// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
#include "SMESHGUI_SingleEditDlg.h"
-#include "QAD_Desktop.h"
-
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
-
#include "SMESHGUI_SpinBox.h"
-#include "utilities.h"
-#include "SALOME_Selection.h"
#include "SMESH_Actor.h"
#include "SMDS_Mesh.hxx"
+#include "LightApp_SelectionMgr.h"
+#include "SUIT_ResourceMgr.h"
+#include "SUIT_MessageBox.h"
+#include "SUIT_Desktop.h"
+
+#include "SVTK_Selector.h"
+#include "SVTK_ViewWindow.h"
+#include "SALOME_ListIO.hxx"
+
+#include "utilities.h"
+
+// OCCT Includes
+#include <TColStd_MapOfInteger.hxx>
+#include <TColStd_IndexedMapOfInteger.hxx>
+
+// QT Includes
#include <qframe.h>
#include <qlayout.h>
#include <qlineedit.h>
#define MARGIN 10
-/*
- Class : SMESHGUI_DiagValidator
- Description : validate munual input of edge like "id1-id2"
-*/
+/*!
+ * Class : SMESHGUI_DiagValidator
+ * Description : validate munual input of edge like "id1-id2"
+ */
class SMESHGUI_DiagValidator: public QValidator
{
public:
-
- SMESHGUI_DiagValidator(QWidget * parent, const char * name = 0):
+ SMESHGUI_DiagValidator (QWidget * parent, const char * name = 0):
QValidator(parent,name) {}
- State validate ( QString & text, int & pos) const
+ State validate (QString & text, int & pos) const
{
text.stripWhiteSpace();
- text.replace( QRegExp("[^0-9]+"), "-" );
- if ( text == "-" )
+ text.replace(QRegExp("[^0-9]+"), "-");
+ if (text == "-")
text = "";
- int ind = text.find( QRegExp("-[0-9]+-"));
- if ( ind > 0 ) { // leave only two ids
- ind = text.find( '-', ind + 1 );
- if ( ind > 0 )
- text.truncate( ind );
+ int ind = text.find(QRegExp("-[0-9]+-"));
+ if (ind > 0) { // leave only two ids
+ ind = text.find('-', ind + 1);
+ if (ind > 0)
+ text.truncate(ind);
}
- if ( pos > text.length() )
+ if (pos > text.length())
pos = text.length();
return Acceptable;
}
};
-/*
- Class : SMESHGUI_SingleEditDlg
- Description : Inversion of the diagonal of a pseudo-quadrangle formed by
- 2 neighboring triangles with 1 common edge
-*/
+/*!
+ * Class : SMESHGUI_SingleEditDlg
+ * Description : Inversion of the diagonal of a pseudo-quadrangle formed by
+ * 2 neighboring triangles with 1 common edge
+ */
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::SMESHGUI_SingleEditDlg
+// name : SMESHGUI_SingleEditDlg()
// Purpose : Constructor
//=======================================================================
-SMESHGUI_SingleEditDlg::SMESHGUI_SingleEditDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const char* theName )
-: QDialog( theParent, theName, false,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
+SMESHGUI_SingleEditDlg
+::SMESHGUI_SingleEditDlg(SMESHGUI* theModule,
+ const char* theName):
+ QDialog(SMESH::GetDesktop(theModule),
+ theName,
+ false,
+ WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
+ mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
+ mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
+ mySMESHGUI(theModule)
{
- //setCaption( tr( "CAPTION" ) );
-
- QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
+ QVBoxLayout* aDlgLay = new QVBoxLayout(this, MARGIN, SPACING);
- QFrame* aMainFrame = createMainFrame ( this );
- QFrame* aBtnFrame = createButtonFrame( this );
+ QFrame* aMainFrame = createMainFrame (this);
+ QFrame* aBtnFrame = createButtonFrame(this);
- aDlgLay->addWidget( aMainFrame );
- aDlgLay->addWidget( aBtnFrame );
+ aDlgLay->addWidget(aMainFrame);
+ aDlgLay->addWidget(aBtnFrame);
- aDlgLay->setStretchFactor( aMainFrame, 1 );
+ aDlgLay->setStretchFactor(aMainFrame, 1);
- Init( theSelection ) ;
+ Init();
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::createMainFrame
+// name : createMainFrame()
// Purpose : Create frame containing dialog's input fields
//=======================================================================
-QFrame* SMESHGUI_SingleEditDlg::createMainFrame( QWidget* theParent )
+QFrame* SMESHGUI_SingleEditDlg::createMainFrame (QWidget* theParent)
{
- QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Vertical, tr( "EDGE_BETWEEN" ), theParent );
+ QGroupBox* aMainGrp = new QGroupBox(1, Qt::Vertical, tr("EDGE_BETWEEN"), theParent);
- QPixmap aPix( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr( "ICON_SELECT" ) ) );
-
- new QLabel( tr( "SMESH_EDGE" ), aMainGrp );
- ( new QPushButton( aMainGrp ) )->setPixmap( aPix );
- myEdge = new QLineEdit( aMainGrp );
- myEdge->setValidator( new SMESHGUI_DiagValidator( this, "validator" ));
+ QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
+
+ new QLabel(tr("SMESH_EDGE"), aMainGrp);
+ (new QPushButton(aMainGrp))->setPixmap(aPix);
+ myEdge = new QLineEdit(aMainGrp);
+ myEdge->setValidator(new SMESHGUI_DiagValidator(this, "validator"));
return aMainGrp;
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::createButtonFrame
+// name : createButtonFrame()
