-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : SMESHGUI_ShapeByMeshDlg.cxx
-// Author : Edward AGAPOV
-// Module : SMESH
+// File : SMESHGUI_ShapeByMeshDlg.cxx
+// Author : Edward AGAPOV, Open CASCADE S.A.S.
+// SMESH includes
+//
#include "SMESHGUI_ShapeByMeshDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
-#include "SMDS_Mesh.hxx"
-#include "SMDS_MeshNode.hxx"
-#include "SMESH_Actor.h"
-
-#include "GEOMBase.h"
-#include "GeometryGUI.h"
-
-#include "LightApp_DataOwner.h"
-#include "LightApp_SelectionMgr.h"
-#include "SALOMEDSClient_SObject.hxx"
-#include "SALOME_ListIO.hxx"
-#include "SUIT_Desktop.h"
-#include "SVTK_Selector.h"
-#include "SVTK_ViewWindow.h"
-#include "SVTK_ViewModel.h"
-#include "SalomeApp_Tools.h"
-
-// OCCT Includes
+#include <SMDS_Mesh.hxx>
+#include <SMDS_MeshNode.hxx>
+#include <SMESH_Actor.h>
+
+// SALOME GEOM includes
+#include <GEOMBase.h>
+#include <GeometryGUI.h>
+#include <GEOM_wrap.hxx>
+
+// SALOME GUI includes
+#include <LightApp_DataOwner.h>
+#include <LightApp_SelectionMgr.h>
+#include <SALOME_ListIO.hxx>
+#include <SUIT_Desktop.h>
+#include <SVTK_Selector.h>
+#include <SVTK_ViewWindow.h>
+#include <SVTK_ViewModel.h>
+#include <SalomeApp_Tools.h>
+
+// SALOME KERNEL includes
+#include <SALOMEDSClient_SObject.hxx>
+#include <SALOMEDS_Study.hxx>
+#include <SALOMEDS_wrap.hxx>
+
+// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <TopoDS_Shape.hxx>
#include <TopExp_Explorer.hxx>
-// QT Includes
-#include <qframe.h>
-#include <qlayout.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qlabel.h>
-#include <qradiobutton.h>
-#include <qbuttongroup.h>
-#include <qapplication.h>
-#include <qstringlist.h>
-
-#define SPACING 5
-#define MARGIN 10
+// Qt includes
+#include <QFrame>
+#include <QVBoxLayout>
+#include <QHBoxLayout>
+#include <QGridLayout>
+#include <QLineEdit>
+#include <QLabel>
+#include <QRadioButton>
+#include <QButtonGroup>
+#include <QGroupBox>
+#include <QStringList>
+
+#define SPACING 6
+#define MARGIN 11
enum { EDGE = 0, FACE, VOLUME };
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
-SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg( SMESHGUI* theModule,
- const char* theName)
- : QDialog( SMESH::GetDesktop( theModule ), theName, false,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
- mySMESHGUI( theModule ),
- mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
+SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg(bool isMultipleAllowed)
+ : SMESHGUI_Dialog( 0, false, true, OK | Close ),
+ myIsMultipleAllowed( isMultipleAllowed )
{
- setCaption(tr("CAPTION"));
+ setWindowTitle(tr("CAPTION"));
- QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);
+ QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
+ aDlgLay->setMargin(MARGIN);
+ aDlgLay->setSpacing(SPACING);
- QFrame* aMainFrame = createMainFrame (this);
- QFrame* aBtnFrame = createButtonFrame(this);
+ QFrame* aMainFrame = createMainFrame (mainFrame());
aDlgLay->addWidget(aMainFrame);
- aDlgLay->addWidget(aBtnFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
-
- myViewWindow = SMESH::GetViewWindow( mySMESHGUI );
-
- Init();
}
//=======================================================================
//=======================================================================
QFrame* SMESHGUI_ShapeByMeshDlg::createMainFrame (QWidget* theParent)
{
- QFrame* aMainGrp = new QFrame(theParent, "main frame");
- QGridLayout* aLayout = new QGridLayout(aMainGrp, 3, 2);
- aLayout->setSpacing(6);
- aLayout->setAutoAdd(false);
+ QFrame* aMainGrp = new QFrame(theParent);
