+ s = salome.myStudyManager.GetStudyByName(sname)
+ if not s: continue
+ mainSO = s.FindObjectIOR(mainIOR)
+ if not mainSO: continue
+ if subShapeID == 1:
+ shapeText = '"%s"' % mainSO.GetName()
+ subIt = s.NewChildIterator(mainSO)
+ while subIt.More():
+ subSO = subIt.Value()
+ subIt.Next()
+ obj = subSO.GetObject()
+ if not obj: continue
+ go = obj._narrow( geomBuilder.GEOM._objref_GEOM_Object )
+ if not go: continue
+ try:
+ ids = self.geompyD.GetSubShapeID( self.GetShape(), go )
+ except:
+ continue
+ if ids == subShapeID:
+ shapeText = '"%s"' % subSO.GetName()
+ break
+ if not shapeText:
+ shape = self.geompyD.GetSubShape( self.GetShape(), [subShapeID])
+ if shape:
+ shapeText = '%s #%s' % (shape.GetShapeType(), subShapeID)
+ else:
+ shapeText = 'sub-shape #%s' % (subShapeID)
+ except:
+ shapeText = "#%s" % (subShapeID)
+ return shapeText
+
+ ## Return a list of sub-shapes meshing of which failed, grouped into GEOM groups by
+ # error of an algorithm
+ # @param publish if @c True, the returned groups will be published in the study
+ # @return a list of GEOM groups each named after a failed algorithm
+ # @ingroup l2_construct
+ def GetFailedShapes(self, publish=False):
+
+ algo2shapes = {}
+ computeErrors = self.smeshpyD.GetComputeErrors( self.mesh, self.GetShape() )
+ for err in computeErrors:
+ shape = self.geompyD.GetSubShape( self.GetShape(), [err.subShapeID])
+ if not shape: continue
+ if err.algoName in algo2shapes:
+ algo2shapes[ err.algoName ].append( shape )
+ else:
+ algo2shapes[ err.algoName ] = [ shape ]
+ pass
+
+ groups = []
+ for algoName, shapes in algo2shapes.items():
+ while shapes:
+ groupType = self.smeshpyD.EnumToLong( shapes[0].GetShapeType() )
+ otherTypeShapes = []
+ sameTypeShapes = []
+ group = self.geompyD.CreateGroup( self.geom, groupType )
+ for shape in shapes:
+ if shape.GetShapeType() == shapes[0].GetShapeType():
+ sameTypeShapes.append( shape )
+ else:
+ otherTypeShapes.append( shape )
+ self.geompyD.UnionList( group, sameTypeShapes )
+ if otherTypeShapes:
+ group.SetName( "%s %s" % ( algoName, shapes[0].GetShapeType() ))
+ else:
+ group.SetName( algoName )
+ groups.append( group )
+ shapes = otherTypeShapes
+ pass
+ if publish:
+ for group in groups:
+ self.geompyD.addToStudyInFather( self.geom, group, group.GetName() )
+ return groups
+
+ ## Return sub-mesh objects list in meshing order
+ # @return list of lists of sub-meshes
# @ingroup l2_construct
def GetMeshOrder(self):
return self.mesh.GetMeshOrder()
- ## Return submesh objects list in meshing order
- # @return list of list of submesh objects
+ ## Set order in which concurrent sub-meshes should be meshed
+ # @param submeshes list of lists of sub-meshes
# @ingroup l2_construct
def SetMeshOrder(self, submeshes):
return self.mesh.SetMeshOrder(submeshes)
- ## Removes all nodes and elements
+ ## Remove all nodes and elements generated on geometry. Imported elements remain.
+ # @param refresh if @c True, Object browser is automatically updated (when running in GUI)
# @ingroup l2_construct
- def Clear(self):
+ def Clear(self, refresh=False):
self.mesh.Clear()
if ( salome.sg.hasDesktop() and
- salome.myStudyManager.GetStudyByID( self.mesh.GetStudyId() )):
+ salome.myStudyManager.GetStudyByID( self.mesh.GetStudyId() ) ):
smeshgui = salome.ImportComponentGUI("SMESH")
smeshgui.Init(self.mesh.GetStudyId())
smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), False, True )
- salome.sg.updateObjBrowser(1)
+ if refresh: salome.sg.updateObjBrowser(True)
- ## Removes all nodes and elements of indicated shape
- # @ingroup l2_construct
- def ClearSubMesh(self, geomId):
+ ## Remove all nodes and elements of indicated shape
+ # @param refresh if @c True, Object browser is automatically updated (when running in GUI)
+ # @param geomId the ID of a sub-shape to remove elements on
+ # @ingroup l2_submeshes
+ def ClearSubMesh(self, geomId, refresh=False):
self.mesh.ClearSubMesh(geomId)
if salome.sg.hasDesktop():
smeshgui = salome.ImportComponentGUI("SMESH")
smeshgui.Init(self.mesh.GetStudyId())
smeshgui.SetMeshIcon( salome.ObjectToID( self.mesh ), False, True )
- salome.sg.updateObjBrowser(1)
+ if refresh: salome.sg.updateObjBrowser(True)
- ## Computes a tetrahedral mesh using AutomaticLength + MEFISTO + Tetrahedron
+ ## Compute a tetrahedral mesh using AutomaticLength + MEFISTO + Tetrahedron
# @param fineness [0.0,1.0] defines mesh fineness
# @return True or False
# @ingroup l3_algos_basic
pass
return self.Compute()
- ## Computes an hexahedral mesh using AutomaticLength + Quadrangle + Hexahedron
+ ## Compute an hexahedral mesh using AutomaticLength + Quadrangle + Hexahedron
# @param fineness [0.0, 1.0] defines mesh fineness
# @return True or False
# @ingroup l3_algos_basic
pass
return self.Compute()
- ## Assigns a hypothesis
+ ## Assign a hypothesis
# @param hyp a hypothesis to assign
# @param geom a subhape of mesh geometry
# @return SMESH.Hypothesis_Status
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def AddHypothesis(self, hyp, geom=0):
+ if isinstance( hyp, geomBuilder.GEOM._objref_GEOM_Object ):
+ hyp, geom = geom, hyp
if isinstance( hyp, Mesh_Algorithm ):
hyp = hyp.GetAlgorithm()
pass
if self.mesh.HasShapeToMesh():
hyp_type = hyp.GetName()
lib_name = hyp.GetLibName()
- checkAll = ( not geom.IsSame( self.mesh.GetShapeToMesh() ))
- if checkAll and geom:
- checkAll = geom.GetType() == 37
+ # checkAll = ( not geom.IsSame( self.mesh.GetShapeToMesh() ))
+ # if checkAll and geom:
+ # checkAll = geom.GetType() == 37
+ checkAll = False
isApplicable = self.smeshpyD.IsApplicable(hyp_type, lib_name, geom, checkAll)
if isApplicable:
AssureGeomPublished( self, geom, "shape for %s" % hyp.GetName())
# @param hyp a hypothesis to check
# @param geom a subhape of mesh geometry
# @return True of False
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def IsUsedHypothesis(self, hyp, geom):
if not hyp: # or not geom
return False
return True
return False
- ## Unassigns a hypothesis
+ ## Unassign a hypothesis
# @param hyp a hypothesis to unassign
# @param geom a sub-shape of mesh geometry
# @return SMESH.Hypothesis_Status
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def RemoveHypothesis(self, hyp, geom=0):
if not hyp:
return None
print "WARNING: RemoveHypothesis() failed as '%s' is not assigned to '%s' shape" % ( hypName, geoName )
return None
- ## Gets the list of hypotheses added on a geometry
+ ## Get the list of hypotheses added on a geometry
# @param geom a sub-shape of mesh geometry
# @return the sequence of SMESH_Hypothesis
- # @ingroup l2_hypotheses
+ # @ingroup l2_editing
def GetHypothesisList(self, geom):
return self.mesh.GetHypothesisList( geom )
- ## Removes all global hypotheses
- # @ingroup l2_hypotheses
+ ## Remove all global hypotheses
+ # @ingroup l2_editing
def RemoveGlobalHypotheses(self):
current_hyps = self.mesh.GetHypothesisList( self.geom )
for hyp in current_hyps:
pass
pass
- ## Exports the mesh in a file in MED format and chooses the \a version of MED format
+ ## Export the mesh in a file in MED format
## allowing to overwrite the file if it exists or add the exported data to its contents
# @param f is the file name
# @param auto_groups boolean parameter for creating/not creating
# the groups Group_On_All_Nodes, Group_On_All_Faces, ... ;
- # the typical use is auto_groups=false.
- # @param version MED format version(MED_V2_1 or MED_V2_2)
+ # the typical use is auto_groups=False.
+ # @param version MED format version
+ # - MED_V2_1 is obsolete.
+ # - MED_V2_2 means current version (kept for compatibility reasons)
+ # - MED_LATEST means current version.
+ # - MED_MINOR_x where x from 0 to 9 indicates the minor version of MED
+ # to use for writing MED files, for backward compatibility :
+ # for instance, with SALOME 8.4 use MED 3.2 (minor=2) instead of 3.3,
+ # to allow the file to be read with SALOME 8.3.
# @param overwrite boolean parameter for overwriting/not overwriting the file
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
- # @param autoDimension: if @c True (default), a space dimension of a MED mesh can be either
+ # @param autoDimension if @c True (default), a space dimension of a MED mesh can be either
# - 1D if all mesh nodes lie on OX coordinate axis, or
# - 2D if all mesh nodes lie on XOY coordinate plane, or
- # - 3D in the rest cases.
+ # - 3D in the rest cases.<br>
# If @a autoDimension is @c False, the space dimension is always 3.
- # @param fields : list of GEOM fields defined on the shape to mesh.
- # @param geomAssocFields : each character of this string means a need to export a
+ # @param fields list of GEOM fields defined on the shape to mesh.
+ # @param geomAssocFields each character of this string means a need to export a
# corresponding field; correspondence between fields and characters is following:
- # - 'v' stands for _vertices_ field;
- # - 'e' stands for _edges_ field;
- # - 'f' stands for _faces_ field;
- # - 's' stands for _solids_ field.
+ # - 'v' stands for "_vertices _" field;
+ # - 'e' stands for "_edges _" field;
+ # - 'f' stands for "_faces _" field;
+ # - 's' stands for "_solids _" field.
# @ingroup l2_impexp
- def ExportMED(self, f, auto_groups=0, version=MED_V2_2,
+ def ExportMED(self, f, auto_groups=0, version=MED_LATEST,
overwrite=1, meshPart=None, autoDimension=True, fields=[], geomAssocFields=''):
if meshPart or fields or geomAssocFields:
unRegister = genObjUnRegister()
else:
self.mesh.ExportToMEDX(f, auto_groups, version, overwrite, autoDimension)
- ## Exports the mesh in a file in SAUV format
+ ## Export the mesh in a file in SAUV format
# @param f is the file name
# @param auto_groups boolean parameter for creating/not creating
# the groups Group_On_All_Nodes, Group_On_All_Faces, ... ;
def ExportSAUV(self, f, auto_groups=0):
self.mesh.ExportSAUV(f, auto_groups)
- ## Exports the mesh in a file in DAT format
+ ## Export the mesh in a file in DAT format
# @param f the file name
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
# @ingroup l2_impexp
else:
self.mesh.ExportDAT(f)
- ## Exports the mesh in a file in UNV format
+ ## Export the mesh in a file in UNV format
# @param f the file name
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
# @ingroup l2_impexp
else:
self.mesh.ExportSTL(f, ascii)
- ## Exports the mesh in a file in CGNS format
+ ## Export the mesh in a file in CGNS format
# @param f is the file name
# @param overwrite boolean parameter for overwriting/not overwriting the file
# @param meshPart a part of mesh (group, sub-mesh) to export instead of the mesh
+ # @param groupElemsByType if true all elements of same entity type are exported at ones,
+ # else elements are exported in order of their IDs which can cause creation
+ # of multiple cgns sections
# @ingroup l2_impexp
- def ExportCGNS(self, f, overwrite=1, meshPart=None):
+ def ExportCGNS(self, f, overwrite=1, meshPart=None, groupElemsByType=False):
unRegister = genObjUnRegister()
if isinstance( meshPart, list ):
meshPart = self.GetIDSource( meshPart, SMESH.ALL )
meshPart = meshPart.mesh
elif not meshPart:
meshPart = self.mesh
- self.mesh.ExportCGNS(meshPart, f, overwrite)
+ self.mesh.ExportCGNS(meshPart, f, overwrite, groupElemsByType)
- ## Exports the mesh in a file in GMF format.
+ ## Export the mesh in a file in GMF format.
# GMF files must have .mesh extension for the ASCII format and .meshb for
# the bynary format. Other extensions are not allowed.
# @param f is the file name
meshPart = self.mesh
self.mesh.ExportGMF(meshPart, f, True)
- ## Deprecated, used only for compatibility! Please, use ExportToMEDX() method instead.
- # Exports the mesh in a file in MED format and chooses the \a version of MED format
- ## allowing to overwrite the file if it exists or add the exported data to its contents
+ ## Deprecated, used only for compatibility! Please, use ExportMED() method instead.
+ # Export the mesh in a file in MED format
+ # allowing to overwrite the file if it exists or add the exported data to its contents
# @param f the file name
- # @param version values are SMESH.MED_V2_1, SMESH.MED_V2_2
+ # @param version MED format version:
+ # - MED_V2_1 is obsolete.
+ # - MED_V2_2 means current version (kept for compatibility reasons)
+ # - MED_LATEST means current version.
+ # - MED_MINOR_x where x from 0 to 9 indicates the minor version of MED
+ # to use for writing MED files, for backward compatibility :
+ # for instance, with SALOME 8.4 use MED 3.2 (minor=2) instead of 3.3,
+ # to allow the file to be read with SALOME 8.3.
# @param opt boolean parameter for creating/not creating
# the groups Group_On_All_Nodes, Group_On_All_Faces, ...
# @param overwrite boolean parameter for overwriting/not overwriting the file
- # @param autoDimension: if @c True (default), a space dimension of a MED mesh can be either
+ # @param autoDimension if @c True (default), a space dimension of a MED mesh can be either
# - 1D if all mesh nodes lie on OX coordinate axis, or
# - 2D if all mesh nodes lie on XOY coordinate plane, or
- # - 3D in the rest cases.
- #
+ # - 3D in the rest cases.<br>
# If @a autoDimension is @c False, the space dimension is always 3.
# @ingroup l2_impexp
- def ExportToMED(self, f, version, opt=0, overwrite=1, autoDimension=True):
+ def ExportToMED(self, f, version=MED_LATEST, opt=0, overwrite=1, autoDimension=True):
self.mesh.ExportToMEDX(f, opt, version, overwrite, autoDimension)
# Operations with groups:
# ----------------------
- ## Creates an empty mesh group
- # @param elementType the type of elements in the group
+ ## Create an empty mesh group
+ # @param elementType the type of elements in the group; either of
+ # (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
# @param name the name of the mesh group
# @return SMESH_Group
# @ingroup l2_grps_create
def CreateEmptyGroup(self, elementType, name):
return self.mesh.CreateGroup(elementType, name)
- ## Creates a mesh group based on the geometric object \a grp
+ ## Create a mesh group based on the geometric object \a grp
# and gives a \a name, \n if this parameter is not defined
# the name is the same as the geometric group name \n
# Note: Works like GroupOnGeom().
def Group(self, grp, name=""):
return self.GroupOnGeom(grp, name)
- ## Creates a mesh group based on the geometrical object \a grp
+ ## Create a mesh group based on the geometrical object \a grp
# and gives a \a name, \n if this parameter is not defined
# the name is the same as the geometrical group name
# @param grp a geometrical group, a vertex, an edge, a face or a solid
# @param name the name of the mesh group
- # @param typ the type of elements in the group. If not set, it is
- # automatically detected by the type of the geometry
+ # @param typ the type of elements in the group; either of
+ # (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME). If not set, it is
+ # automatically detected by the type of the geometry
# @return SMESH_GroupOnGeom
# @ingroup l2_grps_create
def GroupOnGeom(self, grp, name="", typ=None):
"_groupTypeFromShape(): invalid geometry '%s'" % GetName(shape)
return typ
- ## Creates a mesh group with given \a name based on the \a filter which
+ ## Create a mesh group with given \a name based on the \a filter which
## is a special type of group dynamically updating it's contents during
## mesh modification
- # @param typ the type of elements in the group
+ # @param typ the type of elements in the group; either of
+ # (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME).
# @param name the name of the mesh group
# @param filter the filter defining group contents
# @return SMESH_GroupOnFilter
def GroupOnFilter(self, typ, name, filter):
return self.mesh.CreateGroupFromFilter(typ, name, filter)
- ## Creates a mesh group by the given ids of elements
+ ## Create a mesh group by the given ids of elements
# @param groupName the name of the mesh group
- # @param elementType the type of elements in the group
- # @param elemIDs the list of ids
+ # @param elementType the type of elements in the group; either of
+ # (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME).
+ # @param elemIDs either the list of ids, group, sub-mesh, or filter
# @return SMESH_Group
# @ingroup l2_grps_create
def MakeGroupByIds(self, groupName, elementType, elemIDs):
group = self.mesh.CreateGroup(elementType, groupName)
+ if isinstance( elemIDs, Mesh ):
+ elemIDs = elemIDs.GetMesh()
if hasattr( elemIDs, "GetIDs" ):
if hasattr( elemIDs, "SetMesh" ):
elemIDs.SetMesh( self.GetMesh() )
group.Add(elemIDs)
return group
- ## Creates a mesh group by the given conditions
+ ## Create a mesh group by the given conditions
# @param groupName the name of the mesh group
- # @param elementType the type of elements in the group
- # @param CritType the type of criterion( FT_Taper, FT_Area, FT_RangeOfIds, FT_LyingOnGeom etc. )
- # @param Compare belongs to {FT_LessThan, FT_MoreThan, FT_EqualTo}
- # @param Threshold the threshold value (range of id ids as string, shape, numeric)
- # @param UnaryOp FT_LogicalNOT or FT_Undefined
- # @param Tolerance the tolerance used by FT_BelongToGeom, FT_BelongToSurface,
- # FT_LyingOnGeom, FT_CoplanarFaces criteria
+ # @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
+ # @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
+ # Type SMESH.FunctorType._items in the Python Console to see all values.
+ # Note that the items starting from FT_LessThan are not suitable for CritType.
