-// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// See http://www.salome-platform.org/
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// SMESH SMESHGUI_Selection
+// File : SMESHGUI_Selection.cxx
+// Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
+// SMESH includes
//
-
#include "SMESHGUI_Selection.h"
+
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
-#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_GEOMGenUtils.h"
+#include "SMESHGUI_ComputeDlg.h"
-#include "SMESH_Type.h"
-#include "SMESH_Actor.h"
-
-#include "LightApp_SelectionMgr.h"
-#include "SalomeApp_Study.h"
-#include "LightApp_VTKSelector.h"
-
-#include "SUIT_Session.h"
+#include <SMESH_Type.h>
+#include <SMESH_Actor.h>
-#include "SVTK_RenderWindowInteractor.h"
-#include "SVTK_ViewWindow.h"
+// SALOME GUI includes
+#include <SalomeApp_Study.h>
+#include <LightApp_VTKSelector.h>
+#include <SVTK_ViewWindow.h>
-#include CORBA_SERVER_HEADER(SMESH_Mesh)
-#include CORBA_SERVER_HEADER(SMESH_Group)
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_CLIENT_HEADER(SMESH_Gen)
+#include CORBA_CLIENT_HEADER(SMESH_Mesh)
+#include CORBA_CLIENT_HEADER(SMESH_Group)
//=======================================================================
//function : SMESHGUI_Selection
//=======================================================================
void SMESHGUI_Selection::processOwner( const LightApp_DataOwner* ow )
{
- const LightApp_SVTKDataOwner* owner =
+ const LightApp_SVTKDataOwner* owner =
dynamic_cast<const LightApp_SVTKDataOwner*> ( ow );
if( owner )
myActors.append( dynamic_cast<SMESH_Actor*>( owner->GetActor() ) );
}
//=======================================================================
-//function : param
+//function : parameter
//purpose :
//=======================================================================
-QtxValue SMESHGUI_Selection::param( const int ind, const QString& p ) const
+QVariant SMESHGUI_Selection::parameter( const int ind, const QString& p ) const
{
- QtxValue val;
- if ( p=="client" ) val = QtxValue( globalParam( p ) );
- else if ( p=="type" ) val = QtxValue( myTypes[ind] );
- else if ( p=="elemTypes" ) val = QtxValue( elemTypes( ind ) );
- else if ( p=="numberOfNodes" ) val = QtxValue( numberOfNodes( ind ) );
- else if ( p=="labeledTypes" ) val = QtxValue( labeledTypes( ind ) );
- else if ( p=="shrinkMode" ) val = QtxValue( shrinkMode( ind ) );
- else if ( p=="entityMode" ) val = QtxValue( entityMode( ind ) );
- else if ( p=="controlMode" ) val = QtxValue( controlMode( ind ) );
- else if ( p=="displayMode" ) val = QtxValue( displayMode( ind ) );
- else if ( p=="isComputable" ) val = QtxValue( isComputable( ind ) );
- else if ( p=="hasReference" ) val = QtxValue( hasReference( ind ) );
-// else if ( p=="isVisible" ) val = QtxValue( isVisible( ind ) );
-
- // printf( "--> param() : [%s] = %s (%s)\n", p.latin1(), val.toString().latin1(), val.typeName() );
- //if ( val.type() == QVariant::List )
- //cout << "size: " << val.toList().count() << endl;
+ QVariant val;
+ if ( p=="client" ) val = QVariant( LightApp_Selection::parameter( p ) );
+ else if ( p=="type" ) val = QVariant( myTypes[ind] );
+ else if ( p=="elemTypes" ) val = QVariant( elemTypes( ind ) );
+ else if ( p=="isAutoColor" ) val = QVariant( isAutoColor( ind ) );
+ else if ( p=="numberOfNodes" ) val = QVariant( numberOfNodes( ind ) );
+ else if ( p=="labeledTypes" ) val = QVariant( labeledTypes( ind ) );
+ else if ( p=="shrinkMode" ) val = QVariant( shrinkMode( ind ) );
+ else if ( p=="entityMode" ) val = QVariant( entityMode( ind ) );
+ else if ( p=="controlMode" ) val = QVariant( controlMode( ind ) );
