break;
}
setNewMeshName();
+ toDisplaySimulation();
}
//=======================================================================
getMirror(aMirror,aMirrorType);
try {
- bool copy = ActionGroup->checkedId() == COPY_ELEMS_BUTTON;
+ bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
+ ActionGroup->checkedId() == MAKE_MESH_BUTTON );
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
if(CheckBoxMesh->isChecked())