#ifndef SMESHGUI_SELECTION_HeaderFile
#define SMESHGUI_SELECTION_HeaderFile
+#include "SMESH_SMESHGUI.hxx"
+
#include "LightApp_Selection.h"
#include "SALOMEDSClient_definitions.hxx"
class LightApp_DataOwner;
class SMESH_Actor;
-class SMESHGUI_Selection : public LightApp_Selection
+class SMESHGUI_EXPORT SMESHGUI_Selection : public LightApp_Selection
{
public:
SMESHGUI_Selection();
virtual void processOwner( const LightApp_DataOwner* );
// got from object, not from actor
+ virtual bool isAutoColor( int ind ) const;
virtual int numberOfNodes( int ind ) const;
virtual QVariant isComputable( int ind ) const;
virtual QVariant hasReference( int ind ) const;