-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : SMESHGUI_SmoothingDlg.cxx
-// Author : Michael ZORIN
-// Module : SMESH
-// $Header:
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_SmoothingDlg.cxx
+// Author : Michael ZORIN, Open CASCADE S.A.S.
+// SMESH includes
+//
#include "SMESHGUI_SmoothingDlg.h"
#include "SMESHGUI.h"
-#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
-#include "SMESH_Actor.h"
-#include "SMESH_TypeFilter.hxx"
-#include "SMDS_Mesh.hxx"
-
-#include "QAD_Application.h"
-#include "QAD_Desktop.h"
-#include "QAD_MessageBox.h"
-#include "utilities.h"
-
-// QT Includes
-#include <qapplication.h>
-#include <qbuttongroup.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qcombobox.h>
-#include <qcheckbox.h>
-#include <qlayout.h>
-#include <qspinbox.h>
-#include <qvalidator.h>
-#include <qpixmap.h>
-
-// IDL Headers
-#include "SALOMEconfig.h"
+#include "SMESHGUI_FilterDlg.h"
+
+#include <SMESH_Actor.h>
+#include <SMESH_TypeFilter.hxx>
+#include <SMESH_LogicalFilter.hxx>
+
+#include <SMDS_Mesh.hxx>
+
+// SALOME GUI includes
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_Desktop.h>
+#include <SUIT_Session.h>
+#include <SUIT_MessageBox.h>
+
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
+
+#include <SalomeApp_IntSpinBox.h>
+
+#include <SVTK_ViewModel.h>
+#include <SVTK_Selector.h>
+#include <SVTK_ViewWindow.h>
+#include <SVTK_Selection.h>
+#include <SALOME_ListIO.hxx>
+
+// OCCT includes
+#include <TColStd_MapOfInteger.hxx>
+
+// Qt includes
+#include <QApplication>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QComboBox>
+#include <QCheckBox>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QGridLayout>
+#include <QKeyEvent>
+#include <QButtonGroup>
+
+// IDL includes
+#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+#define SPACING 6
+#define MARGIN 11
+
+/*!
+ \class BusyLocker
+ \brief Simple 'busy state' flag locker.
+ \internal
+*/
+
+class BusyLocker
+{
+public:
+ //! Constructor. Sets passed boolean flag to \c true.
+ BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
+ //! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
+ ~BusyLocker() { myBusy = false; }
+private:
+ bool& myBusy; //! External 'busy state' boolean flag
+};
-using namespace std;
//=================================================================================
-// class : SMESHGUI_SmoothingDlg()
-// purpose :
+// function : SMESHGUI_SmoothingDlg()
+// purpose : constructor
//=================================================================================
-SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
- bool modal, WFlags fl )
- : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
- Qt::WDestructiveClose)
+SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule )
+ : QDialog( SMESH::GetDesktop( theModule ) ),
+ mySMESHGUI( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myFilterDlg(0),
+ mySelectedObject(SMESH::SMESH_IDSource::_nil())
{
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_SMOOTHING")));
- QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
-
- if ( !name )
- setName( "SMESHGUI_SmoothingDlg" );
- resize( 303, 185 );
- setCaption( tr( "SMESH_SMOOTHING" ) );
- setSizeGripEnabled( TRUE );
- SMESHGUI_SmoothingDlgLayout = new QGridLayout( this );
- SMESHGUI_SmoothingDlgLayout->setSpacing( 6 );
- SMESHGUI_SmoothingDlgLayout->setMargin( 11 );
+ QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SMOOTHING")));
+ QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ setModal(false);
+ setAttribute(Qt::WA_DeleteOnClose, true);
+ setWindowTitle(tr("SMESH_SMOOTHING"));
+ setSizeGripEnabled(true);
/***************************************************************/
- GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
- GroupConstructors->setTitle( tr( "SMESH_SMOOTHING" ) );
- GroupConstructors->setExclusive( TRUE );
- GroupConstructors->setColumnLayout(0, Qt::Vertical );
- GroupConstructors->layout()->setSpacing( 0 );
- GroupConstructors->layout()->setMargin( 0 );
- GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
- GroupConstructorsLayout->setAlignment( Qt::AlignTop );
- GroupConstructorsLayout->setSpacing( 6 );
- GroupConstructorsLayout->setMargin( 11 );
- Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
- Constructor1->setText( tr( "" ) );
- Constructor1->setPixmap( image0 );
- Constructor1->setChecked( TRUE );
- Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
- Constructor1->setMinimumSize( QSize( 50, 0 ) );
- GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
- QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupConstructorsLayout->addItem( spacer, 0, 1 );
- SMESHGUI_SmoothingDlgLayout->addWidget( GroupConstructors, 0, 0 );
-
+ QVBoxLayout* SMESHGUI_SmoothingDlgLayout = new QVBoxLayout(this);
+ SMESHGUI_SmoothingDlgLayout->setSpacing(SPACING);
+ SMESHGUI_SmoothingDlgLayout->setMargin(MARGIN);
+
/***************************************************************/
- GroupButtons = new QGroupBox( this, "GroupButtons" );
- GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
- GroupButtons->setTitle( tr( "" ) );
- GroupButtons->setColumnLayout(0, Qt::Vertical );
- GroupButtons->layout()->setSpacing( 0 );
- GroupButtons->layout()->setMargin( 0 );
- GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
- GroupButtonsLayout->setAlignment( Qt::AlignTop );
- GroupButtonsLayout->setSpacing( 6 );
- GroupButtonsLayout->setMargin( 11 );
- buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
- buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
- buttonCancel->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
- buttonApply = new QPushButton( GroupButtons, "buttonApply" );
- buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
- buttonApply->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
- QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupButtonsLayout->addItem( spacer_9, 0, 2 );
- buttonOk = new QPushButton( GroupButtons, "buttonOk" );
- buttonOk->setText( tr( "SMESH_BUT_OK" ) );
- buttonOk->setAutoDefault( TRUE );
- buttonOk->setDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
- SMESHGUI_SmoothingDlgLayout->addWidget( GroupButtons, 2, 0 );
+ GroupConstructors = new QGroupBox(tr("SMESH_SMOOTHING"), this);
+ QButtonGroup* ButtonGroup = new QButtonGroup(this);
+ QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
+ GroupConstructorsLayout->setSpacing(SPACING);
+ GroupConstructorsLayout->setMargin(MARGIN);
+
+ Constructor1 = new QRadioButton(GroupConstructors);
+ Constructor1->setIcon(image0);
+ Constructor1->setChecked(true);
+ GroupConstructorsLayout->addWidget(Constructor1);
+ ButtonGroup->addButton(Constructor1, 0);
/***************************************************************/
- GroupArguments = new QGroupBox( this, "GroupArguments" );
- GroupArguments->setTitle( tr( "SMESH_ARGUMENTS" ) );
- GroupArguments->setColumnLayout(0, Qt::Vertical );
- GroupArguments->layout()->setSpacing( 0 );
- GroupArguments->layout()->setMargin( 0 );
- GroupArgumentsLayout = new QGridLayout( GroupArguments->layout() );
- GroupArgumentsLayout->setAlignment( Qt::AlignTop );
- GroupArgumentsLayout->setSpacing( 6 );
- GroupArgumentsLayout->setMargin( 11 );
+ GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
+ QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
+ GroupArgumentsLayout->setSpacing(SPACING);
+ GroupArgumentsLayout->setMargin(MARGIN);
+
+ myIdValidator = new SMESHGUI_IdValidator(this);
// Controls for elements selection
- TextLabelElements = new QLabel( GroupArguments, "TextLabelElements" );
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
- GroupArgumentsLayout->addWidget( TextLabelElements, 0, 0 );
+ TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
- SelectElementsButton = new QPushButton( GroupArguments, "SelectElementsButton" );
- SelectElementsButton->setText( tr( "" ) );
- SelectElementsButton->setPixmap( image1 );
- SelectElementsButton->setToggleButton( FALSE );
- GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
+ SelectElementsButton = new QPushButton(GroupArguments);
+ SelectElementsButton->setIcon(image1);
- LineEditElements = new QLineEdit( GroupArguments, "LineEditElements" );
- LineEditElements->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
- GroupArgumentsLayout->addWidget( LineEditElements, 0, 2 );
+ LineEditElements = new QLineEdit(GroupArguments);
+ LineEditElements->setValidator(myIdValidator);
+ LineEditElements->setMaxLength(-1);
+ myElemFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(myElemFilterBtn, SIGNAL(clicked()), this, SLOT(setElemFilters()));
// Control for the whole mesh selection
- CheckBoxMesh = new QCheckBox( GroupArguments, "CheckBoxMesh" );
- CheckBoxMesh->setText( tr( "SMESH_SELECT_WHOLE_MESH" ) );
- GroupArgumentsLayout->addMultiCellWidget( CheckBoxMesh, 1, 1, 0, 2 );
+ CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
// Controls for nodes selection
- TextLabelNodes = new QLabel( GroupArguments, "TextLabelNodes" );
- TextLabelNodes->setText( tr( "FIXED_NODES_IDS" ) );
- GroupArgumentsLayout->addWidget( TextLabelNodes, 2, 0 );
+ TextLabelNodes = new QLabel(tr("FIXED_NODES_IDS"), GroupArguments);
- SelectNodesButton = new QPushButton( GroupArguments, "SelectNodesButton" );
- SelectNodesButton->setText( tr( "" ) );
- SelectNodesButton->setPixmap( image1 );
- SelectNodesButton->setToggleButton( FALSE );
- GroupArgumentsLayout->addWidget( SelectNodesButton, 2, 1 );
+ SelectNodesButton = new QPushButton(GroupArguments);
+ SelectNodesButton->setIcon(image1);
- LineEditNodes = new QLineEdit( GroupArguments, "LineEditNodes" );
- LineEditNodes->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
- GroupArgumentsLayout->addWidget( LineEditNodes, 2, 2 );
+ LineEditNodes = new QLineEdit(GroupArguments);
+ LineEditNodes->setValidator(myIdValidator);
+ LineEditNodes->setMaxLength(-1);
+ QPushButton* filterNodeBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(filterNodeBtn, SIGNAL(clicked()), this, SLOT(setNodeFilters()));