+ else if ( p=="displayMode" ) val = QVariant( displayMode( ind ) );
+ else if ( p=="isComputable" ) val = QVariant( isComputable( ind ) );
+ else if ( p=="isPreComputable" ) val = QVariant( isPreComputable( ind ) );
+ else if ( p=="hasReference" ) val = QVariant( hasReference( ind ) );
+ else if ( p=="isImported" ) val = QVariant( isImported( ind ) );
+ else if ( p=="facesOrientationMode" ) val = QVariant( facesOrientationMode( ind ) );
+ else if ( p=="groupType" ) val = QVariant( groupType( ind ) );
+ else if ( p=="quadratic2DMode") val = QVariant(quadratic2DMode(ind));
if( val.isValid() )
return val;
else
- return LightApp_Selection::param( ind, p );
+ return LightApp_Selection::parameter( ind, p );
}
//=======================================================================
SMESH_Actor* SMESHGUI_Selection::getActor( int ind ) const
{
if( ind >= 0 && ind < count() )
- return ((QPtrList<SMESH_Actor>&)myActors).at( ind );
+ return myActors.isEmpty() ? 0 : myActors.at( ind );
else
return 0;
}
//=======================================================================
//function : elemTypes
-//purpose : may return {'Edge' 'Face' 'Volume'} at most
+//purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume'} at most
//=======================================================================
-QValueList<QVariant> SMESHGUI_Selection::elemTypes( int ind ) const
+QList<QVariant> SMESHGUI_Selection::elemTypes( int ind ) const
{
- QValueList<QVariant> types;
+ QList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
TVisualObjPtr object = actor->GetObject();
if ( object ) {
+ if ( object->GetNbEntities( SMDSAbs_0DElement )) types.append( "Elem0d" );
if ( object->GetNbEntities( SMDSAbs_Edge )) types.append( "Edge" );
if ( object->GetNbEntities( SMDSAbs_Face )) types.append( "Face" );
if ( object->GetNbEntities( SMDSAbs_Volume )) types.append( "Volume" );
//purpose : may return {'Point' 'Cell'} at most
//=======================================================================
-QValueList<QVariant> SMESHGUI_Selection::labeledTypes( int ind ) const
+QList<QVariant> SMESHGUI_Selection::labeledTypes( int ind ) const
{
- QValueList<QVariant> types;
+ QList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
if ( actor->GetPointsLabeled()) types.append( "Point" );
case SMESH_Actor::eEdge: return "eEdge";
case SMESH_Actor::eSurface: return "eSurface";
case SMESH_Actor::ePoint: return "ePoint";
- default:;
+ default: break;
+ }
+ }
+ return "Unknown";
+}
+
+
+//=======================================================================
+//function : quadratic2DMode
+//purpose : return SMESH_Actor::EQuadratic2DRepresentation
+//=======================================================================
+QString SMESHGUI_Selection::quadratic2DMode( int ind ) const
+{
+ SMESH_Actor* actor = getActor( ind );
+ if ( actor ) {
+ switch( actor->GetQuadratic2DRepresentation() ) {
+ case SMESH_Actor::eLines: return "eLines";
+ case SMESH_Actor::eArcs: return "eArcs";
+ default: break;
}
}
return "Unknown";
//=======================================================================
//function : entityMode
-//purpose : may return {'Edge' 'Face' 'Volume'} at most
+//purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume'} at most
//=======================================================================
-QValueList<QVariant> SMESHGUI_Selection::entityMode( int ind ) const
+QList<QVariant> SMESHGUI_Selection::entityMode( int ind ) const
{
- QValueList<QVariant> types;
+ QList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
unsigned int aMode = actor->GetEntityMode();
