-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
/*!
* \brief Constructor
*/
- SMESH_NodeSearcherImpl( const SMDS_Mesh* theMesh )
+ SMESH_NodeSearcherImpl( const SMDS_Mesh* theMesh = 0,
+ SMDS_ElemIteratorPtr theElemIt = SMDS_ElemIteratorPtr() )
{
myMesh = ( SMDS_Mesh* ) theMesh;
while ( nIt->more() )
nodes.insert( nodes.end(), nIt->next() );
}
+ else if ( theElemIt )
+ {
+ while ( theElemIt->more() )
+ {
+ const SMDS_MeshElement* e = theElemIt->next();
+ nodes.insert( e->begin_nodes(), e->end_nodes() );
+ }
+ }
myOctreeNode = new SMESH_OctreeNode(nodes) ;
// get max size of a leaf box
return closestNode;
}
+ //---------------------------------------------------------------------
+ /*!
+ * \brief Finds nodes located within a tolerance near a point
+ */
+ int FindNearPoint(const gp_Pnt& point,
+ const double tolerance,
+ std::vector< const SMDS_MeshNode* >& foundNodes)
+ {
+ myOctreeNode->NodesAround( point.Coord(), foundNodes, tolerance );
+ return foundNodes.size();
+ }
+
//---------------------------------------------------------------------
/*!
* \brief Destructor
ElementBndBoxTree::~ElementBndBoxTree()
{
- for ( int i = 0; i < _elements.size(); ++i )
+ for ( size_t i = 0; i < _elements.size(); ++i )
if ( --_elements[i]->_refCount <= 0 )
delete _elements[i];
}
Bnd_B3d* ElementBndBoxTree::buildRootBox()
{
Bnd_B3d* box = new Bnd_B3d;
- for ( int i = 0; i < _elements.size(); ++i )
+ for ( size_t i = 0; i < _elements.size(); ++i )
box->Add( *_elements[i] );
return box;
}
void ElementBndBoxTree::buildChildrenData()
{
- for ( int i = 0; i < _elements.size(); ++i )
+ for ( size_t i = 0; i < _elements.size(); ++i )
{
for (int j = 0; j < 8; j++)
{
for (int j = 0; j < 8; j++)
{
ElementBndBoxTree* child = static_cast<ElementBndBoxTree*>( myChildren[j]);
- if ( child->_elements.size() <= MaxNbElemsInLeaf )
+ if ((int) child->_elements.size() <= MaxNbElemsInLeaf )
child->myIsLeaf = true;
if ( child->_elements.capacity() - child->_elements.size() > 1000 )
if ( isLeaf() )
{
- for ( int i = 0; i < _elements.size(); ++i )
+ for ( size_t i = 0; i < _elements.size(); ++i )
if ( !_elements[i]->IsOut( point.XYZ() ))
foundElems.insert( _elements[i]->_element );
}
if ( isLeaf() )
{
- for ( int i = 0; i < _elements.size(); ++i )
+ for ( size_t i = 0; i < _elements.size(); ++i )
if ( !_elements[i]->IsOut( line ))
foundElems.insert( _elements[i]->_element );
}
if ( isLeaf() )
{
- for ( int i = 0; i < _elements.size(); ++i )
+ for ( size_t i = 0; i < _elements.size(); ++i )
if ( !_elements[i]->IsOut( center, radius ))
foundElems.insert( _elements[i]->_element );
}
{
SMDS_Mesh* _mesh;
SMDS_ElemIteratorPtr _meshPartIt;
- ElementBndBoxTree* _ebbTree;
+ ElementBndBoxTree* _ebbTree [SMDSAbs_NbElementTypes];
+ int _ebbTreeHeight[SMDSAbs_NbElementTypes];
SMESH_NodeSearcherImpl* _nodeSearcher;
SMDSAbs_ElementType _elementType;
double _tolerance;
bool _outerFacesFound;
set<const SMDS_MeshElement*> _outerFaces; // empty means "no internal faces at all"
- SMESH_ElementSearcherImpl( SMDS_Mesh& mesh, SMDS_ElemIteratorPtr elemIt=SMDS_ElemIteratorPtr())
- : _mesh(&mesh),_meshPartIt(elemIt),_ebbTree(0),_nodeSearcher(0),_tolerance(-1),_outerFacesFound(false) {}
+ SMESH_ElementSearcherImpl( SMDS_Mesh& mesh,
+ double tol=-1,
+ SMDS_ElemIteratorPtr elemIt=SMDS_ElemIteratorPtr())
+ : _mesh(&mesh),_meshPartIt(elemIt),_nodeSearcher(0),_tolerance(tol),_outerFacesFound(false)
+ {
+ for ( int i = 0; i < SMDSAbs_NbElementTypes; ++i )
+ {