+ QGridLayout* aLayout = new QGridLayout(aMainGrp);
+ aLayout->setMargin(0);
+ aLayout->setSpacing(SPACING);
// elem type
- myElemTypeGroup = new QButtonGroup(1, Qt::Vertical, aMainGrp, "Group types");
- myElemTypeGroup->setTitle(tr("SMESH_ELEMENT_TYPE"));
- myElemTypeGroup->setExclusive(true);
-
- (new QRadioButton( tr("SMESH_EDGE") , myElemTypeGroup))->setChecked(true);
- new QRadioButton( tr("SMESH_FACE") , myElemTypeGroup);
- new QRadioButton( tr("SMESH_VOLUME"), myElemTypeGroup);
-
+ myElemTypeBox = new QGroupBox(tr("SMESH_ELEMENT_TYPE"), aMainGrp);
+ myElemTypeGroup = new QButtonGroup(aMainGrp);
+ QHBoxLayout* myElemTypeBoxLayout = new QHBoxLayout(myElemTypeBox);
+ myElemTypeBoxLayout->setMargin(MARGIN);
+ myElemTypeBoxLayout->setSpacing(SPACING);
+
+ QRadioButton* aEdgeRb = new QRadioButton( tr("SMESH_EDGE"), myElemTypeBox);
+ QRadioButton* aFaceRb = new QRadioButton( tr("SMESH_FACE"), myElemTypeBox);
+ QRadioButton* aVolumeRb = new QRadioButton( tr("SMESH_VOLUME"), myElemTypeBox);
+
+ myElemTypeBoxLayout->addWidget(aEdgeRb);
+ myElemTypeBoxLayout->addWidget(aFaceRb);
+ myElemTypeBoxLayout->addWidget(aVolumeRb);
+ myElemTypeGroup->addButton(aEdgeRb, 0);
+ myElemTypeGroup->addButton(aFaceRb, 1);
+ myElemTypeGroup->addButton(aVolumeRb, 2);
+ aEdgeRb->setChecked(true);
+
// element id
- QLabel* anIdLabel = new QLabel( aMainGrp, "element id label");
- anIdLabel->setText( tr("ELEMENT_ID") );
- myElementId = new QLineEdit( aMainGrp, "element id");
- myElementId->setValidator( new SMESHGUI_IdValidator( theParent, "id validator", 1 ));
+ QLabel* anIdLabel = new QLabel( tr("ELEMENT_ID"), aMainGrp );
+ myElementId = new QLineEdit( aMainGrp );
+ myElementId->setValidator( new SMESHGUI_IdValidator( theParent,
+ !myIsMultipleAllowed ? 1 : 0 ) ); // 0 for any number of entities
// shape name
- QLabel* aNameLabel = new QLabel( aMainGrp, "geom name label");
- aNameLabel->setText( tr("GEOMETRY_NAME") );
- myGeomName = new QLineEdit( aMainGrp, "geom name");
+ QLabel* aNameLabel = new QLabel( tr("GEOMETRY_NAME"), aMainGrp );
+ myGeomName = new QLineEdit( aMainGrp );
- aLayout->addMultiCellWidget(myElemTypeGroup, 0, 0, 0, 1);
+ aLayout->addWidget(myElemTypeBox, 0, 0, 1, 2);
aLayout->addWidget(anIdLabel, 1, 0);
aLayout->addWidget(myElementId, 1, 1);
aLayout->addWidget(aNameLabel, 2, 0);
aLayout->addWidget(myGeomName, 2, 1);
- connect(myElemTypeGroup, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
- connect(myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&)));
-
return aMainGrp;
}
//=======================================================================
-// function : createButtonFrame()
-// purpose : Create frame containing buttons
+// function : ~SMESHGUI_ShapeByMeshDlg()
+// purpose : Destructor
//=======================================================================
-QFrame* SMESHGUI_ShapeByMeshDlg::createButtonFrame (QWidget* theParent)
+SMESHGUI_ShapeByMeshDlg::~SMESHGUI_ShapeByMeshDlg()
{
- QFrame* aFrame = new QFrame(theParent);
- aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
-
- myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
- myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
-
- QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
+}
- QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
+void SMESHGUI_ShapeByMeshDlg:: setMultipleAllowed( bool isAllowed )
+{
+ myIsMultipleAllowed = isAllowed;
+}
- aLay->addWidget(myOkBtn);
- aLay->addItem(aSpacer);
- aLay->addWidget(myCloseBtn);
+//================================================================================
+/*!