// Controls for method selection
- TextLabelMethod = new QLabel( GroupArguments, "TextLabelMethod" );
- TextLabelMethod->setText( tr( "METHOD" ) );
- GroupArgumentsLayout->addMultiCellWidget( TextLabelMethod, 3, 3, 0, 1 );
+ TextLabelMethod = new QLabel(tr("METHOD"), GroupArguments);
- ComboBoxMethod = new QComboBox( GroupArguments, "ComboBoxMethod" );
- GroupArgumentsLayout->addWidget( ComboBoxMethod, 3, 2 );
+ ComboBoxMethod = new QComboBox(GroupArguments);
// Controls for iteration limit defining
- TextLabelLimit = new QLabel( GroupArguments, "TextLabelLimit" );
- TextLabelLimit->setText( tr( "ITERATION_LIMIT" ) );
- GroupArgumentsLayout->addMultiCellWidget( TextLabelLimit, 4, 4, 0, 1 );
+ TextLabelLimit = new QLabel(tr("ITERATION_LIMIT"), GroupArguments);
- SpinBox_IterationLimit = new QSpinBox(GroupArguments, "SpinBox_IterationLimit");
- GroupArgumentsLayout->addWidget( SpinBox_IterationLimit, 4, 2 );
+ SpinBox_IterationLimit = new SalomeApp_IntSpinBox(GroupArguments);
// Controls for max. aspect ratio defining
- TextLabelAspectRatio = new QLabel( GroupArguments, "TextLabelAspectRatio" );
- TextLabelAspectRatio->setText( tr( "MAX_ASPECT_RATIO" ) );
- GroupArgumentsLayout->addMultiCellWidget( TextLabelAspectRatio, 5, 5, 0, 1 );
+ TextLabelAspectRatio = new QLabel(tr("MAX_ASPECT_RATIO"), GroupArguments);
+
+ SpinBox_AspectRatio = new SMESHGUI_SpinBox(GroupArguments);
+
+ // Check box "Is Parametric"
+ CheckBoxParametric = new QCheckBox( tr("IS_PARAMETRIC"), GroupArguments );
+
+ GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
+ GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
+ GroupArgumentsLayout->addWidget(LineEditElements, 0, 2);
+ GroupArgumentsLayout->addWidget(myElemFilterBtn, 0, 3);
+ GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(TextLabelNodes, 2, 0);
+ GroupArgumentsLayout->addWidget(SelectNodesButton, 2, 1);
+ GroupArgumentsLayout->addWidget(LineEditNodes, 2, 2);
+ GroupArgumentsLayout->addWidget(filterNodeBtn, 2, 3);
+ GroupArgumentsLayout->addWidget(TextLabelMethod, 3, 0);
+ GroupArgumentsLayout->addWidget(ComboBoxMethod, 3, 2, 1, 2);
+ GroupArgumentsLayout->addWidget(TextLabelLimit, 4, 0);
+ GroupArgumentsLayout->addWidget(SpinBox_IterationLimit, 4, 2, 1, 2);
+ GroupArgumentsLayout->addWidget(TextLabelAspectRatio, 5, 0);
+ GroupArgumentsLayout->addWidget(SpinBox_AspectRatio, 5, 2, 1, 2);
+ GroupArgumentsLayout->addWidget(CheckBoxParametric, 6, 0, 1, 4);
- SpinBox_AspectRatio = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_AspectRatio");
- GroupArgumentsLayout->addWidget( SpinBox_AspectRatio, 5, 2 );
+ /***************************************************************/
+ GroupButtons = new QGroupBox(this);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING);
+ GroupButtonsLayout->setMargin(MARGIN);
+
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
+ buttonOk->setAutoDefault(true);
+ buttonOk->setDefault(true);
+ buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ buttonApply->setAutoDefault(true);
+ buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
+ buttonCancel->setAutoDefault(true);
+ buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ buttonHelp->setAutoDefault(true);
+
+ GroupButtonsLayout->addWidget(buttonOk);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(buttonApply);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(buttonCancel);
+ GroupButtonsLayout->addWidget(buttonHelp);
+ /***************************************************************/
+ SMESHGUI_SmoothingDlgLayout->addWidget(GroupConstructors);
+ SMESHGUI_SmoothingDlgLayout->addWidget(GroupArguments);
+ SMESHGUI_SmoothingDlgLayout->addWidget(GroupButtons);
- SMESHGUI_SmoothingDlgLayout->addWidget( GroupArguments, 1, 0 );
-
+ /***************************************************************/
/* Initialisations */
- ComboBoxMethod->insertItem(tr("LAPLACIAN"));
- ComboBoxMethod->insertItem(tr("CENTROIDAL"));
+ ComboBoxMethod->addItem(tr("LAPLACIAN"));
+ ComboBoxMethod->addItem(tr("CENTROIDAL"));
- QIntValidator* anIntValidator = new QIntValidator(SpinBox_IterationLimit);
- SpinBox_IterationLimit->setValidator(anIntValidator);
- SpinBox_IterationLimit->setRange( 1, 999999 );
- SpinBox_AspectRatio->RangeStepAndValidator( 0.0, +999999.999, 0.1, 3 );
+ ComboBoxMethod->setCurrentIndex(0);
- GroupArguments->show();
- myConstructorId = 0 ;
- Constructor1->setChecked( TRUE );
- mySelection = Sel;
-
- mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
+ CheckBoxParametric->setChecked( true );
- // Costruction of the logical filter
- SMESH_ListOfFilter aListOfFilters;
- Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
- if ( !aMeshOrSubMeshFilter.IsNull() )
- aListOfFilters.Append( aMeshOrSubMeshFilter );
- Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
- if ( !aSmeshGroupFilter.IsNull() )
- aListOfFilters.Append( aSmeshGroupFilter );
+ SpinBox_IterationLimit->setRange(1, 999999);
+ SpinBox_IterationLimit->setValue(20);