+ _ebbTree[i] = NULL;
+ _ebbTreeHeight[i] = -1;
+ }
+ }
virtual ~SMESH_ElementSearcherImpl()
{
- if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
+ for ( int i = 0; i < SMDSAbs_NbElementTypes; ++i )
+ {
+ delete _ebbTree[i]; _ebbTree[i] = NULL;
+ }
if ( _nodeSearcher ) delete _nodeSearcher; _nodeSearcher = 0;
}
virtual int FindElementsByPoint(const gp_Pnt& point,
void GetElementsNearLine( const gp_Ax1& line,
SMDSAbs_ElementType type,
vector< const SMDS_MeshElement* >& foundElems);
+ void GetElementsInSphere( const gp_XYZ& center,
+ const double radius,
+ SMDSAbs_ElementType type,
+ vector< const SMDS_MeshElement* >& foundElems);
double getTolerance();
bool getIntersParamOnLine(const gp_Lin& line, const SMDS_MeshElement* face,
const double tolerance, double & param);
{
return _outerFaces.empty() || _outerFaces.count(face);
}
+ int getTreeHeight()
+ {
+ if ( _ebbTreeHeight[ _elementType ] < 0 )
+ _ebbTreeHeight[ _elementType ] = _ebbTree[ _elementType ]->getHeight();
+ return _ebbTreeHeight[ _elementType ];
+ }
+
struct TInters //!< data of intersection of the line and the mesh face (used in GetPointState())
{
const SMDS_MeshElement* _face;
double boxSize = _nodeSearcher->getTree()->maxSize();
_tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
}
- else if ( _ebbTree && meshInfo.NbElements() > 0 )
+ else if ( _ebbTree[_elementType] && meshInfo.NbElements() > 0 )
{
- double boxSize = _ebbTree->maxSize();
+ double boxSize = _ebbTree[_elementType]->maxSize();
_tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
}
if ( _tolerance == 0 )
}
else
{
- SMDS_ElemIteratorPtr elemIt =
- _mesh->elementsIterator( SMDSAbs_ElementType( complexType ));
+ SMDS_ElemIteratorPtr elemIt = _mesh->elementsIterator( SMDSAbs_ElementType( complexType ));
const SMDS_MeshElement* elem = elemIt->next();
- SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
+ SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
SMESH_TNodeXYZ n1( nodeIt->next() );
elemSize = 0;
while ( nodeIt->more() )
{
GC_MakeSegment edge( SMESH_TNodeXYZ( face->GetNode( i )),
SMESH_TNodeXYZ( face->GetNode( (i+1)%nbNodes) ));
- anExtCC.Init( lineCurve, edge);
+ anExtCC.Init( lineCurve, edge.Value() );
if ( anExtCC.NbExtrema() > 0 && anExtCC.LowerDistance() <= tol)
{
Quantity_Parameter pl, pe;
set< const SMDS_MeshElement*, TIDCompare >::const_iterator face = faces.begin();
for ( ; face != faces.end(); ++face )
{
+ if ( *face == outerFace ) continue;
if ( !SMESH_MeshAlgos::FaceNormal( *face, fNorm, /*normalized=*/false ))
continue;
gp_Vec dirInF = gp_Vec( fNorm ) ^ n1n2;
// store the found outer face and add its links to continue seaching from
if ( outerFace2 )
{
- _outerFaces.insert( outerFace );
- int nbNodes = outerFace2->NbNodes()/( outerFace2->IsQuadratic() ? 2 : 1 );
+ _outerFaces.insert( outerFace2 );
+ int nbNodes = outerFace2->NbCornerNodes();
for ( int i = 0; i < nbNodes; ++i )
{
SMESH_TLink link2( outerFace2->GetNode(i), outerFace2->GetNode((i+1)%nbNodes));
vector< const SMDS_MeshElement* >& foundElements)
{
foundElements.clear();
+ _elementType = type;
double tolerance = getTolerance();
if ( type == SMDSAbs_Node || type == SMDSAbs_0DElement || type == SMDSAbs_Ball)
{
if ( !_nodeSearcher )
- _nodeSearcher = new SMESH_NodeSearcherImpl( _mesh );
-
- const SMDS_MeshNode* closeNode = _nodeSearcher->FindClosestTo( point );
- if ( !closeNode ) return foundElements.size();
-
- if ( point.Distance( SMESH_TNodeXYZ( closeNode )) > tolerance )
