-
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHGUI_Selection
+// File : SMESHGUI_Selection.cxx
+// Author : Alexander SOLOVYOV, Open CASCADE S.A.S.
+//
+
+// SMESH includes
#include "SMESHGUI_Selection.h"
+
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
-#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_GEOMGenUtils.h"
+#include "SMESHGUI_ComputeDlg.h"
-#include "SMESH_Type.h"
-#include "SMESH_Actor.h"
-
-#include "SalomeApp_SelectionMgr.h"
-#include "SalomeApp_Study.h"
-#include "SalomeApp_VTKSelector.h"
+#include <SMESH_Type.h>
+#include <SMESH_Actor.h>
+#include <SMESH_ScalarBarActor.h>
-#include "SUIT_Session.h"
+// SALOME GUI includes
+#include <SalomeApp_Study.h>
+#include <LightApp_VTKSelector.h>
+#include <SVTK_ViewWindow.h>
-#include "SVTK_RenderWindowInteractor.h"
-#include "SVTK_ViewWindow.h"
-
-#include CORBA_SERVER_HEADER(SMESH_Mesh)
-#include CORBA_SERVER_HEADER(SMESH_Group)
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_CLIENT_HEADER(SMESH_Gen)
+#include CORBA_CLIENT_HEADER(SMESH_Mesh)
+#include CORBA_CLIENT_HEADER(SMESH_Group)
//=======================================================================
//function : SMESHGUI_Selection
//purpose :
//=======================================================================
SMESHGUI_Selection::SMESHGUI_Selection()
-: SalomeApp_Selection()
+: LightApp_Selection()
{
}
//function : init
//purpose :
//=======================================================================
-void SMESHGUI_Selection::init( const QString& client, SalomeApp_SelectionMgr* mgr )
+void SMESHGUI_Selection::init( const QString& client, LightApp_SelectionMgr* mgr )
{
- SalomeApp_Selection::init( client, mgr );
+ LightApp_Selection::init( client, mgr );
if( mgr && study() )
{
- _PTR(Study) aStudy = study()->studyDS();
-
- SUIT_DataOwnerPtrList sel;
- mgr->selected( sel, client );
- myDataOwners = sel;
- SUIT_DataOwnerPtrList::const_iterator anIt = sel.begin(),
- aLast = sel.end();
- for( ; anIt!=aLast; anIt++ )
- {
- SUIT_DataOwner* owner = ( SUIT_DataOwner* )( (*anIt ).get() );
- SalomeApp_DataOwner* sowner = dynamic_cast<SalomeApp_DataOwner*>( owner );
- if( sowner )
- myTypes.append( typeName( type( sowner, aStudy ) ) );
- else
- myTypes.append( "Unknown" );
+ SalomeApp_Study* aSStudy = dynamic_cast<SalomeApp_Study*>(study());
+ if (!aSStudy)
+ return;
+ _PTR(Study) aStudy = aSStudy->studyDS();
+
+ for( int i=0, n=count(); i<n; i++ ) {
+ myTypes.append( typeName( type( entry( i ), aStudy ) ) );
+ myControls.append( controlMode( i ) );
}
}
}
//=======================================================================
-//function : param
+//function : processOwner
//purpose :
//=======================================================================
-QtxValue SMESHGUI_Selection::param( const int ind, const QString& p ) const
+bool SMESHGUI_Selection::processOwner( const LightApp_DataOwner* ow )
{
- QtxValue val;
- if ( p=="client" ) val = QtxValue( globalParam( p ) );
- else if ( p=="type" ) val = QtxValue( myTypes[ind] );
- else if ( p=="elemTypes" ) val = QtxValue( elemTypes( ind ) );
- else if ( p=="numberOfNodes" ) val = QtxValue( numberOfNodes( ind ) );
- else if ( p=="labeledTypes" ) val = QtxValue( labeledTypes( ind ) );
- else if ( p=="shrinkMode" ) val = QtxValue( shrinkMode( ind ) );
- else if ( p=="entityMode" ) val = QtxValue( entityMode( ind ) );
- else if ( p=="controlMode" ) val = QtxValue( controlMode( ind ) );
- else if ( p=="displayMode" ) val = QtxValue( displayMode( ind ) );
- else if ( p=="isComputable" ) val = QtxValue( isComputable( ind ) );