- if ( aMode & SMESH_Actor::eVolumes) types.append( "Volume");
- if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" );
- if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" );
+ if ( aMode & SMESH_Actor::eVolumes ) types.append( "Volume" );
+ if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" );
+ if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" );
+ if ( aMode & SMESH_Actor::e0DElements ) types.append( "Elem0d" );
}
return types;
}
case SMESH_Actor::eLength: return "eLength";
case SMESH_Actor::eLength2D: return "eLength2D";
case SMESH_Actor::eFreeEdges: return "eFreeEdges";
+ case SMESH_Actor::eFreeNodes: return "eFreeNodes";
case SMESH_Actor::eFreeBorders: return "eFreeBorders";
+ case SMESH_Actor::eFreeFaces: return "eFreeFaces";
case SMESH_Actor::eMultiConnection: return "eMultiConnection";
case SMESH_Actor::eMultiConnection2D: return "eMultiConnection2D";
case SMESH_Actor::eArea: return "eArea";
return "eNone";
}
+//=======================================================================
+//function : facesOrientationMode
+//purpose :
+//=======================================================================
+
+QString SMESHGUI_Selection::facesOrientationMode( int ind ) const
+{
+ SMESH_Actor* actor = getActor( ind );
+ if ( actor ) {
+ if ( actor->GetFacesOriented() )
+ return "IsOriented";
+ return "IsNotOriented";
+ }
+ return "Unknown";
+}
+
+//=======================================================================
+//function : isAutoColor
+//purpose :
+//=======================================================================
+
+bool SMESHGUI_Selection::isAutoColor( int ind ) const
+{
+ if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
+ {
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
+
+ if ( ! CORBA::is_nil( obj )) {
+ SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
+ if ( ! mesh->_is_nil() )
+ return mesh->GetAutoColor();
+ }
+ }
+ return false;
+}
+
//=======================================================================
//function : numberOfNodes
//purpose :
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
- _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).latin1() );
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
if ( ! CORBA::is_nil( obj )) {
/* Handle(SALOME_InteractiveObject) io =
static_cast<LightApp_DataOwner*>( myDataOwners[ ind ].get() )->IO();
if ( !io.IsNull() ) {
- SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO(io) ; // m,sm,gr->m
+ SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO(io); // m,sm,gr->m
if ( !mesh->_is_nil() ) {*/
- _PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ) );
+ _PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
//FindSObject( mesh );
if ( so ) {
- GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
- return QVariant( !shape->_is_nil(), 0 );
+ CORBA::Object_var obj = SMESH::SObjectToObject(so, SMESH::GetActiveStudyDocument());
+ if(!CORBA::is_nil(obj)){
+ SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
+ if (!mesh->_is_nil()){
+ if(mesh->HasShapeToMesh()) {
+ GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
+ return QVariant( !shape->_is_nil() );
+ }
+ else
+ {
+ return QVariant(!mesh->NbFaces()==0);
+ }
+ }
+ else
+ {
+ GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
+ return QVariant( !shape->_is_nil() );
+ }
+ }
}
// }
// }
}
- return QVariant( false, 0 );
+ return QVariant( false );
+}
+
+//=======================================================================
+//function : isPreComputable
+//purpose :
+//=======================================================================
+
