-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_TranslationDlg.cxx
-// Author : Michael ZORIN
-// Module : SMESH
-// $Header:
+// Author : Michael ZORIN, Open CASCADE S.A.S.
+// SMESH includes
#include "SMESHGUI_TranslationDlg.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
-#include "SMESH_Actor.h"
-#include "SMESH_TypeFilter.hxx"
-#include "SMESH_LogicalFilter.hxx"
-#include "SMDS_Mesh.hxx"
+#include <SMESH_Actor.h>
+#include <SMESH_TypeFilter.hxx>
+#include <SMESH_LogicalFilter.hxx>
+#include <SMDS_Mesh.hxx>
-#include "SUIT_Desktop.h"
-#include "SUIT_ResourceMgr.h"
+// SALOME GUI includes
+#include <SUIT_Desktop.h>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
-#include "SVTK_ViewModel.h"
-#include "SVTK_Selection.h"
-#include "SVTK_ViewWindow.h"
-#include "SVTK_Selector.h"
-#include "SALOME_ListIO.hxx"
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
-#include "utilities.h"
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <SALOME_ListIO.hxx>
-// OCCT Includes
+// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
+#include <SALOMEDSClient_SObject.hxx>
+
+// OCCT includes
#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
-
-// QT Includes
-#include <qapplication.h>
-#include <qbuttongroup.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qcheckbox.h>
-#include <qlayout.h>
-#include <qspinbox.h>
-#include <qpixmap.h>
-
-// IDL Headers
-#include "SALOMEconfig.h"
+
+// Qt includes
+#include <QApplication>
+#include <QButtonGroup>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QGridLayout>
+#include <QSpinBox>
+#include <QKeyEvent>
+
+// IDL includes
+#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type
+
+/*!
+ \class BusyLocker
+ \brief Simple 'busy state' flag locker.
+ \internal
+*/
+
+class BusyLocker
+{
+public:
+ //! Constructor. Sets passed boolean flag to \c true.
+ BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
+ //! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
+ ~BusyLocker() { myBusy = false; }
+private:
+ bool& myBusy; //! External 'busy state' boolean flag
+};
+
+#define SPACING 6
+#define MARGIN 11
-using namespace std;
//=================================================================================
// class : SMESHGUI_TranslationDlg()
// purpose :
//=================================================================================
-SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule, const char* name,
- bool modal, WFlags fl)
- : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder |
- WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
- mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myViewWindow( SMESH::GetViewWindow( theModule ) ),
- mySelector( myViewWindow->GetSelector() )
+SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
+ SMESHGUI_MultiPreviewDlg( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
- if (!name)
- setName("SMESHGUI_TranslationDlg");
- resize(303, 185);
- setCaption(tr("SMESH_TRANSLATION"));
- setSizeGripEnabled(TRUE);
- SMESHGUI_TranslationDlgLayout = new QGridLayout(this);
- SMESHGUI_TranslationDlgLayout->setSpacing(6);
- SMESHGUI_TranslationDlgLayout->setMargin(11);
+ setModal(false);
+ setAttribute(Qt::WA_DeleteOnClose, true);
+ setWindowTitle(tr("SMESH_TRANSLATION"));
+ setSizeGripEnabled(true);
- /***************************************************************/
- GroupConstructors = new QButtonGroup(this, "GroupConstructors");
- GroupConstructors->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth()));
- GroupConstructors->setTitle(tr("SMESH_TRANSLATION" ));
- GroupConstructors->setExclusive(TRUE);
- GroupConstructors->setColumnLayout(0, Qt::Vertical);
- GroupConstructors->layout()->setSpacing(0);
- GroupConstructors->layout()->setMargin(0);
- GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
- GroupConstructorsLayout->setAlignment(Qt::AlignTop);
- GroupConstructorsLayout->setSpacing(6);
- GroupConstructorsLayout->setMargin(11);
- RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
- RadioButton1->setText(tr("" ));
- RadioButton1->setPixmap(image0);
- GroupConstructorsLayout->addWidget(RadioButton1, 0, 0);
- RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2");
- RadioButton2->setText(tr("" ));
- RadioButton2->setPixmap(image1);
- GroupConstructorsLayout->addWidget(RadioButton2, 0, 2 );
- SMESHGUI_TranslationDlgLayout->addWidget(GroupConstructors, 0, 0);
+ QVBoxLayout* SMESHGUI_TranslationDlgLayout = new QVBoxLayout(this);
+ SMESHGUI_TranslationDlgLayout->setSpacing(SPACING);
