// register object in the internal map and return its id
int addObject( const std::string& theIOR );
// find the object id in the internal map by the IOR
- smIdType findId( const std::string& theIOR );
+ int findId( const std::string& theIOR );
// get object's IOR by id
std::string getIORbyId( const int theId );
// get object's IOR by old id
* returns statistic of mesh elements
* Result array of number enityties
*/
- SMESH::long_array* Evaluate(SMESH::SMESH_Mesh_ptr theMesh,
+ SMESH::smIdType_array* Evaluate(SMESH::SMESH_Mesh_ptr theMesh,
GEOM::GEOM_Object_ptr theShapeObject);
// Returns true if mesh contains enough data to be computed