+ * \brief Constructor
+ */
+//================================================================================
+SMESHGUI_ShapeByMeshOp::SMESHGUI_ShapeByMeshOp(bool isMultipleAllowed):
+ myIsMultipleAllowed(isMultipleAllowed)
+{
+ if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists
+ GeometryGUI::InitGeomGen();
- connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
- connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
+ myDlg = new SMESHGUI_ShapeByMeshDlg(myIsMultipleAllowed);
- return aFrame;
+ connect(myDlg->myElemTypeGroup, SIGNAL(buttonClicked(int)), SLOT(onTypeChanged(int)));
+ connect(myDlg->myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&)));
}
-//=======================================================================
-// function : ~SMESHGUI_ShapeByMeshDlg()
-// purpose : Destructor
-//=======================================================================
-SMESHGUI_ShapeByMeshDlg::~SMESHGUI_ShapeByMeshDlg()
-{
- // no need to delete child widgets, Qt does it all for us
-}
//=======================================================================
-// function : Init()
+// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::Init()
+void SMESHGUI_ShapeByMeshOp::startOperation()
{
- SetMesh( SMESH::SMESH_Mesh::_nil() );
+ //SetMesh( SMESH::SMESH_Mesh::_nil() );
myIsManualIdEnter = false;
- //erasePreview();
+ SMESHGUI_SelectionOp::startOperation();
- mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+ //activateSelection(); // set filters
+ onSelectionDone(); // desable/enable [ OK ]
- // selection and SMESHGUI
- connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
+ myDlg->show();
+}
- setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
- qApp->processEvents();
- updateGeometry();
- adjustSize();
- resize(minimumSize());
+//================================================================================
+/*!
+ * \brief Destructor
+ */
+//================================================================================
+SMESHGUI_ShapeByMeshOp::~SMESHGUI_ShapeByMeshOp()
+{
+ if ( myDlg )
+ delete myDlg;
+}
- activateSelection();
- onSelectionDone();
-
- this->show();
+//================================================================================
+/*!
+ * \brief Gets dialog of this operation
+ * \retval LightApp_Dialog* - pointer to dialog of this operation
+ */
+//================================================================================
+LightApp_Dialog* SMESHGUI_ShapeByMeshOp::dlg() const
+{
+ return myDlg;
+}
+
+SMESH::SMESH_Mesh_ptr SMESHGUI_ShapeByMeshOp::GetMesh()
+{
+ return myMesh;
+}
+
+//=======================================================================
+// function : GetShape()
+// purpose : Return published sub-shape, it must be UnRegister()ed!