- else if ( p=="hasReference" ) val = QtxValue( hasReference( ind ) );
- else if ( p=="isVisible" ) val = QtxValue( isVisible( ind ) );
-
-// printf( "--> param() : [%s] = %s (%s)\n", p.latin1(), val.toString().latin1(), val.typeName() );
-// if ( val.type() == QVariant::List )
-// cout << "size: " << val.toList().count() << endl;
- return val;
+ const LightApp_SVTKDataOwner* owner =
+ dynamic_cast<const LightApp_SVTKDataOwner*> ( ow );
+ if( owner ) {
+ myActors.append( dynamic_cast<SMESH_Actor*>( owner->GetActor() ) );
+ }
+ else if ( ow ) { // SVTK selection disabled
+ QString entry = ow->entry();
+ myActors.append( SMESH::FindActorByEntry( entry.toStdString().c_str() ));
+ }
+ else {
+ myActors.append( 0 );
+ }
+ return true;
+}
+
+//=======================================================================
+//function : parameter
+//purpose :
+//=======================================================================
+QVariant SMESHGUI_Selection::parameter( const int ind, const QString& p ) const
+{
+ QVariant val;
+ if ( p=="client" ) val = QVariant( LightApp_Selection::parameter( p ) );
+ else if ( p=="type" ) val = QVariant( myTypes[ind] );
+ else if ( p=="elemTypes" ) val = QVariant( elemTypes( ind ) );
+ else if ( p=="isAutoColor" ) val = QVariant( isAutoColor( ind ) );
+ else if ( p=="numberOfNodes" ) val = QVariant( numberOfNodes( ind ) );
+ else if ( p=="dim" ) val = QVariant( dim( ind ) );
+ else if ( p=="labeledTypes" ) val = QVariant( labeledTypes( ind ) );
+ else if ( p=="shrinkMode" ) val = QVariant( shrinkMode( ind ) );
+ else if ( p=="entityMode" ) val = QVariant( entityMode( ind ) );
+ else if ( p=="isNumFunctor" ) val = QVariant( isNumFunctor( ind ) );
+ else if ( p=="displayMode" ) val = QVariant( displayMode( ind ) );
+ else if ( p=="isComputable" ) val = QVariant( isComputable( ind ) );
+ else if ( p=="isPreComputable" ) val = QVariant( isPreComputable( ind ) );
+ else if ( p=="hasReference" ) val = QVariant( hasReference( ind ) );
+ else if ( p=="isImported" ) val = QVariant( isImported( ind ) );
+ else if ( p=="facesOrientationMode" ) val = QVariant( facesOrientationMode( ind ) );
+ else if ( p=="groupType" ) val = QVariant( groupType( ind ) );
+ else if ( p=="quadratic2DMode") val = QVariant( quadratic2DMode( ind ) );
+ else if ( p=="isDistributionVisible") val = QVariant( isDistributionVisible( ind ) );
+ else if ( p=="hasChildren") val = QVariant( hasChildren( ind ) );
+ else if ( p=="nbChildren") val = QVariant( nbChildren( ind ) );
+ else if ( p=="isContainer") val = QVariant( isContainer( ind ) );
+
+ if ( val.isValid() )
+ return val;
+ else
+ return LightApp_Selection::parameter( ind, p );
+}
+
+//=======================================================================
+//function : parameter
+//purpose :
+//=======================================================================
+QVariant SMESHGUI_Selection::parameter( const QString& p ) const
+{
+ QVariant val;
+ if ( p=="controlMode" ) val = QVariant( controlMode() );
+
+ if ( val.isValid() )
+ return val;
+ else
+ return LightApp_Selection::parameter( p );
}
//=======================================================================
SMESH_Actor* SMESHGUI_Selection::getActor( int ind ) const
{
- if ( ind >= 0 && ind < myDataOwners.count() ) {
- const SalomeApp_SVTKDataOwner* owner =
- dynamic_cast<const SalomeApp_SVTKDataOwner*> ( myDataOwners[ ind ].get() );
- if ( owner )
- return dynamic_cast<SMESH_Actor*>( owner->GetActor() );
- }
- return 0;
+ if( ind >= 0 && ind < count() )