- return foundElements.size(); // to far from any node
+ {
+ if ( _meshPartIt )
+ _nodeSearcher = new SMESH_NodeSearcherImpl( 0, _meshPartIt );
+ else
+ _nodeSearcher = new SMESH_NodeSearcherImpl( _mesh );
+ }
+ std::vector< const SMDS_MeshNode* > foundNodes;
+ _nodeSearcher->FindNearPoint( point, tolerance, foundNodes );
if ( type == SMDSAbs_Node )
{
- foundElements.push_back( closeNode );
+ foundElements.assign( foundNodes.begin(), foundNodes.end() );
}
else
{
- SMDS_ElemIteratorPtr elemIt = closeNode->GetInverseElementIterator( type );
- while ( elemIt->more() )
- foundElements.push_back( elemIt->next() );
+ for ( size_t i = 0; i < foundNodes.size(); ++i )
+ {
+ SMDS_ElemIteratorPtr elemIt = foundNodes[i]->GetInverseElementIterator( type );
+ while ( elemIt->more() )
+ foundElements.push_back( elemIt->next() );
+ }
}
}
// =================================================================================
else // elements more complex than 0D
{
- if ( !_ebbTree || _elementType != type )
+ if ( !_ebbTree[type] )
{
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt, tolerance );
+ _ebbTree[_elementType] = new ElementBndBoxTree( *_mesh, type, _meshPartIt, tolerance );
}
TIDSortedElemSet suspectElems;
- _ebbTree->getElementsNearPoint( point, suspectElems );
+ _ebbTree[ type ]->getElementsNearPoint( point, suspectElems );
TIDSortedElemSet::iterator elem = suspectElems.begin();
for ( ; elem != suspectElems.end(); ++elem )
if ( !SMESH_MeshAlgos::IsOut( *elem, point, tolerance ))
SMDSAbs_ElementType type )
{
const SMDS_MeshElement* closestElem = 0;
+ _elementType = type;
if ( type == SMDSAbs_Face || type == SMDSAbs_Volume )
{
- if ( !_ebbTree || _elementType != type )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
- }
+ ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, type, _meshPartIt );
+
TIDSortedElemSet suspectElems;
- _ebbTree->getElementsNearPoint( point, suspectElems );
+ ebbTree->getElementsNearPoint( point, suspectElems );
- if ( suspectElems.empty() && _ebbTree->maxSize() > 0 )
+ if ( suspectElems.empty() && ebbTree->maxSize() > 0 )
{
- gp_Pnt boxCenter = 0.5 * ( _ebbTree->getBox()->CornerMin() +
- _ebbTree->getBox()->CornerMax() );
+ gp_Pnt boxCenter = 0.5 * ( ebbTree->getBox()->CornerMin() +
+ ebbTree->getBox()->CornerMax() );
double radius = -1;
- if ( _ebbTree->getBox()->IsOut( point.XYZ() ))
- radius = point.Distance( boxCenter ) - 0.5 * _ebbTree->maxSize();
+ if ( ebbTree->getBox()->IsOut( point.XYZ() ))
+ radius = point.Distance( boxCenter ) - 0.5 * ebbTree->maxSize();
if ( radius < 0 )
- radius = _ebbTree->maxSize() / pow( 2., _ebbTree->getHeight()) / 2;
+ radius = ebbTree->maxSize() / pow( 2., getTreeHeight()) / 2;
while ( suspectElems.empty() )
{
- _ebbTree->getElementsInSphere( point.XYZ(), radius, suspectElems );
+ ebbTree->getElementsInSphere( point.XYZ(), radius, suspectElems );
radius *= 1.1;
}
}
TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
{
double tolerance = getTolerance();
- if ( !_ebbTree || _elementType != SMDSAbs_Face )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = SMDSAbs_Face, _meshPartIt );
- }
+
+ _elementType = SMDSAbs_Face;
+
+ ElementBndBoxTree*& ebbTree = _ebbTree[ SMDSAbs_Face ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
+
// Algo: analyse transition of a line starting at the point through mesh boundary;
// try three lines parallel to axis of the coordinate system and perform rough
// analysis. If solution is not clear perform thorough analysis.
