// Purpose : Highlight object in 3d viewer
//=======================================================================
void SMESHGUI_SelectionOp::highlight( const Handle( SALOME_InteractiveObject )& obj,
- const bool hilight, const bool immediately )
+ const bool highlight, const bool immediately )
{
SVTK_ViewWindow* wnd = viewWindow();
if( wnd )
- wnd->highlight( obj, hilight, immediately );
+ wnd->highlight( obj, highlight, immediately );
}
//=======================================================================