const SMDS_MeshElement* elem = it->next();
if (elem->GetType() == SMDSAbs_Face &&
emap.find(elem) != emap.end())
+ {
if (theTria1) {
theTria2 = elem;
break;
} else {
theTria1 = elem;
}
+ }
}
return (theTria1 && theTria2);
}
int edgeInd = 2, i;
for (i = 0, it = tria1->nodesIterator(); it->more(); i++) {
a3Nodes[ i ] = static_cast<const SMDS_MeshNode*>(it->next());
- if (i > 0 && ( a3Nodes[ i ] == aNode1 && a3Nodes[ i - 1] == aNode2 ||
- a3Nodes[ i ] == aNode2 && a3Nodes[ i - 1] == aNode1 ) ) {
+ if (i > 0 && ( (a3Nodes[ i ] == aNode1 && a3Nodes[ i - 1] == aNode2) ||
+ (a3Nodes[ i ] == aNode2 && a3Nodes[ i - 1] == aNode1) ) ) {
edgeInd = i - 1;
break;
}
mySelectionMgr->setSelectedObjects(aList, false);
onSelectionDone();
SMESH::UpdateView();
+ SMESHGUI::Modified();
}
return aResult;