+//=======================================================================
+GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshOp::GetShape()
+{
+ return myGeomObj.in();
}
//=======================================================================
// purpose : Set mesh to dialog
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
+void SMESHGUI_ShapeByMeshOp::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
{
myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);
myGeomObj = GEOM::GEOM_Object::_nil();
myHasSolids = false;
- vector< bool > hasElement (myElemTypeGroup->count(), false);
- if (!myMesh->_is_nil() && myViewWindow )
- {
- _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
- SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
-
- vector< int > nbShapes( TopAbs_SHAPE, 0 );
- int shapeDim = 0; // max dim with several shapes
- if ( mySelectionMgr->isOk(anIObj) ) // check that the mesh has a valid shape
- {
- _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
- GEOM::GEOM_Object_var mainShape = SMESH::GetGeom(aSO);
- if ( !mainShape->_is_nil() )
- {
- if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists
- GeometryGUI::InitGeomGen();
- TopoDS_Shape aShape;
- if ( GEOMBase::GetShape(mainShape, aShape))
- {
- TopAbs_ShapeEnum types[4] = { TopAbs_EDGE, TopAbs_FACE, TopAbs_SHELL, TopAbs_SOLID };
- for ( int dim = 4; dim > 0; --dim ) {
- TopAbs_ShapeEnum type = types[ dim - 1 ];
- TopAbs_ShapeEnum avoid = ( type == TopAbs_SHELL ) ? TopAbs_SOLID : TopAbs_SHAPE;
- TopExp_Explorer exp( aShape, type, avoid );
- for ( ; nbShapes[ type ] < 2 && exp.More(); exp.Next() )
- ++nbShapes[ type ];
- if ( nbShapes[ type ] > 1 ) {
- shapeDim = dim;
- break;
- }
- }
- }
- }
- }
- if (shapeDim > 0)
+ std::vector< bool > hasElement (myDlg->myElemTypeGroup->buttons().count(), false);
+ if (!myMesh->_is_nil() )
{
- if ( nbShapes[ TopAbs_SHELL ] + nbShapes[ TopAbs_SOLID ] > 1 )
- shapeDim = 3;
- hasElement[ EDGE ] = shapeDim > 0 && myMesh->NbEdges() ;
- hasElement[ FACE ] = shapeDim > 1 && myMesh->NbFaces() ;
- hasElement[ VOLUME ] = shapeDim > 2 && myMesh->NbVolumes();
+ // _PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
+ // SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
- if ( hasElement[ EDGE ] && myViewWindow->GetSelector() )
+ std::vector< int > nbShapes( TopAbs_SHAPE, 0 );
+ int shapeDim = 0; // max dim with several shapes
+ //if ( /*mySelectionMgr*/ selectionMgr()->isOk(anIObj) ) // check that the mesh has a valid shape
{
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
+ _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
+ GEOM::GEOM_Object_var mainShape = SMESH::GetGeom(aSO);
+ if ( !mainShape->_is_nil() )
+ {
+ TopoDS_Shape aShape;
+ if ( GEOMBase::GetShape(mainShape, aShape))
+ {
+ TopAbs_ShapeEnum types[4] = { TopAbs_EDGE, TopAbs_FACE, TopAbs_SHELL, TopAbs_SOLID };
+ for ( int dim = 4; dim > 0; --dim ) {
+ TopAbs_ShapeEnum type = types[ dim - 1 ];
+ TopAbs_ShapeEnum avoid = ( type == TopAbs_SHELL ) ? TopAbs_SOLID : TopAbs_SHAPE;
+ TopExp_Explorer exp( aShape, type, avoid );
+ for ( ; nbShapes[ type ] < 2 && exp.More(); exp.Next() )
+ ++nbShapes[ type ];
+ if ( nbShapes[ type ] > 1 ) {
+ shapeDim = dim;
+ break;
+ }
+ }
+ }
+ }
}
+ if (shapeDim > 0)
+ {
+ if ( nbShapes[ TopAbs_SHELL ] + nbShapes[ TopAbs_SOLID ] > 1 )
+ shapeDim = 3;
+ hasElement[ EDGE ] = shapeDim > 0 && myMesh->NbEdges();
+ hasElement[ FACE ] = shapeDim > 1 && myMesh->NbFaces();
+ hasElement[ VOLUME ] = shapeDim > 2 && myMesh->NbVolumes();
+ }
+ myHasSolids = nbShapes[ TopAbs_SOLID ];
}
- myHasSolids = nbShapes[ TopAbs_SOLID ];
- }
- // disable inexistant elem types
- for ( int i = 0; i < myElemTypeGroup->count(); ++i ) {
- if ( QButton* button = myElemTypeGroup->find( i ) )
+ // disable inexistent elem types
+ for ( int i = 0; i < myDlg->myElemTypeGroup->buttons().count(); ++i ) {
+ if ( QAbstractButton* button = myDlg->myElemTypeGroup->button( i ) )
button->setEnabled( hasElement[ i ] );
}
- myElementId->setEnabled( hasElement[ EDGE ] );
- myGeomName-> setEnabled( hasElement[ EDGE ] );
+ myDlg->myElementId->setEnabled( hasElement[ EDGE ] );
+ myDlg->myGeomName-> setEnabled( hasElement[ EDGE ] );
setElementID("");
}
//=======================================================================
-// function : GetShape()
-// purpose : Get published sub-shape
+// function : commitOperation()
+// purpose : called when "Ok" button pressed.
