-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESH_TypeDefs.hxx"
+#include <TopoDS_Face.hxx>
#include <BRepMesh_DataStructureOfDelaun.hxx>
/*!
const SMDS_MeshNode* NextNode( double bc[3], int triaNodes[3] );
// return nb of nodes returned by NextNode()
- int NbVisitedNodes() const { return _nbVisitedNodes; }
+ size_t NbVisitedNodes() const { return _nbVisitedNodes; }
// find a triangle containing an UV, starting from a given triangle;
// return UV of the i-th source boundary node (zero based)
gp_XY GetBndUV(const int iNode) const;
- // return scale factor to convert real UV to/from UV used for Delauney meshing:
- // delauney_UV = real_UV * scale
+ // return scale factor to convert real UV to/from UV used for Delaunay meshing:
+ // delaunay_UV = real_UV * scale
const gp_XY& GetScale() const { return _scale; }
void ToPython() const;