gp_Lin line ( lineAxis );
TIDSortedElemSet suspectFaces; // faces possibly intersecting the line
- _ebbTree->getElementsNearLine( lineAxis, suspectFaces );
+ ebbTree->getElementsNearLine( lineAxis, suspectFaces );
// Intersect faces with the line
}
else if ( ! intersection.IsParallel() && intersection.NbPoints() > 0 )
{
+ double tol = 1e-4 * Sqrt( fNorm.Modulus() );
gp_Pnt intersectionPoint = intersection.Point(1);
- if ( !SMESH_MeshAlgos::IsOut( *face, intersectionPoint, tolerance ))
+ if ( !SMESH_MeshAlgos::IsOut( *face, intersectionPoint, tol ))
u2inters.insert(make_pair( intersection.ParamOnConic(1), TInters( *face, fNorm )));
}
}
// skip tangent intersections
int nbTgt = 0;
- const SMDS_MeshElement* prevFace = u_int1->second._face;
- while ( ok && u_int2->second._coincides )
+ if ( u_int2 != u2inters.end() )
{
- if ( SMESH_MeshAlgos::GetCommonNodes(prevFace , u_int2->second._face).empty() )
- ok = false;
- else
+ const SMDS_MeshElement* prevFace = u_int1->second._face;
+ while ( ok && u_int2->second._coincides )
{
- nbTgt++;
- u_int2++;
- ok = ( u_int2 != u2inters.end() );
+ if ( SMESH_MeshAlgos::GetCommonNodes(prevFace , u_int2->second._face).empty() )
+ ok = false;
+ else
+ {
+ nbTgt++;
+ u_int2++;
+ ok = ( u_int2 != u2inters.end() );
+ }
}
}
if ( !ok ) break;
SMDSAbs_ElementType type,
vector< const SMDS_MeshElement* >& foundElems)
{
- if ( !_ebbTree || _elementType != type )
- {
- if ( _ebbTree ) delete _ebbTree;
- _ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type, _meshPartIt );
- }
+ _elementType = type;
+ ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
+
TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
- _ebbTree->getElementsNearLine( line, suspectFaces );
+ ebbTree->getElementsNearLine( line, suspectFaces );
foundElems.assign( suspectFaces.begin(), suspectFaces.end());
}
+//=======================================================================
+/*
+ * Return elements whose bounding box intersects a sphere
+ */
+//=======================================================================
+
+void SMESH_ElementSearcherImpl::GetElementsInSphere( const gp_XYZ& center,
+ const double radius,
+ SMDSAbs_ElementType type,
+ vector< const SMDS_MeshElement* >& foundElems)
+{
+ _elementType = type;
+ ElementBndBoxTree*& ebbTree = _ebbTree[ type ];
+ if ( !ebbTree )
+ ebbTree = new ElementBndBoxTree( *_mesh, _elementType, _meshPartIt );
+
+ TIDSortedElemSet suspectFaces; // elements possibly intersecting the line
+ ebbTree->getElementsInSphere( center, radius, suspectFaces );
+ foundElems.assign( suspectFaces.begin(), suspectFaces.end() );
+}
+
//=======================================================================
/*!