// Purpose : Create frame containing buttons
//=======================================================================
-QFrame* SMESHGUI_SingleEditDlg::createButtonFrame( QWidget* theParent )
+QFrame* SMESHGUI_SingleEditDlg::createButtonFrame (QWidget* theParent)
{
- QFrame* aFrame = new QFrame( theParent );
- aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
+ QFrame* aFrame = new QFrame(theParent);
+ aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
- myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
- myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
- myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
+ myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
+ myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
+ myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
- QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
+ QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
- QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );
+ QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
- aLay->addWidget( myOkBtn );
- aLay->addWidget( myApplyBtn );
- aLay->addItem( aSpacer);
- aLay->addWidget( myCloseBtn );
+ aLay->addWidget(myOkBtn);
+ aLay->addWidget(myApplyBtn);
+ aLay->addItem(aSpacer);
+ aLay->addWidget(myCloseBtn);
return aFrame;
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::isValid
+// name : isValid()
// Purpose : Verify validity of input data
//=======================================================================
-bool SMESHGUI_SingleEditDlg::isValid( const bool theMess ) const
+bool SMESHGUI_SingleEditDlg::isValid (const bool theMess) const
{
int id1, id2;
- return getNodeIds( myEdge->text(), id1, id2 );
+ return getNodeIds(myEdge->text(), id1, id2);
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::getNodeIds
+// name : getNodeIds()
// Purpose : Retrieve node ids from string
//=======================================================================
-bool SMESHGUI_SingleEditDlg::getNodeIds( const QString& theStr, int& theId1, int& theId2 ) const
+bool SMESHGUI_SingleEditDlg::getNodeIds (const QString& theStr,
+ int& theId1, int& theId2) const
{
- if ( !theStr.contains( '-' ) )
+ if (!theStr.contains('-'))
return false;
bool ok1, ok2;
- QString str1 = theStr.section( '-', 0, 0, QString::SectionSkipEmpty );
- QString str2 = theStr.section( '-', 1, 1, QString::SectionSkipEmpty );
- theId1 = str1.toInt( &ok1 );
- theId2 = str2.toInt( &ok2 );
-
+ QString str1 = theStr.section('-', 0, 0, QString::SectionSkipEmpty);
+ QString str2 = theStr.section('-', 1, 1, QString::SectionSkipEmpty);
+ theId1 = str1.toInt(&ok1);
+ theId2 = str2.toInt(&ok2);
+
return ok1 & ok2;
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::~SMESHGUI_SingleEditDlg
+// name : ~SMESHGUI_SingleEditDlg()
// Purpose : Destructor
//=======================================================================
SMESHGUI_SingleEditDlg::~SMESHGUI_SingleEditDlg()
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::Init
+// name : Init()
// Purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
-void SMESHGUI_SingleEditDlg::Init( SALOME_Selection* theSelection )
+void SMESHGUI_SingleEditDlg::Init()
{
- mySelection = theSelection;
- SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
- aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ;
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
myBusy = false;
myActor = 0;
-
+
// main buttons
- connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
- connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
- connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
+ connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
+ connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
// selection and SMESHGUI
- connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
- connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
- connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) );
- connect( myEdge, SIGNAL( textChanged(const QString&)), SLOT( onTextChange(const QString&)));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
+ connect(myEdge, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
- myOkBtn->setEnabled( false );
- myApplyBtn->setEnabled( false );
- setEnabled( true );
+ myOkBtn->setEnabled(false);
+ myApplyBtn->setEnabled(false);
+ setEnabled(true);
- int x, y ;
- aSMESHGUI->DefineDlgPosition( this, x, y );
- this->move( x, y );
- this->show();
+ int x, y;
+ mySMESHGUI->DefineDlgPosition(this, x, y);
+ this->move(x, y);
+ this->show();
// set selection mode
- QAD_Application::getDesktop()->SetSelectionMode( EdgeOfCellSelection, true );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeOfCellSelection);
onSelectionDone();
-
- return;
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::onOk
-// Purpose : SLOT called when "Ok" button pressed.
