-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_VTKUtils.h
// Author : Open CASCADE S.A.S.
#include <SALOME_InteractiveObject.hxx>
#include <VTKViewer_Filter.h>
-class TColStd_IndexedMapOfInteger;
+// OCCT includes
+#include <TColStd_IndexedMapOfInteger.hxx>
class SALOMEDSClient_Study;
class SMESH_Actor;
class SALOME_Actor;
+class vtkActor;
+
namespace SMESH
{
//----------------------------------------------------------------------------
- typedef std::pair<int,std::string> TKeyOfVisualObj;
SMESHGUI_EXPORT
- TVisualObjPtr GetVisualObj( int, const char* );
+ TVisualObjPtr GetVisualObj( const char*, bool nulData =false );
SMESHGUI_EXPORT
void OnVisuException(); // PAL16631
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
SVTK_ViewWindow* GetViewWindow( const SalomeApp_Module* = 0,
- bool = false );
+ bool = false );
SMESHGUI_EXPORT
SVTK_ViewWindow* FindVtkViewWindow( SUIT_ViewManager*, SUIT_ViewWindow* );
SMESHGUI_EXPORT
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
- SMESH_Actor* CreateActor( _PTR(Study), const char*, int = false );
+ SMESH_Actor* CreateActor( const char*, int = false );
SMESHGUI_EXPORT
void DisplayActor( SUIT_ViewWindow*, SMESH_Actor* );
SMESHGUI_EXPORT
void RemoveActor( SUIT_ViewWindow*, SMESH_Actor* );
SMESHGUI_EXPORT
- void RemoveVisuData( int );
+ void RemoveVisuData();
//----------------------------------------------------------------------------
enum EDisplaing { eDisplayAll, eDisplay, eDisplayOnly, eErase, eEraseAll };
SMESHGUI_EXPORT
bool UpdateView( SUIT_ViewWindow*, EDisplaing, const char* = "" );
-SMESHGUI_EXPORT
+SMESHGUI_EXPORT
bool UpdateView( EDisplaing, const char* = "" );
SMESHGUI_EXPORT
- void UpdateView();
+ void UpdateView( bool withChildrenOfSelected = false );
+
+SMESHGUI_EXPORT
+ bool UpdateNulData( const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay);
SMESHGUI_EXPORT
- bool Update( const Handle(SALOME_InteractiveObject)&, bool );
+ bool Update( const Handle(SALOME_InteractiveObject)& theIO, bool theDisplay);
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
SMESHGUI_EXPORT
void UpdateSelectionProp( SMESHGUI* );
+SMESHGUI_EXPORT
+ void UpdateFontProp( SMESHGUI* );
+
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
SVTK_Selector* GetSelector( SUIT_ViewWindow* = GetActiveWindow() );
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
int GetNameOfSelectedNodes( SVTK_Selector*,
- const Handle(SALOME_InteractiveObject)&,
- QString& );
+ const Handle(SALOME_InteractiveObject)&,
+ QString& );
SMESHGUI_EXPORT
int GetNameOfSelectedElements( SVTK_Selector*,
- const Handle(SALOME_InteractiveObject)&,
- QString& );
+ const Handle(SALOME_InteractiveObject)&,
+ QString& );
SMESHGUI_EXPORT
int GetEdgeNodes( SVTK_Selector*, const TVisualObjPtr&, int&, int& );
//----------------------------------------------------------------------------
SMESHGUI_EXPORT
int GetNameOfSelectedNodes( LightApp_SelectionMgr*,
- const Handle(SALOME_InteractiveObject)&,
- QString& );
+ const Handle(SALOME_InteractiveObject)&,
+ QString& );
SMESHGUI_EXPORT
int GetNameOfSelectedNodes( LightApp_SelectionMgr*, QString& );
SMESHGUI_EXPORT
int GetNameOfSelectedElements( LightApp_SelectionMgr*,
- const Handle(SALOME_InteractiveObject)&,
- QString& );
+ const Handle(SALOME_InteractiveObject)&,
+ QString& );
SMESHGUI_EXPORT
int GetNameOfSelectedElements( LightApp_SelectionMgr*, QString& );
SMESHGUI_EXPORT
int GetSelected( LightApp_SelectionMgr*, TColStd_IndexedMapOfInteger&,
- const bool = true );
+ const bool = true );
SMESHGUI_EXPORT
int GetEdgeNodes( LightApp_SelectionMgr*, int&, int& );
SMESHGUI_EXPORT
void SetControlsPrecision( const long );
+
+#ifndef DISABLE_PLOT2DVIEWER
+SMESHGUI_EXPORT
+ void ClearPlot2Viewers( SUIT_ViewWindow* theWindow );
+#endif
+
+ //----------------------------------------------------------------------------
+SMESHGUI_EXPORT
+ bool ComputeClippingPlaneParameters( std::list<vtkActor*> theActorList,
+ double theNormal[3],
+ double theDist,
+ double theBounds[6],
+ double theOrigin[3] );
+
+ bool ComputeBounds( std::list<vtkActor*> theActorList,
+ double theBounds[6]);
+
+ void PositionToDistance( double theBounds[6],
+ double theDirection[3],
+ double thePos[3],
+ double& theDist );
+ SMESHGUI_EXPORT
+ void RemoveVisualObjectWithActors( const char* theEntry, bool fromAllViews = false );
};
#endif // SMESHGUI_VTKUTILS_H