* \brief Return true if the point is IN or ON of the element
// get ordered nodes
- vector< gp_XYZ > xyz;
- vector<const SMDS_MeshNode*> nodeList;
+ vector< SMESH_TNodeXYZ > xyz; xyz.reserve( element->NbNodes()+1 );
- SMDS_ElemIteratorPtr nodeIt = element->nodesIterator();
- if ( element->IsQuadratic() ) {
- nodeIt = element->interlacedNodesElemIterator();
- // if (const SMDS_VtkFace* f=dynamic_cast<const SMDS_VtkFace*>(element))
- // nodeIt = f->interlacedNodesElemIterator();
- // else if (const SMDS_VtkEdge* e =dynamic_cast<const SMDS_VtkEdge*>(element))
- // nodeIt = e->interlacedNodesElemIterator();
- }
- while ( nodeIt->more() )
- {
- SMESH_TNodeXYZ node = nodeIt->next();
- xyz.push_back( node );
- nodeList.push_back(node._node);
- }
+ SMDS_ElemIteratorPtr nodeIt = element->interlacedNodesElemIterator();
+ for ( int i = 0; nodeIt->more(); ++i )
+ xyz.push_back( SMESH_TNodeXYZ( nodeIt->next() ));
- int i, nbNodes = (int) nodeList.size(); // central node of biquadratic is missing
+ int i, nbNodes = (int) xyz.size(); // central node of biquadratic is missing
if ( element->GetType() == SMDSAbs_Face ) // --------------------------------------------------
{
// compute face normal
gp_Vec faceNorm(0,0,0);
xyz.push_back( xyz.front() );
- nodeList.push_back( nodeList.front() );
for ( i = 0; i < nbNodes; ++i )
{
gp_Vec edge1( xyz[i+1], xyz[i]);
gp_Vec edge2( xyz[i+1], xyz[(i+2)%nbNodes] );
faceNorm += edge1 ^ edge2;
}
- double normSize = faceNorm.Magnitude();
- if ( normSize <= tol )
+ double fNormSize = faceNorm.Magnitude();
+ if ( fNormSize <= tol )
{
// degenerated face: point is out if it is out of all face edges
for ( i = 0; i < nbNodes; ++i )
{
- SMDS_LinearEdge edge( nodeList[i], nodeList[i+1] );
+ SMDS_LinearEdge edge( xyz[i]._node, xyz[i+1]._node );
if ( !IsOut( &edge, point, tol ))
return false;
}
return true;
}
- faceNorm /= normSize;
+ faceNorm /= fNormSize;
// check if the point lays on face plane
gp_Vec n2p( xyz[0], point );
- if ( fabs( n2p * faceNorm ) > tol )
- return true; // not on face plane
+ double dot = n2p * faceNorm;
+ if ( Abs( dot ) > tol ) // not on face plane
+ {
+ bool isOut = true;
+ if ( nbNodes > 3 ) // maybe the face is not planar
+ {
+ double elemThick = 0;
+ for ( i = 1; i < nbNodes; ++i )
+ {
+ gp_Vec n2n( xyz[0], xyz[i] );
+ elemThick = Max( elemThick, Abs( n2n * faceNorm ));
+ }
+ isOut = Abs( dot ) > elemThick + tol;
+ }
+ if ( isOut )
+ return isOut;
+ }
// check if point is out of face boundary:
// define it by closest transition of a ray point->infinity through face boundary
// to find intersections of the ray with the boundary.
