#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
//=================================================================================
SMESHGUI_SymmetryDlg::SMESHGUI_SymmetryDlg( SMESHGUI* theModule )
- : QDialog( SMESH::GetDesktop( theModule ) ),
- mySMESHGUI( theModule ),
+ : SMESHGUI_PreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil())
// Name of a mesh to create
LineEditNewMesh = new QLineEdit(GroupArguments);
+
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
// layout
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(ActionBox, 3, 0, 3, 3);
GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 3);
GroupArgumentsLayout->addWidget(LineEditNewMesh, 5, 3);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 6, 0);
/***************************************************************/
GroupButtons = new QGroupBox(this);
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ //To Connect preview check box
+ connectPreviewControl();
+
ConstructorsClicked(0);
SelectionIntoArgument();
onActionClicked(MOVE_ELEMS_BUTTON);
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false);
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
+
// MakeGroupsCheck->setChecked(false);
// MakeGroupsCheck->setEnabled(false);
onSelectMesh(false);
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ onDisplaySimulation(true);
+
QApplication::instance()->processEvents();
updateGeometry();
resize(100,100);
anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct aMirror;
-
- aMirror.x = SpinBox_X->GetValue();
- aMirror.y = SpinBox_Y->GetValue();
- aMirror.z = SpinBox_Z->GetValue();
- if (GetConstructorId() == 0) {
- aMirror.vx = aMirror.vy = aMirror.vz = 0;
- } else {
- aMirror.vx = SpinBox_DX->GetValue();
- aMirror.vy = SpinBox_DY->GetValue();
- aMirror.vz = SpinBox_DZ->GetValue();
- }
+ SMESH::SMESH_MeshEditor::MirrorType aMirrorType;
+ getMirror(aMirror,aMirrorType);
QStringList aParameters;
aParameters << SpinBox_X->text();
aParameters << ( GetConstructorId() == 0 ? QString::number(0) : SpinBox_DY->text() );
aParameters << ( GetConstructorId() == 0 ? QString::number(0) : SpinBox_DZ->text() );
- SMESH::SMESH_MeshEditor::MirrorType aMirrorType;
-
- if (GetConstructorId() == 0)
- aMirrorType = SMESH::SMESH_MeshEditor::POINT;
- if (GetConstructorId() == 1)
- aMirrorType = SMESH::SMESH_MeshEditor::AXIS;
- if (GetConstructorId() == 2)
- aMirrorType = SMESH::SMESH_MeshEditor::PLANE;
-
int actionButton = ActionGroup->checkedId();
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+ onDisplaySimulation(true);
}
//=================================================================================
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
+ hidePreview();
}
SelectionIntoArgument();
break;
}
setNewMeshName();
+ toDisplaySimulation();
}
//=======================================================================
}
return true;
}
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_SymmetryDlg::onDisplaySimulation( bool toDisplayPreview ) {
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
+ if ( myNbOkElements && isValid() && IsMirrorOk() ) {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::AxisStruct aMirror;
+ SMESH::SMESH_MeshEditor::MirrorType aMirrorType;
+
+ getMirror(aMirror,aMirrorType);
+
+ try {
+ bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
+ ActionGroup->checkedId() == MAKE_MESH_BUTTON );
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ if(CheckBoxMesh->isChecked())
+ aMeshEditor->MirrorObject(mySelectedObject, aMirror, aMirrorType, copy );
+ else
+ aMeshEditor->Mirror(anElementsId, aMirror, aMirrorType, copy );
+
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+ } catch (...) {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}
+
+//=================================================================================
+// function : getMirror
+// purpose : return mirror parameters
+//=================================================================================
+void SMESHGUI_SymmetryDlg::getMirror(SMESH::AxisStruct& theMirror, SMESH::SMESH_MeshEditor::MirrorType& theMirrorType) {
+ theMirror.x = SpinBox_X->GetValue();
+ theMirror.y = SpinBox_Y->GetValue();
+ theMirror.z = SpinBox_Z->GetValue();
+ if (GetConstructorId() == 0) {
+ theMirror.vx = theMirror.vy = theMirror.vz = 0;
+ } else {
+ theMirror.vx = SpinBox_DX->GetValue();
+ theMirror.vy = SpinBox_DY->GetValue();
+ theMirror.vz = SpinBox_DZ->GetValue();
+ }
+ if (GetConstructorId() == 0)
+ theMirrorType = SMESH::SMESH_MeshEditor::POINT;
+ if (GetConstructorId() == 1)
+ theMirrorType = SMESH::SMESH_MeshEditor::AXIS;
+ if (GetConstructorId() == 2)
+ theMirrorType = SMESH::SMESH_MeshEditor::PLANE;
+}