+ return myActors.isEmpty() ? 0 : myActors.at( ind );
+ else
+ return 0;
}
//=======================================================================
//function : elemTypes
-//purpose : may return {'Edge' 'Face' 'Volume'} at most
+//purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume' 'BallElem'} at most
//=======================================================================
-QValueList<QVariant> SMESHGUI_Selection::elemTypes( int ind ) const
+QList<QVariant> SMESHGUI_Selection::elemTypes( int ind ) const
{
- QValueList<QVariant> types;
+ QList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
TVisualObjPtr object = actor->GetObject();
if ( object ) {
- if ( object->GetNbEntities( SMDSAbs_Edge )) types.append( "Edge" );
- if ( object->GetNbEntities( SMDSAbs_Face )) types.append( "Face" );
- if ( object->GetNbEntities( SMDSAbs_Volume )) types.append( "Volume" );
+ if ( object->GetNbEntities( SMDSAbs_0DElement )) types.append( "Elem0d" );
+ if ( object->GetNbEntities( SMDSAbs_Ball )) types.append( "BallElem" );
+ if ( object->GetNbEntities( SMDSAbs_Edge )) types.append( "Edge" );
+ if ( object->GetNbEntities( SMDSAbs_Face )) types.append( "Face" );
+ if ( object->GetNbEntities( SMDSAbs_Volume )) types.append( "Volume" );
}
}
return types;
//purpose : may return {'Point' 'Cell'} at most
//=======================================================================
-QValueList<QVariant> SMESHGUI_Selection::labeledTypes( int ind ) const
+QList<QVariant> SMESHGUI_Selection::labeledTypes( int ind ) const
{
- QValueList<QVariant> types;
+ QList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
if ( actor->GetPointsLabeled()) types.append( "Point" );
- if ( actor->GetCellsLabeled()) types.append( "Cell" );
+ if ( actor->GetCellsLabeled()) types.append( "Cell" );
}
return types;
}
case SMESH_Actor::eEdge: return "eEdge";
case SMESH_Actor::eSurface: return "eSurface";
case SMESH_Actor::ePoint: return "ePoint";
- default:;
+ default: break;
}
}
return "Unknown";
}
+
+//=======================================================================
+//function : quadratic2DMode
+//purpose : return SMESH_Actor::EQuadratic2DRepresentation
+//=======================================================================
+QString SMESHGUI_Selection::quadratic2DMode( int ind ) const
+{
+ SMESH_Actor* actor = getActor( ind );
+ if ( actor ) {
+ switch( actor->GetQuadratic2DRepresentation() ) {
+ case SMESH_Actor::eLines: return "eLines";
+ case SMESH_Actor::eArcs: return "eArcs";
+ default: break;
+ }
+ }
+ return "Unknown";
+}
+
+//=======================================================================
+//function : isDistributionVisible
+//purpose : Visible/Invisible distribution of the ScalarBar Actor
+//=======================================================================
+
+bool SMESHGUI_Selection::isDistributionVisible(int ind) const {
+ SMESH_Actor* actor = getActor( ind );
+ return (actor && actor->GetScalarBarActor() && actor->GetScalarBarActor()->GetDistributionVisibility());
+}
+
//=======================================================================
//function : shrinkMode
//purpose : return either 'IsSrunk', 'IsNotShrunk' or 'IsNotShrinkable'
{
SMESH_Actor* actor = getActor( ind );
if ( actor && actor->IsShrunkable() ) {
- if ( actor->IsShrunk() )
- return "IsShrunk";
- return "IsNotShrunk";
+ return actor->IsShrunk() ? "IsShrunk" : "IsNotShrunk";
}
return "IsNotShrinkable";
}
//=======================================================================
//function : entityMode
-//purpose : may return {'Edge' 'Face' 'Volume'} at most