+ # @param Compare belongs to {SMESH.FT_LessThan, SMESH.FT_MoreThan, SMESH.FT_EqualTo}
+ # @param Threshold the threshold value (range of ids as string, shape, numeric)
+ # @param UnaryOp SMESH.FT_LogicalNOT or SMESH.FT_Undefined
+ # @param Tolerance the tolerance used by SMESH.FT_BelongToGeom, SMESH.FT_BelongToSurface,
+ # SMESH.FT_LyingOnGeom, SMESH.FT_CoplanarFaces criteria
# @return SMESH_GroupOnFilter
# @ingroup l2_grps_create
def MakeGroup(self,
group = self.MakeGroupByCriterion(groupName, aCriterion)
return group
- ## Creates a mesh group by the given criterion
+ ## Create a mesh group by the given criterion
# @param groupName the name of the mesh group
# @param Criterion the instance of Criterion class
# @return SMESH_GroupOnFilter
def MakeGroupByCriterion(self, groupName, Criterion):
return self.MakeGroupByCriteria( groupName, [Criterion] )
- ## Creates a mesh group by the given criteria (list of criteria)
+ ## Create a mesh group by the given criteria (list of criteria)
# @param groupName the name of the mesh group
# @param theCriteria the list of criteria
# @param binOp binary operator used when binary operator of criteria is undefined
group = self.MakeGroupByFilter(groupName, aFilter)
return group
- ## Creates a mesh group by the given filter
+ ## Create a mesh group by the given filter
# @param groupName the name of the mesh group
# @param theFilter the instance of Filter class
# @return SMESH_GroupOnFilter
group = self.GroupOnFilter( theFilter.GetElementType(), groupName, theFilter )
return group
- ## Removes a group
+ ## Remove a group
# @ingroup l2_grps_delete
def RemoveGroup(self, group):
self.mesh.RemoveGroup(group)
- ## Removes a group with its contents
+ ## Remove a group with its contents
# @ingroup l2_grps_delete
def RemoveGroupWithContents(self, group):
self.mesh.RemoveGroupWithContents(group)
- ## Gets the list of groups existing in the mesh in the order of creation (starting from the oldest one)
+ ## Get the list of groups existing in the mesh in the order
+ # of creation (starting from the oldest one)
+ # @param elemType type of elements the groups contain; either of
+ # (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
+ # by default groups of elements of all types are returned
# @return a sequence of SMESH_GroupBase
# @ingroup l2_grps_create
- def GetGroups(self):
- return self.mesh.GetGroups()
+ def GetGroups(self, elemType = SMESH.ALL):
+ groups = self.mesh.GetGroups()
+ if elemType == SMESH.ALL:
+ return groups
+ typedGroups = []
+ for g in groups:
+ if g.GetType() == elemType:
+ typedGroups.append( g )
+ pass
+ pass
+ return typedGroups
- ## Gets the number of groups existing in the mesh
+ ## Get the number of groups existing in the mesh
# @return the quantity of groups as an integer value
# @ingroup l2_grps_create
def NbGroups(self):
return self.mesh.NbGroups()
- ## Gets the list of names of groups existing in the mesh
+ ## Get the list of names of groups existing in the mesh
# @return list of strings
# @ingroup l2_grps_create
def GetGroupNames(self):
names.append(group.GetName())
return names
- ## Produces a union of two groups
+ ## Find groups by name and type
+ # @param name name of the group of interest
+ # @param elemType type of elements the groups contain; either of
+ # (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
+ # by default one group of any type of elements is returned
+ # if elemType == SMESH.ALL then all groups of any type are returned
+ # @return a list of SMESH_GroupBase's
+ # @ingroup l2_grps_create
+ def GetGroupByName(self, name, elemType = None):
+ groups = []
+ for group in self.GetGroups():
+ if group.GetName() == name:
+ if elemType is None:
+ return [group]
+ if ( elemType == SMESH.ALL or
+ group.GetType() == elemType ):
+ groups.append( group )
+ return groups
+
+ ## Produce a union of two groups.
# A new group is created. All mesh elements that are
# present in the initial groups are added to the new one
# @return an instance of SMESH_Group
def UnionGroups(self, group1, group2, name):
return self.mesh.UnionGroups(group1, group2, name)
- ## Produces a union list of groups
+ ## Produce a union list of groups.
# New group is created. All mesh elements that are present in
# initial groups are added to the new one
# @return an instance of SMESH_Group
def UnionListOfGroups(self, groups, name):
return self.mesh.UnionListOfGroups(groups, name)
- ## Prodices an intersection of two groups
+ ## Prodice an intersection of two groups.
# A new group is created. All mesh elements that are common
# for the two initial groups are added to the new one.
# @return an instance of SMESH_Group
def IntersectGroups(self, group1, group2, name):
return self.mesh.IntersectGroups(group1, group2, name)
- ## Produces an intersection of groups
+ ## Produce an intersection of groups.
# New group is created. All mesh elements that are present in all
# initial groups simultaneously are added to the new one
# @return an instance of SMESH_Group
def IntersectListOfGroups(self, groups, name):
return self.mesh.IntersectListOfGroups(groups, name)
- ## Produces a cut of two groups
+ ## Produce a cut of two groups.
# A new group is created. All mesh elements that are present in
# the main group but are not present in the tool group are added to the new one
# @return an instance of SMESH_Group
def CutGroups(self, main_group, tool_group, name):
return self.mesh.CutGroups(main_group, tool_group, name)
- ## Produces a cut of groups
+ ## Produce a cut of groups.
# A new group is created. All mesh elements that are present in main groups
# but do not present in tool groups are added to the new one
# @return an instance of SMESH_Group
# @ingroup l2_grps_operon
def CutListOfGroups(self, main_groups, tool_groups, name):
- return self.mesh.CutListOfGroups(main_groups, tool_groups, name)
+ return self.mesh.CutListOfGroups(main_groups, tool_groups, name)
- ## Produces a group of elements of specified type using list of existing groups
- # A new group is created. System
- # 1) extracts all nodes on which groups elements are built
- # 2) combines all elements of specified dimension laying on these nodes
+ ##
+ # Create a standalone group of entities basing on nodes of other groups.
+ # \param groups - list of reference groups, sub-meshes or filters, of any type.
+ # \param elemType - a type of elements to include to the new group; either of
+ # (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME).
+ # \param name - a name of the new group.
+ # \param nbCommonNodes - a criterion of inclusion of an element to the new group
+ # basing on number of element nodes common with reference \a groups.
+ # Meaning of possible values are:
+ # - SMESH.ALL_NODES - include if all nodes are common,
+ # - SMESH.MAIN - include if all corner nodes are common (meaningful for a quadratic mesh),
+ # - SMESH.AT_LEAST_ONE - include if one or more node is common,
+ # - SMEHS.MAJORITY - include if half of nodes or more are common.
+ # \param underlyingOnly - if \c True (default), an element is included to the
+ # new group provided that it is based on nodes of an element of \a groups;
+ # in this case the reference \a groups are supposed to be of higher dimension
+ # than \a elemType, which can be useful for example to get all faces lying on
+ # volumes of the reference \a groups.
# @return an instance of SMESH_Group
# @ingroup l2_grps_operon
- def CreateDimGroup(self, groups, elem_type, name):
- return self.mesh.CreateDimGroup(groups, elem_type, name)
+ def CreateDimGroup(self, groups, elemType, name,
+ nbCommonNodes = SMESH.ALL_NODES, underlyingOnly = True):
+ if isinstance( groups, SMESH._objref_SMESH_IDSource ):
+ groups = [groups]
+ return self.mesh.CreateDimGroup(groups, elemType, name, nbCommonNodes, underlyingOnly)
## Convert group on geom into standalone group
- # @ingroup l2_grps_delete
+ # @ingroup l2_grps_operon
def ConvertToStandalone(self, group):
return self.mesh.ConvertToStandalone(group)
# Get some info about mesh:
# ------------------------
- ## Returns the log of nodes and elements added or removed
+ ## Return the log of nodes and elements added or removed
# since the previous clear of the log.
# @param clearAfterGet log is emptied after Get (safe if concurrents access)
# @return list of log_block structures:
def GetLog(self, clearAfterGet):
return self.mesh.GetLog(clearAfterGet)
- ## Clears the log of nodes and elements added or removed since the previous
+ ## Clear the log of nodes and elements added or removed since the previous
# clear. Must be used immediately after GetLog if clearAfterGet is false.
# @ingroup l1_auxiliary
def ClearLog(self):
self.mesh.ClearLog()
- ## Toggles auto color mode on the object.
+ ## Toggle auto color mode on the object.
# @param theAutoColor the flag which toggles auto color mode.
- # @ingroup l1_auxiliary
+ #
+ # If switched on, a default color of a new group in Create Group dialog is chosen randomly.
+ # @ingroup l1_grouping
def SetAutoColor(self, theAutoColor):
self.mesh.SetAutoColor(theAutoColor)
- ## Gets flag of object auto color mode.
+ ## Get flag of object auto color mode.
# @return True or False
- # @ingroup l1_auxiliary
+ # @ingroup l1_grouping
def GetAutoColor(self):
return self.mesh.GetAutoColor()
- ## Gets the internal ID
+ ## Get the internal ID
# @return integer value, which is the internal Id of the mesh
# @ingroup l1_auxiliary
def GetId(self):
def GetStudyId(self):
return self.mesh.GetStudyId()
- ## Checks the group names for duplications.
+ ## Check the group names for duplications.
# Consider the maximum group name length stored in MED file.
# @return True or False
- # @ingroup l1_auxiliary
+ # @ingroup l1_grouping
def HasDuplicatedGroupNamesMED(self):
return self.mesh.HasDuplicatedGroupNamesMED()
- ## Obtains the mesh editor tool
+ ## Obtain the mesh editor tool
# @return an instance of SMESH_MeshEditor
# @ingroup l1_modifying
def GetMeshEditor(self):
## Wrap a list of IDs of elements or nodes into SMESH_IDSource which
# can be passed as argument to a method accepting mesh, group or sub-mesh
+ # @param ids list of IDs
+ # @param elemType type of elements; this parameter is used to distinguish
+ # IDs of nodes from IDs of elements; by default ids are treated as
+ # IDs of elements; use SMESH.NODE if ids are IDs of nodes.
# @return an instance of SMESH_IDSource
+ # @warning call UnRegister() for the returned object as soon as it is no more useful:
+ # idSrc = mesh.GetIDSource( [1,3,5], SMESH.NODE )
+ # mesh.DoSomething( idSrc )
+ # idSrc.UnRegister()
# @ingroup l1_auxiliary
- def GetIDSource(self, ids, elemType):
+ def GetIDSource(self, ids, elemType = SMESH.ALL):
+ if isinstance( ids, int ):
+ ids = [ids]
return self.editor.MakeIDSource(ids, elemType)
- # Get informations about mesh contents:
+ # Get information about mesh contents:
# ------------------------------------
- ## Gets the mesh stattistic
+ ## Get the mesh statistic
# @return dictionary type element - count of elements
# @ingroup l1_meshinfo
def GetMeshInfo(self, obj = None):
if not obj: obj = self.mesh
return self.smeshpyD.GetMeshInfo(obj)
- ## Returns the number of nodes in the mesh
+ ## Return the number of nodes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbNodes(self):
return self.mesh.NbNodes()
- ## Returns the number of elements in the mesh
+ ## Return the number of elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbElements(self):
return self.mesh.NbElements()
- ## Returns the number of 0d elements in the mesh
+ ## Return the number of 0d elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def Nb0DElements(self):
return self.mesh.Nb0DElements()
- ## Returns the number of ball discrete elements in the mesh
+ ## Return the number of ball discrete elements in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBalls(self):
return self.mesh.NbBalls()
- ## Returns the number of edges in the mesh
+ ## Return the number of edges in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbEdges(self):
return self.mesh.NbEdges()
- ## Returns the number of edges with the given order in the mesh
+ ## Return the number of edges with the given order in the mesh
# @param elementOrder the order of elements:
- # ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
def NbEdgesOfOrder(self, elementOrder):
return self.mesh.NbEdgesOfOrder(elementOrder)
- ## Returns the number of faces in the mesh
+ ## Return the number of faces in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbFaces(self):
return self.mesh.NbFaces()
- ## Returns the number of faces with the given order in the mesh
+ ## Return the number of faces with the given order in the mesh
# @param elementOrder the order of elements:
- # ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
def NbFacesOfOrder(self, elementOrder):
return self.mesh.NbFacesOfOrder(elementOrder)
- ## Returns the number of triangles in the mesh
+ ## Return the number of triangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTriangles(self):
return self.mesh.NbTriangles()
- ## Returns the number of triangles with the given order in the mesh
+ ## Return the number of triangles with the given order in the mesh
# @param elementOrder is the order of elements:
- # ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
def NbTrianglesOfOrder(self, elementOrder):
return self.mesh.NbTrianglesOfOrder(elementOrder)
- ## Returns the number of biquadratic triangles in the mesh
+ ## Return the number of biquadratic triangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBiQuadTriangles(self):
return self.mesh.NbBiQuadTriangles()
- ## Returns the number of quadrangles in the mesh
+ ## Return the number of quadrangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbQuadrangles(self):
return self.mesh.NbQuadrangles()
- ## Returns the number of quadrangles with the given order in the mesh
+ ## Return the number of quadrangles with the given order in the mesh
# @param elementOrder the order of elements:
- # ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
def NbQuadranglesOfOrder(self, elementOrder):
return self.mesh.NbQuadranglesOfOrder(elementOrder)
- ## Returns the number of biquadratic quadrangles in the mesh
+ ## Return the number of biquadratic quadrangles in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbBiQuadQuadrangles(self):
return self.mesh.NbBiQuadQuadrangles()
- ## Returns the number of polygons in the mesh
+ ## Return the number of polygons of given order in the mesh
+ # @param elementOrder the order of elements:
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
- def NbPolygons(self):
- return self.mesh.NbPolygons()
+ def NbPolygons(self, elementOrder = SMESH.ORDER_ANY):
+ return self.mesh.NbPolygonsOfOrder(elementOrder)
- ## Returns the number of volumes in the mesh
+ ## Return the number of volumes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbVolumes(self):
return self.mesh.NbVolumes()
- ## Returns the number of volumes with the given order in the mesh
+ ## Return the number of volumes with the given order in the mesh
# @param elementOrder the order of elements:
- # ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
def NbVolumesOfOrder(self, elementOrder):
return self.mesh.NbVolumesOfOrder(elementOrder)
- ## Returns the number of tetrahedrons in the mesh
+ ## Return the number of tetrahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTetras(self):
return self.mesh.NbTetras()
- ## Returns the number of tetrahedrons with the given order in the mesh
+ ## Return the number of tetrahedrons with the given order in the mesh
# @param elementOrder the order of elements:
- # ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
def NbTetrasOfOrder(self, elementOrder):
return self.mesh.NbTetrasOfOrder(elementOrder)
- ## Returns the number of hexahedrons in the mesh
+ ## Return the number of hexahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbHexas(self):
return self.mesh.NbHexas()
- ## Returns the number of hexahedrons with the given order in the mesh
+ ## Return the number of hexahedrons with the given order in the mesh
# @param elementOrder the order of elements:
- # ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
def NbHexasOfOrder(self, elementOrder):
return self.mesh.NbHexasOfOrder(elementOrder)
- ## Returns the number of triquadratic hexahedrons in the mesh
+ ## Return the number of triquadratic hexahedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbTriQuadraticHexas(self):
return self.mesh.NbTriQuadraticHexas()
- ## Returns the number of pyramids in the mesh
+ ## Return the number of pyramids in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPyramids(self):
return self.mesh.NbPyramids()
- ## Returns the number of pyramids with the given order in the mesh
+ ## Return the number of pyramids with the given order in the mesh
# @param elementOrder the order of elements:
- # ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
def NbPyramidsOfOrder(self, elementOrder):
return self.mesh.NbPyramidsOfOrder(elementOrder)
- ## Returns the number of prisms in the mesh
+ ## Return the number of prisms in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPrisms(self):
return self.mesh.NbPrisms()
- ## Returns the number of prisms with the given order in the mesh
+ ## Return the number of prisms with the given order in the mesh
# @param elementOrder the order of elements:
- # ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
+ # SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
# @return an integer value
# @ingroup l1_meshinfo
def NbPrismsOfOrder(self, elementOrder):
return self.mesh.NbPrismsOfOrder(elementOrder)
- ## Returns the number of hexagonal prisms in the mesh
+ ## Return the number of hexagonal prisms in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbHexagonalPrisms(self):
return self.mesh.NbHexagonalPrisms()
- ## Returns the number of polyhedrons in the mesh
+ ## Return the number of polyhedrons in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbPolyhedrons(self):
return self.mesh.NbPolyhedrons()
- ## Returns the number of submeshes in the mesh
+ ## Return the number of submeshes in the mesh
# @return an integer value
# @ingroup l1_meshinfo
def NbSubMesh(self):
return self.mesh.NbSubMesh()
- ## Returns the list of mesh elements IDs
+ ## Return the list of mesh elements IDs
# @return the list of integer values
# @ingroup l1_meshinfo
def GetElementsId(self):
return self.mesh.GetElementsId()
- ## Returns the list of IDs of mesh elements with the given type
- # @param elementType the required type of elements (SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
+ ## Return the list of IDs of mesh elements with the given type
+ # @param elementType the required type of elements, either of
+ # (SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
# @return list of integer values
# @ingroup l1_meshinfo
def GetElementsByType(self, elementType):
return self.mesh.GetElementsByType(elementType)
- ## Returns the list of mesh nodes IDs
+ ## Return the list of mesh nodes IDs
# @return the list of integer values
# @ingroup l1_meshinfo
def GetNodesId(self):
# Get the information about mesh elements:
# ------------------------------------
- ## Returns the type of mesh element
+ ## Return the type of mesh element
# @return the value from SMESH::ElementType enumeration
+ # Type SMESH.ElementType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
- def GetElementType(self, id, iselem):
+ def GetElementType(self, id, iselem=True):
return self.mesh.GetElementType(id, iselem)
- ## Returns the geometric type of mesh element
+ ## Return the geometric type of mesh element
# @return the value from SMESH::EntityType enumeration
+ # Type SMESH.EntityType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementGeomType(self, id):
return self.mesh.GetElementGeomType(id)
- ## Returns the shape type of mesh element
- # @return the value from SMESH::GeometryType enumeration
+ ## Return the shape type of mesh element
+ # @return the value from SMESH::GeometryType enumeration.
+ # Type SMESH.GeometryType._items in the Python Console to see all possible values.