+ SMESHGUI_TranslationDlgLayout->setMargin(MARGIN);
/***************************************************************/
- GroupButtons = new QGroupBox(this, "GroupButtons");
- GroupButtons->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth()));
- GroupButtons->setGeometry(QRect(10, 10, 281, 48));
- GroupButtons->setTitle(tr("" ));
- GroupButtons->setColumnLayout(0, Qt::Vertical);
- GroupButtons->layout()->setSpacing(0);
- GroupButtons->layout()->setMargin(0);
- GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
- GroupButtonsLayout->setAlignment(Qt::AlignTop);
- GroupButtonsLayout->setSpacing(6);
- GroupButtonsLayout->setMargin(11);
- buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
- buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
- buttonCancel->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
- buttonApply = new QPushButton(GroupButtons, "buttonApply");
- buttonApply->setText(tr("SMESH_BUT_APPLY" ));
- buttonApply->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonApply, 0, 1);
- QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
- GroupButtonsLayout->addItem(spacer_9, 0, 2);
- buttonOk = new QPushButton(GroupButtons, "buttonOk");
- buttonOk->setText(tr("SMESH_BUT_OK" ));
- buttonOk->setAutoDefault(TRUE);
- buttonOk->setDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonOk, 0, 0);
- SMESHGUI_TranslationDlgLayout->addWidget(GroupButtons, 2, 0);
+ ConstructorsBox = new QGroupBox(tr("SMESH_TRANSLATION"), this);
+ GroupConstructors = new QButtonGroup(this);
+ QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
+ ConstructorsBoxLayout->setSpacing(SPACING);
+ ConstructorsBoxLayout->setMargin(MARGIN);
+
+ RadioButton1= new QRadioButton(ConstructorsBox);
+ RadioButton1->setIcon(image0);
+ RadioButton2= new QRadioButton(ConstructorsBox);
+ RadioButton2->setIcon(image1);
+
+ ConstructorsBoxLayout->addWidget(RadioButton1);
+ ConstructorsBoxLayout->addWidget(RadioButton2);
+ GroupConstructors->addButton(RadioButton1, 0);
+ GroupConstructors->addButton(RadioButton2, 1);
/***************************************************************/
- GroupArguments = new QGroupBox(this, "GroupArguments");
- GroupArguments->setTitle(tr("SMESH_ARGUMENTS"));
- GroupArguments->setColumnLayout(0, Qt::Vertical);
- GroupArguments->layout()->setSpacing(0);
- GroupArguments->layout()->setMargin(0);
- GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
- GroupArgumentsLayout->setAlignment(Qt::AlignTop);
- GroupArgumentsLayout->setSpacing(6);
- GroupArgumentsLayout->setMargin(11);
+ GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
+ QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
+ GroupArgumentsLayout->setSpacing(SPACING);
+ GroupArgumentsLayout->setMargin(MARGIN);
- // Controls for elements selection
- TextLabelElements = new QLabel(GroupArguments, "TextLabelElements");
- TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" ));
- TextLabelElements->setFixedWidth(74);
- GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
-
- SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton");
- SelectElementsButton->setText(tr("" ));
- SelectElementsButton->setPixmap(image2);
- SelectElementsButton->setToggleButton(FALSE);
- GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
+ myIdValidator = new SMESHGUI_IdValidator(this);
- LineEditElements = new QLineEdit(GroupArguments, "LineEditElements");
- LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator"));
- GroupArgumentsLayout->addMultiCellWidget(LineEditElements, 0, 0, 2, 7);
+ // Controls for elements selection
+ TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
+ SelectElementsButton = new QPushButton(GroupArguments);
+ SelectElementsButton->setIcon(image2);
+ LineEditElements = new QLineEdit(GroupArguments);
+ LineEditElements->setValidator(myIdValidator);
+ LineEditElements->setMaxLength(-1);
+ myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Control for the whole mesh selection
- CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh");
- CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" ));
- GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 7);
+ CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Controls for vector and points selection
- TextLabel1 = new QLabel(GroupArguments, "TextLabel1");
- GroupArgumentsLayout->addWidget(TextLabel1, 2, 0);
-
- SelectButton1 = new QPushButton(GroupArguments, "SelectButton1");
- SelectButton1->setText(tr("" ));
- SelectButton1->setPixmap(image2);