+// name : onOk()
+// Purpose : SLOT called when "Ok" button pressed.
// Assign filters VTK viewer and close dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::onOk()
{
- if ( onApply() )
+ if (onApply())
onClose();
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::onClose
+// name : onClose()
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_SingleEditDlg::onClose()
{
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->ClearIObjects();
- disconnect( mySelection, 0, this, 0 );
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
- SMESHGUI::GetSMESHGUI()->ResetState() ;
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ //mySelectionMgr->clearSelected();
+ disconnect(mySelectionMgr, 0, this, 0);
+ disconnect(mySMESHGUI, 0, this, 0);
+ mySMESHGUI->ResetState();
reject();
}
//=======================================================================
-//function : findTriangles
+//function : findTriangles()
//purpose : find triangles sharing theNode1-theNode2 link
-// THIS IS A PIECE OF SMESH_MeshEditor.cxx
-// TO DO: make it available in SMDS for ex.
+// THIS IS A PIECE OF SMESH_MeshEditor.cxx
+// TO DO: make it available in SMDS for ex.
//=======================================================================
-
-static bool findTriangles(const SMDS_MeshNode * theNode1,
- const SMDS_MeshNode * theNode2,
- const SMDS_MeshElement*& theTria1,
- const SMDS_MeshElement*& theTria2)
+static bool findTriangles (const SMDS_MeshNode * theNode1,
+ const SMDS_MeshNode * theNode2,
+ const SMDS_MeshElement*& theTria1,
+ const SMDS_MeshElement*& theTria2)
{
- if ( !theNode1 || !theNode2 ) return false;
+ if (!theNode1 || !theNode2) return false;
theTria1 = theTria2 = 0;
SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
- if ( elem->GetType() == SMDSAbs_Face && elem->NbNodes() == 3 )
- emap.insert( elem );
+ if (elem->GetType() == SMDSAbs_Face && elem->NbNodes() == 3)
+ emap.insert(elem);
}
it = theNode2->GetInverseElementIterator();
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
- if ( elem->GetType() == SMDSAbs_Face &&
- emap.find( elem ) != emap.end() )
- if ( theTria1 ) {
+ if (elem->GetType() == SMDSAbs_Face &&
+ emap.find(elem) != emap.end())
+ if (theTria1) {
theTria2 = elem;
break;
} else {
theTria1 = elem;
}
}
- return ( theTria1 && theTria2 );
+ return (theTria1 && theTria2);
}
//=======================================================================
-//function : onTextChange
-//purpose :
+//function : onTextChange()
+//purpose :
//=======================================================================
-
-void SMESHGUI_SingleEditDlg::onTextChange( const QString& theNewText )
+void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText)
{
- if ( myBusy ) return;
+ if (myBusy) return;
- myOkBtn->setEnabled( false );
- myApplyBtn->setEnabled( false );
+ myOkBtn->setEnabled(false);
+ myApplyBtn->setEnabled(false);
// hilight entered edge
- SMDS_Mesh* aMesh = 0;
- if ( myActor )
- aMesh = myActor->GetObject()->GetMesh();
- if ( aMesh ) {
-
- myBusy = true; // block onSelectionDone()
- mySelection->ClearIObjects();
- mySelection->AddIObject( myActor->getIO() );
- myBusy = false;
-
- QStringList aListId = QStringList::split( "-", theNewText, false);
- if ( aListId.count() != 2 )
- return;
- const SMDS_MeshNode* a2Nodes[2];
- bool allOk = true;
- int i;
- for ( i = 0; i < aListId.count(); i++ ) {
- const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() );
- if ( n )
- a2Nodes[ i ] = n;
- else
- allOk = false;
- }
+ if(myActor){
+ if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
+ myBusy = true; // block onSelectionDone()
+ Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
+ SALOME_ListIO aList;
+ aList.Append(anIO);
+ mySelectionMgr->setSelectedObjects(aList,false);