+QVariant SMESHGUI_Selection::isPreComputable( int ind ) const
+{
+ if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
+ {
+ QMap<int,int> modeMap;
+ _PTR(SObject) pMesh = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ SMESHGUI_PrecomputeOp::getAssignedAlgos( pMesh, modeMap );
+ return QVariant( modeMap.size() > 1 );
+ }
+ return QVariant( false );
}
//=======================================================================
QVariant SMESHGUI_Selection::hasReference( int ind ) const
{
- return QVariant( isReference( ind ), 0 );
+ return QVariant( isReference( ind ) );
}
//=======================================================================
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
QString ent = entry( ind );
- SMESH_Actor* actor = SMESH::FindActorByEntry( ent.latin1() );
+ SMESH_Actor* actor = SMESH::FindActorByEntry( ent.toLatin1().data() );
if ( actor && actor->hasIO() ) {
if(SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView())
- return QVariant( aViewWindow->isVisible( actor->getIO() ), 0 );
+ return QVariant( aViewWindow->isVisible( actor->getIO() ) );
}
}
- return QVariant( false, 0 );
+ return QVariant( false );
}
//=======================================================================
int SMESHGUI_Selection::type( const QString& entry, _PTR(Study) study )
{
- _PTR(SObject) obj (study->FindObjectID(entry.latin1()));
+ _PTR(SObject) obj (study->FindObjectID(entry.toLatin1().data()));
if( !obj )
return -1;
anOTag = obj->Tag(),
res = -1;
- switch( aLevel )
+ switch (aLevel)
{
case 1:
- if( anOTag>=3 )
+ if (anOTag >= SMESH::Tag_FirstMeshRoot)
res = MESH;
break;
case 2:
- switch( aFTag )
+ switch (aFTag)
{
- case 1:
+ case SMESH::Tag_HypothesisRoot:
res = HYPOTHESIS;
break;
- case 2:
+ case SMESH::Tag_AlgorithmsRoot:
res = ALGORITHM;
break;
}
break;
case 3:
- switch( aFTag )
+ switch (aFTag)
{
- case 4:
+ case SMESH::Tag_SubMeshOnVertex:
res = SUBMESH_VERTEX;
break;
- case 5:
+ case SMESH::Tag_SubMeshOnEdge:
res = SUBMESH_EDGE;
break;
- case 7:
+ case SMESH::Tag_SubMeshOnFace:
res = SUBMESH_FACE;
break;
- case 9:
+ case SMESH::Tag_SubMeshOnSolid:
res = SUBMESH_SOLID;
break;
- case 10:
+ case SMESH::Tag_SubMeshOnCompound:
res = SUBMESH_COMPOUND;
break;
+ default:
+ if (aFTag >= SMESH::Tag_FirstGroup)
+ res = GROUP;
+ else
+ res = SUBMESH;
}
- if( aFTag>10 )
- res = GROUP;
-
break;
}
return "Unknown";
}
}
+
+bool SMESHGUI_Selection::isImported( const int ind ) const
+{
+ QString e = entry( ind );
+ _PTR(SObject) SO = SMESH::GetActiveStudyDocument()->FindObjectID( e.toLatin1().constData() );
+ bool res = false;
+ if( SO )
+ {
+ SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( SMESH::SObjectToObject( SO ) );
+ if( !aMesh->_is_nil() )
+ {
+ SALOME_MED::MedFileInfo* inf = aMesh->GetMEDFileInfo();
+ res = strlen( (char*)inf->fileName ) > 0;
+ }
+ }
+ return res;
+}
+
+//=======================================================================
+//function : groupType
+//purpose :
+//=======================================================================
+
+QString SMESHGUI_Selection::groupType( int ind ) const
+{
+ QString e = entry( ind );
+ _PTR(SObject) SO = SMESH::GetActiveStudyDocument()->FindObjectID( e.toLatin1().constData() );
+ QString type;
+ if( SO )
+ {
+ CORBA::Object_var obj = SMESH::SObjectToObject( SO );
+
+ SMESH::SMESH_Group_var aGroup = SMESH::SMESH_Group::_narrow( obj );
+ SMESH::SMESH_GroupOnGeom_var aGroupOnGeom = SMESH::SMESH_GroupOnGeom::_narrow( obj );
+ if( !aGroup->_is_nil() )
+ type = QString( "Group" );
+ else if ( !aGroupOnGeom->_is_nil() )
+ type = QString( "GroupOnGeom" );
+ }
+ return type;
+}
+