# @ingroup l1_meshinfo
def GetElementShape(self, id):
return self.mesh.GetElementShape(id)
- ## Returns the list of submesh elements IDs
- # @param Shape a geom object(sub-shape) IOR
+ ## Return the list of submesh elements IDs
+ # @param Shape a geom object(sub-shape)
# Shape must be the sub-shape of a ShapeToMesh()
# @return the list of integer values
# @ingroup l1_meshinfo
def GetSubMeshElementsId(self, Shape):
- if ( isinstance( Shape, geomBuilder.GEOM._objref_GEOM_Object)):
- ShapeID = Shape.GetSubShapeIndices()[0]
+ if isinstance( Shape, geomBuilder.GEOM._objref_GEOM_Object):
+ ShapeID = self.geompyD.GetSubShapeID( self.geom, Shape )
else:
ShapeID = Shape
return self.mesh.GetSubMeshElementsId(ShapeID)
- ## Returns the list of submesh nodes IDs
- # @param Shape a geom object(sub-shape) IOR
+ ## Return the list of submesh nodes IDs
+ # @param Shape a geom object(sub-shape)
# Shape must be the sub-shape of a ShapeToMesh()
# @param all If true, gives all nodes of submesh elements, otherwise gives only submesh nodes
# @return the list of integer values
# @ingroup l1_meshinfo
def GetSubMeshNodesId(self, Shape, all):
- if ( isinstance( Shape, geomBuilder.GEOM._objref_GEOM_Object)):
+ if isinstance( Shape, geomBuilder.GEOM._objref_GEOM_Object):
ShapeID = self.geompyD.GetSubShapeID( self.geom, Shape )
else:
ShapeID = Shape
return self.mesh.GetSubMeshNodesId(ShapeID, all)
- ## Returns type of elements on given shape
- # @param Shape a geom object(sub-shape) IOR
+ ## Return type of elements on given shape
+ # @param Shape a geom object(sub-shape)
# Shape must be a sub-shape of a ShapeToMesh()
# @return element type
# @ingroup l1_meshinfo
def GetSubMeshElementType(self, Shape):
- if ( isinstance( Shape, geomBuilder.GEOM._objref_GEOM_Object)):
- ShapeID = Shape.GetSubShapeIndices()[0]
+ if isinstance( Shape, geomBuilder.GEOM._objref_GEOM_Object):
+ ShapeID = self.geompyD.GetSubShapeID( self.geom, Shape )
else:
ShapeID = Shape
return self.mesh.GetSubMeshElementType(ShapeID)
- ## Gets the mesh description
+ ## Get the mesh description
# @return string value
# @ingroup l1_meshinfo
def Dump(self):
# Get the information about nodes and elements of a mesh by its IDs:
# -----------------------------------------------------------
- ## Gets XYZ coordinates of a node
- # \n If there is no nodes for the given ID - returns an empty list
+ ## Get XYZ coordinates of a node
+ # \n If there is no nodes for the given ID - return an empty list
# @return a list of double precision values
# @ingroup l1_meshinfo
def GetNodeXYZ(self, id):
return self.mesh.GetNodeXYZ(id)
- ## Returns list of IDs of inverse elements for the given node
- # \n If there is no node for the given ID - returns an empty list
+ ## Return list of IDs of inverse elements for the given node
+ # \n If there is no node for the given ID - return an empty list
# @return a list of integer values
# @ingroup l1_meshinfo
def GetNodeInverseElements(self, id):
return self.mesh.GetNodeInverseElements(id)
- ## @brief Returns the position of a node on the shape
+ ## Return the position of a node on the shape
# @return SMESH::NodePosition
# @ingroup l1_meshinfo
def GetNodePosition(self,NodeID):
return self.mesh.GetNodePosition(NodeID)
- ## @brief Returns the position of an element on the shape
+ ## Return the position of an element on the shape
# @return SMESH::ElementPosition
# @ingroup l1_meshinfo
def GetElementPosition(self,ElemID):
return self.mesh.GetElementPosition(ElemID)
- ## If the given element is a node, returns the ID of shape
- # \n If there is no node for the given ID - returns -1
- # @return an integer value
+ ## Return the ID of the shape, on which the given node was generated.
+ # @return an integer value > 0 or -1 if there is no node for the given
+ # ID or the node is not assigned to any geometry
# @ingroup l1_meshinfo
def GetShapeID(self, id):
return self.mesh.GetShapeID(id)
- ## Returns the ID of the result shape after
- # FindShape() from SMESH_MeshEditor for the given element
- # \n If there is no element for the given ID - returns -1
- # @return an integer value
+ ## Return the ID of the shape, on which the given element was generated.
+ # @return an integer value > 0 or -1 if there is no element for the given
+ # ID or the element is not assigned to any geometry
# @ingroup l1_meshinfo
def GetShapeIDForElem(self,id):
return self.mesh.GetShapeIDForElem(id)
- ## Returns the number of nodes for the given element
- # \n If there is no element for the given ID - returns -1
- # @return an integer value
+ ## Return the number of nodes of the given element
+ # @return an integer value > 0 or -1 if there is no element for the given ID
# @ingroup l1_meshinfo
def GetElemNbNodes(self, id):
return self.mesh.GetElemNbNodes(id)
- ## Returns the node ID the given (zero based) index for the given element
- # \n If there is no element for the given ID - returns -1
- # \n If there is no node for the given index - returns -2
+ ## Return the node ID the given (zero based) index for the given element
+ # \n If there is no element for the given ID - return -1
+ # \n If there is no node for the given index - return -2
# @return an integer value
# @ingroup l1_meshinfo
def GetElemNode(self, id, index):
return self.mesh.GetElemNode(id, index)
- ## Returns the IDs of nodes of the given element
+ ## Return the IDs of nodes of the given element
# @return a list of integer values
# @ingroup l1_meshinfo
def GetElemNodes(self, id):
return self.mesh.GetElemNodes(id)
- ## Returns true if the given node is the medium node in the given quadratic element
+ ## Return true if the given node is the medium node in the given quadratic element
# @ingroup l1_meshinfo
def IsMediumNode(self, elementID, nodeID):
return self.mesh.IsMediumNode(elementID, nodeID)
- ## Returns true if the given node is the medium node in one of quadratic elements
+ ## Return true if the given node is the medium node in one of quadratic elements
+ # @param nodeID ID of the node
+ # @param elementType the type of elements to check a state of the node, either of
+ # (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
# @ingroup l1_meshinfo
- def IsMediumNodeOfAnyElem(self, nodeID, elementType):
+ def IsMediumNodeOfAnyElem(self, nodeID, elementType = SMESH.ALL ):
return self.mesh.IsMediumNodeOfAnyElem(nodeID, elementType)
- ## Returns the number of edges for the given element
+ ## Return the number of edges for the given element
# @ingroup l1_meshinfo
def ElemNbEdges(self, id):
return self.mesh.ElemNbEdges(id)
- ## Returns the number of faces for the given element
+ ## Return the number of faces for the given element
# @ingroup l1_meshinfo
def ElemNbFaces(self, id):
return self.mesh.ElemNbFaces(id)
- ## Returns nodes of given face (counted from zero) for given volumic element.
+ ## Return nodes of given face (counted from zero) for given volumic element.
# @ingroup l1_meshinfo
def GetElemFaceNodes(self,elemId, faceIndex):
return self.mesh.GetElemFaceNodes(elemId, faceIndex)
- ## Returns three components of normal of given mesh face
+ ## Return three components of normal of given mesh face
# (or an empty array in KO case)
# @ingroup l1_meshinfo
def GetFaceNormal(self, faceId, normalized=False):
return self.mesh.GetFaceNormal(faceId,normalized)
- ## Returns an element based on all given nodes.
+ ## Return an element based on all given nodes.
# @ingroup l1_meshinfo
- def FindElementByNodes(self,nodes):
+ def FindElementByNodes(self, nodes):
return self.mesh.FindElementByNodes(nodes)
- ## Returns true if the given element is a polygon
+ ## Return elements including all given nodes.
+ # @ingroup l1_meshinfo
+ def GetElementsByNodes(self, nodes, elemType=SMESH.ALL):
+ return self.mesh.GetElementsByNodes( nodes, elemType )
+
+ ## Return true if the given element is a polygon
# @ingroup l1_meshinfo
def IsPoly(self, id):
return self.mesh.IsPoly(id)
- ## Returns true if the given element is quadratic
+ ## Return true if the given element is quadratic
# @ingroup l1_meshinfo
def IsQuadratic(self, id):
return self.mesh.IsQuadratic(id)
- ## Returns diameter of a ball discrete element or zero in case of an invalid \a id
+ ## Return diameter of a ball discrete element or zero in case of an invalid \a id
# @ingroup l1_meshinfo
def GetBallDiameter(self, id):
return self.mesh.GetBallDiameter(id)
- ## Returns XYZ coordinates of the barycenter of the given element
- # \n If there is no element for the given ID - returns an empty list
+ ## Return XYZ coordinates of the barycenter of the given element
+ # \n If there is no element for the given ID - return an empty list
# @return a list of three double values
# @ingroup l1_meshinfo
def BaryCenter(self, id):
return self.mesh.BaryCenter(id)
- ## Passes mesh elements through the given filter and return IDs of fitting elements
+ ## Pass mesh elements through the given filter and return IDs of fitting elements
# @param theFilter SMESH_Filter
# @return a list of ids
# @ingroup l1_controls
theFilter.SetMesh( self.mesh )
return theFilter.GetIDs()
- ## Verifies whether a 2D mesh element has free edges (edges connected to one face only)\n
- # Returns a list of special structures (borders).
+ # Get mesh measurements information:
+ # ------------------------------------
+
+ ## Verify whether a 2D mesh element has free edges (edges connected to one face only)\n
+ # Return a list of special structures (borders).
# @return a list of SMESH.FreeEdges.Border structure: edge id and ids of two its nodes.
- # @ingroup l1_controls
+ # @ingroup l1_measurements
def GetFreeBorders(self):
aFilterMgr = self.smeshpyD.CreateFilterManager()
aPredicate = aFilterMgr.CreateFreeEdges()
aFilterMgr.UnRegister()
return aBorders
-
- # Get mesh measurements information:
- # ------------------------------------
-
## Get minimum distance between two nodes, elements or distance to the origin
# @param id1 first node/element id
# @param id2 second node/element id (if 0, distance from @a id1 to the origin is computed)
# @param isElem2 @c True if @a id2 is element id, @c False if it is node id
# @return minimum distance value
# @sa GetMinDistance()
+ # @ingroup l1_measurements
def MinDistance(self, id1, id2=0, isElem1=False, isElem2=False):
aMeasure = self.GetMinDistance(id1, id2, isElem1, isElem2)
return aMeasure.value
# @param isElem2 @c True if @a id2 is element id, @c False if it is node id
# @return Measure structure
# @sa MinDistance()
+ # @ingroup l1_measurements
def GetMinDistance(self, id1, id2=0, isElem1=False, isElem2=False):
if isElem1:
id1 = self.editor.MakeIDSource([id1], SMESH.FACE)
# @c False specifies that @a objects are nodes
# @return tuple of six values (minX, minY, minZ, maxX, maxY, maxZ)
# @sa GetBoundingBox()
+ # @ingroup l1_measurements
def BoundingBox(self, objects=None, isElem=False):
result = self.GetBoundingBox(objects, isElem)
if result is None:
# @c False specifies that @a objects are nodes
# @return Measure structure
# @sa BoundingBox()
+ # @ingroup l1_measurements
def GetBoundingBox(self, IDs=None, isElem=False):
if IDs is None:
IDs = [self.mesh]
# Mesh edition (SMESH_MeshEditor functionality):
# ---------------------------------------------
- ## Removes the elements from the mesh by ids
+ ## Remove the elements from the mesh by ids
# @param IDsOfElements is a list of ids of elements to remove
# @return True or False
# @ingroup l2_modif_del
def RemoveElements(self, IDsOfElements):
return self.editor.RemoveElements(IDsOfElements)
- ## Removes nodes from mesh by ids
+ ## Remove nodes from mesh by ids
# @param IDsOfNodes is a list of ids of nodes to remove
# @return True or False
# @ingroup l2_modif_del
def RemoveNodes(self, IDsOfNodes):
return self.editor.RemoveNodes(IDsOfNodes)
- ## Removes all orphan (free) nodes from mesh
+ ## Remove all orphan (free) nodes from mesh
# @return number of the removed nodes
# @ingroup l2_modif_del
def RemoveOrphanNodes(self):
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.AddNode( x, y, z)
- ## Creates a 0D element on a node with given number.
+ ## Create a 0D element on a node with given number.
# @param IDOfNode the ID of node for creation of the element.
+ # @param DuplicateElements to add one more 0D element to a node or not
# @return the Id of the new 0D element
# @ingroup l2_modif_add
- def Add0DElement(self, IDOfNode):
- return self.editor.Add0DElement(IDOfNode)
+ def Add0DElement( self, IDOfNode, DuplicateElements=True ):
+ return self.editor.Add0DElement( IDOfNode, DuplicateElements )
## Create 0D elements on all nodes of the given elements except those
# nodes on which a 0D element already exists.
# of nodes IDs created by calling mesh.GetIDSource( nodes, SMESH.NODE )
# @param theGroupName optional name of a group to add 0D elements created
# and/or found on nodes of \a theObject.
+ # @param DuplicateElements to add one more 0D element to a node or not
# @return an object (a new group or a temporary SMESH_IDSource) holding
# IDs of new and/or found 0D elements. IDs of 0D elements
# can be retrieved from the returned object by calling GetIDs()
# @ingroup l2_modif_add
- def Add0DElementsToAllNodes(self, theObject, theGroupName=""):
+ def Add0DElementsToAllNodes(self, theObject, theGroupName="", DuplicateElements=False):
unRegister = genObjUnRegister()
if isinstance( theObject, Mesh ):
theObject = theObject.GetMesh()
- if isinstance( theObject, list ):
+ elif isinstance( theObject, list ):
theObject = self.GetIDSource( theObject, SMESH.ALL )
unRegister.set( theObject )
- return self.editor.Create0DElementsOnAllNodes( theObject, theGroupName )
+ return self.editor.Create0DElementsOnAllNodes( theObject, theGroupName, DuplicateElements )
- ## Creates a ball element on a node with given ID.
+ ## Create a ball element on a node with given ID.
# @param IDOfNode the ID of node for creation of the element.
# @param diameter the bal diameter.
# @return the Id of the new ball element
def AddBall(self, IDOfNode, diameter):
return self.editor.AddBall( IDOfNode, diameter )
- ## Creates a linear or quadratic edge (this is determined
+ ## Create a linear or quadratic edge (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddEdge(self, IDsOfNodes):
return self.editor.AddEdge(IDsOfNodes)
- ## Creates a linear or quadratic face (this is determined
+ ## Create a linear or quadratic face (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddFace(self, IDsOfNodes):
return self.editor.AddFace(IDsOfNodes)
- ## Adds a polygonal face to the mesh by the list of node IDs
+ ## Add a polygonal face to the mesh by the list of node IDs
# @param IdsOfNodes the list of node IDs for creation of the element.
# @return the Id of the new face
# @ingroup l2_modif_add
def AddPolygonalFace(self, IdsOfNodes):
return self.editor.AddPolygonalFace(IdsOfNodes)
- ## Creates both simple and quadratic volume (this is determined
+ ## Add a quadratic polygonal face to the mesh by the list of node IDs
+ # @param IdsOfNodes the list of node IDs for creation of the element;
+ # corner nodes follow first.
+ # @return the Id of the new face
+ # @ingroup l2_modif_add
+ def AddQuadPolygonalFace(self, IdsOfNodes):
+ return self.editor.AddQuadPolygonalFace(IdsOfNodes)
+
+ ## Create both simple and quadratic volume (this is determined
# by the number of given nodes).
# @param IDsOfNodes the list of node IDs for creation of the element.
# The order of nodes in this list should correspond to the description
def AddVolume(self, IDsOfNodes):
return self.editor.AddVolume(IDsOfNodes)
- ## Creates a volume of many faces, giving nodes for each face.
+ ## Create a volume of many faces, giving nodes for each face.
# @param IdsOfNodes the list of node IDs for volume creation face by face.
# @param Quantities the list of integer values, Quantities[i]
# gives the quantity of nodes in face number i.
def AddPolyhedralVolume (self, IdsOfNodes, Quantities):
return self.editor.AddPolyhedralVolume(IdsOfNodes, Quantities)
- ## Creates a volume of many faces, giving the IDs of the existing faces.
+ ## Create a volume of many faces, giving the IDs of the existing faces.
# @param IdsOfFaces the list of face IDs for volume creation.
#
# Note: The created volume will refer only to the nodes
# @ingroup l2_modif_add
def SetNodeOnVertex(self, NodeID, Vertex):
if ( isinstance( Vertex, geomBuilder.GEOM._objref_GEOM_Object)):
- VertexID = Vertex.GetSubShapeIndices()[0]
+ VertexID = self.geompyD.GetSubShapeID( self.geom, Vertex )
else:
VertexID = Vertex
try:
# @ingroup l2_modif_add
def SetNodeOnEdge(self, NodeID, Edge, paramOnEdge):
if ( isinstance( Edge, geomBuilder.GEOM._objref_GEOM_Object)):
- EdgeID = Edge.GetSubShapeIndices()[0]
+ EdgeID = self.geompyD.GetSubShapeID( self.geom, Edge )
else:
EdgeID = Edge
try:
# @ingroup l2_modif_add
def SetNodeOnFace(self, NodeID, Face, u, v):
if ( isinstance( Face, geomBuilder.GEOM._objref_GEOM_Object)):
- FaceID = Face.GetSubShapeIndices()[0]
+ FaceID = self.geompyD.GetSubShapeID( self.geom, Face )
else:
FaceID = Face
try:
# @ingroup l2_modif_add
def SetNodeInVolume(self, NodeID, Solid):
if ( isinstance( Solid, geomBuilder.GEOM._objref_GEOM_Object)):
- SolidID = Solid.GetSubShapeIndices()[0]
+ SolidID = self.geompyD.GetSubShapeID( self.geom, Solid )
else:
SolidID = Solid
try:
# @ingroup l2_modif_add
def SetMeshElementOnShape(self, ElementID, Shape):
if ( isinstance( Shape, geomBuilder.GEOM._objref_GEOM_Object)):
- ShapeID = Shape.GetSubShapeIndices()[0]
+ ShapeID = self.geompyD.GetSubShapeID( self.geom, Shape )
else:
ShapeID = Shape
try:
return True
- ## Moves the node with the given id
+ ## Move the node with the given id
# @param NodeID the id of the node
# @param x a new X coordinate
# @param y a new Y coordinate
# @param z a new Z coordinate
# @return True if succeed else False
- # @ingroup l2_modif_movenode
+ # @ingroup l2_modif_edit
def MoveNode(self, NodeID, x, y, z):
x,y,z,Parameters,hasVars = ParseParameters(x,y,z)
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.MoveNode(NodeID, x, y, z)
- ## Finds the node closest to a point and moves it to a point location
+ ## Find the node closest to a point and moves it to a point location
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @param NodeID if specified (>0), the node with this ID is moved,
# otherwise, the node closest to point (@a x,@a y,@a z) is moved
# @return the ID of a node
- # @ingroup l2_modif_throughp
+ # @ingroup l2_modif_edit
def MoveClosestNodeToPoint(self, x, y, z, NodeID):
x,y,z,Parameters,hasVars = ParseParameters(x,y,z)
if hasVars: self.mesh.SetParameters(Parameters)
return self.editor.MoveClosestNodeToPoint(x, y, z, NodeID)
- ## Finds the node closest to a point
+ ## Find the node closest to a point
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @return the ID of a node
- # @ingroup l2_modif_throughp
+ # @ingroup l1_meshinfo
def FindNodeClosestTo(self, x, y, z):
#preview = self.mesh.GetMeshEditPreviewer()
#return preview.MoveClosestNodeToPoint(x, y, z, -1)
return self.editor.FindNodeClosestTo(x, y, z)
- ## Finds the elements where a point lays IN or ON
+ ## Find the elements where a point lays IN or ON
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
- # @param elementType type of elements to find (SMESH.ALL type
- # means elements of any type excluding nodes, discrete and 0D elements)
+ # @param elementType type of elements to find; either of
+ # (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME); SMESH.ALL type
+ # means elements of any type excluding nodes, discrete and 0D elements.
# @param meshPart a part of mesh (group, sub-mesh) to search within
# @return list of IDs of found elements
- # @ingroup l2_modif_throughp
+ # @ingroup l1_meshinfo
def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL, meshPart=None):
if meshPart:
return self.editor.FindAmongElementsByPoint( meshPart, x, y, z, elementType );
else:
return self.editor.FindElementsByPoint(x, y, z, elementType)
- # Return point state in a closed 2D mesh in terms of TopAbs_State enumeration:
- # 0-IN, 1-OUT, 2-ON, 3-UNKNOWN
- # TopAbs_UNKNOWN state means that either mesh is wrong or the analysis fails.