+
+ TColStd_IndexedMapOfInteger selectedIndices;
+ TColStd_MapOfInteger newIndices;
+ mySelector->GetIndex(anIO,selectedIndices);
+ myBusy = false;
- // find a triangle and an edge nb
- const SMDS_MeshElement* tria[2];
- if (allOk &&
- a2Nodes[0] != a2Nodes[1] &&
- findTriangles( a2Nodes[0],
- a2Nodes[1],
- tria[0],
- tria[1])) {
+ QStringList aListId = QStringList::split("-", theNewText, false);
+ if (aListId.count() != 2)
+ return;
+
+ int i;
+ bool allOk = true;
+ const SMDS_MeshNode* a2Nodes[2];
+ for (i = 0; i < aListId.count(); i++) {
+ if(const SMDS_MeshNode *aNode = aMesh->FindNode(aListId[ i ].toInt()))
+ a2Nodes[ i ] = aNode;
+ else
+ allOk = false;
+ }
+
+ // find a triangle and an edge nb
+ const SMDS_MeshElement* tria[2];
+ allOk &= a2Nodes[0] != a2Nodes[1] && findTriangles(a2Nodes[0],a2Nodes[1],tria[0],tria[1]);
myBusy = true; // block onSelectionDone()
- mySelection->AddOrRemoveIndex (myActor->getIO(), tria[0]->GetID(), true, false);
-
- const SMDS_MeshNode* a3Nodes [3];
- SMDS_ElemIteratorPtr it;
- int edgeInd = 2;
- for (i = 0, it = tria[0]->nodesIterator(); it->more(); i++ ) {
- a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
- if ( i > 0 )
- if (( a3Nodes[ i ] == a2Nodes[ 0 ] && a3Nodes[ i - 1] == a2Nodes[ 1 ] ) ||
- ( a3Nodes[ i ] == a2Nodes[ 1 ] && a3Nodes[ i - 1] == a2Nodes[ 0 ] ) ) {
- edgeInd = i - 1;
- break;
- }
+ if(allOk)
+ {
+ newIndices.Add(tria[0]->GetID());
+
+ const SMDS_MeshNode* a3Nodes [3];
+ SMDS_ElemIteratorPtr it;
+ int edgeInd = 2;
+ for (i = 0, it = tria[0]->nodesIterator(); it->more(); i++) {
+ a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>(it->next());
+ if (i > 0) {
+ allOk = (a3Nodes[ i ] == a2Nodes[ 0 ] && a3Nodes[ i - 1] == a2Nodes[ 1 ]) ||
+ (a3Nodes[ i ] == a2Nodes[ 1 ] && a3Nodes[ i - 1] == a2Nodes[ 0 ]);
+ if (allOk) {
+ edgeInd = i - 1;
+ break;
+ }
+ }
+ }
+ newIndices.Add(-edgeInd-1);
+
+ myOkBtn->setEnabled(true);
+ myApplyBtn->setEnabled(true);
}
+ mySelector->AddOrRemoveIndex(anIO,newIndices, false);
+ SMESH::GetViewWindow(mySMESHGUI)->highlight( anIO, true, true );
- mySelection->AddOrRemoveIndex( myActor->getIO(), -edgeInd-1, true, true );
myBusy = false;
-
- myOkBtn->setEnabled( true );
- myApplyBtn->setEnabled( true );
}
}
}
+
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::onSelectionDone
+// name : onSelectionDone()
// Purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_SingleEditDlg::onSelectionDone()
{
- if ( myBusy ) return;
+ if (myBusy) return;
int anId1 = 0, anId2 = 0;
- myOkBtn->setEnabled( false );
- myApplyBtn->setEnabled( false );
+ myOkBtn->setEnabled(false);
+ myApplyBtn->setEnabled(false);
- if ( mySelection->IObjectCount() != 1 )
- {
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
+
+ if (aList.Extent() != 1) {
myEdge->clear();
return;
}
- myActor = SMESH::FindActorByEntry( mySelection->firstIObject()->getEntry() );
- SMDS_Mesh* aMesh = 0;
- if ( myActor )
- aMesh = myActor->GetObject()->GetMesh();
- if ( !aMesh )
- return;
-
- if (SMESH::GetEdgeNodes( mySelection, anId1, anId2 ) >= 1 ) {
- QString aText = QString( "%1-%2" ).arg( anId1 ).arg( anId2 );
- myBusy = true;
- myEdge->setText( aText );
- myBusy = false;
-
- const SMDS_MeshElement* tria[2];
- if ( findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1]))
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myActor = SMESH::FindActorByEntry(anIO->getEntry());
+ if(myActor){
+ TVisualObjPtr aVisualObj = myActor->GetObject();
+ if(SMDS_Mesh* aMesh = aVisualObj->GetMesh())
{
- myOkBtn->setEnabled( true );
- myApplyBtn->setEnabled( true );
+ const SMDS_MeshElement* tria[2];
+ if( SMESH::GetEdgeNodes( mySelector, aVisualObj, anId1, anId2 ) >= 1 &&
+ findTriangles( aMesh->FindNode( anId1 ), aMesh->FindNode( anId2 ), tria[0],tria[1] ) )