+//purpose : may return {'Elem0d' 'Edge' 'Face' 'Volume' 'BallElem' } at most
//=======================================================================
-QValueList<QVariant> SMESHGUI_Selection::entityMode( int ind ) const
+QList<QVariant> SMESHGUI_Selection::entityMode( int ind ) const
{
- QValueList<QVariant> types;
+ QList<QVariant> types;
SMESH_Actor* actor = getActor( ind );
if ( actor ) {
unsigned int aMode = actor->GetEntityMode();
- if ( aMode & SMESH_Actor::eVolumes) types.append( "Volume");
- if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" );
- if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" );
+ if ( aMode & SMESH_Actor::eVolumes ) types.append( "Volume" );
+ if ( aMode & SMESH_Actor::eFaces ) types.append( "Face" );
+ if ( aMode & SMESH_Actor::eEdges ) types.append( "Edge" );
+ if ( aMode & SMESH_Actor::e0DElements ) types.append( "Elem0d" );
+ if ( aMode & SMESH_Actor::eBallElem ) types.append( "BallElem" );
}
return types;
}
QString SMESHGUI_Selection::controlMode( int ind ) const
{
SMESH_Actor* actor = getActor( ind );
+ QString mode = "eNone";
if ( actor ) {
switch( actor->GetControlMode() ) {
- case SMESH_Actor::eLength: return "eLength";
- case SMESH_Actor::eLength2D: return "eLength2D";
- case SMESH_Actor::eFreeEdges: return "eFreeEdges";
- case SMESH_Actor::eFreeBorders: return "eFreeBorders";
- case SMESH_Actor::eMultiConnection: return "eMultiConnection";
- case SMESH_Actor::eMultiConnection2D: return "eMultiConnection2D";
- case SMESH_Actor::eArea: return "eArea";
- case SMESH_Actor::eTaper: return "eTaper";
- case SMESH_Actor::eAspectRatio: return "eAspectRatio";
- case SMESH_Actor::eAspectRatio3D: return "eAspectRatio3D";
- case SMESH_Actor::eMinimumAngle: return "eMinimumAngle";
- case SMESH_Actor::eWarping: return "eWarping";
- case SMESH_Actor::eSkew: return "eSkew";
- default:;
+ case SMESH_Actor::eLength: mode = "eLength"; break;
+ case SMESH_Actor::eLength2D: mode = "eLength2D"; break;
+ case SMESH_Actor::eFreeEdges: mode = "eFreeEdges"; break;
+ case SMESH_Actor::eFreeNodes: mode = "eFreeNodes"; break;
+ case SMESH_Actor::eFreeBorders: mode = "eFreeBorders"; break;
+ case SMESH_Actor::eFreeFaces: mode = "eFreeFaces"; break;
+ case SMESH_Actor::eMultiConnection: mode = "eMultiConnection"; break;
+ case SMESH_Actor::eMultiConnection2D: mode = "eMultiConnection2D"; break;
+ case SMESH_Actor::eArea: mode = "eArea"; break;
+ case SMESH_Actor::eVolume3D: mode = "eVolume3D"; break;
+ case SMESH_Actor::eMaxElementLength2D: mode = "eMaxElementLength2D"; break;
+ case SMESH_Actor::eMaxElementLength3D: mode = "eMaxElementLength3D"; break;
+ case SMESH_Actor::eTaper: mode = "eTaper"; break;
+ case SMESH_Actor::eAspectRatio: mode = "eAspectRatio"; break;
+ case SMESH_Actor::eAspectRatio3D: mode = "eAspectRatio3D"; break;
+ case SMESH_Actor::eMinimumAngle: mode = "eMinimumAngle"; break;
+ case SMESH_Actor::eWarping: mode = "eWarping"; break;
+ case SMESH_Actor::eSkew: mode = "eSkew"; break;
+ case SMESH_Actor::eBareBorderFace: mode = "eBareBorderFace"; break;
+ case SMESH_Actor::eBareBorderVolume: mode = "eBareBorderVolume"; break;
+ case SMESH_Actor::eOverConstrainedFace: mode = "eOverConstrainedFace"; break;
+ case SMESH_Actor::eOverConstrainedVolume: mode = "eOverConstrainedVolume"; break;
+ case SMESH_Actor::eCoincidentNodes: mode = "eCoincidentNodes"; break;
+ case SMESH_Actor::eCoincidentElems1D: mode = "eCoincidentElems1D"; break;
+ case SMESH_Actor::eCoincidentElems2D: mode = "eCoincidentElems2D"; break;
+ case SMESH_Actor::eCoincidentElems3D: mode = "eCoincidentElems3D"; break;
