virtual void init( const QString&, LightApp_SelectionMgr* );
virtual QVariant parameter( const int, const QString& ) const;
+ virtual QVariant parameter( const QString& ) const;
virtual bool processOwner( const LightApp_DataOwner* );
// got from object, not from actor
virtual QString shrinkMode( int ) const;
virtual QList<QVariant> entityMode( int ) const;
virtual QString controlMode( int ) const;
+ virtual QString controlMode() const;
virtual bool isNumFunctor( int ) const;
virtual QString facesOrientationMode( int ) const;
virtual QString groupType( int ) const;
private:
QStringList myTypes;
+ QStringList myControls;
QList<SMESH_Actor*> myActors;
};