-
+ ## Return point state in a closed 2D mesh in terms of TopAbs_State enumeration:
+ # 0-IN, 1-OUT, 2-ON, 3-UNKNOWN
+ # UNKNOWN state means that either mesh is wrong or the analysis fails.
+ # @ingroup l1_meshinfo
def GetPointState(self, x, y, z):
return self.editor.GetPointState(x, y, z)
- ## Finds the node closest to a point and moves it to a point location
+ ## Check if a 2D mesh is manifold
+ # @ingroup l1_controls
+ def IsManifold(self):
+ return self.editor.IsManifold()
+
+ ## Check if orientation of 2D elements is coherent
+ # @ingroup l1_controls
+ def IsCoherentOrientation2D(self):
+ return self.editor.IsCoherentOrientation2D()
+
+ ## Find the node closest to a point and moves it to a point location
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @return the ID of a moved node
- # @ingroup l2_modif_throughp
+ # @ingroup l2_modif_edit
def MeshToPassThroughAPoint(self, x, y, z):
return self.editor.MoveClosestNodeToPoint(x, y, z, -1)
- ## Replaces two neighbour triangles sharing Node1-Node2 link
+ ## Replace two neighbour triangles sharing Node1-Node2 link
# with the triangles built on the same 4 nodes but having other common link.
# @param NodeID1 the ID of the first node
# @param NodeID2 the ID of the second node
# @return false if proper faces were not found
- # @ingroup l2_modif_invdiag
+ # @ingroup l2_modif_cutquadr
def InverseDiag(self, NodeID1, NodeID2):
return self.editor.InverseDiag(NodeID1, NodeID2)
- ## Replaces two neighbour triangles sharing Node1-Node2 link
+ ## Replace two neighbour triangles sharing Node1-Node2 link
# with a quadrangle built on the same 4 nodes.
# @param NodeID1 the ID of the first node
# @param NodeID2 the ID of the second node
def DeleteDiag(self, NodeID1, NodeID2):
return self.editor.DeleteDiag(NodeID1, NodeID2)
- ## Reorients elements by ids
+ ## Reorient elements by ids
# @param IDsOfElements if undefined reorients all mesh elements
# @return True if succeed else False
# @ingroup l2_modif_changori
IDsOfElements = self.GetElementsId()
return self.editor.Reorient(IDsOfElements)
- ## Reorients all elements of the object
+ ## Reorient all elements of the object
# @param theObject mesh, submesh or group
# @return True if succeed else False
# @ingroup l2_modif_changori
unRegister.set( the3DObject )
return self.editor.Reorient2DBy3D( the2DObject, the3DObject, theOutsideNormal )
- ## Fuses the neighbouring triangles into quadrangles.
- # @param IDsOfElements The triangles to be fused,
- # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
- # choose a neighbour to fuse with.
+ ## Fuse the neighbouring triangles into quadrangles.
+ # @param IDsOfElements The triangles to be fused.
+ # @param theCriterion a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # applied to possible quadrangles to choose a neighbour to fuse with.
+ # Type SMESH.FunctorType._items in the Python Console to see all items.
+ # Note that not all items correspond to numerical functors.
# @param MaxAngle is the maximum angle between element normals at which the fusion
- # is still performed; theMaxAngle is mesured in radians.
- # Also it could be a name of variable which defines angle in degrees.
+ # is still performed; theMaxAngle is measured in radians.
+ # Also it could be a name of variable which defines angle in degrees.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_unitetri
def TriToQuad(self, IDsOfElements, theCriterion, MaxAngle):
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuad(IDsOfElements, Functor, MaxAngle)
- ## Fuses the neighbouring triangles of the object into quadrangles
+ ## Fuse the neighbouring triangles of the object into quadrangles
# @param theObject is mesh, submesh or group
- # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
- # choose a neighbour to fuse with.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType,
+ # applied to possible quadrangles to choose a neighbour to fuse with.
+ # Type SMESH.FunctorType._items in the Python Console to see all items.
+ # Note that not all items correspond to numerical functors.
# @param MaxAngle a max angle between element normals at which the fusion
- # is still performed; theMaxAngle is mesured in radians.
+ # is still performed; theMaxAngle is measured in radians.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_unitetri
def TriToQuadObject (self, theObject, theCriterion, MaxAngle):
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuadObject(theObject, Functor, MaxAngle)
- ## Splits quadrangles into triangles.
- # @param IDsOfElements the faces to be splitted.
- # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ ## Split quadrangles into triangles.
+ # @param IDsOfElements the faces to be split.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting. If @a theCriterion is None, which is a default
# value, then quadrangles will be split by the smallest diagonal.
+ # Type SMESH.FunctorType._items in the Python Console to see all items.
+ # Note that not all items correspond to numerical functors.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
def QuadToTri (self, IDsOfElements, theCriterion = None):
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.QuadToTri(IDsOfElements, Functor)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param theObject the object from which the list of elements is taken,
# this is mesh, submesh or group
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting. If @a theCriterion is None, which is a default
# value, then quadrangles will be split by the smallest diagonal.
+ # Type SMESH.FunctorType._items in the Python Console to see all items.
+ # Note that not all items correspond to numerical functors.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
def QuadToTriObject (self, theObject, theCriterion = None):
Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.QuadToTriObject(theObject, Functor)
- ## Splits each of given quadrangles into 4 triangles. A node is added at the center of
+ ## Split each of given quadrangles into 4 triangles. A node is added at the center of
# a quadrangle.
- # @param theElements the faces to be splitted. This can be either mesh, sub-mesh,
+ # @param theElements the faces to be split. This can be either mesh, sub-mesh,
# group or a list of face IDs. By default all quadrangles are split
# @ingroup l2_modif_cutquadr
def QuadTo4Tri (self, theElements=[]):
unRegister.set( theElements )
return self.editor.QuadTo4Tri( theElements )
- ## Splits quadrangles into triangles.
- # @param IDsOfElements the faces to be splitted
+ ## Split quadrangles into triangles.
+ # @param IDsOfElements the faces to be split
# @param Diag13 is used to choose a diagonal for splitting.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
IDsOfElements = self.GetElementsId()
return self.editor.SplitQuad(IDsOfElements, Diag13)
- ## Splits quadrangles into triangles.
+ ## Split quadrangles into triangles.
# @param theObject the object from which the list of elements is taken,
# this is mesh, submesh or group
# @param Diag13 is used to choose a diagonal for splitting.
theObject = theObject.GetMesh()
return self.editor.SplitQuadObject(theObject, Diag13)
- ## Finds a better splitting of the given quadrangle.
- # @param IDOfQuad the ID of the quadrangle to be splitted.
+ ## Find a better splitting of the given quadrangle.
+ # @param IDOfQuad the ID of the quadrangle to be split.
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
# choose a diagonal for splitting.
+ # Type SMESH.FunctorType._items in the Python Console to see all items.
+ # Note that not all items correspond to numerical functors.
# @return 1 if 1-3 diagonal is better, 2 if 2-4
# diagonal is better, 0 if error occurs.
# @ingroup l2_modif_cutquadr
def BestSplit (self, IDOfQuad, theCriterion):
return self.editor.BestSplit(IDOfQuad, self.smeshpyD.GetFunctor(theCriterion))
- ## Splits volumic elements into tetrahedrons
+ ## Split volumic elements into tetrahedrons
# @param elems either a list of elements or a mesh or a group or a submesh or a filter
# @param method flags passing splitting method:
# smesh.Hex_5Tet, smesh.Hex_6Tet, smesh.Hex_24Tet.
elems = self.editor.MakeIDSource(elems, SMESH.VOLUME)
unRegister.set( elems )
self.editor.SplitVolumesIntoTetra(elems, method)
+ return
- ## Splits hexahedra into prisms
+ ## Split bi-quadratic elements into linear ones without creation of additional nodes:
+ # - bi-quadratic triangle will be split into 3 linear quadrangles;
+ # - bi-quadratic quadrangle will be split into 4 linear quadrangles;
+ # - tri-quadratic hexahedron will be split into 8 linear hexahedra.
+ # Quadratic elements of lower dimension adjacent to the split bi-quadratic element
+ # will be split in order to keep the mesh conformal.
+ # @param elems - elements to split: sub-meshes, groups, filters or element IDs;
+ # if None (default), all bi-quadratic elements will be split
+ # @ingroup l2_modif_cutquadr
+ def SplitBiQuadraticIntoLinear(self, elems=None):
+ unRegister = genObjUnRegister()
+ if elems and isinstance( elems, list ) and isinstance( elems[0], int ):
+ elems = self.editor.MakeIDSource(elems, SMESH.ALL)
+ unRegister.set( elems )
+ if elems is None:
+ elems = [ self.GetMesh() ]
+ if isinstance( elems, Mesh ):
+ elems = [ elems.GetMesh() ]
+ if not isinstance( elems, list ):
+ elems = [elems]
+ self.editor.SplitBiQuadraticIntoLinear( elems )
+
+ ## Split hexahedra into prisms
# @param elems either a list of elements or a mesh or a group or a submesh or a filter
# @param startHexPoint a point used to find a hexahedron for which @a facetNormal
# gives a normal vector defining facets to split into triangles.
self.editor.SplitHexahedraIntoPrisms(elems, startHexPoint, facetNormal, method, allDomains)
- ## Splits quadrangle faces near triangular facets of volumes
+ ## Split quadrangle faces near triangular facets of volumes
#
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitQuadsNearTriangularFacets(self):
faces_array = self.GetElementsByType(SMESH.FACE)
for face_id in faces_array:
# key-point will be mapped into <VAR>theNode001</VAR>-th node of each volume.
# The (0,0,0) key-point of the used pattern corresponds to a non-split corner.
# @return TRUE in case of success, FALSE otherwise.
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitHexaToTetras (self, theObject, theNode000, theNode001):
# Pattern: 5.---------.6
# /|#* /|
# will be mapped into the <VAR>theNode001</VAR>-th node of each volume.
# Edge (0,0,0)-(0,0,1) of used pattern connects two not split corners.
# @return TRUE in case of success, FALSE otherwise.
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_cutquadr
def SplitHexaToPrisms (self, theObject, theNode000, theNode001):
# Pattern: 5.---------.6
# /|# /|
isDone = pattern.MakeMesh(self.mesh, False, False)
if not isDone: print 'Pattern.MakeMesh :', pattern.GetErrorCode()
- # Splits quafrangle faces near triangular facets of volumes
+ # Split quafrangle faces near triangular facets of volumes
self.SplitQuadsNearTriangularFacets()
return isDone
- ## Smoothes elements
+ ## Smooth elements
# @param IDsOfElements the list if ids of elements to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.Smooth(IDsOfElements, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Smoothes elements which belong to the given object
+ ## Smooth elements which belong to the given object
# @param theObject the object to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Parametrically smoothes the given elements
+ ## Parametrically smooth the given elements
# @param IDsOfElements the list if ids of elements to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothParametric(IDsOfElements, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Parametrically smoothes the elements which belong to the given object
+ ## Parametrically smooth the elements which belong to the given object
# @param theObject the object to smooth
# @param IDsOfFixedNodes the list of ids of fixed nodes.
# Note that nodes built on edges and boundary nodes are always fixed.
return self.editor.SmoothParametricObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
- ## Converts the mesh to quadratic or bi-quadratic, deletes old elements, replacing
+ ## Convert the mesh to quadratic or bi-quadratic, deletes old elements, replacing
# them with quadratic with the same id.
# @param theForce3d new node creation method:
# 0 - the medium node lies at the geometrical entity from which the mesh element is built
# 1 - the medium node lies at the middle of the line segments connecting two nodes of a mesh element
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
# @param theToBiQuad If True, converts the mesh to bi-quadratic
+ # @return SMESH.ComputeError which can hold a warning
# @ingroup l2_modif_tofromqu
def ConvertToQuadratic(self, theForce3d=False, theSubMesh=None, theToBiQuad=False):
if isinstance( theSubMesh, Mesh ):
error = self.editor.GetLastError()
if error and error.comment:
print error.comment
+ return error
- ## Converts the mesh from quadratic to ordinary,
+ ## Convert the mesh from quadratic to ordinary,
# deletes old quadratic elements, \n replacing
# them with ordinary mesh elements with the same id.
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
else:
return self.editor.ConvertFromQuadratic()
- ## Creates 2D mesh as skin on boundary faces of a 3D mesh
+ ## Create 2D mesh as skin on boundary faces of a 3D mesh
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
- def Make2DMeshFrom3D(self):
- return self.editor. Make2DMeshFrom3D()
+ # @ingroup l2_modif_add
+ def Make2DMeshFrom3D(self):
+ return self.editor.Make2DMeshFrom3D()
- ## Creates missing boundary elements
+ ## Create missing boundary elements
# @param elements - elements whose boundary is to be checked:
# mesh, group, sub-mesh or list of elements
# if elements is mesh, it must be the mesh whose MakeBoundaryMesh() is called
- # @param dimension - defines type of boundary elements to create:
- # SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D
- # SMESH.BND_1DFROM3D creates mesh edges on all borders of free facets of 3D cells
+ # @param dimension - defines type of boundary elements to create, either of
+ # { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
+ # SMESH.BND_1DFROM3D create mesh edges on all borders of free facets of 3D cells
# @param groupName - a name of group to store created boundary elements in,
# "" means not to create the group
# @param meshName - a name of new mesh to store created boundary elements in,
# @param toCopyExistingBondary - if true, not only new but also pre-existing
# boundary elements will be copied into the new mesh
# @return tuple (mesh, group) where boundary elements were added to
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_add
def MakeBoundaryMesh(self, elements, dimension=SMESH.BND_2DFROM3D, groupName="", meshName="",
toCopyElements=False, toCopyExistingBondary=False):
unRegister = genObjUnRegister()
return mesh, group
##
- # @brief Creates missing boundary elements around either the whole mesh or
+ # @brief Create missing boundary elements around either the whole mesh or
# groups of elements
- # @param dimension - defines type of boundary elements to create
+ # @param dimension - defines type of boundary elements to create, either of
+ # { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
# @param groupName - a name of group to store all boundary elements in,
# "" means not to create the group
# @param meshName - a name of a new mesh, which is a copy of the initial
# mesh - the mesh where elements were added to
# group - the group of boundary elements or None
#
+ # @ingroup l2_modif_add
def MakeBoundaryElements(self, dimension=SMESH.BND_2DFROM3D, groupName="", meshName="",
toCopyAll=False, groups=[]):
nb, mesh, group = self.editor.MakeBoundaryElements(dimension,groupName,meshName,
def RenumberElements(self):
self.editor.RenumberElements()
- ## Generates new elements by rotation of the elements around the axis
- # @param IDsOfElements the list of ids of elements to sweep
- # @param Axis the axis of rotation, AxisStruct or line(geom object)
- # @param AngleInRadians the angle of Rotation (in radians) or a name of variable which defines angle in degrees
+ ## Private method converting \a arg into a list of SMESH_IdSource's
+ def _getIdSourceList(self, arg, idType, unRegister):
+ if arg and isinstance( arg, list ):
+ if isinstance( arg[0], int ):
+ arg = self.GetIDSource( arg, idType )
+ unRegister.set( arg )
+ elif isinstance( arg[0], Mesh ):
+ arg[0] = arg[0].GetMesh()
+ elif isinstance( arg, Mesh ):
+ arg = arg.GetMesh()
+ if arg and isinstance( arg, SMESH._objref_SMESH_IDSource ):
+ arg = [arg]
+ return arg
+
+ ## Generate new elements by rotation of the given elements and nodes around the axis
+ # @param nodes - nodes to revolve: a list including ids, groups, sub-meshes or a mesh
+ # @param edges - edges to revolve: a list including ids, groups, sub-meshes or a mesh
+ # @param faces - faces to revolve: a list including ids, groups, sub-meshes or a mesh
+ # @param Axis the axis of rotation: AxisStruct, line (geom object) or [x,y,z,dx,dy,dz]
+ # @param AngleInRadians the angle of Rotation (in radians) or a name of variable
+ # which defines angle in degrees
# @param NbOfSteps the number of steps
# @param Tolerance tolerance
# @param MakeGroups forces the generation of new groups from existing ones
# of all steps, else - size of each step
# @return the list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
- def RotationSweep(self, IDsOfElements, Axis, AngleInRadians, NbOfSteps, Tolerance,
- MakeGroups=False, TotalAngle=False):
- if IDsOfElements == []:
- IDsOfElements = self.GetElementsId()
- if ( isinstance( Axis, geomBuilder.GEOM._objref_GEOM_Object)):
- Axis = self.smeshpyD.GetAxisStruct(Axis)
+ def RotationSweepObjects(self, nodes, edges, faces, Axis, AngleInRadians, NbOfSteps, Tolerance,
+ MakeGroups=False, TotalAngle=False):
+ unRegister = genObjUnRegister()
+ nodes = self._getIdSourceList( nodes, SMESH.NODE, unRegister )
+ edges = self._getIdSourceList( edges, SMESH.EDGE, unRegister )
+ faces = self._getIdSourceList( faces, SMESH.FACE, unRegister )
+
+ if isinstance( Axis, geomBuilder.GEOM._objref_GEOM_Object):
+ Axis = self.smeshpyD.GetAxisStruct( Axis )
+ if isinstance( Axis, list ):
+ Axis = SMESH.AxisStruct( *Axis )
+
AngleInRadians,AngleParameters,hasVars = ParseAngles(AngleInRadians)
NbOfSteps,Tolerance,Parameters,hasVars = ParseParameters(NbOfSteps,Tolerance)
Parameters = Axis.parameters + var_separator + AngleParameters + var_separator + Parameters
self.mesh.SetParameters(Parameters)
if TotalAngle and NbOfSteps:
AngleInRadians /= NbOfSteps
- if MakeGroups:
- return self.editor.RotationSweepMakeGroups(IDsOfElements, Axis,
- AngleInRadians, NbOfSteps, Tolerance)
- self.editor.RotationSweep(IDsOfElements, Axis, AngleInRadians, NbOfSteps, Tolerance)
- return []
+ return self.editor.RotationSweepObjects( nodes, edges, faces,
+ Axis, AngleInRadians,
+ NbOfSteps, Tolerance, MakeGroups)
+
+ ## Generate new elements by rotation of the elements around the axis
+ # @param IDsOfElements the list of ids of elements to sweep
+ # @param Axis the axis of rotation, AxisStruct or line(geom object)
+ # @param AngleInRadians the angle of Rotation (in radians) or a name of variable which defines angle in degrees
+ # @param NbOfSteps the number of steps
+ # @param Tolerance tolerance
+ # @param MakeGroups forces the generation of new groups from existing ones
+ # @param TotalAngle gives meaning of AngleInRadians: if True then it is an angular size
+ # of all steps, else - size of each step
+ # @return the list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
+ # @ingroup l2_modif_extrurev
+ def RotationSweep(self, IDsOfElements, Axis, AngleInRadians, NbOfSteps, Tolerance,
+ MakeGroups=False, TotalAngle=False):
+ return self.RotationSweepObjects([], IDsOfElements, IDsOfElements, Axis,
+ AngleInRadians, NbOfSteps, Tolerance,
+ MakeGroups, TotalAngle)
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
# @ingroup l2_modif_extrurev
def RotationSweepObject(self, theObject, Axis, AngleInRadians, NbOfSteps, Tolerance,
MakeGroups=False, TotalAngle=False):
- if ( isinstance( theObject, Mesh )):
- theObject = theObject.GetMesh()
- if ( isinstance( Axis, geomBuilder.GEOM._objref_GEOM_Object)):
- Axis = self.smeshpyD.GetAxisStruct(Axis)
- AngleInRadians,AngleParameters,hasVars = ParseAngles(AngleInRadians)
- NbOfSteps,Tolerance,Parameters,hasVars = ParseParameters(NbOfSteps,Tolerance)
- Parameters = Axis.parameters + var_separator + AngleParameters + var_separator + Parameters
- self.mesh.SetParameters(Parameters)
- if TotalAngle and NbOfSteps:
- AngleInRadians /= NbOfSteps
- if MakeGroups:
- return self.editor.RotationSweepObjectMakeGroups(theObject, Axis, AngleInRadians,
- NbOfSteps, Tolerance)
- self.editor.RotationSweepObject(theObject, Axis, AngleInRadians, NbOfSteps, Tolerance)
- return []
+ return self.RotationSweepObjects( [], theObject, theObject, Axis,
+ AngleInRadians, NbOfSteps, Tolerance,
+ MakeGroups, TotalAngle )
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
# @ingroup l2_modif_extrurev
def RotationSweepObject1D(self, theObject, Axis, AngleInRadians, NbOfSteps, Tolerance,
MakeGroups=False, TotalAngle=False):
- if ( isinstance( theObject, Mesh )):
- theObject = theObject.GetMesh()
- if ( isinstance( Axis, geomBuilder.GEOM._objref_GEOM_Object)):
- Axis = self.smeshpyD.GetAxisStruct(Axis)
- AngleInRadians,AngleParameters,hasVars = ParseAngles(AngleInRadians)
- NbOfSteps,Tolerance,Parameters,hasVars = ParseParameters(NbOfSteps,Tolerance)
- Parameters = Axis.parameters + var_separator + AngleParameters + var_separator + Parameters
- self.mesh.SetParameters(Parameters)
- if TotalAngle and NbOfSteps:
- AngleInRadians /= NbOfSteps
- if MakeGroups:
- return self.editor.RotationSweepObject1DMakeGroups(theObject, Axis, AngleInRadians,
- NbOfSteps, Tolerance)
- self.editor.RotationSweepObject1D(theObject, Axis, AngleInRadians, NbOfSteps, Tolerance)
- return []
+ return self.RotationSweepObjects([],theObject,[], Axis,
+ AngleInRadians, NbOfSteps, Tolerance,
+ MakeGroups, TotalAngle)
- ## Generates new elements by rotation of the elements of object around the axis