+ SpinBox_AspectRatio->RangeStepAndValidator(0.0, +999999.999, 0.1, "parametric_precision");
+ SpinBox_AspectRatio->SetValue(1.1);
+
+ GroupArguments->show();
+ myConstructorId = 0;
+ Constructor1->setChecked(true);
- myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
+ mySMESHGUI->SetActiveDialogBox(this);
+
+ // Costruction of the logical filter for the elements: mesh/sub-mesh/group
+ QList<SUIT_SelectionFilter*> aListOfFilters;
+ aListOfFilters << new SMESH_TypeFilter(MESHorSUBMESH) << new SMESH_TypeFilter(GROUP);
+
+ myMeshOrSubMeshOrGroupFilter =
+ new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
+
+ myHelpFileName = "smoothing_page.html";
Init();
- /* signals and slots connections */
- connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
- connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
- connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
-
- connect( SelectElementsButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SelectNodesButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+
+ /***************************************************************/
+ // signals and slots connections
+ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+
+ connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectNodesButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( LineEditElements, SIGNAL( textChanged( const QString& )),
- SLOT( onTextChange( const QString& )));
- connect( LineEditNodes, SIGNAL( textChanged( const QString& )),
- SLOT( onTextChange( const QString& )));
- connect( CheckBoxMesh, SIGNAL( toggled( bool )),
- SLOT( onSelectMesh( bool )));
-
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
- this->show() ; /* displays Dialog */
+ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+ connect(LineEditElements, SIGNAL(textChanged(const QString&)),
+ SLOT(onTextChange(const QString&)));
+ connect(LineEditNodes, SIGNAL(textChanged(const QString&)),
+ SLOT(onTextChange(const QString&)));
+ connect(CheckBoxMesh, SIGNAL(toggled(bool)),
+ SLOT(onSelectMesh(bool)));
}
//=================================================================================
// function : ~SMESHGUI_SmoothingDlg()
-// purpose : Destroys the object and frees any allocated resources
+// purpose : destructor
//=================================================================================
SMESHGUI_SmoothingDlg::~SMESHGUI_SmoothingDlg()
{
// no need to delete child widgets, Qt does it all for us
+ if ( myFilterDlg != 0 ) {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ }
}
-
//=================================================================================
// function : Init()
-// purpose :
+// purpose : initialization
//=================================================================================
void SMESHGUI_SmoothingDlg::Init()
{
- myBusy = false;
-
- ComboBoxMethod->setCurrentItem(0);
-
- SpinBox_IterationLimit->setValue(20);
- SpinBox_AspectRatio->SetValue(1.1);
-
+ myBusy = false;
+
+// ComboBoxMethod->setCurrentItem(0);
+
+// SpinBox_IterationLimit->setValue(20);
+// SpinBox_AspectRatio->SetValue(1.1);
+
myEditCurrentArgument = LineEditElements;
LineEditElements->setFocus();
- myElementsId = "";
- myNbOkElements = 0 ;
- myNbOkNodes = 0 ;
+ LineEditElements->clear();
+ LineEditNodes->clear();
+ myNbOkElements = 0;
+ myNbOkNodes = 0;
myActor = 0;
+ myIO.Nullify();
myMesh = SMESH::SMESH_Mesh::_nil();
-
+
CheckBoxMesh->setChecked(false);
- onSelectMesh( false );
+ onSelectMesh(false);
}
-
//=================================================================================
-// function : ConstructorsClicked()
-// purpose : Radio button management
+// function : ClickOnApply()
+// purpose : Called when user presses <Apply> button
//=================================================================================
-void SMESHGUI_SmoothingDlg::ConstructorsClicked(int constructorId)
+bool SMESHGUI_SmoothingDlg::ClickOnApply()
{
- return ;
-}
+ if (mySMESHGUI->isActiveStudyLocked())
+ return false;
+ if (!isValid())
+ return false;
-//=================================================================================
-// function : ClickOnApply()
-// purpose :
-//=================================================================================
-void SMESHGUI_SmoothingDlg::ClickOnApply()
-{
- if (mySMESHGUI->ActiveStudyLocked())
- return;
-
- if ( myNbOkElements && (myNbOkNodes || LineEditNodes->text().stripWhiteSpace().isEmpty()))
- {
- QStringList aListElementsId = QStringList::split( " ", myElementsId, false);
- QStringList aListNodesId = QStringList::split( " ", LineEditNodes->text(), false);
+ if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
+ QStringList aListElementsId = LineEditElements->text().split(" ", QString::SkipEmptyParts);
+ QStringList aListNodesId = LineEditNodes->text().split(" ", QString::SkipEmptyParts);
- SMESH::long_array_var anElementsId = new SMESH::long_array;
- SMESH::long_array_var aNodesId = new SMESH::long_array;
