list< const TVDEdge* > _edges; // MA edges in CCW order within _cell
InSegment( InPoint * p0, InPoint * p1, size_t iE)
- : _p0(p0), _p1(p1), _geomEdgeInd(iE) {}
- InSegment() : _p0(0), _p1(0), _geomEdgeInd(0) {}
+ : _p0(p0), _p1(p1), _geomEdgeInd(iE), _cell(0) {}
+ InSegment() : _p0(0), _p1(0), _geomEdgeInd(0), _cell(0) {}
const InPoint& point0() const { return *_p0; }
const InPoint& point1() const { return *_p1; }
return ( _inSeg->getGeomEdge( _edge->twin()->cell() ) != theNoEdgeID );
}
- // check a next segment in CW order
+ // check a next segment in CCW order
bool isSameBranch( const BndSeg& seg2 )
{
if ( !_edge || !seg2._edge )
text << "import salome, SMESH\n";
text << "salome.salome_init()\n";
text << "from salome.smesh import smeshBuilder\n";
- text << "smesh = smeshBuilder.New(salome.myStudy)\n";
+ text << "smesh = smeshBuilder.New()\n";
text << "m=smesh.Mesh()\n";
for ( size_t iE = 0; iE < bndSegsPerEdge.size(); ++iE )
{
// get scale to have the same 2d proportions as in 3d
computeProportionScale( face, uvBox, scale );
- // make scale to have coordinates precise enough when converted to int
+ // make 'scale' such that to have coordinates precise enough when converted to int
gp_XY uvMin = uvBox.CornerMin(), uvMax = uvBox.CornerMax();
uvMin.ChangeCoord(1) = uvMin.X() * scale[0];
double vMax[2] = { Max( Abs( uvMin.X() ), Abs( uvMax.X() )),
Max( Abs( uvMin.Y() ), Abs( uvMax.Y() )) };
int iMax = ( vMax[0] > vMax[1] ) ? 0 : 1;
- const double precision = 1e-5;
+ const double precision = Min( 1e-5, minSegLen * 1e-2 );
double preciScale = Min( vMax[iMax] / precision,
std::numeric_limits<int>::max() / vMax[iMax] );
preciScale /= scale[iMax];
{
inPoints[ iP++ ] = points[i-1].getInPoint( scale );
inSegments.push_back( InSegment( & inPoints[ iP-2 ], & inPoints[ iP-1 ], iE ));
+ if ( inPoints[ iP-2 ] == inPoints[ iP-1 ])
+ return false; // too short segment
}
}
}
{
inPoints[ iP++ ] = points[i].getInPoint( scale );
inSegments.push_back( InSegment( & inPoints[ iP-2 ], & inPoints[ iP-1 ], iE ));
+ if ( inPoints[ iP-2 ] == inPoints[ iP-1 ])
+ return false; // too short segment
}
}
}
int branchID = 1; // we code orientation as branchID sign
branchEdges.resize( branchID );
+ vector< std::pair< int, const TVDVertex* > > branchesToCheckEnd;
+
for ( size_t iE = 0; iE < bndSegsPerEdge.size(); ++iE )
{
vector< BndSeg >& bndSegs = bndSegsPerEdge[ iE ];
{
branchEdges.resize(( branchID = branchEdges.size()) + 1 );
if ( bndSegs[i]._edge && bndSegs[i]._prev )
+ {
endType.insert( make_pair( bndSegs[i]._edge->vertex1(), SMESH_MAT2d::BE_BRANCH_POINT ));
+ if ( bndSegs[i]._prev->_branchID < 0 )
+ // 0023404: a branch-point is inside a branch
+ branchesToCheckEnd.push_back( make_pair( bndSegs[i]._prev->branchID(),
+ bndSegs[i]._edge->vertex1() ));
+ }
}
else if ( bndSegs[i]._prev->_branchID )
{
}
}
+ if ( !ignoreCorners && !branchesToCheckEnd.empty() )
+ {
+ // split branches having branch-point inside
+ // (a branch-point was not detected since another branch is joined at the opposite side)
+ for ( size_t i = 0; i < branchesToCheckEnd.size(); ++i )
+ {
+ vector<const TVDEdge*> & branch = branchEdges[ branchesToCheckEnd[i].first ];
+ const TVDVertex* branchPoint = branchesToCheckEnd[i].second;
+ if ( branch.front()->vertex1() == branchPoint ||
+ branch.back ()->vertex0() == branchPoint )
+ continue; // OK - branchPoint is at a branch end
+
+ // find a MA edge where another branch begins
+ size_t iE;
+ for ( iE = 0; iE < branch.size(); ++iE )
+ if ( branch[iE]->vertex1() == branchPoint )
+ break;
+ if ( iE < branch.size() )
+ {
+ // split the branch
+ branchEdges.resize(( branchID = branchEdges.size()) + 1 );
+ vector<const TVDEdge*> & branch2 = branchEdges[ branchID ];
+ branch2.assign( branch.begin()+iE, branch.end() );
+ branch.resize( iE );
+ for ( iE = 0; iE < branch2.size(); ++iE )
+ if ( BndSeg* bs = BndSeg::getBndSegOfEdge( branch2[iE], bndSegsPerEdge ))
+ bs->setBranch( branchID, bndSegsPerEdge );
+ }
+ }
+ }
+
// join the 1st and the last branch edges if it is the same branch
// if ( bndSegs.back().branchID() != bndSegs.front().branchID() &&
// bndSegs.back().isSameBranch( bndSegs.front() ))
// br2.clear();
// }
- // remove branches ending at BE_ON_VERTEX
+ // remove branches ending at BE_ON_VERTEX and BE_END
vector<bool> isBranchRemoved( branchEdges.size(), false );
+ std::set< SMESH_MAT2d::BranchEndType > endTypeToRm;
+ endTypeToRm.insert( SMESH_MAT2d::BE_ON_VERTEX );
+ endTypeToRm.insert( SMESH_MAT2d::BE_END );
+
if ( ignoreCorners && branchEdges.size() > 2 && !branchEdges[2].empty() )
{
// find branches to remove
const TVDVertex* v0 = branchEdges[iB][0]->vertex1();
const TVDVertex* v1 = branchEdges[iB].back()->vertex0();
v2et = endType.find( v0 );
- if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX )
+ if ( v2et != endType.end() && endTypeToRm.count( v2et->second ))
isBranchRemoved[ iB ] = true;
v2et = endType.find( v1 );
- if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX )
+ if ( v2et != endType.end() && endTypeToRm.count( v2et->second ))
isBranchRemoved[ iB ] = true;
}
// try to join not removed branches into one