-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// File : SMESHGUI_SingleEditDlg.cxx
// Author : Sergey LITONIN, Open CASCADE S.A.S.
// SMESH includes
// main buttons
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
- connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(reject()));
connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
// selection and SMESHGUI
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
connect(myEdge, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
myOkBtn->setEnabled(false);
void SMESHGUI_SingleEditDlg::onOk()
{
if (onApply())
- onClose();
+ reject();
}
//=======================================================================
-// name : onClose()
+// name : reject()
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
-void SMESHGUI_SingleEditDlg::onClose()
+void SMESHGUI_SingleEditDlg::reject()
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
- reject();
+ QDialog::reject();
}
//=================================================================================
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
- tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
- arg(app->resourceMgr()->stringValue("ExternalBrowser",
- platform)).
- arg(myHelpFileName));
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
}
}
SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
- if (elem->GetType() == SMDSAbs_Face && elem->NbNodes() == 3)
+ if (elem->GetType() == SMDSAbs_Face && elem->NbCornerNodes() == 3)
emap.insert(elem);
}
it = theNode2->GetInverseElementIterator();
const SMDS_MeshElement* elem = it->next();
if (elem->GetType() == SMDSAbs_Face &&
emap.find(elem) != emap.end())
+ {
if (theTria1) {
theTria2 = elem;
break;
} else {
theTria1 = elem;
}
+ }
}
return (theTria1 && theTria2);
}
int id1, id2;
if ( !getNodeIds(myEdge->text(), id1, id2) )
- return;
+ return;
const SMDS_MeshNode* aNode1 = aMesh->FindNode( id1 );
const SMDS_MeshNode* aNode2 = aMesh->FindNode( id2 );
if ( !aNode1 || !aNode2 || aNode1 == aNode2 )
- return;
+ return;
// find a triangle and an edge index
const SMDS_MeshElement* tria1;
if ( findTriangles(aNode1,aNode2,tria1,tria2) )
{
- newIndices.Add(tria1->GetID());
-
- const SMDS_MeshNode* a3Nodes[3];
- SMDS_ElemIteratorPtr it;
- int edgeInd = 2, i;
- for (i = 0, it = tria1->nodesIterator(); it->more(); i++) {
- a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>(it->next());
- if (i > 0 && ( a3Nodes[ i ] == aNode1 && a3Nodes[ i - 1] == aNode2 ||
- a3Nodes[ i ] == aNode2 && a3Nodes[ i - 1] == aNode1 ) ) {
- edgeInd = i - 1;
- break;
- }
- }
- newIndices.Add(-edgeInd-1);
-
- myOkBtn->setEnabled(true);
- myApplyBtn->setEnabled(true);
+ newIndices.Add(tria1->GetID());
+
+ const SMDS_MeshNode* a3Nodes[3];
+ SMDS_ElemIteratorPtr it;
+ int edgeInd = 2, i;
+ for (i = 0, it = tria1->nodesIterator(); it->more(); i++) {
+ a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>(it->next());
+ if (i > 0 && ( (a3Nodes[ i ] == aNode1 && a3Nodes[ i - 1] == aNode2) ||
+ (a3Nodes[ i ] == aNode2 && a3Nodes[ i - 1] == aNode1) ) ) {
+ edgeInd = i - 1;
+ break;
+ }
+ }
+ newIndices.Add(-edgeInd-1);
+
+ myOkBtn->setEnabled(true);
+ myApplyBtn->setEnabled(true);
}
mySelector->AddOrRemoveIndex(anIO,newIndices, false);
SMESH::GetViewWindow(mySMESHGUI)->highlight( anIO, true, true );
{
const SMDS_MeshElement* tria[2];
if( SMESH::GetEdgeNodes( mySelector, aVisualObj, anId1, anId2 ) >= 1 &&
- findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1] ) )
+ findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1] ) )
{
- QString aText = QString("%1-%2").arg(anId1).arg(anId2);
- myEdge->setText(aText);
-
- myOkBtn->setEnabled(true);
- myApplyBtn->setEnabled(true);
+ QString aText = QString("%1-%2").arg(anId1).arg(anId2);
+ myEdge->setText(aText);
+
+ myOkBtn->setEnabled(true);
+ myApplyBtn->setEnabled(true);
}
else
{
- myEdge->clear();
+ myEdge->clear();
}
}
}
}
}
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_SingleEditDlg::closeEvent (QCloseEvent*)
-{
- onClose();
-}
-
-//=======================================================================
-//function : hideEvent()
-//purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_SingleEditDlg::hideEvent (QHideEvent*)
-{
- if (!isMinimized())
- onClose();
-}
-
//=================================================================================
// function : onApply()
// purpose : SLOT. Called when apply button is pressed
if (aMesh->_is_nil()) {
SUIT_MessageBox::information(SMESH::GetDesktop(mySMESHGUI),
- tr("SMESH_ERROR"),
- tr("SMESHG_NO_MESH"));
+ tr("SMESH_ERROR"),
+ tr("SMESHG_NO_MESH"));
return false;
}
mySelectionMgr->setSelectedObjects(aList, false);
onSelectionDone();
SMESH::UpdateView();
+ SMESHGUI::Modified();
}
return aResult;