+ {
+ QString aText = QString("%1-%2").arg(anId1).arg(anId2);
+ myBusy = true;
+ myEdge->setText(aText);
+ myBusy = false;
+
+ myOkBtn->setEnabled(true);
+ myApplyBtn->setEnabled(true);
+ }
+ else
+ {
+ myEdge->clear();
+ }
}
}
- else
- myEdge->clear();
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::onDeactivate
+// name : onDeactivate()
// Purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_SingleEditDlg::onDeactivate()
{
- setEnabled( false );
+ setEnabled(false);
}
//=======================================================================
-// name : SMESHGUI_SingleEditDlg::enterEvent
+// name : enterEvent()
// Purpose : Event filter
//=======================================================================
-void SMESHGUI_SingleEditDlg::enterEvent( QEvent* )
+void SMESHGUI_SingleEditDlg::enterEvent (QEvent*)
{
- if ( !isEnabled() ) {
- SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
- // set selection mode
- QAD_Application::getDesktop()->SetSelectionMode( EdgeOfCellSelection, true );
- setEnabled( true );
+ if (!isEnabled()) {
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(EdgeOfCellSelection);
+ setEnabled(true);
}
}
-
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
-void SMESHGUI_SingleEditDlg::closeEvent( QCloseEvent* e )
+void SMESHGUI_SingleEditDlg::closeEvent (QCloseEvent*)
{
- onClose() ;
+ onClose();
}
+
//=======================================================================
-//function : hideEvent
+//function : hideEvent()
//purpose : caused by ESC key
//=======================================================================
-
-void SMESHGUI_SingleEditDlg::hideEvent ( QHideEvent * e )
+void SMESHGUI_SingleEditDlg::hideEvent (QHideEvent*)
{
- if ( !isMinimized() )
+ if (!isMinimized())
onClose();
}
//=================================================================================
-// function : onApply
+// function : onApply()
// purpose : SLOT. Called when apply button is pressed
//=================================================================================
bool SMESHGUI_SingleEditDlg::onApply()
{
- if (SMESHGUI::GetSMESHGUI()->ActiveStudyLocked())
+ if (mySMESHGUI->isActiveStudyLocked())
return false;
// verify validity of input data
- if ( !isValid( true ) )
+ if (!isValid(true))
return false;
- // get mesh, actor and nodes
- SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
+ // get mesh, actor and nodes
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
- if ( aMesh->_is_nil() )
- {
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
- tr( "SMESH_ERROR" ), tr( "SMESHG_NO_MESH" ), QMessageBox::Ok );
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First());
+
+ if (aMesh->_is_nil()) {
+ SUIT_MessageBox::info1(SMESH::GetDesktop(mySMESHGUI),
+ tr("SMESH_ERROR"),
+ tr("SMESHG_NO_MESH"),
+ tr("SMESH_BUT_OK"));
return false;
}
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
int anId1= 0, anId2 = 0;
- if ( aMeshEditor->_is_nil() || !getNodeIds( myEdge->text(), anId1, anId2 ) )
+ if (aMeshEditor->_is_nil() || !getNodeIds(myEdge->text(), anId1, anId2))
return false;
// perform operation
- bool aResult = process( aMeshEditor.in(), anId1, anId2 );
+ bool aResult = process(aMeshEditor.in(), anId1, anId2);
// update actor
- if ( aResult )
- {
- Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();
- mySelection->ClearIObjects();
+ if (aResult) {
+ mySelector->ClearIndex();
+ mySelectionMgr->setSelectedObjects(aList, false);
+ onSelectionDone();
SMESH::UpdateView();
- mySelection->AddIObject( anIO, false );
}
return aResult;
}
-/*
- Class : SMESHGUI_TrianglesInversionDlg
- Description : Inversion of the diagonal of a pseudo-quadrangle formed by
- 2 neighboring triangles with 1 common edge
-*/
+/*!