//=======================================================================
-GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshDlg::GetShape()
-{
- return myGeomObj.in();
-}
-//=======================================================================
-// function : onOk()
-// purpose : SLOT called when "Ok" button pressed.
-//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onOk()
+void SMESHGUI_ShapeByMeshOp::commitOperation()
{
+ SMESHGUI_SelectionOp::commitOperation();
try {
- int elemID = myElementId->text().toInt();
- myGeomObj = SMESHGUI::GetSMESHGen()->GetGeometryByMeshElement
- ( myMesh.in(), elemID, myGeomName->text().latin1());
+ QStringList aListId = myDlg->myElementId->text().split( " ", QString::SkipEmptyParts);
+ if (aListId.count() == 1)
+ {
+ int elemID = (aListId.first()).toInt();
+ // GEOM_Object is published -> no need to UnRegister()
+ myGeomObj = GEOM::GEOM_Object::_duplicate
+ (SMESHGUI::GetSMESHGen()->GetGeometryByMeshElement
+ ( myMesh.in(), elemID, myDlg->myGeomName->text().toUtf8().constData()) );
+ }
+ else
+ {
+ GEOM::GEOM_Object_var aMeshShape = myMesh->GetShapeToMesh();
+
+ GEOM::GEOM_Gen_var geomGen = SMESH::GetGEOMGen( aMeshShape );
+ if ( geomGen->_is_nil() )
+ return;
+
+ GEOM::GEOM_IShapesOperations_wrap aShapesOp = geomGen->GetIShapesOperations();
+ if ( aShapesOp->_is_nil() )
+ return;
+
+ TopAbs_ShapeEnum aGroupType = TopAbs_SHAPE;
+
+ std::map<int, GEOM::GEOM_Object_wrap> aGeomObjectsMap;
+ GEOM::GEOM_Object_wrap aGeomObject;
+
+ for ( int i = 0; i < aListId.count(); i++ )
+ {
+ aGeomObject = // received object need UnRegister()!
+ SMESHGUI::GetSMESHGen()->FindGeometryByMeshElement(myMesh.in(), aListId[i].toInt());
+
+ if (aGeomObject->_is_nil()) continue;
+
+ int anId = aShapesOp->GetSubShapeIndex(aMeshShape, aGeomObject);
+ if (aShapesOp->IsDone() && !aGeomObjectsMap.count(anId) )
+ {
+ aGeomObjectsMap[anId] = aGeomObject;
+
+ TopAbs_ShapeEnum aSubShapeType = (TopAbs_ShapeEnum)aGeomObject->GetShapeType();
+ if (i == 0)
+ aGroupType = aSubShapeType;
+ else if (aSubShapeType != aGroupType)
+ aGroupType = TopAbs_SHAPE;
+ }
+ }
+
+ int aNumberOfGO = aGeomObjectsMap.size();
+ if (aNumberOfGO == 1)
+ {
+ aGeomObject = (*aGeomObjectsMap.begin()).second;
+ }
+ else if (aNumberOfGO > 1)
+ {
+ GEOM::GEOM_IGroupOperations_wrap aGroupOp = geomGen->GetIGroupOperations();
+ if ( aGroupOp->_is_nil() )
+ return;
+
+ GEOM::ListOfGO_var aGeomObjects = new GEOM::ListOfGO();
+ aGeomObjects->length( aNumberOfGO );
+
+ int i = 0;
+ std::map<int, GEOM::GEOM_Object_wrap>::iterator anIter;
+ for (anIter = aGeomObjectsMap.begin(); anIter!=aGeomObjectsMap.end(); anIter++)
+ aGeomObjects[i++] = GEOM::GEOM_Object::_duplicate( (*anIter).second.in() );
+
+ //create geometry group
+ aGeomObject = aGroupOp->CreateGroup(aMeshShape, aGroupType);
+ aGroupOp->UnionList(aGeomObject, aGeomObjects);
+
+ if ( !aGroupOp->IsDone() )
+ return;
+ }
+
+ // publish the GEOM object in study
+ QString aNewGeomGroupName ( myDlg->myGeomName->text() );
+ SALOMEDS::SObject_wrap aNewGroupSO =
+ geomGen->AddInStudy( aGeomObject,
+ aNewGeomGroupName.toUtf8().data(), aMeshShape);
- accept();
- emit PublishShape();
+ // get a GEOM_Object already published, which doesn't need UnRegister()
+ CORBA::Object_var obj = aNewGroupSO->GetObject();
+ myGeomObj = GEOM::GEOM_Object::_narrow( obj );
+ }
}
catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
}
catch (...) {
}
- myViewWindow->SetSelectionMode( ActorSelection );
- disconnect(mySelectionMgr, 0, this, 0);