+ ## Generate new elements by rotation of the elements of object around the axis
# @param theObject object which elements should be sweeped.
# It can be a mesh, a sub mesh or a group.
# @param Axis the axis of rotation, AxisStruct or line(geom object)
# @ingroup l2_modif_extrurev
def RotationSweepObject2D(self, theObject, Axis, AngleInRadians, NbOfSteps, Tolerance,
MakeGroups=False, TotalAngle=False):
- if ( isinstance( theObject, Mesh )):
- theObject = theObject.GetMesh()
- if ( isinstance( Axis, geomBuilder.GEOM._objref_GEOM_Object)):
- Axis = self.smeshpyD.GetAxisStruct(Axis)
- AngleInRadians,AngleParameters,hasVars = ParseAngles(AngleInRadians)
- NbOfSteps,Tolerance,Parameters,hasVars = ParseParameters(NbOfSteps,Tolerance)
- Parameters = Axis.parameters + var_separator + AngleParameters + var_separator + Parameters
- self.mesh.SetParameters(Parameters)
- if TotalAngle and NbOfSteps:
- AngleInRadians /= NbOfSteps
- if MakeGroups:
- return self.editor.RotationSweepObject2DMakeGroups(theObject, Axis, AngleInRadians,
- NbOfSteps, Tolerance)
- self.editor.RotationSweepObject2D(theObject, Axis, AngleInRadians, NbOfSteps, Tolerance)
- return []
+ return self.RotationSweepObjects([],[],theObject, Axis, AngleInRadians,
+ NbOfSteps, Tolerance, MakeGroups, TotalAngle)
- ## Generates new elements by extrusion of the elements with given ids
- # @param IDsOfElements the list of elements ids for extrusion
+ ## Generate new elements by extrusion of the given elements and nodes
+ # @param nodes nodes to extrude: a list including ids, groups, sub-meshes or a mesh
+ # @param edges edges to extrude: a list including ids, groups, sub-meshes or a mesh
+ # @param faces faces to extrude: a list including ids, groups, sub-meshes or a mesh
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
# length will be NbOfSteps * ||StepVector||)
# @param NbOfSteps the number of steps
# @param MakeGroups forces the generation of new groups from existing ones
- # @param IsNodes is True if elements with given ids are nodes
+ # @param scaleFactors optional scale factors to apply during extrusion
+ # @param linearVariation if @c True, scaleFactors are spread over all @a scaleFactors,
+ # else scaleFactors[i] is applied to nodes at the i-th extrusion step
+ # @param basePoint optional scaling center; if not provided, a gravity center of
+ # nodes and elements being extruded is used as the scaling center.
+ # It can be either
+ # - a list of tree components of the point or
+ # - a node ID or
+ # - a GEOM point
# @return the list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
- def ExtrusionSweep(self, IDsOfElements, StepVector, NbOfSteps, MakeGroups=False, IsNodes = False):
- if IDsOfElements == []:
- IDsOfElements = self.GetElementsId()
+ # @ref tui_extrusion example
+ def ExtrusionSweepObjects(self, nodes, edges, faces, StepVector, NbOfSteps, MakeGroups=False,
+ scaleFactors=[], linearVariation=False, basePoint=[] ):
+ unRegister = genObjUnRegister()
+ nodes = self._getIdSourceList( nodes, SMESH.NODE, unRegister )
+ edges = self._getIdSourceList( edges, SMESH.EDGE, unRegister )
+ faces = self._getIdSourceList( faces, SMESH.FACE, unRegister )
+
if isinstance( StepVector, geomBuilder.GEOM._objref_GEOM_Object):
StepVector = self.smeshpyD.GetDirStruct(StepVector)
if isinstance( StepVector, list ):
StepVector = self.smeshpyD.MakeDirStruct(*StepVector)
+
+ if isinstance( basePoint, int):
+ xyz = self.GetNodeXYZ( basePoint )
+ if not xyz:
+ raise RuntimeError, "Invalid node ID: %s" % basePoint
+ basePoint = xyz
+ if isinstance( basePoint, geomBuilder.GEOM._objref_GEOM_Object ):
+ basePoint = self.geompyD.PointCoordinates( basePoint )
+
NbOfSteps,Parameters,hasVars = ParseParameters(NbOfSteps)
Parameters = StepVector.PS.parameters + var_separator + Parameters
self.mesh.SetParameters(Parameters)
- if MakeGroups:
- if(IsNodes):
- return self.editor.ExtrusionSweepMakeGroups0D(IDsOfElements, StepVector, NbOfSteps)
- else:
- return self.editor.ExtrusionSweepMakeGroups(IDsOfElements, StepVector, NbOfSteps)
- if(IsNodes):
- self.editor.ExtrusionSweep0D(IDsOfElements, StepVector, NbOfSteps)
- else:
- self.editor.ExtrusionSweep(IDsOfElements, StepVector, NbOfSteps)
- return []
- ## Generates new elements by extrusion of the elements with given ids
- # @param IDsOfElements is ids of elements
+ return self.editor.ExtrusionSweepObjects( nodes, edges, faces,
+ StepVector, NbOfSteps,
+ scaleFactors, linearVariation, basePoint,
+ MakeGroups)
+
+
+ ## Generate new elements by extrusion of the elements with given ids
+ # @param IDsOfElements the list of ids of elements or nodes for extrusion
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
# length will be NbOfSteps * ||StepVector||)
# @param NbOfSteps the number of steps
- # @param ExtrFlags sets flags for extrusion
- # @param SewTolerance uses for comparing locations of nodes if flag
- # EXTRUSION_FLAG_SEW is set
# @param MakeGroups forces the generation of new groups from existing ones
- # @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
+ # @param IsNodes is True if elements with given ids are nodes
+ # @return the list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
- def AdvancedExtrusion(self, IDsOfElements, StepVector, NbOfSteps,
- ExtrFlags, SewTolerance, MakeGroups=False):
- if ( isinstance( StepVector, geomBuilder.GEOM._objref_GEOM_Object)):
- StepVector = self.smeshpyD.GetDirStruct(StepVector)
- if isinstance( StepVector, list ):
- StepVector = self.smeshpyD.MakeDirStruct(*StepVector)
- if MakeGroups:
- return self.editor.AdvancedExtrusionMakeGroups(IDsOfElements, StepVector, NbOfSteps,
- ExtrFlags, SewTolerance)
- self.editor.AdvancedExtrusion(IDsOfElements, StepVector, NbOfSteps,
- ExtrFlags, SewTolerance)
- return []
-
- ## Generates new elements by extrusion along the normal to a discretized surface or wire
- # @param Elements container of elements to extrude;
- # it can be Mesh, Group, Sub-mesh, Filter or list of IDs;
- # Only faces can be extruded so far. Sub-mesh sould be a sub-mesh on geom faces.
+ # @ref tui_extrusion example
+ def ExtrusionSweep(self, IDsOfElements, StepVector, NbOfSteps, MakeGroups=False, IsNodes = False):
+ n,e,f = [],[],[]
+ if IsNodes: n = IDsOfElements
+ else : e,f, = IDsOfElements,IDsOfElements
+ return self.ExtrusionSweepObjects(n,e,f, StepVector, NbOfSteps, MakeGroups)
+
+ ## Generate new elements by extrusion along the normal to a discretized surface or wire
+ # @param Elements elements to extrude - a list including ids, groups, sub-meshes or a mesh.
+ # Only faces can be extruded so far. A sub-mesh should be a sub-mesh on geom faces.
# @param StepSize length of one extrusion step (the total extrusion
# length will be \a NbOfSteps * \a StepSize ).
# @param NbOfSteps number of extrusion steps.
# @return the list of created groups (SMESH_GroupBase) if \a MakeGroups=True,
# empty list otherwise.
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionByNormal(self, Elements, StepSize, NbOfSteps,
ByAverageNormal=False, UseInputElemsOnly=True, MakeGroups=False, Dim = 2):
unRegister = genObjUnRegister()
if isinstance( Elements, Mesh ):
- Elements = Elements.GetMesh()
+ Elements = [ Elements.GetMesh() ]
if isinstance( Elements, list ):
if not Elements:
- raise RuntimeError, "List of element IDs is empty!"
- if not isinstance( Elements[0], int ):
- raise RuntimeError, "List must contain element IDs and not %s"% Elements[0]
- Elements = self.GetIDSource( Elements, SMESH.ALL )
- unRegister.set( Elements )
+ raise RuntimeError, "Elements empty!"
+ if isinstance( Elements[0], int ):
+ Elements = self.GetIDSource( Elements, SMESH.ALL )
+ unRegister.set( Elements )
+ if not isinstance( Elements, list ):
+ Elements = [ Elements ]
StepSize,NbOfSteps,Parameters,hasVars = ParseParameters(StepSize,NbOfSteps)
self.mesh.SetParameters(Parameters)
return self.editor.ExtrusionByNormal(Elements, StepSize, NbOfSteps,
- UseInputElemsOnly, ByAverageNormal, MakeGroups, Dim)
+ ByAverageNormal, UseInputElemsOnly, MakeGroups, Dim)
- ## Generates new elements by extrusion of the elements which belong to the object
- # @param theObject the object which elements should be processed.
- # It can be a mesh, a sub mesh or a group.
+ ## Generate new elements by extrusion of the elements or nodes which belong to the object
+ # @param theObject the object whose elements or nodes should be processed.
+ # It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
# length will be NbOfSteps * ||StepVector||)
# @param NbOfSteps the number of steps
# @param MakeGroups forces the generation of new groups from existing ones
- # @param IsNodes is True if elements which belong to the object are nodes
+ # @param IsNodes is True if elements to extrude are nodes
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionSweepObject(self, theObject, StepVector, NbOfSteps, MakeGroups=False, IsNodes=False):
- if ( isinstance( theObject, Mesh )):
- theObject = theObject.GetMesh()
- if ( isinstance( StepVector, geomBuilder.GEOM._objref_GEOM_Object)):
- StepVector = self.smeshpyD.GetDirStruct(StepVector)
- if isinstance( StepVector, list ):
- StepVector = self.smeshpyD.MakeDirStruct(*StepVector)
- NbOfSteps,Parameters,hasVars = ParseParameters(NbOfSteps)
- Parameters = StepVector.PS.parameters + var_separator + Parameters
- self.mesh.SetParameters(Parameters)
- if MakeGroups:
- if(IsNodes):
- return self.editor.ExtrusionSweepObject0DMakeGroups(theObject, StepVector, NbOfSteps)
- else:
- return self.editor.ExtrusionSweepObjectMakeGroups(theObject, StepVector, NbOfSteps)
- if(IsNodes):
- self.editor.ExtrusionSweepObject0D(theObject, StepVector, NbOfSteps)
- else:
- self.editor.ExtrusionSweepObject(theObject, StepVector, NbOfSteps)
- return []
-
- ## Generates new elements by extrusion of the elements which belong to the object
- # @param theObject object which elements should be processed.
- # It can be a mesh, a sub mesh or a group.
+ n,e,f = [],[],[]
+ if IsNodes: n = theObject
+ else : e,f, = theObject,theObject
+ return self.ExtrusionSweepObjects(n,e,f, StepVector, NbOfSteps, MakeGroups)
+
+ ## Generate new elements by extrusion of edges which belong to the object
+ # @param theObject object whose 1D elements should be processed.
+ # It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
# length will be NbOfSteps * ||StepVector||)
# @param MakeGroups to generate new groups from existing ones
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionSweepObject1D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
- if ( isinstance( theObject, Mesh )):
- theObject = theObject.GetMesh()
- if ( isinstance( StepVector, geomBuilder.GEOM._objref_GEOM_Object)):
- StepVector = self.smeshpyD.GetDirStruct(StepVector)
- if isinstance( StepVector, list ):
- StepVector = self.smeshpyD.MakeDirStruct(*StepVector)
- NbOfSteps,Parameters,hasVars = ParseParameters(NbOfSteps)
- Parameters = StepVector.PS.parameters + var_separator + Parameters
- self.mesh.SetParameters(Parameters)
- if MakeGroups:
- return self.editor.ExtrusionSweepObject1DMakeGroups(theObject, StepVector, NbOfSteps)
- self.editor.ExtrusionSweepObject1D(theObject, StepVector, NbOfSteps)
- return []
+ return self.ExtrusionSweepObjects([],theObject,[], StepVector, NbOfSteps, MakeGroups)
- ## Generates new elements by extrusion of the elements which belong to the object
- # @param theObject object which elements should be processed.
- # It can be a mesh, a sub mesh or a group.
+ ## Generate new elements by extrusion of faces which belong to the object
+ # @param theObject object whose 2D elements should be processed.
+ # It can be a mesh, a sub-mesh or a group.
# @param StepVector vector or DirStruct or 3 vector components, defining
# the direction and value of extrusion for one step (the total extrusion
# length will be NbOfSteps * ||StepVector||)
# @param MakeGroups forces the generation of new groups from existing ones
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion example
def ExtrusionSweepObject2D(self, theObject, StepVector, NbOfSteps, MakeGroups=False):
- if ( isinstance( theObject, Mesh )):
- theObject = theObject.GetMesh()
- if ( isinstance( StepVector, geomBuilder.GEOM._objref_GEOM_Object)):
+ return self.ExtrusionSweepObjects([],[],theObject, StepVector, NbOfSteps, MakeGroups)
+
+ ## Generate new elements by extrusion of the elements with given ids
+ # @param IDsOfElements is ids of elements
+ # @param StepVector vector or DirStruct or 3 vector components, defining
+ # the direction and value of extrusion for one step (the total extrusion
+ # length will be NbOfSteps * ||StepVector||)
+ # @param NbOfSteps the number of steps
+ # @param ExtrFlags sets flags for extrusion
+ # @param SewTolerance uses for comparing locations of nodes if flag
+ # EXTRUSION_FLAG_SEW is set
+ # @param MakeGroups forces the generation of new groups from existing ones
+ # @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
+ # @ingroup l2_modif_extrurev
+ def AdvancedExtrusion(self, IDsOfElements, StepVector, NbOfSteps,
+ ExtrFlags, SewTolerance, MakeGroups=False):
+ if isinstance( StepVector, geomBuilder.GEOM._objref_GEOM_Object):
StepVector = self.smeshpyD.GetDirStruct(StepVector)
if isinstance( StepVector, list ):
StepVector = self.smeshpyD.MakeDirStruct(*StepVector)
- NbOfSteps,Parameters,hasVars = ParseParameters(NbOfSteps)
- Parameters = StepVector.PS.parameters + var_separator + Parameters
- self.mesh.SetParameters(Parameters)
- if MakeGroups:
- return self.editor.ExtrusionSweepObject2DMakeGroups(theObject, StepVector, NbOfSteps)
- self.editor.ExtrusionSweepObject2D(theObject, StepVector, NbOfSteps)
- return []
+ return self.editor.AdvancedExtrusion(IDsOfElements, StepVector, NbOfSteps,
+ ExtrFlags, SewTolerance, MakeGroups)
+ ## Generate new elements by extrusion of the given elements and nodes along the path.
+ # The path of extrusion must be a meshed edge.
+ # @param Nodes nodes to extrude: a list including ids, groups, sub-meshes or a mesh
+ # @param Edges edges to extrude: a list including ids, groups, sub-meshes or a mesh
+ # @param Faces faces to extrude: a list including ids, groups, sub-meshes or a mesh
+ # @param PathMesh 1D mesh or 1D sub-mesh, along which proceeds the extrusion
+ # @param PathShape shape (edge) defines the sub-mesh of PathMesh if PathMesh
+ # contains not only path segments, else it can be None
+ # @param NodeStart the first or the last node on the path. Defines the direction of extrusion
+ # @param HasAngles allows the shape to be rotated around the path
+ # to get the resulting mesh in a helical fashion
+ # @param Angles list of angles
+ # @param LinearVariation forces the computation of rotation angles as linear
+ # variation of the given Angles along path steps
+ # @param HasRefPoint allows using the reference point
+ # @param RefPoint the point around which the shape is rotated (the mass center of the
+ # shape by default). The User can specify any point as the Reference Point.