- SelectButton1->setToggleButton(FALSE);
- GroupArgumentsLayout->addWidget(SelectButton1, 2, 1);
-
- TextLabel1_1 = new QLabel(GroupArguments, "TextLabel1_1");
- GroupArgumentsLayout->addWidget(TextLabel1_1, 2, 2);
-
- SpinBox1_1 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox1_1");
- GroupArgumentsLayout->addWidget(SpinBox1_1, 2, 3);
-
- TextLabel1_2 = new QLabel(GroupArguments, "TextLabel1_2");
- GroupArgumentsLayout->addWidget(TextLabel1_2, 2, 4);
-
- SpinBox1_2 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox1_2");
- GroupArgumentsLayout->addWidget(SpinBox1_2, 2, 5);
-
- TextLabel1_3 = new QLabel(GroupArguments, "TextLabel1_3");
- GroupArgumentsLayout->addWidget(TextLabel1_3, 2, 6);
-
- SpinBox1_3 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox1_3");
- GroupArgumentsLayout->addWidget(SpinBox1_3, 2, 7);
-
- TextLabel2 = new QLabel(GroupArguments, "TextLabel2");
- TextLabel2->setText(tr("SMESH_POINT_2" ));
- GroupArgumentsLayout->addWidget(TextLabel2, 3, 0);
-
- SelectButton2 = new QPushButton(GroupArguments, "SelectButton2");
- SelectButton2->setText(tr("" ));
- SelectButton2->setPixmap(image2);
- SelectButton2->setToggleButton(FALSE);
- GroupArgumentsLayout->addWidget(SelectButton2, 3, 1);
-
- TextLabel2_1 = new QLabel(GroupArguments, "TextLabel2_1");
- TextLabel2_1->setText(tr("SMESH_X" ));
- GroupArgumentsLayout->addWidget(TextLabel2_1, 3, 2);
-
- SpinBox2_1 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox2_1");
- GroupArgumentsLayout->addWidget(SpinBox2_1, 3, 3);
-
- TextLabel2_2 = new QLabel(GroupArguments, "TextLabel2_2");
- TextLabel2_2->setText(tr("SMESH_Y" ));
- GroupArgumentsLayout->addWidget(TextLabel2_2, 3, 4);
-
- SpinBox2_2 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox2_2");
- GroupArgumentsLayout->addWidget(SpinBox2_2, 3, 5);
-
- TextLabel2_3 = new QLabel(GroupArguments, "TextLabel2_3");
- TextLabel2_3->setText(tr("SMESH_Z"));
- GroupArgumentsLayout->addWidget(TextLabel2_3, 3, 6);
-
- SpinBox2_3 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox2_3");
- GroupArgumentsLayout->addWidget(SpinBox2_3, 3, 7);
-
- // Controls for "Create a copy" option
- CheckBoxCopy = new QCheckBox(GroupArguments, "CheckBoxCopy");
- CheckBoxCopy->setText(tr("SMESH_CREATE_COPY"));
- GroupArgumentsLayout->addMultiCellWidget(CheckBoxCopy, 4, 4, 0, 2);
+ TextLabel1 = new QLabel(GroupArguments);
+ SelectButton1 = new QPushButton(GroupArguments);
+ SelectButton1->setIcon(image2);
+
+ TextLabel1_1 = new QLabel(GroupArguments);
+ SpinBox1_1 = new SMESHGUI_SpinBox(GroupArguments);
+ TextLabel1_2 = new QLabel(GroupArguments);
+ SpinBox1_2 = new SMESHGUI_SpinBox(GroupArguments);
+ TextLabel1_3 = new QLabel(GroupArguments);
+ SpinBox1_3 = new SMESHGUI_SpinBox(GroupArguments);
+
+ TextLabel2 = new QLabel(tr("SMESH_POINT_2"), GroupArguments);
+ SelectButton2 = new QPushButton(GroupArguments);
+ SelectButton2->setIcon(image2);
+
+ TextLabel2_1 = new QLabel(tr("SMESH_X"), GroupArguments);
+ SpinBox2_1 = new SMESHGUI_SpinBox(GroupArguments);
+ TextLabel2_2 = new QLabel(tr("SMESH_Y"), GroupArguments);
+ SpinBox2_2 = new SMESHGUI_SpinBox(GroupArguments);
+ TextLabel2_3 = new QLabel(tr("SMESH_Z"), GroupArguments);
+ SpinBox2_3 = new SMESHGUI_SpinBox(GroupArguments);
+
+ // switch of action type
+ ActionBox = new QGroupBox(GroupArguments);
+ ActionGroup = new QButtonGroup(GroupArguments);
+ QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
+ ActionBoxLayout->addSpacing(SPACING);
+ ActionBoxLayout->setMargin(MARGIN);
+
+ QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
+ QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
+ QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox);
+
+ ActionBoxLayout->addWidget(aMoveElements);
+ ActionBoxLayout->addWidget(aCopyElements);
+ ActionBoxLayout->addWidget(aCreateMesh);
+ ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
+ ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
+ ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON);
+
+ // CheckBox for groups generation
+ MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
+ MakeGroupsCheck->setChecked(false);
+
+ // Name of a mesh to create
+ LineEditNewMesh = new QLineEdit(GroupArguments);
+
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
+ // layout
+ GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
+ GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
+ GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5);
+ GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7);
+ GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8);
+ GroupArgumentsLayout->addWidget(TextLabel1, 2, 0);
+ GroupArgumentsLayout->addWidget(SelectButton1, 2, 1);
+ GroupArgumentsLayout->addWidget(TextLabel1_1, 2, 2);
+ GroupArgumentsLayout->addWidget(SpinBox1_1, 2, 3);
+ GroupArgumentsLayout->addWidget(TextLabel1_2, 2, 4);
+ GroupArgumentsLayout->addWidget(SpinBox1_2, 2, 5);
+ GroupArgumentsLayout->addWidget(TextLabel1_3, 2, 6);
+ GroupArgumentsLayout->addWidget(SpinBox1_3, 2, 7);
+ GroupArgumentsLayout->addWidget(TextLabel2, 3, 0);
+ GroupArgumentsLayout->addWidget(SelectButton2, 3, 1);
+ GroupArgumentsLayout->addWidget(TextLabel2_1, 3, 2);
+ GroupArgumentsLayout->addWidget(SpinBox2_1, 3, 3);
+ GroupArgumentsLayout->addWidget(TextLabel2_2, 3, 4);
+ GroupArgumentsLayout->addWidget(SpinBox2_2, 3, 5);
+ GroupArgumentsLayout->addWidget(TextLabel2_3, 3, 6);
+ GroupArgumentsLayout->addWidget(SpinBox2_3, 3, 7);
+ GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 4);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 5, 1, 4);
+ GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 5, 1, 4);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
+ /***************************************************************/
+ GroupButtons = new QGroupBox(this);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING);
+ GroupButtonsLayout->setMargin(MARGIN);
+
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
+ buttonOk->setAutoDefault(true);
+ buttonOk->setDefault(true);
+ buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ buttonApply->setAutoDefault(true);
+ buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
+ buttonCancel->setAutoDefault(true);
+ buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ buttonHelp->setAutoDefault(true);
+
+ GroupButtonsLayout->addWidget(buttonOk);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(buttonApply);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(buttonCancel);
+ GroupButtonsLayout->addWidget(buttonHelp);
- SMESHGUI_TranslationDlgLayout->addWidget(GroupArguments, 1, 0);
+ /***************************************************************/
+ SMESHGUI_TranslationDlgLayout->addWidget(ConstructorsBox);
+ SMESHGUI_TranslationDlgLayout->addWidget(GroupArguments);
+ SMESHGUI_TranslationDlgLayout->addWidget(GroupButtons);
/* Initialisations */
- SpinBox1_1->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox1_2->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox1_3->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox2_1->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox2_2->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
- SpinBox2_3->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3);
+ SpinBox1_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox1_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox1_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox2_1->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox2_2->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox2_3->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+
+ RadioButton1->setChecked(true);
- GroupArguments->show();
- RadioButton1->setChecked(TRUE);
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Costruction of the logical filter
- SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
- SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
+ SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
+ SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
- QPtrList<SUIT_SelectionFilter> aListOfFilters;
+ QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR);
+ myHelpFileName = "translation.html";
+
Init();
/* signals and slots connections */
- connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
- connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
- connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
+ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
+ connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+ connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
- connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
- connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
- this->show(); /* displays Dialog */
+ connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
+
+ connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox1_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+
+ //To Connect preview check box
+ connectPreviewControl();
ConstructorsClicked(0);
- resize(0,0); // ??
