-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
virtual void init( const QString&, LightApp_SelectionMgr* );
virtual QVariant parameter( const int, const QString& ) const;
+ virtual QVariant parameter( const QString& ) const;
virtual bool processOwner( const LightApp_DataOwner* );
// got from object, not from actor
virtual bool isAutoColor( int ) const;
virtual int numberOfNodes( int ) const;
virtual int dim( int ) const;
- virtual QVariant isComputable( int ) const;
- virtual QVariant isPreComputable( int ) const;
- virtual QVariant hasReference( int ) const;
- virtual QVariant isVisible( int ) const;
+ virtual bool isComputable( int ) const;
+ virtual bool hasAlgo( int ) const;
+ virtual bool hasErrors( int ) const;
+ virtual bool isPreComputable( int ) const;
+ virtual bool hasGeomReference( int ) const;
+ virtual bool isEditableHyp( int ) const;
+ virtual bool isVisible( int ) const;
+ virtual bool canBreakLink(int) const;
- virtual QString quadratic2DMode(int ) const;
+ virtual bool isQuadratic( int ) const;
+ virtual QString quadratic2DMode( int ) const;
- virtual bool isDistributionVisible(int ) const;
+ virtual bool isDistributionVisible( int ) const;
+ virtual bool isScalarBarVisible( int ) const;
virtual bool hasChildren( int ) const;
virtual int nbChildren( int ) const;
virtual bool isContainer( int ) const;
- // parameters got from actor return nothing if an actor is not visible
- virtual QList<QVariant> elemTypes( int ) const;
+ // parameters got from actor, return nothing if an actor is not visible
+ virtual QList<QVariant> elemTypes( int, bool ) const; // == objElemTypes w/o actor
virtual QList<QVariant> labeledTypes( int ) const;
virtual QString displayMode( int ) const;
virtual QString shrinkMode( int ) const;
virtual QList<QVariant> entityMode( int ) const;
virtual QString controlMode( int ) const;
+ virtual QString controlMode() const;
virtual bool isNumFunctor( int ) const;
virtual QString facesOrientationMode( int ) const;
virtual QString groupType( int ) const;
SMESH_Actor* getActor( int ) const;
- static int type( const QString&, _PTR(Study) );
+ static int type( const QString& );
static QString typeName( const int );
-
+ static int guiState();
+
bool isImported( const int ) const;
private:
QStringList myTypes;
+ QStringList myControls;
QList<SMESH_Actor*> myActors;
};