+ * Class : SMESHGUI_TrianglesInversionDlg
+ * Description : Inversion of the diagonal of a pseudo-quadrangle formed by
+ * 2 neighboring triangles with 1 common edge
+ */
-SMESHGUI_TrianglesInversionDlg::SMESHGUI_TrianglesInversionDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const char* theName )
-: SMESHGUI_SingleEditDlg( theParent, theSelection, theName )
+SMESHGUI_TrianglesInversionDlg
+::SMESHGUI_TrianglesInversionDlg(SMESHGUI* theModule,
+ const char* theName)
+: SMESHGUI_SingleEditDlg(theModule,theName)
{
- setCaption( tr( "CAPTION" ) );
+ setCaption(tr("CAPTION"));
}
SMESHGUI_TrianglesInversionDlg::~SMESHGUI_TrianglesInversionDlg()
{
}
-bool SMESHGUI_TrianglesInversionDlg::process(
- SMESH::SMESH_MeshEditor_ptr theMeshEditor, const int theId1, const int theId2 )
+bool SMESHGUI_TrianglesInversionDlg::process (SMESH::SMESH_MeshEditor_ptr theMeshEditor,
+ const int theId1, const int theId2)
{
- return theMeshEditor->InverseDiag( theId1, theId2 );
+ return theMeshEditor->InverseDiag(theId1, theId2);
}
-/*
- Class : SMESHGUI_UnionOfTwoTrianglesDlg
- Description : Construction of a quadrangle by deletion of the
- common border of 2 neighboring triangles
-*/
+/*!
+ * Class : SMESHGUI_UnionOfTwoTrianglesDlg
+ * Description : Construction of a quadrangle by deletion of the
+ * common border of 2 neighboring triangles
+ */
-SMESHGUI_UnionOfTwoTrianglesDlg::SMESHGUI_UnionOfTwoTrianglesDlg( QWidget* theParent,
- SALOME_Selection* theSelection,
- const char* theName )
-: SMESHGUI_SingleEditDlg( theParent, theSelection, theName )
+SMESHGUI_UnionOfTwoTrianglesDlg
+::SMESHGUI_UnionOfTwoTrianglesDlg(SMESHGUI* theModule,
+ const char* theName)
+: SMESHGUI_SingleEditDlg(theModule,theName)
{
- setCaption( tr( "CAPTION" ) );
+ setCaption(tr("CAPTION"));
}
SMESHGUI_UnionOfTwoTrianglesDlg::~SMESHGUI_UnionOfTwoTrianglesDlg()
{
}
-bool SMESHGUI_UnionOfTwoTrianglesDlg::process(
- SMESH::SMESH_MeshEditor_ptr theMeshEditor, const int theId1, const int theId2 )
+bool SMESHGUI_UnionOfTwoTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theMeshEditor,
+ const int theId1, const int theId2)
{
- return theMeshEditor->DeleteDiag( theId1, theId2 );
+ return theMeshEditor->DeleteDiag(theId1, theId2);
}
-