double theDist,
double theBounds[6],
double theOrigin[3] );
+
+ bool ComputeBounds( std::list<vtkActor*> theActorList,
+ double theBounds[6]);
+
+ void PositionToDistance( double theBounds[6],
+ double theDirection[3],
+ double thePos[3],
+ double& theDist );
SMESHGUI_EXPORT
void RemoveVisualObjectWithActors( const char* theEntry, bool fromAllViews = false );
};