+ # @param MakeGroups forces the generation of new groups from existing ones
+ # @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error
+ # @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
+ def ExtrusionAlongPathObjects(self, Nodes, Edges, Faces, PathMesh, PathShape=None,
+ NodeStart=1, HasAngles=False, Angles=[], LinearVariation=False,
+ HasRefPoint=False, RefPoint=[0,0,0], MakeGroups=False):
+ unRegister = genObjUnRegister()
+ Nodes = self._getIdSourceList( Nodes, SMESH.NODE, unRegister )
+ Edges = self._getIdSourceList( Edges, SMESH.EDGE, unRegister )
+ Faces = self._getIdSourceList( Faces, SMESH.FACE, unRegister )
+ if isinstance( RefPoint, geomBuilder.GEOM._objref_GEOM_Object):
+ RefPoint = self.smeshpyD.GetPointStruct(RefPoint)
+ if isinstance( RefPoint, list ):
+ if not RefPoint: RefPoint = [0,0,0]
+ RefPoint = SMESH.PointStruct( *RefPoint )
+ if isinstance( PathMesh, Mesh ):
+ PathMesh = PathMesh.GetMesh()
+ Angles,AnglesParameters,hasVars = ParseAngles(Angles)
+ Parameters = AnglesParameters + var_separator + RefPoint.parameters
+ self.mesh.SetParameters(Parameters)
+ return self.editor.ExtrusionAlongPathObjects(Nodes, Edges, Faces,
+ PathMesh, PathShape, NodeStart,
+ HasAngles, Angles, LinearVariation,
+ HasRefPoint, RefPoint, MakeGroups)
- ## Generates new elements by extrusion of the given elements
+ ## Generate new elements by extrusion of the given elements
# The path of extrusion must be a meshed edge.
- # @param Base mesh or group, or submesh, or list of ids of elements for extrusion
+ # @param Base mesh or group, or sub-mesh, or list of ids of elements for extrusion
# @param Path - 1D mesh or 1D sub-mesh, along which proceeds the extrusion
# @param NodeStart the start node from Path. Defines the direction of extrusion
# @param HasAngles allows the shape to be rotated around the path
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPathX(self, Base, Path, NodeStart,
- HasAngles, Angles, LinearVariation,
- HasRefPoint, RefPoint, MakeGroups, ElemType):
- if isinstance( RefPoint, geomBuilder.GEOM._objref_GEOM_Object):
- RefPoint = self.smeshpyD.GetPointStruct(RefPoint)
- pass
- elif isinstance( RefPoint, list ):
- RefPoint = PointStruct(*RefPoint)
- pass
- Angles,AnglesParameters,hasVars = ParseAngles(Angles)
- Parameters = AnglesParameters + var_separator + RefPoint.parameters
- self.mesh.SetParameters(Parameters)
-
- if (isinstance(Path, Mesh)): Path = Path.GetMesh()
-
- if isinstance(Base, list):
- IDsOfElements = []
- if Base == []: IDsOfElements = self.GetElementsId()
- else: IDsOfElements = Base
- return self.editor.ExtrusionAlongPathX(IDsOfElements, Path, NodeStart,
- HasAngles, Angles, LinearVariation,
- HasRefPoint, RefPoint, MakeGroups, ElemType)
- else:
- if isinstance(Base, Mesh): Base = Base.GetMesh()
- if isinstance(Base, SMESH._objref_SMESH_Mesh) or isinstance(Base, SMESH._objref_SMESH_Group) or isinstance(Base, SMESH._objref_SMESH_subMesh):
- return self.editor.ExtrusionAlongPathObjX(Base, Path, NodeStart,
- HasAngles, Angles, LinearVariation,
- HasRefPoint, RefPoint, MakeGroups, ElemType)
- else:
- raise RuntimeError, "Invalid Base for ExtrusionAlongPathX"
-
-
- ## Generates new elements by extrusion of the given elements
+ HasAngles=False, Angles=[], LinearVariation=False,
+ HasRefPoint=False, RefPoint=[0,0,0], MakeGroups=False,
+ ElemType=SMESH.FACE):
+ n,e,f = [],[],[]
+ if ElemType == SMESH.NODE: n = Base
+ if ElemType == SMESH.EDGE: e = Base
+ if ElemType == SMESH.FACE: f = Base
+ gr,er = self.ExtrusionAlongPathObjects(n,e,f, Path, None, NodeStart,
+ HasAngles, Angles, LinearVariation,
+ HasRefPoint, RefPoint, MakeGroups)
+ if MakeGroups: return gr,er
+ return er
+
+ ## Generate new elements by extrusion of the given elements
# The path of extrusion must be a meshed edge.
# @param IDsOfElements ids of elements
# @param PathMesh mesh containing a 1D sub-mesh on the edge, along which proceeds the extrusion
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPath(self, IDsOfElements, PathMesh, PathShape, NodeStart,
- HasAngles, Angles, HasRefPoint, RefPoint,
+ HasAngles=False, Angles=[], HasRefPoint=False, RefPoint=[],
MakeGroups=False, LinearVariation=False):
- if IDsOfElements == []:
- IDsOfElements = self.GetElementsId()
- if ( isinstance( RefPoint, geomBuilder.GEOM._objref_GEOM_Object)):
- RefPoint = self.smeshpyD.GetPointStruct(RefPoint)
- pass
- if ( isinstance( PathMesh, Mesh )):
- PathMesh = PathMesh.GetMesh()
- Angles,AnglesParameters,hasVars = ParseAngles(Angles)
- Parameters = AnglesParameters + var_separator + RefPoint.parameters
- self.mesh.SetParameters(Parameters)
- if HasAngles and Angles and LinearVariation:
- Angles = self.editor.LinearAnglesVariation( PathMesh, PathShape, Angles )
- pass
- if MakeGroups:
- return self.editor.ExtrusionAlongPathMakeGroups(IDsOfElements, PathMesh,
- PathShape, NodeStart, HasAngles,
- Angles, HasRefPoint, RefPoint)
- return self.editor.ExtrusionAlongPath(IDsOfElements, PathMesh, PathShape,
- NodeStart, HasAngles, Angles, HasRefPoint, RefPoint)
-
- ## Generates new elements by extrusion of the elements which belong to the object
+ n,e,f = [],IDsOfElements,IDsOfElements
+ gr,er = self.ExtrusionAlongPathObjects(n,e,f, PathMesh, PathShape,
+ NodeStart, HasAngles, Angles,
+ LinearVariation,
+ HasRefPoint, RefPoint, MakeGroups)
+ if MakeGroups: return gr,er
+ return er
+
+ ## Generate new elements by extrusion of the elements which belong to the object
# The path of extrusion must be a meshed edge.
- # @param theObject the object which elements should be processed.
- # It can be a mesh, a sub mesh or a group.
+ # @param theObject the object whose elements should be processed.
+ # It can be a mesh, a sub-mesh or a group.
# @param PathMesh mesh containing a 1D sub-mesh on the edge, along which the extrusion proceeds
# @param PathShape shape(edge) defines the sub-mesh for the path
# @param NodeStart the first or the last node on the edge. Defines the direction of extrusion
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPathObject(self, theObject, PathMesh, PathShape, NodeStart,
- HasAngles, Angles, HasRefPoint, RefPoint,
+ HasAngles=False, Angles=[], HasRefPoint=False, RefPoint=[],
MakeGroups=False, LinearVariation=False):
- if ( isinstance( theObject, Mesh )):
- theObject = theObject.GetMesh()
- if ( isinstance( RefPoint, geomBuilder.GEOM._objref_GEOM_Object)):
- RefPoint = self.smeshpyD.GetPointStruct(RefPoint)
- if ( isinstance( PathMesh, Mesh )):
- PathMesh = PathMesh.GetMesh()
- Angles,AnglesParameters,hasVars = ParseAngles(Angles)
- Parameters = AnglesParameters + var_separator + RefPoint.parameters
- self.mesh.SetParameters(Parameters)
- if HasAngles and Angles and LinearVariation:
- Angles = self.editor.LinearAnglesVariation( PathMesh, PathShape, Angles )
- pass
- if MakeGroups:
- return self.editor.ExtrusionAlongPathObjectMakeGroups(theObject, PathMesh,
- PathShape, NodeStart, HasAngles,
- Angles, HasRefPoint, RefPoint)
- return self.editor.ExtrusionAlongPathObject(theObject, PathMesh, PathShape,
- NodeStart, HasAngles, Angles, HasRefPoint,
- RefPoint)
-
- ## Generates new elements by extrusion of the elements which belong to the object
+ n,e,f = [],theObject,theObject
+ gr,er = self.ExtrusionAlongPathObjects(n,e,f, PathMesh, PathShape, NodeStart,
+ HasAngles, Angles, LinearVariation,
+ HasRefPoint, RefPoint, MakeGroups)
+ if MakeGroups: return gr,er
+ return er
+
+ ## Generate new elements by extrusion of mesh segments which belong to the object
# The path of extrusion must be a meshed edge.
- # @param theObject the object which elements should be processed.
- # It can be a mesh, a sub mesh or a group.
+ # @param theObject the object whose 1D elements should be processed.
+ # It can be a mesh, a sub-mesh or a group.
# @param PathMesh mesh containing a 1D sub-mesh on the edge, along which the extrusion proceeds
# @param PathShape shape(edge) defines the sub-mesh for the path
# @param NodeStart the first or the last node on the edge. Defines the direction of extrusion
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPathObject1D(self, theObject, PathMesh, PathShape, NodeStart,
- HasAngles, Angles, HasRefPoint, RefPoint,
+ HasAngles=False, Angles=[], HasRefPoint=False, RefPoint=[],
MakeGroups=False, LinearVariation=False):
- if ( isinstance( theObject, Mesh )):
- theObject = theObject.GetMesh()
- if ( isinstance( RefPoint, geomBuilder.GEOM._objref_GEOM_Object)):
- RefPoint = self.smeshpyD.GetPointStruct(RefPoint)
- if ( isinstance( PathMesh, Mesh )):
- PathMesh = PathMesh.GetMesh()
- Angles,AnglesParameters,hasVars = ParseAngles(Angles)
- Parameters = AnglesParameters + var_separator + RefPoint.parameters
- self.mesh.SetParameters(Parameters)
- if HasAngles and Angles and LinearVariation:
- Angles = self.editor.LinearAnglesVariation( PathMesh, PathShape, Angles )
- pass
- if MakeGroups:
- return self.editor.ExtrusionAlongPathObject1DMakeGroups(theObject, PathMesh,
- PathShape, NodeStart, HasAngles,
- Angles, HasRefPoint, RefPoint)
- return self.editor.ExtrusionAlongPathObject1D(theObject, PathMesh, PathShape,
- NodeStart, HasAngles, Angles, HasRefPoint,
- RefPoint)
-
- ## Generates new elements by extrusion of the elements which belong to the object
+ n,e,f = [],theObject,[]
+ gr,er = self.ExtrusionAlongPathObjects(n,e,f, PathMesh, PathShape, NodeStart,
+ HasAngles, Angles, LinearVariation,
+ HasRefPoint, RefPoint, MakeGroups)
+ if MakeGroups: return gr,er
+ return er
+
+ ## Generate new elements by extrusion of faces which belong to the object
# The path of extrusion must be a meshed edge.
- # @param theObject the object which elements should be processed.
- # It can be a mesh, a sub mesh or a group.
+ # @param theObject the object whose 2D elements should be processed.
+ # It can be a mesh, a sub-mesh or a group.
# @param PathMesh mesh containing a 1D sub-mesh on the edge, along which the extrusion proceeds
# @param PathShape shape(edge) defines the sub-mesh for the path
# @param NodeStart the first or the last node on the edge. Defines the direction of extrusion
# @return list of created groups (SMESH_GroupBase) and SMESH::Extrusion_Error if MakeGroups=True,
# only SMESH::Extrusion_Error otherwise
# @ingroup l2_modif_extrurev
+ # @ref tui_extrusion_along_path example
def ExtrusionAlongPathObject2D(self, theObject, PathMesh, PathShape, NodeStart,
- HasAngles, Angles, HasRefPoint, RefPoint,
+ HasAngles=False, Angles=[], HasRefPoint=False, RefPoint=[],
MakeGroups=False, LinearVariation=False):
- if ( isinstance( theObject, Mesh )):
- theObject = theObject.GetMesh()
- if ( isinstance( RefPoint, geomBuilder.GEOM._objref_GEOM_Object)):
- RefPoint = self.smeshpyD.GetPointStruct(RefPoint)
- if ( isinstance( PathMesh, Mesh )):
- PathMesh = PathMesh.GetMesh()
- Angles,AnglesParameters,hasVars = ParseAngles(Angles)
- Parameters = AnglesParameters + var_separator + RefPoint.parameters
- self.mesh.SetParameters(Parameters)
- if HasAngles and Angles and LinearVariation:
- Angles = self.editor.LinearAnglesVariation( PathMesh, PathShape, Angles )
- pass
- if MakeGroups:
- return self.editor.ExtrusionAlongPathObject2DMakeGroups(theObject, PathMesh,
- PathShape, NodeStart, HasAngles,
- Angles, HasRefPoint, RefPoint)
- return self.editor.ExtrusionAlongPathObject2D(theObject, PathMesh, PathShape,
- NodeStart, HasAngles, Angles, HasRefPoint,
- RefPoint)
-
- ## Creates a symmetrical copy of mesh elements
+ n,e,f = [],[],theObject
+ gr,er = self.ExtrusionAlongPathObjects(n,e,f, PathMesh, PathShape, NodeStart,
+ HasAngles, Angles, LinearVariation,
+ HasRefPoint, RefPoint, MakeGroups)
+ if MakeGroups: return gr,er
+ return er
+
+ ## Create a symmetrical copy of mesh elements
# @param IDsOfElements list of elements ids
# @param Mirror is AxisStruct or geom object(point, line, plane)
- # @param theMirrorType is POINT, AXIS or PLANE
- # If the Mirror is a geom object this parameter is unnecessary
+ # @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
+ # If the Mirror is a geom object this parameter is unnecessary
# @param Copy allows to copy element (Copy is 1) or to replace with its mirroring (Copy is 0)
# @param MakeGroups forces the generation of new groups from existing ones (if Copy)
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
self.editor.Mirror(IDsOfElements, Mirror, theMirrorType, Copy)
return []
- ## Creates a new mesh by a symmetrical copy of mesh elements
+ ## Create a new mesh by a symmetrical copy of mesh elements
# @param IDsOfElements the list of elements ids
# @param Mirror is AxisStruct or geom object (point, line, plane)
- # @param theMirrorType is POINT, AXIS or PLANE
- # If the Mirror is a geom object this parameter is unnecessary
+ # @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
+ # If the Mirror is a geom object this parameter is unnecessary
# @param MakeGroups to generate new groups from existing ones
# @param NewMeshName a name of the new mesh to create
# @return instance of Mesh class
MakeGroups, NewMeshName)
return Mesh(self.smeshpyD,self.geompyD,mesh)
- ## Creates a symmetrical copy of the object
+ ## Create a symmetrical copy of the object
# @param theObject mesh, submesh or group
# @param Mirror AxisStruct or geom object (point, line, plane)
- # @param theMirrorType is POINT, AXIS or PLANE
- # If the Mirror is a geom object this parameter is unnecessary
+ # @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
+ # If the Mirror is a geom object this parameter is unnecessary
# @param Copy allows copying the element (Copy is 1) or replacing it with its mirror (Copy is 0)
# @param MakeGroups forces the generation of new groups from existing ones (if Copy)
# @return list of created groups (SMESH_GroupBase) if MakeGroups=True, empty list otherwise
self.editor.MirrorObject(theObject, Mirror, theMirrorType, Copy)
return []
- ## Creates a new mesh by a symmetrical copy of the object
+ ## Create a new mesh by a symmetrical copy of the object
# @param theObject mesh, submesh or group
# @param Mirror AxisStruct or geom object (point, line, plane)
- # @param theMirrorType POINT, AXIS or PLANE
- # If the Mirror is a geom object this parameter is unnecessary
+ # @param theMirrorType smeshBuilder.POINT, smeshBuilder.AXIS or smeshBuilder.PLANE
+ # If the Mirror is a geom object this parameter is unnecessary
# @param MakeGroups forces the generation of new groups from existing ones
# @param NewMeshName the name of the new mesh to create
# @return instance of Mesh class
MakeGroups, NewMeshName)
return Mesh( self.smeshpyD,self.geompyD,mesh )
- ## Translates the elements
+ ## Translate the elements
# @param IDsOfElements list of elements ids
# @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param Copy allows copying the translated elements
self.editor.Translate(IDsOfElements, Vector, Copy)
return []
- ## Creates a new mesh of translated elements
+ ## Create a new mesh of translated elements
# @param IDsOfElements list of elements ids
# @param Vector the direction of translation (DirStruct or vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
mesh = self.editor.TranslateMakeMesh(IDsOfElements, Vector, MakeGroups, NewMeshName)
return Mesh ( self.smeshpyD, self.geompyD, mesh )
- ## Translates the object
+ ## Translate the object
# @param theObject the object to translate (mesh, submesh, or group)
# @param Vector direction of translation (DirStruct or geom vector or 3 vector components)
# @param Copy allows copying the translated elements
self.editor.TranslateObject(theObject, Vector, Copy)
return []
- ## Creates a new mesh from the translated object
+ ## Create a new mesh from the translated object
# @param theObject the object to translate (mesh, submesh, or group)
# @param Vector the direction of translation (DirStruct or geom vector or 3 vector components)
# @param MakeGroups forces the generation of new groups from existing ones
- ## Scales the object
+ ## Scale the object
# @param theObject - the object to translate (mesh, submesh, or group)
- # @param thePoint - base point for scale
+ # @param thePoint - base point for scale (SMESH.PointStruct or list of 3 coordinates)
# @param theScaleFact - list of 1-3 scale factors for axises
# @param Copy - allows copying the translated elements
# @param MakeGroups - forces the generation of new groups from existing
if ( isinstance( theObject, list )):
theObject = self.GetIDSource(theObject, SMESH.ALL)
unRegister.set( theObject )
+ if ( isinstance( thePoint, list )):
+ thePoint = PointStruct( thePoint[0], thePoint[1], thePoint[2] )
if ( isinstance( theScaleFact, float )):
theScaleFact = [theScaleFact]
if ( isinstance( theScaleFact, int )):
self.editor.Scale(theObject, thePoint, theScaleFact, Copy)
return []
- ## Creates a new mesh from the translated object
+ ## Create a new mesh from the translated object
# @param theObject - the object to translate (mesh, submesh, or group)
- # @param thePoint - base point for scale
+ # @param thePoint - base point for scale (SMESH.PointStruct or list of 3 coordinates)
# @param theScaleFact - list of 1-3 scale factors for axises
# @param MakeGroups - forces the generation of new groups from existing ones
# @param NewMeshName - the name of the newly created mesh
if ( isinstance( theObject, list )):
theObject = self.GetIDSource(theObject,SMESH.ALL)
unRegister.set( theObject )
+ if ( isinstance( thePoint, list )):
+ thePoint = PointStruct( thePoint[0], thePoint[1], thePoint[2] )
if ( isinstance( theScaleFact, float )):
theScaleFact = [theScaleFact]
if ( isinstance( theScaleFact, int )):
- ## Rotates the elements
+ ## Rotate the elements
# @param IDsOfElements list of elements ids
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.editor.Rotate(IDsOfElements, Axis, AngleInRadians, Copy)
return []
- ## Creates a new mesh of rotated elements
+ ## Create a new mesh of rotated elements
# @param IDsOfElements list of element ids
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
MakeGroups, NewMeshName)
return Mesh( self.smeshpyD, self.geompyD, mesh )
- ## Rotates the object
+ ## Rotate the object
# @param theObject the object to rotate( mesh, submesh, or group)
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.editor.RotateObject(theObject, Axis, AngleInRadians, Copy)
return []
- ## Creates a new mesh from the rotated object
+ ## Create a new mesh from the rotated object
# @param theObject the object to rotate (mesh, submesh, or group)
# @param Axis the axis of rotation (AxisStruct or geom line)
# @param AngleInRadians the angle of rotation (in radians) or a name of variable which defines angle in degrees
self.mesh.SetParameters(Parameters)
return Mesh( self.smeshpyD, self.geompyD, mesh )
- ## Finds groups of adjacent nodes within Tolerance.