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+ SMESH::long_array_var aNodesId = new SMESH::long_array;
- anElementsId->length( aListElementsId.count() );
- for ( int i = 0; i < aListElementsId.count(); i++ )
- anElementsId[i] = aListElementsId[i].toInt();
-
- if (myNbOkNodes)
- {
- aNodesId->length( aListNodesId.count() );
- for ( int i = 0; i < aListNodesId.count(); i++ )
- aNodesId[i] = aListNodesId[i].toInt();
- }
- else
- anElementsId->length(0);
-
- long anIterationLimit = (long)SpinBox_IterationLimit->value();
- double aMaxAspectRatio = SpinBox_AspectRatio->GetValue();
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
- SMESH::SMESH_MeshEditor::Smooth_Method aMethod = SMESH::SMESH_MeshEditor::LAPLACIAN_SMOOTH;
- if (ComboBoxMethod->currentItem() > 0)
- aMethod = SMESH::SMESH_MeshEditor::CENTROIDAL_SMOOTH;
-
- bool aResult = false;
- try
- {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::waitCursor);
- aResult = aMeshEditor->Smooth(anElementsId.inout(), aNodesId.inout(), anIterationLimit, aMaxAspectRatio, aMethod);
- QApplication::restoreOverrideCursor();
- }
- catch( ... )
- {
- }
-
- if ( aResult )
- {
- Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
- mySelection->ClearIObjects();
- SMESH::UpdateView();
- mySelection->AddIObject( anIO, false );
- Init();
- }
+ if ( myNbOkNodes && aListNodesId.count() > 0 ) {
+ aNodesId->length(aListNodesId.count());
+ for (int i = 0; i < aListNodesId.count(); i++)
+ aNodesId[i] = aListNodesId[i].toInt();
+ } else {
+ aNodesId->length(0);
}
-
+
+ long anIterationLimit = (long)SpinBox_IterationLimit->value();
+ double aMaxAspectRatio = SpinBox_AspectRatio->GetValue();
+
+ QStringList aParameters;
+ aParameters << SpinBox_IterationLimit->text();
+ aParameters << SpinBox_AspectRatio->text();
+
+ SMESH::SMESH_MeshEditor::Smooth_Method aMethod = SMESH::SMESH_MeshEditor::LAPLACIAN_SMOOTH;
+ if (ComboBoxMethod->currentIndex() > 0)
+ aMethod = SMESH::SMESH_MeshEditor::CENTROIDAL_SMOOTH;
+
+ bool aResult = false;
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+
+ if ( CheckBoxParametric->isChecked() ) {
+ if(CheckBoxMesh->isChecked())
+ aResult = aMeshEditor->SmoothParametricObject(mySelectedObject, aNodesId.inout(),
+ anIterationLimit, aMaxAspectRatio, aMethod);
+ else
+ aResult = aMeshEditor->SmoothParametric(anElementsId.inout(), aNodesId.inout(),
+ anIterationLimit, aMaxAspectRatio, aMethod);
+ }
+ else {
+ if(CheckBoxMesh->isChecked())
+ aResult = aMeshEditor->SmoothObject(mySelectedObject, aNodesId.inout(),
+ anIterationLimit, aMaxAspectRatio, aMethod);
+ else
+ aResult = aMeshEditor->Smooth(anElementsId.inout(), aNodesId.inout(),
+ anIterationLimit, aMaxAspectRatio, aMethod);
+ }
+
+ myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
+
+ } catch (...) {
+ }
+
+ if (aResult) {
+ SMESH::Update(myIO, SMESH::eDisplay);
+ SMESHGUI::Modified();
+ Init();
+
+ mySelectedObject = SMESH::SMESH_IDSource::_nil();
+ }
+ }
+
+ return true;
}
//=================================================================================
// function : ClickOnOk()
-// purpose :
+// purpose : Called when user presses <OK> button
//=================================================================================
void SMESHGUI_SmoothingDlg::ClickOnOk()
{
- ClickOnApply() ;
- ClickOnCancel() ;
+ if( ClickOnApply() )
+ ClickOnCancel();
}
-
//=================================================================================
// function : ClickOnCancel()
-// purpose :
+// purpose : Called when dialog box is closed
//=================================================================================
void SMESHGUI_SmoothingDlg::ClickOnCancel()
{
- mySelection->ClearFilters();
- mySelection->ClearIObjects();
- SMESH::SetPointRepresentation(false);
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- disconnect( mySelection, 0, this, 0 );
- mySMESHGUI->ResetState() ;
- reject() ;
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearFilters();
+ //mySelectionMgr->clearSelected();
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ SMESH::SetPickable();
+ }
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySMESHGUI->ResetState();
+ reject();
+}
+
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_SmoothingDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
}
//=======================================================================
-//function : onTextChange
-//purpose :
+// function : onTextChange()
+// purpose :
//=======================================================================
-
-void SMESHGUI_SmoothingDlg::onTextChange(const QString& theNewText)
+void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
- if ( myBusy ) return;
- myBusy = true;
-
+ // return if busy
+ if (myBusy || myIO.IsNull()) return;
+
+ // set busy flag
+ BusyLocker lock( myBusy );
+
if (send == LineEditElements)
myNbOkElements = 0;
else if (send == LineEditNodes)
myNbOkNodes = 0;
-
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
+
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+