- disconnect(mySMESHGUI, 0, this, 0);
- mySMESHGUI->ResetState();
+
}
-//=======================================================================
-// function : onClose()
-// purpose : SLOT called when "Close" button pressed. Close dialog
-//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onClose()
+bool SMESHGUI_ShapeByMeshOp::onApply()
{
- myViewWindow->SetSelectionMode( ActorSelection );
- disconnect(mySelectionMgr, 0, this, 0);
- disconnect(mySMESHGUI, 0, this, 0);
- mySMESHGUI->ResetState();
- reject();
- emit Close();
+ return true;
}
//=======================================================================
// function : onSelectionDone()
-// purpose : SLOT called when selection changed
+// purpose : SLOT called when selection changed. Enable/desable [ OK ]
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onSelectionDone()
+void SMESHGUI_ShapeByMeshOp::onSelectionDone()
{
- myOkBtn->setEnabled( false );
+ myDlg->setButtonEnabled( false, QtxDialog::OK );
setElementID("");
try {
SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
- if (aList.Extent() != 1)
+ selectionMgr()->selectedObjects(aList);
+ if ( aList.IsEmpty() || ( !myIsMultipleAllowed && aList.Extent() != 1) )
return;
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First());
return;
QString aString;
- int nbElems = SMESH::GetNameOfSelectedElements(myViewWindow->GetSelector(),
+ int nbElems = SMESH::GetNameOfSelectedElements(selector(),//myViewWindow->GetSelector(),
aList.First(), aString);
- if ( nbElems == 1 ) {
+ if (nbElems > 0) {
+ if (!myIsMultipleAllowed && nbElems != 1 )
+ return;
setElementID( aString );
- myOkBtn->setEnabled( true );
+ myDlg->setButtonEnabled( true, QtxDialog::OK );
}
} catch (...) {
}
}
-//=======================================================================
-// function : onDeactivate()
-// purpose : SLOT called when dialog must be deativated
-//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onDeactivate()
-{
- if ( isEnabled() ) {
- //disconnect(mySelectionMgr, 0, this, 0);
- myViewWindow->SetSelectionMode( ActorSelection );
- setEnabled(false);
- }
-}
-
-//=======================================================================
-// function : enterEvent()
-// purpose : Event filter
-//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::enterEvent (QEvent*)
-{
- // there is a stange problem that enterEvent() comes after onSave()
- if ( isVisible () && !isEnabled() ) {
- mySMESHGUI->EmitSignalDeactivateDialog();
- setEnabled(true);
- activateSelection();
- //connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
- }
-}
-
-//=================================================================================
-// function : closeEvent()
-// purpose : Close dialog box
-//=================================================================================
-void SMESHGUI_ShapeByMeshDlg::closeEvent (QCloseEvent*)
-{
- onClose();
-}
-
//=======================================================================
// function : activateSelection()
// purpose : Activate selection in accordance with current pattern type
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::activateSelection()
+void SMESHGUI_ShapeByMeshOp::activateSelection()
{
- mySelectionMgr->clearFilters();
- SMESH::SetPointRepresentation(false);
-
- myGeomName->setText("");
-
- if ( myViewWindow )
- {
- QString geomName;
- Selection_Mode mode = EdgeSelection;
- switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
- case EDGE :
- mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break;
- case FACE :
- mode = FaceSelection; geomName = tr("GEOM_FACE"); break;
- case VOLUME:
- mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break;
- default: return;
- }
- if ( myViewWindow->SelectionMode() != mode )
- myViewWindow->SetSelectionMode( mode );
-
- myGeomName->setText( GEOMBase::GetDefaultName( geomName ));
+ selectionMgr()->clearFilters();
+ //SMESH::SetPointRepresentation(false);
+
+ myDlg->myGeomName->setText("");
+
+ QString geomName;
+ Selection_Mode mode = EdgeSelection;
+ switch ( myDlg->myElemTypeGroup->checkedId() ) {
+ case EDGE :
+ mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break;
+ case FACE :
+ mode = FaceSelection; geomName = tr("GEOM_FACE"); break;
+ case VOLUME:
+ mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break;
+ default: return;
}
+ if ( selectionMode() != mode )
+ setSelectionMode( mode );
+
+ myDlg->myGeomName->setText( GEOMBase::GetDefaultName( geomName ));
}
//=======================================================================
//purpose : SLOT. Called when element type changed.
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onTypeChanged (int theType)
+void SMESHGUI_ShapeByMeshOp::onTypeChanged (int /*theType*/)
{
setElementID("");
activateSelection();
// Highlight the element whose Ids the user entered manually
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::onElemIdChanged(const QString& theNewText)
+void SMESHGUI_ShapeByMeshOp::onElemIdChanged(const QString& theNewText)
{
- myOkBtn->setEnabled( false );
+ myDlg->setButtonEnabled( false, QtxDialog::OK );
- if ( myIsManualIdEnter && !myMesh->_is_nil() && myViewWindow )
+ if ( myIsManualIdEnter && !myMesh->_is_nil() )
+ {
if ( SMESH_Actor* actor = SMESH::FindActorByObject(myMesh) )
+ {
if ( SMDS_Mesh* aMesh = actor->GetObject()->GetMesh() )
{
SMDSAbs_ElementType type = SMDSAbs_Edge;
- switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
+ switch ( myDlg->myElemTypeGroup->checkedId() ) {
case EDGE : type = SMDSAbs_Edge; break;
case FACE : type = SMDSAbs_Face; break;
case VOLUME: type = SMDSAbs_Volume; break;
default: return;
}
TColStd_MapOfInteger newIndices;
- QStringList aListId = QStringList::split( " ", theNewText, false);
+ QStringList aListId = theNewText.split( " ", QString::SkipEmptyParts);
for ( int i = 0; i < aListId.count(); i++ ) {
if ( const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() ))
if ( e->GetType() == type )
newIndices.Add( e->GetID() );
}
-
- if ( !newIndices.IsEmpty() && newIndices.Extent() == 1 )
- if ( SVTK_Selector* s = myViewWindow->GetSelector() ) {
+
+ if ( !newIndices.IsEmpty() )
+ {
+ if (!myIsMultipleAllowed && newIndices.Extent() != 1)
+ return;
+ if ( SVTK_Selector* s = selector() ) {
s->AddOrRemoveIndex( actor->getIO(), newIndices, false );
- myViewWindow->highlight( actor->getIO(), true, true );
- myOkBtn->setEnabled( true );
+ viewWindow()->highlight( actor->getIO(), true, true );
+ myDlg->setButtonEnabled( true, QtxDialog::OK );
}
+ }
}
+ }
+ }
}
//=======================================================================
//purpose : programmatically set element id
//=======================================================================
-void SMESHGUI_ShapeByMeshDlg::setElementID(const QString& theText)
+void SMESHGUI_ShapeByMeshOp::setElementID(const QString& theText)
{
myIsManualIdEnter = false;
- myElementId->setText(theText);
+ myDlg->myElementId->setText(theText);
myIsManualIdEnter = true;
}