+ SelectionIntoArgument();
+ onActionClicked(MOVE_ELEMS_BUTTON);
}
//=================================================================================
//=================================================================================
SMESHGUI_TranslationDlg::~SMESHGUI_TranslationDlg()
{
- // no need to delete child widgets, Qt does it all for us
+ if ( myFilterDlg ) {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ myFilterDlg = 0;
+ }
}
//=================================================================================
void SMESHGUI_TranslationDlg::Init (bool ResetControls)
{
myBusy = false;
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
- myEditCurrentArgument = 0;
- LineEditElements->clear();
+ myEditCurrentArgument = LineEditElements;
+ LineEditElements->setFocus();
myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
+ if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
+ myActor && !myActor->getIO().IsNull() &&
+ ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
+ !CheckBoxMesh->isChecked() ) // move selected elements
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ {
+ aViewWindow->highlight( myActor->getIO(), false, false );
+ aViewWindow->highlight( myActor->getIO(), true, true );
+ }
+ }
myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox1_1->SetValue(0.0);
SpinBox2_2->SetValue(0.0);
SpinBox2_3->SetValue(0.0);
- CheckBoxCopy->setChecked(false);
+ ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false);
- onSelectMesh(false);
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
}
+ onSelectMesh(CheckBoxMesh->isChecked());
}
//=================================================================================
if (myEditCurrentArgument != (QWidget*)LineEditElements) {
SMESH::SetPointRepresentation(false);
if (!CheckBoxMesh->isChecked())
-
- myViewWindow->SetSelectionMode( CellSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( CellSelection );
}
myEditCurrentArgument = (QWidget*)LineEditElements;
onSelectMesh(true);
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+
+ onDisplaySimulation(true);
+ myEditCurrentArgument->hide();
+ myEditCurrentArgument->show();
+ QApplication::instance()->processEvents();
+ updateGeometry();
+ resize(100,100);
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
-void SMESHGUI_TranslationDlg::ClickOnApply()
+bool SMESHGUI_TranslationDlg::ClickOnApply()
{
- if (mySMESHGUI->isActiveStudyLocked())
- return;
+ if (SMESHGUI::isStudyLocked())
+ return false;
+
+ if( !isValid() )
+ return false;
if (myNbOkElements) {
- QStringList aListElementsId = QStringList::split(" ", myElementsId, false);
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId[i] = aListElementsId[i].toInt();
SMESH::DirStruct aVector;
+ QStringList aParameters;
if (GetConstructorId() == 0) {
aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
+ // not supported so far
+ // aParameters << QString("%1 - %2").arg( SpinBox2_1->text() ).arg( SpinBox1_1->text() );
+ // aParameters << QString("%1 - %2").arg( SpinBox2_2->text() ).arg( SpinBox1_2->text() );
+ // aParameters << QString("%1 - %2").arg( SpinBox2_3->text() ).arg( SpinBox1_3->text() );
} else if (GetConstructorId() == 1) {
aVector.PS.x = SpinBox1_1->GetValue();
aVector.PS.y = SpinBox1_2->GetValue();
aVector.PS.z = SpinBox1_3->GetValue();
+ aParameters << SpinBox1_1->text();
+ aParameters << SpinBox1_2->text();
+ aParameters << SpinBox1_3->text();
}
- bool toCreateCopy = CheckBoxCopy->isChecked();
-
+ int actionButton = ActionGroup->checkedId();
+ bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+ QStringList anEntryList;
try {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::waitCursor);
- aMeshEditor->Translate(anElementsId.inout(), aVector, toCreateCopy);
- QApplication::restoreOverrideCursor();
+ SUIT_OverrideCursor aWaitCursor;
+
+ switch ( actionButton ) {
+ case MOVE_ELEMS_BUTTON:
+ if(CheckBoxMesh->isChecked())
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->TranslateObject(myObjects[i], aVector, false);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->Translate(anElementsId, aVector, false);
+ }
+ break;
+ case COPY_ELEMS_BUTTON:
+ if ( makeGroups ) {
+ SMESH::ListOfGroups_var groups;
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ groups = aMeshEditor->TranslateObjectMakeGroups(myObjects[i],aVector);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector);
+ }
+ }
+ else {
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->TranslateObject(myObjects[i], aVector, true);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->Translate(anElementsId, aVector, true);
+ }
+ }
+ break;
+ case MAKE_MESH_BUTTON: {
+ SMESH::SMESH_Mesh_var mesh;
+ if (CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ mesh = aMeshEditor->TranslateObjectMakeMesh(myObjects[i], aVector, makeGroups,
+ aName.toUtf8().data());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
+ LineEditNewMesh->text().toUtf8().data());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ break;
+ }