// hilight entered elements/nodes
- SMDS_Mesh* aMesh = 0;
- if ( myActor )
- aMesh = myActor->GetObject()->GetMesh();
-
- if ( aMesh ) {
- mySelection->ClearIObjects();
- mySelection->AddIObject( myActor->getIO() );
-
- QStringList aListId = QStringList::split( " ", theNewText, false);
-
- if (send == LineEditElements) {
- for ( int i = 0; i < aListId.count(); i++ ) {
- const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
- if ( e ) {
- if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
- mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
- myNbOkElements++;
- }
+ SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
+
+ if (send == LineEditElements) {
+ TColStd_MapOfInteger newIndices;
+ for (int i = 0; i < aListId.count(); i++) {
+ int id = aListId[ i ].toInt();
+ if ( id > 0 ) {
+ bool validId = aMesh ? ( aMesh->FindElement( id ) != 0 ) : ( myMesh->GetElementType( id, true ) != SMESH::EDGE );
+ if ( validId )
+ newIndices.Add( id );
}
- myElementsId = theNewText;
+ myNbOkElements = newIndices.Extent();
+ mySelector->AddOrRemoveIndex(myIO, newIndices, false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( myIO, true, true );
}
- else if (send == LineEditNodes) {
- for ( int i = 0; i < aListId.count(); i++ ) {
- const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
- if ( n ) {
- if ( !mySelection->IsIndexSelected( myActor->getIO(), n->GetID() ))
- mySelection->AddOrRemoveIndex (myActor->getIO(), n->GetID(), true);
- myNbOkNodes++;
- }
+ }
+ else if (send == LineEditNodes) {
+ TColStd_MapOfInteger newIndices;
+ for (int i = 0; i < aListId.count(); i++) {
+ int id = aListId[ i ].toInt();
+ if ( id > 0 ) {
+ bool validId = aMesh ? ( aMesh->FindNode( id ) != 0 ) : ( myMesh->GetElementType( id, false ) != SMESH::EDGE );
+ if ( validId )
+ newIndices.Add( id );
}
+ myNbOkNodes = newIndices.Extent();
+ mySelector->AddOrRemoveIndex(myIO, newIndices, false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( myIO, true, true );
}
}
-
- if ( myNbOkElements && (myNbOkNodes || LineEditNodes->text().stripWhiteSpace().isEmpty()) ) {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
+
+ if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
}
-
- myBusy = false;
}
//=================================================================================
//=================================================================================
void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
{
- if ( myBusy ) return;
+ if (myBusy) return;
// clear
- myActor = 0;
QString aString = "";
- myBusy = true;
- if (myEditCurrentArgument == (QWidget*)LineEditElements)
- {
- LineEditElements->setText( aString );
+ // set busy flag
+ BusyLocker lock( myBusy );
+
+ if (myEditCurrentArgument == LineEditElements ||
+ myEditCurrentArgument == LineEditNodes) {
+ myEditCurrentArgument->setText(aString);
+ if (myEditCurrentArgument == LineEditElements) {
myNbOkElements = 0;
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
+ myActor = 0;
+ myIO.Nullify();
}
- myBusy = false;
+ else {
+ myNbOkNodes = 0;
+ }
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+ }
- if ( !GroupButtons->isEnabled() ) // inactive
+ if (!GroupButtons->isEnabled()) // inactive
return;
-
+
// get selected mesh
-
- int nbSel = mySelection->IObjectCount();
- if(nbSel != 1)
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ int nbSel = aList.Extent();
+ if (nbSel != 1)
return;
-
- Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
- myMesh = SMESH::GetMeshByIO(IO);
- if(myMesh->_is_nil())
- return;
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- return;
-
- int aNbUnits = 0;
-
- if (myEditCurrentArgument == LineEditElements)
- {
- myElementsId = "";
-
- if (CheckBoxMesh->isChecked())
- {
- SMESH::GetNameOfSelectedIObjects(mySelection, aString);
-
- if(!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) //MESH
- {
- // get IDs from mesh
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++ )
- {
- const SMDS_MeshElement * e = aSMDSMesh->FindElement( i );
- if ( e ) {
- myElementsId += QString(" %1").arg(i);
- aNbUnits++;
- }
- }
- }
- else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) //SUBMESH
- {
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO) ;
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aSubMesh->GetElementsId();
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbUnits = anElementsIds->length();
- }
- else // GROUP
- {
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup
- = SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbUnits = anElementsIds->length();
- }
- }
+
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+
+ if (myEditCurrentArgument == LineEditElements) {
+ myMesh = SMESH::GetMeshByIO(IO);
+ if (myMesh->_is_nil())
+ return;
+ myIO = IO;
+ myActor = SMESH::FindActorByObject(myMesh);
+
+ if (CheckBoxMesh->isChecked()) {
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+
+ SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( myIO );
+ if ( !CORBA::is_nil( obj ) )