+ default:break;
}
}
+ return mode;
+}
+
+//=======================================================================
+//function : controlMode
+//purpose : gets global control mode; return SMESH_Actor::eControl
+//=======================================================================
+QString SMESHGUI_Selection::controlMode() const
+{
+ if( myControls.count() > 0 ) {
+ QString mode = myControls[0];
+ for( int ind = 1; ind < myControls.count(); ind++ ) {
+ if( mode != myControls[ind] )
+ return "eNone";
+ }
+ return mode;
+ }
return "eNone";
}
+bool SMESHGUI_Selection::isNumFunctor( int ind ) const
+{
+ bool result = false;
+ SMESH_Actor* actor = getActor( ind );
+ if ( actor ) {
+ switch( actor->GetControlMode() ) {
+ case SMESH_Actor::eLength:
+ case SMESH_Actor::eLength2D:
+ case SMESH_Actor::eMultiConnection:
+ case SMESH_Actor::eMultiConnection2D:
+ case SMESH_Actor::eArea:
+ case SMESH_Actor::eVolume3D:
+ case SMESH_Actor::eMaxElementLength2D:
+ case SMESH_Actor::eMaxElementLength3D:
+ case SMESH_Actor::eTaper:
+ case SMESH_Actor::eAspectRatio:
+ case SMESH_Actor::eAspectRatio3D:
+ case SMESH_Actor::eMinimumAngle:
+ case SMESH_Actor::eWarping:
+ case SMESH_Actor::eSkew:
+ result = true;
+ break;
+ default:
+ break;
+ }
+ }
+ return result;
+}
+
//=======================================================================
-//function : numberOfNodes
+//function : facesOrientationMode
//purpose :
//=======================================================================
+QString SMESHGUI_Selection::facesOrientationMode( int ind ) const
+{
+ SMESH_Actor* actor = getActor( ind );
+ if ( actor ) {
+ return actor->GetFacesOriented() ? "IsOriented" : "IsNotOriented";
+ }
+ return "Unknown";
+}
+
+//=======================================================================
+//function : isAutoColor
+//purpose :
+//=======================================================================
+
+bool SMESHGUI_Selection::isAutoColor( int ind ) const
+{
+ if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
+ {
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
+
+ if ( !CORBA::is_nil( obj ) ) {
+ SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
+ if ( !CORBA::is_nil( mesh ) )
+ return mesh->GetAutoColor();
+ }
+ }
+ return false;
+}
+
+//=======================================================================
+//function : numberOfNodes
+//purpose : this method is actually used to check if an object is empty or not
+//=======================================================================
+
int SMESHGUI_Selection::numberOfNodes( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
- CORBA::Object_var obj =
- SMESH::DataOwnerToObject( static_cast<SalomeApp_DataOwner*>( myDataOwners[ ind ].get() ));
- if ( ! CORBA::is_nil( obj )) {
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
+
+ if ( !CORBA::is_nil( obj ) ) {
SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
- if ( ! mesh->_is_nil() )
+ if ( !CORBA::is_nil( mesh ) )
return mesh->NbNodes();
SMESH::SMESH_subMesh_var aSubMeshObj = SMESH::SMESH_subMesh::_narrow( obj );
- if ( !aSubMeshObj->_is_nil() )
+ if ( !CORBA::is_nil( aSubMeshObj ) )
return aSubMeshObj->GetNumberOfNodes(true);
SMESH::SMESH_GroupBase_var aGroupObj = SMESH::SMESH_GroupBase::_narrow( obj );
- if ( !aGroupObj->_is_nil() )
- return aGroupObj->Size();
+ if ( !CORBA::is_nil( aGroupObj ) )
+ return aGroupObj->IsEmpty() ? 0 : 1; // aGroupObj->Size();
}
}
return 0;
}
+//================================================================================
+/*!
