#include "SMESH_Actor.h"
#include "SMDS_Mesh.hxx"
-#include "SalomeApp_SelectionMgr.h"
+#include "LightApp_SelectionMgr.h"
#include "SUIT_ResourceMgr.h"
#include "SUIT_MessageBox.h"
#include "SUIT_Desktop.h"
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
- mySelectionMgr->clearSelected();
+ //mySelectionMgr->clearSelected();
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
// update actor
if (aResult) {
+ mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects(aList, false);
+ onSelectionDone();
SMESH::UpdateView();
}