+ mySelectedObject = obj;
else
- {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelection, aString) ;
- myElementsId = aString;
- }
- }
- else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myActor)
- {
- myNbOkNodes = 0;
- aNbUnits = SMESH::GetNameOfSelectedNodes(mySelection, aString) ;
+ return;
+ myNbOkElements = true;
+ } else {
+ // get indices of selected elements
+ TColStd_IndexedMapOfInteger aMapIndex;
+ mySelector->GetIndex(IO,aMapIndex);
+ myNbOkElements = aMapIndex.Extent();
+
+ if (myNbOkElements < 1)
+ return;
+
+ QStringList elements;
+ for ( int i = 0; i < myNbOkElements; ++i )
+ elements << QString::number( aMapIndex( i+1 ) );
+ aString = elements.join(" ");
}
-
- if(aNbUnits < 1)
- return ;
+ } else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myIO == IO ) {
+ myNbOkNodes = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
+ }
- myBusy = true;
- myEditCurrentArgument->setText( aString );
- myBusy = false;
-
- // OK
- if (myEditCurrentArgument == LineEditElements)
- myNbOkElements = true;
- else if (myEditCurrentArgument == LineEditNodes)
- myNbOkNodes = true;
-
- if (myNbOkElements)
- {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
- }
-}
+ myEditCurrentArgument->setText(aString);
+ myEditCurrentArgument->repaint();
+ myEditCurrentArgument->setEnabled(false); // to update lineedit IPAL 19809
+ myEditCurrentArgument->setEnabled(true);
+ if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
+ }
+}
//=================================================================================
// function : SetEditCurrentArgument()
void SMESHGUI_SmoothingDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
-
- switch (myConstructorId)
+
+ switch (myConstructorId) {
+ case 0: /* default constructor */
{
- case 0: /* default constructor */
- {
- disconnect( mySelection, 0, this, 0 );
- mySelection->ClearIObjects();
- mySelection->ClearFilters();
-
- if(send == SelectElementsButton) {
- myEditCurrentArgument = LineEditElements;
- SMESH::SetPointRepresentation(false);
- if (CheckBoxMesh->isChecked())
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- }
- else
- QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
- }
- else if (send == SelectNodesButton)
- {
- myEditCurrentArgument = LineEditNodes;
- SMESH::SetPointRepresentation(true);
- QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
- }
-
- myEditCurrentArgument->setFocus();
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
- SelectionIntoArgument() ;
- break;
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearSelected();
+ mySelectionMgr->clearFilters();
+
+ if (send == SelectElementsButton) {
+ myEditCurrentArgument = LineEditElements;
+ SMESH::SetPointRepresentation(false);
+ if (CheckBoxMesh->isChecked()) {
+ // mySelectionMgr->setSelectionModes(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
+ } else {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
+ } else if (send == SelectNodesButton) {
+ LineEditNodes->clear();
+ myEditCurrentArgument = LineEditNodes;
+ SMESH::SetPointRepresentation(true);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) {
+ aViewWindow->SetSelectionMode(NodeSelection);
+ }
}
+
+ myEditCurrentArgument->setFocus();
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ SelectionIntoArgument();
+ break;
}
+ }
}
//=================================================================================
// function : DeactivateActiveDialog()
-// purpose :
+// purpose : Deactivates this dialog
//=================================================================================
void SMESHGUI_SmoothingDlg::DeactivateActiveDialog()
{
- if ( GroupConstructors->isEnabled() ) {
- GroupConstructors->setEnabled(false) ;
- GroupArguments->setEnabled(false) ;
- GroupButtons->setEnabled(false) ;
- mySMESHGUI->ResetState() ;
- mySMESHGUI->SetActiveDialogBox(0) ;
+ if (GroupConstructors->isEnabled()) {
+ GroupConstructors->setEnabled(false);
+ GroupArguments->setEnabled(false);
+ GroupButtons->setEnabled(false);
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox(0);
}
}
-
//=================================================================================
// function : ActivateThisDialog()
-// purpose :
+// purpose : Activates this dialog
//=================================================================================
void SMESHGUI_SmoothingDlg::ActivateThisDialog()
{
- /* Emit a signal to deactivate the active dialog */
- mySMESHGUI->EmitSignalDeactivateDialog() ;
- GroupConstructors->setEnabled(true) ;
- GroupArguments->setEnabled(true) ;
- GroupButtons->setEnabled(true) ;
-
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
-
- QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
+ // Emit a signal to deactivate the active dialog
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ GroupConstructors->setEnabled(true);
+ GroupArguments->setEnabled(true);
+ GroupButtons->setEnabled(true);
+
+ mySMESHGUI->SetActiveDialogBox(this);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