+ * \brief return dimension of elements of the selected object
+ *
+ * \retval int - 0 for 0D elements, -1 for an empty object (the rest as usual)
+ */
+//================================================================================
+
+int SMESHGUI_Selection::dim( int ind ) const
+{
+ int dim = -1;
+ if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
+ {
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ CORBA::Object_var obj = SMESH::SObjectToObject( sobj, SMESH::GetActiveStudyDocument() );
+
+ if ( !CORBA::is_nil( obj ) ) {
+ SMESH::SMESH_IDSource_var idSrc = SMESH::SMESH_IDSource::_narrow( obj );
+ if ( !CORBA::is_nil( idSrc ) )
+ {
+ SMESH::array_of_ElementType_var types = idSrc->GetTypes();
+ for ( int i = 0; i < types->length(); ++ i) {
+ switch ( types[i] ) {
+ case SMESH::EDGE : dim = std::max( dim, 1 ); break;
+ case SMESH::FACE : dim = std::max( dim, 2 ); break;
+ case SMESH::VOLUME: dim = std::max( dim, 3 ); break;
+ case SMESH::ELEM0D: dim = std::max( dim, 0 ); break;
+ case SMESH::BALL : dim = std::max( dim, 0 ); break;
+ default: break;
+ }
+ }
+ }
+ }
+ }
+ return dim;
+}
+
//=======================================================================
//function : isComputable
//purpose :
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
- Handle(SALOME_InteractiveObject) io =
- static_cast<SalomeApp_DataOwner*>( myDataOwners[ ind ].get() )->IO();
- if ( !io.IsNull() ) {
- SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO(io) ; // m,sm,gr->m
- if ( !mesh->_is_nil() ) {
- _PTR(SObject) so = SMESH::FindSObject( mesh );
- if ( so ) {
+ _PTR(SObject) so = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ CORBA::Object_var obj = SMESH::SObjectToObject( so, SMESH::GetActiveStudyDocument() );
+ if( !CORBA::is_nil( obj ) ) {
+ SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow( obj );
+ if ( !CORBA::is_nil( mesh ) ) {
+ if ( mesh->HasShapeToMesh() ) {
GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
- return QVariant( !shape->_is_nil(), 0 );
+ return QVariant( !shape->_is_nil() );
}
+ else
+ {
+ return QVariant( mesh->NbFaces() !=0 );
+ }
+ }
+ else
+ {
+ GEOM::GEOM_Object_var shape = SMESH::GetShapeOnMeshOrSubMesh( so );
+ return QVariant( !shape->_is_nil() );
}
}
}
- return QVariant( false, 0 );
+ return QVariant( false );
}
//=======================================================================
-//function : hasReference
+//function : isPreComputable
//purpose :
//=======================================================================
-QVariant SMESHGUI_Selection::hasReference( int ind ) const
+QVariant SMESHGUI_Selection::isPreComputable( int ind ) const
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
- Handle(SALOME_InteractiveObject) io =
- static_cast<SalomeApp_DataOwner*>( myDataOwners[ ind ].get() )->IO();
- if ( !io.IsNull() )
- return QVariant( io->hasReference(), 0 );
+ QMap<int,int> modeMap;
+ _PTR(SObject) pMesh = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ SMESHGUI_PrecomputeOp::getAssignedAlgos( pMesh, modeMap );
+ return QVariant( modeMap.size() > 1 );
}
- return QVariant( false, 0 );
+ return QVariant( false );
+}
+
+//=======================================================================
+//function : hasReference
+//purpose :
+//=======================================================================
+
+QVariant SMESHGUI_Selection::hasReference( int ind ) const
+{
+ return QVariant( isReference( ind ) );
}
//=======================================================================
{
if ( ind >= 0 && ind < myTypes.count() && myTypes[ind] != "Unknown" )
{
- QString entry = static_cast<SalomeApp_DataOwner*>( myDataOwners[ ind ].get() )->entry();
- SMESH_Actor* actor = SMESH::FindActorByEntry( entry.latin1() );
+ SMESH_Actor* actor = SMESH::FindActorByEntry( entry( ind ).toLatin1().data() );
if ( actor && actor->hasIO() ) {
- SVTK_RenderWindowInteractor* renderInter = SMESH::GetCurrentVtkView()->getRWInteractor();