+ ## Create an offset mesh from the given 2D object
+ # @param theObject the source object (mesh, submesh, group or filter)
+ # @param theValue signed offset size
+ # @param MakeGroups forces the generation of new groups from existing ones
+ # @param NewMeshName the name of a mesh to create. If empty, offset elements are added
+ # to this mesh
+ # @return a tuple (mesh, list_of_groups)
+ # @ingroup l2_modif_trsf
+ def Offset(self, theObject, theValue, MakeGroups=False, NewMeshName=''):
+ if isinstance( theObject, Mesh ):
+ theObject = theObject.GetMesh()
+ theValue,Parameters,hasVars = ParseParameters(theValue)
+ mesh_groups = self.editor.Offset(theObject, theValue, MakeGroups, NewMeshName )
+ self.mesh.SetParameters(Parameters)
+ # if mesh_groups[0]:
+ # return Mesh( self.smeshpyD, self.geompyD, mesh_groups[0] ), mesh_groups[1]
+ return mesh_groups
+
+ ## Find groups of adjacent nodes within Tolerance.
# @param Tolerance the value of tolerance
- # @return the list of pairs of nodes IDs (e.g. [[1,12],[25,4]])
+ # @param SeparateCornerAndMediumNodes if @c True, in quadratic mesh puts
+ # corner and medium nodes in separate groups thus preventing
+ # their further merge.
+ # @return the list of groups of nodes IDs (e.g. [[1,12,13],[4,25]])
# @ingroup l2_modif_trsf
- def FindCoincidentNodes (self, Tolerance):
- return self.editor.FindCoincidentNodes(Tolerance)
+ def FindCoincidentNodes (self, Tolerance, SeparateCornerAndMediumNodes=False):
+ return self.editor.FindCoincidentNodes( Tolerance, SeparateCornerAndMediumNodes )
- ## Finds groups of ajacent nodes within Tolerance.
+ ## Find groups of ajacent nodes within Tolerance.
# @param Tolerance the value of tolerance
- # @param SubMeshOrGroup SubMesh or Group
+ # @param SubMeshOrGroup SubMesh, Group or Filter
# @param exceptNodes list of either SubMeshes, Groups or node IDs to exclude from search
- # @return the list of pairs of nodes IDs (e.g. [[1,12],[25,4]])
+ # @param SeparateCornerAndMediumNodes if @c True, in quadratic mesh puts
+ # corner and medium nodes in separate groups thus preventing
+ # their further merge.
+ # @return the list of groups of nodes IDs (e.g. [[1,12,13],[4,25]])
# @ingroup l2_modif_trsf
- def FindCoincidentNodesOnPart (self, SubMeshOrGroup, Tolerance, exceptNodes=[]):
+ def FindCoincidentNodesOnPart (self, SubMeshOrGroup, Tolerance,
+ exceptNodes=[], SeparateCornerAndMediumNodes=False):
unRegister = genObjUnRegister()
if (isinstance( SubMeshOrGroup, Mesh )):
SubMeshOrGroup = SubMeshOrGroup.GetMesh()
- if not isinstance( exceptNodes, list):
+ if not isinstance( exceptNodes, list ):
exceptNodes = [ exceptNodes ]
- if exceptNodes and isinstance( exceptNodes[0], int):
- exceptNodes = [ self.GetIDSource( exceptNodes, SMESH.NODE)]
+ if exceptNodes and isinstance( exceptNodes[0], int ):
+ exceptNodes = [ self.GetIDSource( exceptNodes, SMESH.NODE )]
unRegister.set( exceptNodes )
- return self.editor.FindCoincidentNodesOnPartBut(SubMeshOrGroup, Tolerance,exceptNodes)
-
- ## Merges nodes
- # @param GroupsOfNodes a list of pairs of nodes IDs for merging (e.g. [[1,12],[25,4]])
+ return self.editor.FindCoincidentNodesOnPartBut(SubMeshOrGroup, Tolerance,
+ exceptNodes, SeparateCornerAndMediumNodes)
+
+ ## Merge nodes
+ # @param GroupsOfNodes a list of groups of nodes IDs for merging
+ # (e.g. [[1,12,13],[25,4]], then nodes 12, 13 and 4 will be removed and replaced
+ # by nodes 1 and 25 correspondingly in all elements and groups
+ # @param NodesToKeep nodes to keep in the mesh: a list of groups, sub-meshes or node IDs.
+ # If @a NodesToKeep does not include a node to keep for some group to merge,
+ # then the first node in the group is kept.
+ # @param AvoidMakingHoles prevent merging nodes which cause removal of elements becoming
+ # invalid
# @ingroup l2_modif_trsf
- def MergeNodes (self, GroupsOfNodes):
- self.editor.MergeNodes(GroupsOfNodes)
+ def MergeNodes (self, GroupsOfNodes, NodesToKeep=[], AvoidMakingHoles=False):
+ # NodesToKeep are converted to SMESH_IDSource in meshEditor.MergeNodes()
+ self.editor.MergeNodes( GroupsOfNodes, NodesToKeep, AvoidMakingHoles )
- ## Finds the elements built on the same nodes.
+ ## Find the elements built on the same nodes.
# @param MeshOrSubMeshOrGroup Mesh or SubMesh, or Group of elements for searching
- # @return the list of pairs of equal elements IDs (e.g. [[1,12],[25,4]])
+ # @return the list of groups of equal elements IDs (e.g. [[1,12,13],[4,25]])
# @ingroup l2_modif_trsf
- def FindEqualElements (self, MeshOrSubMeshOrGroup):
- if ( isinstance( MeshOrSubMeshOrGroup, Mesh )):
+ def FindEqualElements (self, MeshOrSubMeshOrGroup=None):
+ if not MeshOrSubMeshOrGroup:
+ MeshOrSubMeshOrGroup=self.mesh
+ elif isinstance( MeshOrSubMeshOrGroup, Mesh ):
MeshOrSubMeshOrGroup = MeshOrSubMeshOrGroup.GetMesh()
- return self.editor.FindEqualElements(MeshOrSubMeshOrGroup)
+ return self.editor.FindEqualElements( MeshOrSubMeshOrGroup )
- ## Merges elements in each given group.
- # @param GroupsOfElementsID a list of pairs of elements IDs for merging (e.g. [[1,12],[25,4]])
+ ## Merge elements in each given group.
+ # @param GroupsOfElementsID a list of groups of elements IDs for merging
+ # (e.g. [[1,12,13],[25,4]], then elements 12, 13 and 4 will be removed and
+ # replaced by elements 1 and 25 in all groups)
# @ingroup l2_modif_trsf
def MergeElements(self, GroupsOfElementsID):
self.editor.MergeElements(GroupsOfElementsID)
- ## Leaves one element and removes all other elements built on the same nodes.
+ ## Leave one element and remove all other elements built on the same nodes.
# @ingroup l2_modif_trsf
def MergeEqualElements(self):
self.editor.MergeEqualElements()
- ## Sews free borders
+ ## Returns all or only closed free borders
+ # @return list of SMESH.FreeBorder's
+ # @ingroup l2_modif_trsf
+ def FindFreeBorders(self, ClosedOnly=True):
+ return self.editor.FindFreeBorders( ClosedOnly )
+
+ ## Fill with 2D elements a hole defined by a SMESH.FreeBorder.
+ # @param FreeBorder either a SMESH.FreeBorder or a list on node IDs. These nodes
+ # must describe all sequential nodes of the hole border. The first and the last
+ # nodes must be the same. Use FindFreeBorders() to get nodes of holes.
+ # @ingroup l2_modif_trsf
+ def FillHole(self, holeNodes):
+ if holeNodes and isinstance( holeNodes, list ) and isinstance( holeNodes[0], int ):
+ holeNodes = SMESH.FreeBorder(nodeIDs=holeNodes)
+ if not isinstance( holeNodes, SMESH.FreeBorder ):
+ raise TypeError, "holeNodes must be either SMESH.FreeBorder or list of integer and not %s" % holeNodes
+ self.editor.FillHole( holeNodes )
+
+ ## Return groups of FreeBorder's coincident within the given tolerance.
+ # @param tolerance the tolerance. If the tolerance <= 0.0 then one tenth of an average
+ # size of elements adjacent to free borders being compared is used.
+ # @return SMESH.CoincidentFreeBorders structure
+ # @ingroup l2_modif_trsf
+ def FindCoincidentFreeBorders (self, tolerance=0.):
+ return self.editor.FindCoincidentFreeBorders( tolerance )
+
+ ## Sew FreeBorder's of each group
+ # @param freeBorders either a SMESH.CoincidentFreeBorders structure or a list of lists
+ # where each enclosed list contains node IDs of a group of coincident free
+ # borders such that each consequent triple of IDs within a group describes
+ # a free border in a usual way: n1, n2, nLast - i.e. 1st node, 2nd node and
+ # last node of a border.
+ # For example [[1, 2, 10, 20, 21, 40], [11, 12, 15, 55, 54, 41]] describes two
+ # groups of coincident free borders, each group including two borders.
+ # @param createPolygons if @c True faces adjacent to free borders are converted to
+ # polygons if a node of opposite border falls on a face edge, else such
+ # faces are split into several ones.
+ # @param createPolyhedra if @c True volumes adjacent to free borders are converted to
+ # polyhedra if a node of opposite border falls on a volume edge, else such
+ # volumes, if any, remain intact and the mesh becomes non-conformal.
+ # @return a number of successfully sewed groups
+ # @ingroup l2_modif_trsf
+ def SewCoincidentFreeBorders (self, freeBorders, createPolygons=False, createPolyhedra=False):
+ if freeBorders and isinstance( freeBorders, list ):
+ # construct SMESH.CoincidentFreeBorders
+ if isinstance( freeBorders[0], int ):
+ freeBorders = [freeBorders]
+ borders = []
+ coincidentGroups = []
+ for nodeList in freeBorders:
+ if not nodeList or len( nodeList ) % 3:
+ raise ValueError, "Wrong number of nodes in this group: %s" % nodeList
+ group = []
+ while nodeList:
+ group.append ( SMESH.FreeBorderPart( len(borders), 0, 1, 2 ))
+ borders.append( SMESH.FreeBorder( nodeList[:3] ))
+ nodeList = nodeList[3:]
+ pass
+ coincidentGroups.append( group )
+ pass
+ freeBorders = SMESH.CoincidentFreeBorders( borders, coincidentGroups )
+
+ return self.editor.SewCoincidentFreeBorders( freeBorders, createPolygons, createPolyhedra )
+
+ ## Sew free borders
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewFreeBorders (self, FirstNodeID1, SecondNodeID1, LastNodeID1,
FirstNodeID2, SecondNodeID2, LastNodeID2,
CreatePolygons, CreatePolyedrs)
- ## Sews conform free borders
+ ## Sew conform free borders
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewConformFreeBorders (self, FirstNodeID1, SecondNodeID1, LastNodeID1,
return self.editor.SewConformFreeBorders(FirstNodeID1, SecondNodeID1, LastNodeID1,
FirstNodeID2, SecondNodeID2)
- ## Sews border to side
+ ## Sew border to side
# @return SMESH::Sew_Error
# @ingroup l2_modif_trsf
def SewBorderToSide (self, FirstNodeIDOnFreeBorder, SecondNodeIDOnFreeBorder, LastNodeIDOnFreeBorder,
return self.editor.SewBorderToSide(FirstNodeIDOnFreeBorder, SecondNodeIDOnFreeBorder, LastNodeIDOnFreeBorder,
FirstNodeIDOnSide, LastNodeIDOnSide, CreatePolygons, CreatePolyedrs)
- ## Sews two sides of a mesh. The nodes belonging to Side1 are
+ ## Sew two sides of a mesh. The nodes belonging to Side1 are
# merged with the nodes of elements of Side2.
# The number of elements in theSide1 and in theSide2 must be
# equal and they should have similar nodal connectivity.
NodeID1OfSide1ToMerge, NodeID1OfSide2ToMerge,
NodeID2OfSide1ToMerge, NodeID2OfSide2ToMerge)
- ## Sets new nodes for the given element.
+ ## Set new nodes for the given element.
# @param ide the element id
# @param newIDs nodes ids
- # @return If the number of nodes does not correspond to the type of element - returns false
+ # @return If the number of nodes does not correspond to the type of element - return false
# @ingroup l2_modif_edit
def ChangeElemNodes(self, ide, newIDs):
return self.editor.ChangeElemNodes(ide, newIDs)
## If during the last operation of MeshEditor some nodes were
- # created, this method returns the list of their IDs, \n
- # if new nodes were not created - returns empty list
+ # created, this method return the list of their IDs, \n
+ # if new nodes were not created - return empty list
# @return the list of integer values (can be empty)
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_add
def GetLastCreatedNodes(self):
return self.editor.GetLastCreatedNodes()
## If during the last operation of MeshEditor some elements were
- # created this method returns the list of their IDs, \n
- # if new elements were not created - returns empty list
+ # created this method return the list of their IDs, \n
+ # if new elements were not created - return empty list
# @return the list of integer values (can be empty)
- # @ingroup l1_auxiliary
+ # @ingroup l2_modif_add
def GetLastCreatedElems(self):
return self.editor.GetLastCreatedElems()
- ## Clears sequences of nodes and elements created by mesh edition oparations
- # @ingroup l1_auxiliary
+ ## Forget what nodes and elements were created by the last mesh edition operation
+ # @ingroup l2_modif_add
def ClearLastCreated(self):
self.editor.ClearLastCreated()
- ## Creates Duplicates given elements, i.e. creates new elements based on the
+ ## Create duplicates of given elements, i.e. create new elements based on the
# same nodes as the given ones.
# @param theElements - container of elements to duplicate. It can be a Mesh,
- # sub-mesh, group, filter or a list of element IDs.
- # @param theGroupName - a name of group to contain the generated elements.
+ # sub-mesh, group, filter or a list of element IDs. If \a theElements is
+ # a Mesh, elements of highest dimension are duplicated
+ # @param theGroupName - a name of group to contain the generated elements.
# If a group with such a name already exists, the new elements
- # are added to the existng group, else a new group is created.
+ # are added to the existing group, else a new group is created.
# If \a theGroupName is empty, new elements are not added
# in any group.
# @return a group where the new elements are added. None if theGroupName == "".
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleElements(self, theElements, theGroupName=""):
unRegister = genObjUnRegister()
if isinstance( theElements, Mesh ):
unRegister.set( theElements )
return self.editor.DoubleElements(theElements, theGroupName)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theNodes identifiers of nodes to be doubled
# @param theModifiedElems identifiers of elements to be updated by the new (doubled)
# nodes. If list of element identifiers is empty then nodes are doubled but
# they not assigned to elements
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodes(self, theNodes, theModifiedElems):
return self.editor.DoubleNodes(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodeId identifiers of node to be doubled
# @param theModifiedElems identifiers of elements to be updated
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNode(self, theNodeId, theModifiedElems):
return self.editor.DoubleNode(theNodeId, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes group of nodes to be doubled
# @param theModifiedElems group of elements to be updated.
# @param theMakeGroup forces the generation of a group containing new nodes.
# @return TRUE or a created group if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeGroup(self, theNodes, theModifiedElems, theMakeGroup=False):
if theMakeGroup:
return self.editor.DoubleNodeGroupNew(theNodes, theModifiedElems)
return self.editor.DoubleNodeGroup(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theNodes list of groups of nodes to be doubled
# @param theModifiedElems list of groups of elements to be updated.
# @param theMakeGroup forces the generation of a group containing new nodes.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeGroups(self, theNodes, theModifiedElems, theMakeGroup=False):
if theMakeGroup:
return self.editor.DoubleNodeGroupsNew(theNodes, theModifiedElems)
return self.editor.DoubleNodeGroups(theNodes, theModifiedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theElems - the list of elements (edges or faces) to be replicated
# The nodes for duplication could be found from these elements
# @param theNodesNot - list of nodes to NOT replicate
# @param theAffectedElems - the list of elements (cells and edges) to which the
# replicated nodes should be associated to.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElem(self, theElems, theNodesNot, theAffectedElems):
return self.editor.DoubleNodeElem(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# @param theElems - the list of elements (edges or faces) to be replicated
# The nodes for duplication could be found from these elements
# @param theNodesNot - list of nodes to NOT replicate
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemInRegion(theElems, theNodesNot, theShape)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - group of of elements (edges or faces) to be replicated
# @param theNodesNot - group of nodes not to replicated
# @param theMakeNodeGroup forces the generation of a group containing new nodes.
# @return TRUE or created groups (one or two) if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroup(self, theElems, theNodesNot, theAffectedElems,
theMakeGroup=False, theMakeNodeGroup=False):
if theMakeGroup or theMakeNodeGroup:
return twoGroups[ int(theMakeNodeGroup) ]
return self.editor.DoubleNodeElemGroup(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - group of of elements (edges or faces) to be replicated
# @param theNodesNot - group of nodes not to replicated
# @param theShape - shape to detect affected elements (element which geometric center
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroupInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemGroupInRegion(theElems, theNodesNot, theShape)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - list of groups of elements (edges or faces) to be replicated
# @param theNodesNot - list of groups of nodes not to replicated
# @param theMakeNodeGroup forces the generation of a group containing new nodes.
# @return TRUE or created groups (one or two) if operation has been completed successfully,
# FALSE or None otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroups(self, theElems, theNodesNot, theAffectedElems,
theMakeGroup=False, theMakeNodeGroup=False):
if theMakeGroup or theMakeNodeGroup:
return twoGroups[ int(theMakeNodeGroup) ]
return self.editor.DoubleNodeElemGroups(theElems, theNodesNot, theAffectedElems)
- ## Creates a hole in a mesh by doubling the nodes of some particular elements
+ ## Create a hole in a mesh by doubling the nodes of some particular elements
# This method provided for convenience works as DoubleNodes() described above.
# @param theElems - list of groups of elements (edges or faces) to be replicated
# @param theNodesNot - list of groups of nodes not to replicated
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
# @return TRUE if operation has been completed successfully, FALSE otherwise
- # @ingroup l2_modif_edit
+ # @ingroup l2_modif_duplicat
def DoubleNodeElemGroupsInRegion(self, theElems, theNodesNot, theShape):
return self.editor.DoubleNodeElemGroupsInRegion(theElems, theNodesNot, theShape)
## Identify the elements that will be affected by node duplication (actual duplication is not performed.
# This method is the first step of DoubleNodeElemGroupsInRegion.
- # @param theElems - list of groups of elements (edges or faces) to be replicated
+ # @param theElems - list of groups of nodes or elements (edges or faces) to be replicated
# @param theNodesNot - list of groups of nodes not to replicated
# @param theShape - shape to detect affected elements (element which geometric center
# located on or inside shape).
# The replicated nodes should be associated to affected elements.
- # @return groups of affected elements
- # @ingroup l2_modif_edit
+ # @return groups of affected elements in order: volumes, faces, edges
+ # @ingroup l2_modif_duplicat
def AffectedElemGroupsInRegion(self, theElems, theNodesNot, theShape):
return self.editor.AffectedElemGroupsInRegion(theElems, theNodesNot, theShape)
## Double nodes on shared faces between groups of volumes and create flat elements on demand.
- # The list of groups must describe a partition of the mesh volumes.