+ }
} catch (...) {
}
- mySelectionMgr->clearSelected();
- SMESH::UpdateView();
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
+
+ if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
+ actionButton == MAKE_MESH_BUTTON ) {
+ mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ if( LightApp_Application* anApp =
+ dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
+ anApp->browseObjects( anEntryList, isApplyAndClose() );
+ }
+
Init(false);
ConstructorsClicked(GetConstructorId());
+
+ SMESHGUI::Modified();
}
+
+ return true;
}
//=================================================================================
//=================================================================================
void SMESHGUI_TranslationDlg::ClickOnOk()
{
- ClickOnApply();
- ClickOnCancel();
+ setIsApplyAndClose( true );
+ if( ClickOnApply() )
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_TranslationDlg::ClickOnCancel()
+void SMESHGUI_TranslationDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
- mySelectionMgr->clearSelected();
- SMESH::SetPointRepresentation(false);
- myViewWindow->SetSelectionMode( ActorSelection );
+ //mySelectionMgr->clearSelected();
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ }
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( ActorSelection );
mySMESHGUI->ResetState();
- reject();
+ QDialog::reject();
+}
+
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_TranslationDlg::onOpenView()
+{
+ if ( mySelector ) {
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_TranslationDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
+}
+
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_TranslationDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
}
//=======================================================================
QLineEdit* send = (QLineEdit*)sender();
if (myBusy) return;
- myBusy = true;
+ BusyLocker lock( myBusy );
if (send == LineEditElements)
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
- // hilight entered elements
+ // highlight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
-
+
TColStd_MapOfInteger newIndices;
- QStringList aListId = QStringList::split(" ", theNewText, false);
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
if (send == LineEditElements) {
for (int i = 0; i < aListId.count(); i++) {
- const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
- if (e)
- newIndices.Add(e->GetID());
- myNbOkElements++;
+ const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
+ if (e)
+ newIndices.Add(e->GetID());
+ myNbOkElements++;
}
}
-
mySelector->AddOrRemoveIndex( anIO, newIndices, false );
- myViewWindow->highlight( anIO, true, true );
-
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( anIO, true, true );
+
myElementsId = theNewText;
}
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
-
- myBusy = false;
}
//=================================================================================
void SMESHGUI_TranslationDlg::SelectionIntoArgument()
{
if (myBusy) return;
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
+ BusyLocker lock( myBusy );
// clear
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
- myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
}
- myBusy = false;
if (!GroupButtons->isEnabled()) // inactive
return;
// get selected mesh
SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
- if (nbSel != 1)
+ if (nbSel < 1)
return;
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
- return;
+ int aNbUnits = 0;
+ if (myEditCurrentArgument == (QWidget*)LineEditElements)
+ {
+ myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor)
- return;
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
+ {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() )
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh );
+ if ( !anActor )
+ anActor = SMESH::FindActorByEntry( IO->getEntry() );
+
+ // if ( !anActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter
+ // return;
+
+ SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
+ {
+ std::string name = obj->GetName();
+ if ( !name.empty() )
+ {
+ myObjects << idSrc;
+ myObjectsNames << name.c_str();
+ myMeshes << aMesh;
+ }
+ }
+ if ( anActor )
+ myActor = anActor;
+ }
- int aNbUnits = 0;
+ // MakeGroups is available if there are groups and "Copy"
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
- if (myEditCurrentArgument == (QWidget*)LineEditElements) {
- myElementsId = "";
+ if ( aNbGroups == 0 ) {
+ MakeGroupsCheck->setChecked(false);
+ MakeGroupsCheck->setEnabled(false);
+ }
+ else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
+ MakeGroupsCheck->setEnabled(true);
+ }
if (CheckBoxMesh->isChecked()) {
+ if (myMeshes.isEmpty())
+ return;
SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
-
- if (!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) { //MESH
- // get IDs from mesh
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) {
- const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
- if (e) {