SelectionIntoArgument();
}
-
//=================================================================================
// function : enterEvent()
-// purpose :
+// purpose : Mouse enter event
//=================================================================================
-void SMESHGUI_SmoothingDlg::enterEvent(QEvent* e)
+void SMESHGUI_SmoothingDlg::enterEvent (QEvent*)
{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
+ if (!GroupConstructors->isEnabled())
+ ActivateThisDialog();
}
-
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
-void SMESHGUI_SmoothingDlg::closeEvent( QCloseEvent* e )
+void SMESHGUI_SmoothingDlg::closeEvent (QCloseEvent*)
{
/* same than click on cancel button */
- this->ClickOnCancel() ;
+ ClickOnCancel();
}
-
//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
+// function : hideEvent()
+// purpose : caused by ESC key
//=======================================================================
-
-void SMESHGUI_SmoothingDlg::hideEvent ( QHideEvent * e )
+void SMESHGUI_SmoothingDlg::hideEvent (QHideEvent*)
{
- if ( !isMinimized() )
+ if (!isMinimized())
ClickOnCancel();
}
-
//=======================================================================
-//function : onSelectMesh
-//purpose :
+// function : onSelectMesh()
+// purpose :
//=======================================================================
-void SMESHGUI_SmoothingDlg::onSelectMesh ( bool toSelectMesh )
+void SMESHGUI_SmoothingDlg::onSelectMesh (bool toSelectMesh)
{
if (toSelectMesh)
- TextLabelElements->setText( tr( "SMESH_NAME" ) );
+ TextLabelElements->setText(tr("SMESH_NAME"));
else
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
-
- if (myEditCurrentArgument != LineEditElements)
- {
- LineEditElements->clear();
- return;
- }
-
- mySelection->ClearFilters() ;
+ TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
+ myElemFilterBtn->setEnabled(!toSelectMesh);
+
+ if (myEditCurrentArgument != LineEditElements &&
+ myEditCurrentArgument != LineEditNodes) {
+ LineEditElements->clear();
+ LineEditNodes->clear();
+ return;
+ }
+
+ mySelectionMgr->clearFilters();
SMESH::SetPointRepresentation(false);
-
- if (toSelectMesh)
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- LineEditElements->setReadOnly(true);
- }
- else
- {
- QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
- LineEditElements->setReadOnly(false);
- onTextChange(LineEditElements->text());
- }
-
+
+ if (toSelectMesh) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ // mySelectionMgr->setSelectionModes(ActorSelection);
+ mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
+ myEditCurrentArgument->setReadOnly(true);
+ myEditCurrentArgument->setValidator(0);
+ } else {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(myEditCurrentArgument == LineEditElements ? FaceSelection
+ : NodeSelection );
+ myEditCurrentArgument->setReadOnly(false);
+ LineEditElements->setValidator(myIdValidator);
+ onTextChange(myEditCurrentArgument->text());
+ }
+
SelectionIntoArgument();
}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_SmoothingDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
+}
+
+//=================================================================================
+// function : setFilters()
+// purpose : activate filter dialog
+//=================================================================================
+void SMESHGUI_SmoothingDlg::setFilters( const bool theIsElem )
+{
+ if(myMesh->_is_nil()) {
+ SUIT_MessageBox::critical(this,
+ tr("SMESH_ERROR"),
+ tr("NO_MESH_SELECTED"));
+ return;
+ }
+ if ( !myFilterDlg )
+ {
+ QList<int> types;
+ types.append( SMESH::NODE );
+ types.append( SMESH::ALL );
+ myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types );
+ }
+ myFilterDlg->Init( theIsElem ? SMESH::ALL : SMESH::NODE );
+
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetSourceWg( theIsElem ? LineEditElements : LineEditNodes );
+
+ myFilterDlg->show();
+}
+
+//=================================================================================
+// function : setElemFilters()
+// purpose : SLOT. Called when element "Filter" button pressed.
+//=================================================================================
+void SMESHGUI_SmoothingDlg::setElemFilters()
+{
+ setFilters( true );
+}
+
+//=================================================================================
+// function : setNodeFilters()
+// purpose : SLOT. Called when node "Filter" button pressed.
+//=================================================================================
+void SMESHGUI_SmoothingDlg::setNodeFilters()
+{
+ setFilters( false );
+}
+
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool SMESHGUI_SmoothingDlg::isValid()
+{
+ QString msg;
+ bool ok = true;
+ ok = SpinBox_IterationLimit->isValid( msg, true ) && ok;
+ ok = SpinBox_AspectRatio->isValid( msg, true ) && ok;
+
+ if( !ok ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return false;
+ }
+ return true;
+}