- # The nodes of the internal faces at the boundaries of the groups are doubled.
- # In option, the internal faces are replaced by flat elements.
- # Triangles are transformed in prisms, and quadrangles in hexahedrons.
- # @param theDomains - list of groups of volumes
- # @param createJointElems - if TRUE, create the elements
- # @param onAllBoundaries - if TRUE, the nodes and elements are also created on
- # the boundary between \a theDomains and the rest mesh
- # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # The list of groups must describe a partition of the mesh volumes.
+ # The nodes of the internal faces at the boundaries of the groups are doubled.
+ # In option, the internal faces are replaced by flat elements.
+ # Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ # @param theDomains - list of groups of volumes
+ # @param createJointElems - if TRUE, create the elements
+ # @param onAllBoundaries - if TRUE, the nodes and elements are also created on
+ # the boundary between \a theDomains and the rest mesh
+ # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @ingroup l2_modif_duplicat
def DoubleNodesOnGroupBoundaries(self, theDomains, createJointElems, onAllBoundaries=False ):
return self.editor.DoubleNodesOnGroupBoundaries( theDomains, createJointElems, onAllBoundaries )
## Double nodes on some external faces and create flat elements.
- # Flat elements are mainly used by some types of mechanic calculations.
- #
- # Each group of the list must be constituted of faces.
- # Triangles are transformed in prisms, and quadrangles in hexahedrons.
- # @param theGroupsOfFaces - list of groups of faces
- # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # Flat elements are mainly used by some types of mechanic calculations.
+ #
+ # Each group of the list must be constituted of faces.
+ # Triangles are transformed in prisms, and quadrangles in hexahedrons.
+ # @param theGroupsOfFaces - list of groups of faces
+ # @return TRUE if operation has been completed successfully, FALSE otherwise
+ # @ingroup l2_modif_duplicat
def CreateFlatElementsOnFacesGroups(self, theGroupsOfFaces ):
return self.editor.CreateFlatElementsOnFacesGroups( theGroupsOfFaces )
def CreateHoleSkin(self, radius, theShape, groupName, theNodesCoords):
return self.editor.CreateHoleSkin( radius, theShape, groupName, theNodesCoords )
- def _getFunctor(self, funcType ):
+ ## Create a polyline consisting of 1D mesh elements each lying on a 2D element of
+ # the initial mesh. Positions of new nodes are found by cutting the mesh by the
+ # plane passing through pairs of points specified by each PolySegment structure.
+ # If there are several paths connecting a pair of points, the shortest path is
+ # selected by the module. Position of the cutting plane is defined by the two
+ # points and an optional vector lying on the plane specified by a PolySegment.
+ # By default the vector is defined by Mesh module as following. A middle point
+ # of the two given points is computed. The middle point is projected to the mesh.
+ # The vector goes from the middle point to the projection point. In case of planar
+ # mesh, the vector is normal to the mesh.
+ # @param segments - PolySegment's defining positions of cutting planes.
+ # Return the used vector which goes from the middle point to its projection.
+ # @param groupName - optional name of a group where created mesh segments will
+ # be added.
+ # @ingroup l2_modif_duplicat
+ def MakePolyLine(self, segments, groupName='', isPreview=False ):
+ editor = self.editor
+ if isPreview:
+ editor = self.mesh.GetMeshEditPreviewer()
+ segmentsRes = editor.MakePolyLine( segments, groupName )
+ for i, seg in enumerate( segmentsRes ):
+ segments[i].vector = seg.vector
+ if isPreview:
+ return editor.GetPreviewData()
+ return None
+
+ ## Return a cached numerical functor by its type.
+ # @param theCriterion functor type - an item of SMESH.FunctorType enumeration.
+ # Type SMESH.FunctorType._items in the Python Console to see all items.
+ # Note that not all items correspond to numerical functors.
+ # @return SMESH_NumericalFunctor. The functor is already initialized
+ # with a mesh
+ # @ingroup l1_measurements
+ def GetFunctor(self, funcType ):
fn = self.functors[ funcType._v ]
if not fn:
fn = self.smeshpyD.GetFunctor(funcType)
self.functors[ funcType._v ] = fn
return fn
- def _valueFromFunctor(self, funcType, elemId):
- fn = self._getFunctor( funcType )
- if fn.GetElementType() == self.GetElementType(elemId, True):
+ ## Return value of a functor for a given element
+ # @param funcType an item of SMESH.FunctorType enum
+ # Type "SMESH.FunctorType._items" in the Python Console to see all items.
+ # @param elemId element or node ID
+ # @param isElem @a elemId is ID of element or node
+ # @return the functor value or zero in case of invalid arguments
+ # @ingroup l1_measurements
+ def FunctorValue(self, funcType, elemId, isElem=True):
+ fn = self.GetFunctor( funcType )
+ if fn.GetElementType() == self.GetElementType(elemId, isElem):
val = fn.GetValue(elemId)
else:
val = 0
if elemId == None:
length = self.smeshpyD.GetLength(self)
else:
- length = self._valueFromFunctor(SMESH.FT_Length, elemId)
+ length = self.FunctorValue(SMESH.FT_Length, elemId)
return length
## Get area of 2D element or sum of areas of all 2D mesh elements
if elemId == None:
area = self.smeshpyD.GetArea(self)
else:
- area = self._valueFromFunctor(SMESH.FT_Area, elemId)
+ area = self.FunctorValue(SMESH.FT_Area, elemId)
return area
## Get volume of 3D element or sum of volumes of all 3D mesh elements
if elemId == None:
volume = self.smeshpyD.GetVolume(self)
else:
- volume = self._valueFromFunctor(SMESH.FT_Volume3D, elemId)
+ volume = self.FunctorValue(SMESH.FT_Volume3D, elemId)
return volume
## Get maximum element length.
ftype = SMESH.FT_MaxElementLength3D
else:
ftype = SMESH.FT_MaxElementLength2D
- return self._valueFromFunctor(ftype, elemId)
+ return self.FunctorValue(ftype, elemId)
## Get aspect ratio of 2D or 3D element.
# @param elemId mesh element ID
ftype = SMESH.FT_AspectRatio3D
else:
ftype = SMESH.FT_AspectRatio
- return self._valueFromFunctor(ftype, elemId)
+ return self.FunctorValue(ftype, elemId)
## Get warping angle of 2D element.
# @param elemId mesh element ID
# @return element's warping angle value
# @ingroup l1_measurements
def GetWarping(self, elemId):
- return self._valueFromFunctor(SMESH.FT_Warping, elemId)
+ return self.FunctorValue(SMESH.FT_Warping, elemId)
## Get minimum angle of 2D element.
# @param elemId mesh element ID
# @return element's minimum angle value
# @ingroup l1_measurements
def GetMinimumAngle(self, elemId):
- return self._valueFromFunctor(SMESH.FT_MinimumAngle, elemId)
+ return self.FunctorValue(SMESH.FT_MinimumAngle, elemId)
## Get taper of 2D element.
# @param elemId mesh element ID
# @return element's taper value
# @ingroup l1_measurements
def GetTaper(self, elemId):
- return self._valueFromFunctor(SMESH.FT_Taper, elemId)
+ return self.FunctorValue(SMESH.FT_Taper, elemId)
## Get skew of 2D element.
# @param elemId mesh element ID
# @return element's skew value
# @ingroup l1_measurements
def GetSkew(self, elemId):
- return self._valueFromFunctor(SMESH.FT_Skew, elemId)
+ return self.FunctorValue(SMESH.FT_Skew, elemId)
## Return minimal and maximal value of a given functor.
# @param funType a functor type, an item of SMESH.FunctorType enum
unRegister.set( meshPart )
if isinstance( meshPart, Mesh ):
meshPart = meshPart.mesh
- fun = self._getFunctor( funType )
+ fun = self.GetFunctor( funType )
if fun:
if meshPart:
+ if hasattr( meshPart, "SetMesh" ):
+ meshPart.SetMesh( self.mesh ) # set mesh to filter
hist = fun.GetLocalHistogram( 1, False, meshPart )
else:
hist = fun.GetHistogram( 1, False )
pass # end of Mesh class
-## Helper class for wrapping of SMESH.SMESH_Pattern CORBA class
+
+## Private class used to compensate change of CORBA API of SMESH_Mesh for backward compatibility
+# with old dump scripts which call SMESH_Mesh directly and not via smeshBuilder.Mesh
+#
+class meshProxy(SMESH._objref_SMESH_Mesh):
+ def __init__(self):
+ SMESH._objref_SMESH_Mesh.__init__(self)
+ def __deepcopy__(self, memo=None):
+ new = self.__class__()
+ return new
+ def CreateDimGroup(self,*args): # 2 args added: nbCommonNodes, underlyingOnly
+ if len( args ) == 3:
+ args += SMESH.ALL_NODES, True
+ return SMESH._objref_SMESH_Mesh.CreateDimGroup( self, *args )
+ pass
+omniORB.registerObjref(SMESH._objref_SMESH_Mesh._NP_RepositoryId, meshProxy)
+
+
+## Private class wrapping SMESH.SMESH_SubMesh in order to add Compute()
+#
+class submeshProxy(SMESH._objref_SMESH_subMesh):
+ def __init__(self):
+ SMESH._objref_SMESH_subMesh.__init__(self)
+ self.mesh = None
+ def __deepcopy__(self, memo=None):
+ new = self.__class__()
+ return new
+
+ ## Compute the sub-mesh and return the status of the computation
+ # @param refresh if @c True, Object browser is automatically updated (when running in GUI)
+ # @return True or False
+ #
+ # This is a method of SMESH.SMESH_submesh that can be obtained via Mesh.GetSubMesh() or
+ # @ref smesh_algorithm.Mesh_Algorithm.GetSubMesh() "Mesh_Algorithm.GetSubMesh()".
+ # @ingroup l2_submeshes
+ def Compute(self,refresh=False):
+ if not self.mesh:
+ self.mesh = Mesh( smeshBuilder(), None, self.GetMesh())
+
+ ok = self.mesh.Compute( self.GetSubShape(),refresh=[] )
+
+ if salome.sg.hasDesktop() and self.mesh.GetStudyId() >= 0:
+ smeshgui = salome.ImportComponentGUI("SMESH")
+ smeshgui.Init(self.mesh.GetStudyId())
+ smeshgui.SetMeshIcon( salome.ObjectToID( self ), ok, (self.GetNumberOfElements()==0) )
+ if refresh: salome.sg.updateObjBrowser(True)
+ pass
+
+ return ok
+ pass
+omniORB.registerObjref(SMESH._objref_SMESH_subMesh._NP_RepositoryId, submeshProxy)
+
+
+## Private class used to compensate change of CORBA API of SMESH_MeshEditor for backward
+# compatibility with old dump scripts which call SMESH_MeshEditor directly and not via
+# smeshBuilder.Mesh
+#
+class meshEditor(SMESH._objref_SMESH_MeshEditor):
+ def __init__(self):
+ SMESH._objref_SMESH_MeshEditor.__init__(self)
+ self.mesh = None
+ def __getattr__(self, name ): # method called if an attribute not found
+ if not self.mesh: # look for name() method in Mesh class
+ self.mesh = Mesh( None, None, SMESH._objref_SMESH_MeshEditor.GetMesh(self))
+ if hasattr( self.mesh, name ):
+ return getattr( self.mesh, name )
+ if name == "ExtrusionAlongPathObjX":
+ return getattr( self.mesh, "ExtrusionAlongPathX" ) # other method name
+ print "meshEditor: attribute '%s' NOT FOUND" % name
+ return None
+ def __deepcopy__(self, memo=None):
+ new = self.__class__()
+ return new
+ def FindCoincidentNodes(self,*args): # a 2nd arg added (SeparateCornerAndMediumNodes)
+ if len( args ) == 1: args += False,
+ return SMESH._objref_SMESH_MeshEditor.FindCoincidentNodes( self, *args )
+ def FindCoincidentNodesOnPart(self,*args): # a 3d arg added (SeparateCornerAndMediumNodes)
+ if len( args ) == 2: args += False,
+ return SMESH._objref_SMESH_MeshEditor.FindCoincidentNodesOnPart( self, *args )
+ def MergeNodes(self,*args): # 2 args added (NodesToKeep,AvoidMakingHoles)
+ if len( args ) == 1:
+ return SMESH._objref_SMESH_MeshEditor.MergeNodes( self, args[0], [], False )
+ NodesToKeep = args[1]
+ AvoidMakingHoles = args[2] if len( args ) == 3 else False
+ unRegister = genObjUnRegister()
+ if NodesToKeep:
+ if isinstance( NodesToKeep, list ) and isinstance( NodesToKeep[0], int ):
+ NodesToKeep = self.MakeIDSource( NodesToKeep, SMESH.NODE )
+ if not isinstance( NodesToKeep, list ):
+ NodesToKeep = [ NodesToKeep ]
+ return SMESH._objref_SMESH_MeshEditor.MergeNodes( self, args[0], NodesToKeep, AvoidMakingHoles )
+ pass
+omniORB.registerObjref(SMESH._objref_SMESH_MeshEditor._NP_RepositoryId, meshEditor)
+
+## Private class wrapping SMESH.SMESH_Pattern CORBA class in order to treat Notebook
+# variables in some methods
#
class Pattern(SMESH._objref_SMESH_Pattern):
+ def LoadFromFile(self, patternTextOrFile ):
+ text = patternTextOrFile
+ if os.path.exists( text ):
+ text = open( patternTextOrFile ).read()
+ pass
+ return SMESH._objref_SMESH_Pattern.LoadFromFile( self, text )
+
def ApplyToMeshFaces(self, theMesh, theFacesIDs, theNodeIndexOnKeyPoint1, theReverse):
decrFun = lambda i: i-1
theNodeIndexOnKeyPoint1,Parameters,hasVars = ParseParameters(theNodeIndexOnKeyPoint1, decrFun)
theMesh.SetParameters(Parameters)
return SMESH._objref_SMESH_Pattern.ApplyToHexahedrons( self, theMesh, theVolumesIDs, theNode000Index, theNode001Index )
+ def MakeMesh(self, mesh, CreatePolygons=False, CreatePolyhedra=False):
+ if isinstance( mesh, Mesh ):
+ mesh = mesh.GetMesh()
+ return SMESH._objref_SMESH_Pattern.MakeMesh( self, mesh, CreatePolygons, CreatePolyhedra )
+
# Registering the new proxy for Pattern
omniORB.registerObjref(SMESH._objref_SMESH_Pattern._NP_RepositoryId, Pattern)
## Private class used to bind methods creating algorithms to the class Mesh
#
class algoCreator:
- def __init__(self):
+ def __init__(self, method):
self.mesh = None
self.defaultAlgoType = ""
self.algoTypeToClass = {}
+ self.method = method
- # Stores a python class of algorithm
+ # Store a python class of algorithm
def add(self, algoClass):
if type( algoClass ).__name__ == 'classobj' and \
hasattr( algoClass, "algoType"):
self.defaultAlgoType = algoClass.algoType
#print "Add",algoClass.algoType, "dflt",self.defaultAlgoType
- # creates a copy of self and assign mesh to the copy
+ # Create a copy of self and assign mesh to the copy
def copy(self, mesh):
- other = algoCreator()
+ other = algoCreator( self.method )
other.defaultAlgoType = self.defaultAlgoType
- other.algoTypeToClass = self.algoTypeToClass
+ other.algoTypeToClass = self.algoTypeToClass
other.mesh = mesh
return other
- # creates an instance of algorithm
+ # Create an instance of algorithm
def __call__(self,algo="",geom=0,*args):
- algoType = self.defaultAlgoType
- for arg in args + (algo,geom):
- if isinstance( arg, geomBuilder.GEOM._objref_GEOM_Object ):
- geom = arg
- if isinstance( arg, str ) and arg:
+ algoType = ""
+ shape = 0
+ if isinstance( algo, str ):
+ algoType = algo
+ elif ( isinstance( algo, geomBuilder.GEOM._objref_GEOM_Object ) and \
+ not isinstance( geom, geomBuilder.GEOM._objref_GEOM_Object )):
+ shape = algo
+ elif algo:
+ args += (algo,)
+
+ if isinstance( geom, geomBuilder.GEOM._objref_GEOM_Object ):
+ shape = geom
+ elif not algoType and isinstance( geom, str ):
+ algoType = geom
+ elif geom:
+ args += (geom,)
+ for arg in args:
+ if isinstance( arg, geomBuilder.GEOM._objref_GEOM_Object ) and not shape:
+ shape = arg
+ elif isinstance( arg, str ) and not algoType:
algoType = arg
+ else:
+ import traceback, sys
+ msg = "Warning. Unexpected argument in mesh.%s() ---> %s" % ( self.method, arg )
+ sys.stderr.write( msg + '\n' )
+ tb = traceback.extract_stack(None,2)
+ traceback.print_list( [tb[0]] )
+ if not algoType:
+ algoType = self.defaultAlgoType
if not algoType and self.algoTypeToClass:
- algoType = self.algoTypeToClass.keys()[0]
+ algoType = sorted( self.algoTypeToClass.keys() )[0]
if self.algoTypeToClass.has_key( algoType ):
#print "Create algo",algoType
- return self.algoTypeToClass[ algoType ]( self.mesh, geom )
+ return self.algoTypeToClass[ algoType ]( self.mesh, shape )
raise RuntimeError, "No class found for algo type %s" % algoType
return None
-# Private class used to substitute and store variable parameters of hypotheses.
+## Private class used to substitute and store variable parameters of hypotheses.
#
class hypMethodWrapper:
def __init__(self, hyp, method):
return result
pass
-# A helper class that call UnRegister() of SALOME.GenericObj'es stored in it
+## A helper class that calls UnRegister() of SALOME.GenericObj'es stored in it
+#
class genObjUnRegister:
def __init__(self, genObj=None):
if genObj and hasattr( genObj, "UnRegister" ):
genObj.UnRegister()
+
+## Bind methods creating mesher plug-ins to the Mesh class
+#
for pluginName in os.environ[ "SMESH_MeshersList" ].split( ":" ):
#
#print "pluginName: ", pluginName
if type( algo ).__name__ == 'classobj' and hasattr( algo, "meshMethod" ):
#print " meshMethod:" , str(algo.meshMethod)
if not hasattr( Mesh, algo.meshMethod ):
- setattr( Mesh, algo.meshMethod, algoCreator() )
+ setattr( Mesh, algo.meshMethod, algoCreator( algo.meshMethod ))
pass
getattr( Mesh, algo.meshMethod ).add( algo )
pass