gp_Vec ray = n2p;
gp_Vec plnNorm = ray ^ faceNorm;
- normSize = plnNorm.Magnitude();
- if ( normSize <= tol ) return false; // point coincides with the first node
- plnNorm /= normSize;
- // for each node of the face, compute its signed distance to the plane
+ double n2pSize = plnNorm.Magnitude();
+ if ( n2pSize <= tol ) return false; // point coincides with the first node
+ if ( n2pSize * n2pSize > fNormSize * 100 ) return true; // point is very far
+ plnNorm /= n2pSize;
+ // for each node of the face, compute its signed distance to the cutting plane
vector<double> dist( nbNodes + 1);
for ( i = 0; i < nbNodes; ++i )
{
dist.back() = dist.front();
// find the closest intersection
int iClosest = -1;
- double rClosest, distClosest = 1e100;;
+ double rClosest = 0, distClosest = 1e100;
gp_Pnt pClosest;
for ( i = 0; i < nbNodes; ++i )
{
double r;
- if ( fabs( dist[i]) < tol )
+ if ( fabs( dist[i] ) < tol )
r = 0.;
else if ( fabs( dist[i+1]) < tol )
r = 1.;
else
continue; // no intersection
gp_Pnt pInt = xyz[i] * (1.-r) + xyz[i+1] * r;
- gp_Vec p2int ( point, pInt);
- if ( p2int * ray > -tol ) // right half-space
+ gp_Vec p2int( point, pInt);
+ double intDist = p2int.SquareMagnitude();
+ if ( intDist < distClosest )
{
- double intDist = p2int.SquareMagnitude();
- if ( intDist < distClosest )
- {
- iClosest = i;
- rClosest = r;
- pClosest = pInt;
- distClosest = intDist;
- }
+ iClosest = i;
+ rClosest = r;
+ pClosest = pInt;
+ distClosest = intDist;
}
}
if ( iClosest < 0 )
if ( rClosest > 0. && rClosest < 1. ) // not node intersection
return out;
- // ray pass through a face node; analyze transition through an adjacent edge
+ // the ray passes through a face node; analyze transition through an adjacent edge
gp_Pnt p1 = xyz[ (rClosest == 0.) ? ((iClosest+nbNodes-1) % nbNodes) : (iClosest+1) ];
gp_Pnt p2 = xyz[ (rClosest == 0.) ? iClosest : ((iClosest+2) % nbNodes) ];
gp_Vec edgeAdjacent( p1, p2 );
bool covexCorner = ( edgeNorm * edgeAdjacent * (rClosest==1. ? 1. : -1.)) < 0;
return covexCorner ? (out || out2) : (out && out2);
}
+
if ( element->GetType() == SMDSAbs_Edge ) // --------------------------------------------------
{
// point is out of edge if it is NOT ON any straight part of edge
// (we consider quadratic edge as being composed of two straight parts)
for ( i = 1; i < nbNodes; ++i )
{
- gp_Vec edge( xyz[i-1], xyz[i]);
- gp_Vec n1p ( xyz[i-1], point);
- double dist = ( edge ^ n1p ).Magnitude() / edge.Magnitude();
- if ( dist > tol )
+ gp_Vec edge( xyz[i-1], xyz[i] );
+ gp_Vec n1p ( xyz[i-1], point );
+ double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
+ if ( u <= 0. ) {
+ if ( n1p.SquareMagnitude() < tol * tol )
+ return false;
continue;
- gp_Vec n2p( xyz[i], point );
- if ( fabs( edge.Magnitude() - n1p.Magnitude() - n2p.Magnitude()) > tol )
+ }
+ if ( u >= 1. ) {
+ if ( point.SquareDistance( xyz[i] ) < tol * tol )
+ return false;
+ continue;
+ }
+ gp_XYZ proj = ( 1. - u ) * xyz[i-1] + u * xyz[i]; // projection of the point on the edge
+ double dist2 = point.SquareDistance( proj );
+ if ( dist2 > tol * tol )
continue;
return false; // point is ON this part
}
return true;
}
+
// Node or 0D element -------------------------------------------------------------------------
{
gp_Vec n2p ( xyz[0], point );
- return n2p.Magnitude() <= tol;
+ return n2p.SquareMagnitude() > tol * tol;
}
return true;
}
return GetDistance( dynamic_cast<const SMDS_MeshEdge*>( elem ), point);
case SMDSAbs_Node:
return point.Distance( SMESH_TNodeXYZ( elem ));
+ default:;
}
return -1;
}
// cout << distVec.Magnitude() << " VERTEX " << face->GetNode(pos._index)->GetID() << endl;