- myElementsId += QString(" %1").arg(i);
- aNbUnits++;
- }
- }
- } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aSubMesh->GetElementsId();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- } else { // GROUP
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- }
- } else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString);
+ }
+ else {
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
+ if (aNbUnits < 1)
+ return;
}
- if (aNbUnits < 1)
+ myNbOkElements = true;
+ }
+ else // set coordinates by a picked node
+ {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
+ if (!anActor)
return;
- myNbOkElements = true;
- } else {
- aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString);
+ aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
if (myEditCurrentArgument == (QWidget*)SpinBox1_1) {
SpinBox1_1->SetValue(x);
SpinBox1_2->SetValue(y);
- SpinBox2_3->SetValue(z);
+ SpinBox1_3->SetValue(z);
} else if (myEditCurrentArgument == (QWidget*)SpinBox2_1) {
SpinBox2_1->SetValue(x);
SpinBox2_2->SetValue(y);
}
}
- myBusy = true;
- if (myEditCurrentArgument == (QWidget*)LineEditElements)
+ if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
- myBusy = false;
+ LineEditElements->repaint();
+ LineEditElements->setEnabled(false); // to fully update lineedit IPAL 19809
+ LineEditElements->setEnabled(true);
+ setNewMeshName();
+ }
// OK
if (myNbOkElements) {
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+ onDisplaySimulation(true);
}
//=================================================================================
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
-
+
if (send == SelectElementsButton) {
myEditCurrentArgument = (QWidget*)LineEditElements;
SMESH::SetPointRepresentation(false);
if (CheckBoxMesh->isChecked()) {
- myViewWindow->SetSelectionMode( ActorSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( ActorSelection );
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
- myViewWindow->SetSelectionMode( CellSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( CellSelection );
}
} else if (send == SelectButton1) {
myEditCurrentArgument = (QWidget*)SpinBox1_1;
SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode( NodeSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( NodeSelection );
} else if (send == SelectButton2) {
myEditCurrentArgument = (QWidget*)SpinBox2_1;
SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode( NodeSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( NodeSelection );
}
myEditCurrentArgument->setFocus();
//=================================================================================
void SMESHGUI_TranslationDlg::DeactivateActiveDialog()
{
- if (GroupConstructors->isEnabled()) {
- GroupConstructors->setEnabled(false);
+ if (ConstructorsBox->isEnabled()) {
+ ConstructorsBox->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
{
/* Emit a signal to deactivate the active dialog */
mySMESHGUI->EmitSignalDeactivateDialog();
- GroupConstructors->setEnabled(true);
+ ConstructorsBox->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
- myViewWindow->SetSelectionMode( CellSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( CellSelection );
SelectionIntoArgument();
}
//=================================================================================
void SMESHGUI_TranslationDlg::enterEvent (QEvent*)
{
- if (!GroupConstructors->isEnabled())
+ if (!ConstructorsBox->isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
ActivateThisDialog();
-}
-
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_TranslationDlg::closeEvent (QCloseEvent*)
-{
- /* same than click on cancel button */
- this->ClickOnCancel();
-}
-
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_TranslationDlg::hideEvent (QHideEvent*)
-{
- if (!isMinimized())
- ClickOnCancel();
+ }
}
//=======================================================================
TextLabelElements->setText(tr("SMESH_NAME"));
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
+ myFilterBtn->setEnabled(!toSelectMesh);
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
SMESH::SetPointRepresentation(false);
if (toSelectMesh) {
- myViewWindow->SetSelectionMode( ActorSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( ActorSelection );
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
+ LineEditElements->setValidator(0);
} else {
- myViewWindow->SetSelectionMode( CellSelection );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
- onTextChange(LineEditElements->text());
+ LineEditElements->setValidator(myIdValidator);
+ hidePreview();
}
SelectionIntoArgument();
}
+//=======================================================================
+//function : onActionClicked
+//purpose : slot called when an action type changed
+//=======================================================================
+
+void SMESHGUI_TranslationDlg::onActionClicked(int button)
+{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ switch ( button ) {
+ case MOVE_ELEMS_BUTTON:
