-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <SALOME_ListIO.hxx>
// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
#define SPACING 6
#define MARGIN 11
-//To disable automatic genericobj management, the following line should be commented.
-//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
-#define WITHGENERICOBJ
//=================================================================================
// class : SMESHGUI_TranslationDlg()
// purpose :
//=================================================================================
SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) :
- SMESHGUI_PreviewDlg( theModule ),
+ SMESHGUI_MultiPreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg(0),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR")));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
- connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
- connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
- connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
+ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
+
+ connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
- connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
//To Connect preview check box
void SMESHGUI_TranslationDlg::Init (bool ResetControls)
{
myBusy = false;
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
- myEditCurrentArgument = 0;
- LineEditElements->clear();
+ myEditCurrentArgument = LineEditElements;
+ LineEditElements->setFocus();
myElementsId = "";
myNbOkElements = 0;
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
+ if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
+ myActor && !myActor->getIO().IsNull() &&
+ ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
+ !CheckBoxMesh->isChecked() ) // move selected elements
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ {
+ aViewWindow->highlight( myActor->getIO(), false, false );
+ aViewWindow->highlight( myActor->getIO(), true, true );
+ }
+ }
myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox1_1->SetValue(0.0);
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false);
-// MakeGroupsCheck->setChecked(false);
-// MakeGroupsCheck->setEnabled(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
- onSelectMesh(false);
}
+ onSelectMesh(CheckBoxMesh->isChecked());
}
//=================================================================================
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
onDisplaySimulation(true);
-
+ myEditCurrentArgument->hide();
+ myEditCurrentArgument->show();
QApplication::instance()->processEvents();
updateGeometry();
resize(100,100);
//=================================================================================
bool SMESHGUI_TranslationDlg::ClickOnApply()
{
- if (mySMESHGUI->isActiveStudyLocked())
+ if (SMESHGUI::isStudyLocked())
return false;
if( !isValid() )
QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
-
- myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
if(CheckBoxMesh->isChecked())
- aMeshEditor->TranslateObject(mySelectedObject, aVector, false);
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->TranslateObject(myObjects[i], aVector, false);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
aMeshEditor->Translate(anElementsId, aVector, false);
+ }
break;
case COPY_ELEMS_BUTTON:
if ( makeGroups ) {
SMESH::ListOfGroups_var groups;
- if(CheckBoxMesh->isChecked())
- groups = aMeshEditor->TranslateObjectMakeGroups(mySelectedObject,aVector);
- else
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ groups = aMeshEditor->TranslateObjectMakeGroups(myObjects[i],aVector);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector);
+ }
}
else {
- if(CheckBoxMesh->isChecked())
- aMeshEditor->TranslateObject(mySelectedObject, aVector, true);
- else
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->TranslateObject(myObjects[i], aVector, true);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
aMeshEditor->Translate(anElementsId, aVector, true);
+ }
}
break;
case MAKE_MESH_BUTTON: {
SMESH::SMESH_Mesh_var mesh;
- if (CheckBoxMesh->isChecked())
- mesh = aMeshEditor->TranslateObjectMakeMesh(mySelectedObject, aVector, makeGroups,
- LineEditNewMesh->text().toLatin1().data());
- else
+ if (CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->TranslateObjectMakeMesh(myObjects[i], aVector, makeGroups,
+ aName.toLatin1().data());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups,
LineEditNewMesh->text().toLatin1().data());
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
anEntryList.append( aSObject->GetID().c_str() );
-#ifdef WITHGENERICOBJ
- // obj has been published in study. Its refcount has been incremented.
