-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
const bool isOnFace = IsFaceID( theShapeID );
double * coef = GetShapeCoef( theShapeID );
- // Find the first guess paremeters
+ // Find the first guess parameters
gp_XYZ start(0, 0, 0);
dy *= 1.2;
xSol = 0.5 * (xMax + xMin) ;
ySol = 0.5 * (yMax + yMin) ;
- if ( xMin == 0. && yMin == 0. && xMax == 1. && yMax == 1. ) // avoid infinit loop
+ if ( xMin == 0. && yMin == 0. && xMax == 1. && yMax == 1. ) // avoid infinite loop
{
#ifdef _DEBUG_REFINE_
cout << "SMESH_Block::refineParametersOnFace(): tface.IsUVInQuad() fails" << endl;
}
}
- // refine solution using half-division technic
+ // refine solution using half-division technique
gp_XYZ sol = theParams;
if ( saveBetterSolution( sol, theParams, thePoint.SquareDistance( tface.Point( sol ))))
{
#ifdef _DEBUG_REFINE_
- cout << "SMESH_Block::refineParametersOnFace(): dividing suceeded" << endl;
+ cout << "SMESH_Block::refineParametersOnFace(): dividing succeeded" << endl;
cout << " nbGetUV = " << nbGetUV << endl;
#endif
return true;
//================================================================================
/*!
- * \brief Finds parameters corresponding to a given UV of a given face by searching
- * around the starting solution
+ * \brief Find parameters corresponding to a given UV of a given face by searching
+ * around the starting solution
* \param [in] theUV - the UV to locate
* \param [in] tface - the face
* \param [in,out] theParams - the starting parameters to improve
//================================================================================
bool SMESH_Block::findUVAround( const gp_Pnt& thePoint,
- const gp_XY& theUV,
+ const gp_XY& /*theUV*/,
const SMESH_Block::TFace& tface,
gp_XYZ& theParams,
int nbGetWorstLimit )
}
//================================================================================
/*!
- * \brief Call it after geometry initialisation
+ * \brief Call it after geometry initialization
*/
//================================================================================
//function : LoadBlockShapes
//purpose : Initialize block geometry with theShell,
// add sub-shapes of theBlock to theShapeIDMap so that they get
-// IDs acoording to enum TShapeID
+// IDs according to enum TShapeID
//=======================================================================
bool SMESH_Block::LoadBlockShapes(const TopoDS_Shell& theShell,
//=======================================================================
//function : LoadBlockShapes
//purpose : add sub-shapes of theBlock to theShapeIDMap so that they get
-// IDs acoording to enum TShapeID
+// IDs according to enum TShapeID
//=======================================================================
bool SMESH_Block::FindBlockShapes(const TopoDS_Shell& theShell,