+ MakeGroupsCheck->setEnabled(false);
+ LineEditNewMesh->setEnabled(false);
+ break;
+ case COPY_ELEMS_BUTTON:
+ LineEditNewMesh->setEnabled(false);
+ MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
+ break;
+ case MAKE_MESH_BUTTON:
+ LineEditNewMesh->setEnabled(true);
+ MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
+ break;
+ }
+ setNewMeshName();
+ toDisplaySimulation();
+}
+
+//=======================================================================
+//function : setNewMeshName
+//purpose : update contents of LineEditNewMesh
+//=======================================================================
+
+void SMESHGUI_TranslationDlg::setNewMeshName()
+{
+ LineEditNewMesh->setText("");
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
+ QString name;
+ if ( CheckBoxMesh->isChecked() ) {
+ name = myObjects.count() > 1 ? "*" : LineEditElements->text();
+ }
+ else {
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
+ name = meshSO->GetName().c_str();
+ }
+ if ( !name.isEmpty() )
+ LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "translated"));
+ }
+}
+
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_TranslationDlg::GetConstructorId()
{
- if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
- return GroupConstructors->id(GroupConstructors->selected());
- return -1;
+ return GroupConstructors->checkedId();
+}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_TranslationDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
+}
+
+//=================================================================================
+// function : setFilters()
+// purpose : SLOT. Called when "Filter" button pressed.
+//=================================================================================
+void SMESHGUI_TranslationDlg::setFilters()
+{
+ if ( myMeshes.isEmpty() ) {
+ SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED"));
+ return;
+ }
+ if ( !myFilterDlg ) {
+ myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
+ connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
+ }
+
+ QList<int> types;
+ if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE;
+ if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE;
+ if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME;
+ if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL;
+ if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D;
+ if ( types.count() > 1 ) types << SMESH::ALL;
+
+ myFilterDlg->Init( types );
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( myMeshes[0] );
+ myFilterDlg->SetSourceWg( LineEditElements );
+
+ myFilterDlg->show();
+}
+
+//=======================================================================
+// name : onFilterAccepted()
+// Purpose : SLOT. Called when Filter dlg closed with OK button.
+// Activate [Apply] if no Actor is available
+//=======================================================================
+void SMESHGUI_TranslationDlg::onFilterAccepted()
+{
+ if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
+ {
+ myElementsId = LineEditElements->text();
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ myNbOkElements = aListElementsId.count();
+ buttonOk->setEnabled( myNbOkElements );
+ buttonApply->setEnabled( myNbOkElements );
+ }
+}
+
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool SMESHGUI_TranslationDlg::isValid()
+{
+ bool ok = true;
+ QString msg;
+
+ ok = SpinBox1_1->isValid( msg, true ) && ok;
+ ok = SpinBox1_2->isValid( msg, true ) && ok;
+ ok = SpinBox1_3->isValid( msg, true ) && ok;
+ if (GetConstructorId() == 0) {
+ ok = SpinBox2_1->isValid( msg, true ) && ok;
+ ok = SpinBox2_2->isValid( msg, true ) && ok;
+ ok = SpinBox2_3->isValid( msg, true ) && ok;
+ }
+
+ if( !ok ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return false;
+ }
+ return true;
+}
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview )
+{
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview)
+ {
+ if (isValid() && myNbOkElements)
+ {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::DirStruct aVector;
+ if (GetConstructorId() == 0) {
+ aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue();
+ aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue();
+ aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue();
+ } else if (GetConstructorId() == 1) {
+ aVector.PS.x = SpinBox1_1->GetValue();
+ aVector.PS.y = SpinBox1_2->GetValue();
+ aVector.PS.z = SpinBox1_3->GetValue();
+ }
+
+ try {
+ bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
+ ActionGroup->checkedId() == MAKE_MESH_BUTTON );
+ SUIT_OverrideCursor aWaitCursor;
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
+ if(CheckBoxMesh->isChecked())
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->TranslateObject(myObjects[i], aVector, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
+ aMeshEditor->Translate(anElementsId, aVector, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview( aMeshPreviewStruct );
+ } catch (...) {
+
+ }
+ }
+ else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
}