// Purpose : Select/deselect cells of mesh
//=======================================================================
void SMESHGUI_SelectionOp::addOrRemoveIndex( const Handle( SALOME_InteractiveObject )& obj,
- const TColStd_MapOfInteger& indices,
+ const SVTK_TVtkIDsMap& indices,
const bool isModeShift )
{
SVTK_Selector* sel = selector();
if( !dlg() )
return;
- TColStd_MapOfInteger newIndices;
+ SVTK_TVtkIDsMap newIndices;
SALOME_ListIO sel; selectionMgr()->selectedObjects( sel );
SMESH_Actor* anActor = actor();