- // It is safe to decrement its refcount
- // so that it will be destroyed when the entry in study will be removed
- mesh->UnRegister();
-#endif
}
+ break;
+ }
}
} catch (...) {
}
- SMESH::UpdateView();
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
+
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
- mySelectedObject = SMESH::SMESH_IDSource::_nil();
- SelectionIntoArgument();
SMESHGUI::Modified();
}
QDialog::reject();
}
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_TranslationDlg::onOpenView()
+{
+ if ( mySelector ) {
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_TranslationDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
+}
+
//=================================================================================
// function : ClickOnHelp()
// purpose :
myNbOkElements++;
}
}
-
mySelector->AddOrRemoveIndex( anIO, newIndices, false );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true );
void SMESHGUI_TranslationDlg::SelectionIntoArgument()
{
if (myBusy) return;
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
+
BusyLocker lock( myBusy );
// clear
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
// get selected mesh
SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
- if (nbSel != 1)
+ if (nbSel < 1)
return;
- Handle(SALOME_InteractiveObject) IO = aList.First();
- SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(IO);
- if (aMesh->_is_nil())
- return;
-
- SMESH_Actor* anActor = SMESH::FindActorByObject(aMesh);
- if (!anActor)
- anActor = SMESH::FindActorByEntry(IO->getEntry());
-
- if (!anActor && !CheckBoxMesh->isChecked())
- return;
-
int aNbUnits = 0;
-
if (myEditCurrentArgument == (QWidget*)LineEditElements)
{
- myMesh = aMesh;
- myActor = anActor;
-
myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
+ {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() )
+ return;
+
+ SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh );
+ if ( !anActor )
+ anActor = SMESH::FindActorByEntry( IO->getEntry() );
+
+ // if ( !anActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter
+ // return;
+
+ SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
+ {
+ std::string name = obj->GetName();
+ if ( !name.empty() )
+ {
+ myObjects << idSrc;
+ myObjectsNames << name.c_str();
+ myMeshes << aMesh;
+ }
+ }
+ if ( anActor )
+ myActor = anActor;
+ }
// MakeGroups is available if there are groups and "Copy"
- if ( myMesh->NbGroups() == 0 ) {
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ if ( aNbGroups == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
}
if (CheckBoxMesh->isChecked()) {
- SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
-
- if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
- mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- }
- else
+ if (myMeshes.isEmpty())
return;
- } else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
+ SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
+ }
+ else {
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
}
myNbOkElements = true;
- } else {
+ }
+ else // set coordinates by a picked node
+ {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
+ if (!anActor)
+ return;
+
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
//=================================================================================
void SMESHGUI_TranslationDlg::enterEvent (QEvent*)
{
- if (!ConstructorsBox->isEnabled())
+ if (!ConstructorsBox->isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
ActivateThisDialog();
+ }
}
//=======================================================================
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
- onTextChange(LineEditElements->text());
hidePreview();
}
void SMESHGUI_TranslationDlg::onActionClicked(int button)
{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
}
setNewMeshName();
void SMESHGUI_TranslationDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
- if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
- name = LineEditElements->text();
+ name = myObjects.count() > 1 ? "*" : LineEditElements->text();
}
else {
- _PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
//=================================================================================
void SMESHGUI_TranslationDlg::setFilters()
{
- if(myMesh->_is_nil()) {
- SUIT_MessageBox::critical(this,
- tr("SMESH_ERROR"),
- tr("NO_MESH_SELECTED"));
- return;
+ if ( myMeshes.isEmpty() ) {
+ SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED"));
+ return;
}
- if ( !myFilterDlg )
+ if ( !myFilterDlg ) {
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
+ connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
+ }
+ QList<int> types;
+ if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE;
+ if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE;
+ if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME;
+ if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL;
+ if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D;
+ if ( types.count() > 1 ) types << SMESH::ALL;
+
+ myFilterDlg->Init( types );
myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
}
+//=======================================================================
+// name : onFilterAccepted()
+// Purpose : SLOT. Called when Filter dlg closed with OK button.
+// Activate [Apply] if no Actor is available
+//=======================================================================
+void SMESHGUI_TranslationDlg::onFilterAccepted()
+{
+ if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
+ {
+ myElementsId = LineEditElements->text();
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ myNbOkElements = aListElementsId.count();
+ buttonOk->setEnabled( myNbOkElements );
+ buttonApply->setEnabled( myNbOkElements );
+ }
+}
+
//=================================================================================
// function : isValid
// purpose :
// function : onDisplaySimulation
// purpose : Show/Hide preview
//=================================================================================
-void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) {
- if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
-
- if (isValid() && myNbOkElements) {
+void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview )
+{
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview)
+ {
+ if (isValid() && myNbOkElements)
+ {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
-
+
SMESH::long_array_var anElementsId = new SMESH::long_array;
anElementsId->length(aListElementsId.count());
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
if(CheckBoxMesh->isChecked())
- aMeshEditor->TranslateObject(mySelectedObject, aVector, copy);
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->TranslateObject(myObjects[i], aVector, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
aMeshEditor->Translate(anElementsId, aVector, copy);
-
- SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview( aMeshPreviewStruct );
} catch (...) {
-
+
}
}
else {