return distVec.Magnitude();
}
+ default:;
}
return badDistance;
}
*/
//=======================================================================
-double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* edge, const gp_Pnt& point )
+double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* seg, const gp_Pnt& point )
{
- throw SALOME_Exception(LOCALIZED("not implemented so far"));
+ double dist = Precision::Infinite();
+ if ( !seg ) return dist;
+
+ int i = 0, nbNodes = seg->NbNodes();
+
+ vector< SMESH_TNodeXYZ > xyz( nbNodes );
+ SMDS_ElemIteratorPtr nodeIt = seg->interlacedNodesElemIterator();
+ while ( nodeIt->more() )
+ xyz[ i++ ].Set( nodeIt->next() );
+
+ for ( i = 1; i < nbNodes; ++i )
+ {
+ gp_Vec edge( xyz[i-1], xyz[i] );
+ gp_Vec n1p ( xyz[i-1], point );
+ double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
+ if ( u <= 0. ) {
+ dist = Min( dist, n1p.SquareMagnitude() );
+ }
+ else if ( u >= 1. ) {
+ dist = Min( dist, point.SquareDistance( xyz[i] ));
+ }
+ else {
+ gp_XYZ proj = ( 1. - u ) * xyz[i-1] + u * xyz[i]; // projection of the point on the edge
+ dist = Min( dist, point.SquareDistance( proj ));
+ }
+ }
+ return Sqrt( dist );
}
//=======================================================================
int* n2ind)
{
- int i1, i2;
+ int i1 = 0, i2 = 0;
const SMDS_MeshElement* face = 0;
SMDS_ElemIteratorPtr invElemIt = n1->GetInverseElementIterator(SMDSAbs_Face);
- //MESSAGE("n1->GetInverseElementIterator(SMDSAbs_Face) " << invElemIt);
while ( invElemIt->more() && !face ) // loop on inverse faces of n1
{
- //MESSAGE("in while ( invElemIt->more() && !face )");
const SMDS_MeshElement* elem = invElemIt->next();
if (avoidSet.count( elem ))
continue;
if ( !face && elem->IsQuadratic())
{
// analysis for quadratic elements using all nodes
- // const SMDS_VtkFace* F = dynamic_cast<const SMDS_VtkFace*>(elem);
- // if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
- // use special nodes iterator
SMDS_ElemIteratorPtr anIter = elem->interlacedNodesElemIterator();
const SMDS_MeshNode* prevN = static_cast<const SMDS_MeshNode*>( anIter->next() );
for ( i1 = -1, i2 = 0; anIter->more() && !face; i1++, i2++ )
return false;
normal.SetCoord(0,0,0);
- int nbNodes = F->IsQuadratic() ? F->NbNodes()/2 : F->NbNodes();
+ int nbNodes = F->NbCornerNodes();
for ( int i = 0; i < nbNodes-2; ++i )
{
gp_XYZ p[3];
return new SMESH_NodeSearcherImpl( &mesh );
}
+//=======================================================================
+/*!
+ * \brief Return SMESH_NodeSearcher
+ */
+//=======================================================================
+
+SMESH_NodeSearcher* SMESH_MeshAlgos::GetNodeSearcher(SMDS_ElemIteratorPtr elemIt)
+{
+ return new SMESH_NodeSearcherImpl( 0, elemIt );
+}
+
//=======================================================================
/*!
* \brief Return SMESH_ElementSearcher
*/
//=======================================================================
-SMESH_ElementSearcher* SMESH_MeshAlgos::GetElementSearcher(SMDS_Mesh& mesh)
+SMESH_ElementSearcher* SMESH_MeshAlgos::GetElementSearcher(SMDS_Mesh& mesh,
+ double tolerance)
{
- return new SMESH_ElementSearcherImpl( mesh );
+ return new SMESH_ElementSearcherImpl( mesh, tolerance );
}
//=======================================================================
//=======================================================================
SMESH_ElementSearcher* SMESH_MeshAlgos::GetElementSearcher(SMDS_Mesh& mesh,
- SMDS_ElemIteratorPtr elemIt)
+ SMDS_ElemIteratorPtr elemIt,
+ double tolerance)
{
- return new SMESH_ElementSearcherImpl( mesh, elemIt );
+ return new SMESH_ElementSearcherImpl( mesh, tolerance, elemIt );
}