- return QVariant( renderInter->isVisible( actor->getIO() ), 0 );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView() )
+ return QVariant( aViewWindow->isVisible( actor->getIO() ) );
}
}
- return QVariant( false, 0 );
+ return QVariant( false );
}
+//=======================================================================
+//function : hasChildren
+//purpose :
+//=======================================================================
+
+bool SMESHGUI_Selection::hasChildren( int ind ) const
+{
+ if ( ind >= 0 )
+ {
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ if ( sobj )
+ return SMESH::GetActiveStudyDocument()->GetUseCaseBuilder()->HasChildren( sobj );
+ }
+ return false;
+}
//=======================================================================
-//function : type
+//function : hasChildren
//purpose :
//=======================================================================
-int SMESHGUI_Selection::type( SalomeApp_DataOwner* owner,
- _PTR(Study) study )
+int SMESHGUI_Selection::nbChildren( int ind ) const
{
- QString entry = owner->entry();
+ int nb = 0;
+ if ( ind >= 0 )
+ {
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().data() );
+ if ( sobj && sobj->GetStudy()->GetUseCaseBuilder()->IsUseCaseNode( sobj ) ) {
+ _PTR(UseCaseIterator) it = sobj->GetStudy()->GetUseCaseBuilder()->GetUseCaseIterator( sobj );
+ for ( it->Init( false ); it->More(); it->Next() ) nb++;
+ }
+ }
+ return nb;
+}
- _PTR(SObject) obj (study->FindObjectID(entry.latin1()));
- if( !obj )
- return -1;
+//=======================================================================
+//function : isContainer
+//purpose :
+//=======================================================================
- _PTR(SObject) objFather = obj->GetFather();
- _PTR(SComponent) objComponent = obj->GetFatherComponent();
+bool SMESHGUI_Selection::isContainer( int ind ) const
+{
+ return ind >= 0 && ind < myTypes.count() && myTypes[ind] == "Unknown";
+}
- int aLevel = obj->Depth() - objComponent->Depth(),
- aFTag = objFather->Tag(),
- anOTag = obj->Tag(),
- res = -1;
+//=======================================================================
+//function : type
+//purpose :
+//=======================================================================
- switch( aLevel )
- {
- case 1:
- if( anOTag>=3 )
- res = MESH;
- break;
- case 2:
- switch( aFTag )
- {
- case 1:
- res = HYPOTHESIS;
- break;
- case 2:
- res = ALGORITHM;
- break;
- }
- break;
- case 3:
- switch( aFTag )
- {
- case 4:
- res = SUBMESH_VERTEX;
- break;
- case 5:
- res = SUBMESH_EDGE;
- break;
- case 7:
- res = SUBMESH_FACE;
- break;
- case 9:
- res = SUBMESH_SOLID;
- break;
- case 10:
- res = SUBMESH_COMPOUND;
- break;
+int SMESHGUI_Selection::type( const QString& entry, _PTR(Study) study )
+{
+ int res = -1;
+ _PTR(SObject) obj = study->FindObjectID( entry.toLatin1().data() );
+ if ( obj ) {
+ _PTR(SObject) ref;
+ if ( obj->ReferencedObject( ref ) )
+ obj = ref;
+
+ _PTR(SObject) objFather = obj->GetFather();
+ _PTR(SComponent) objComponent = obj->GetFatherComponent();
+
+ if ( objComponent->ComponentDataType() == "SMESH" ) {
+ if ( objComponent->GetIOR() == obj->GetIOR() ) {
+ res = SMESH::COMPONENT;
+ }
+ else {
+ int aLevel = obj->Depth() - objComponent->Depth(),
+ aFTag = objFather->Tag(),
+ anOTag = obj->Tag();
+
+ switch ( aLevel )
+ {
+ case 1:
+ if ( anOTag >= SMESH::Tag_FirstMeshRoot )
+ res = SMESH::MESH;
+ break;
+ case 2:
+ switch ( aFTag )
+ {
+ case SMESH::Tag_HypothesisRoot: res = SMESH::HYPOTHESIS; break;
+ case SMESH::Tag_AlgorithmsRoot: res = SMESH::ALGORITHM; break;
+ default: break;
+ }
+ break;
+ case 3:
+ switch ( aFTag )
+ {
+ case SMESH::Tag_SubMeshOnVertex: res = SMESH::SUBMESH_VERTEX; break;
+ case SMESH::Tag_SubMeshOnEdge: res = SMESH::SUBMESH_EDGE; break;
+ case SMESH::Tag_SubMeshOnFace: res = SMESH::SUBMESH_FACE; break;
+ case SMESH::Tag_SubMeshOnSolid: res = SMESH::SUBMESH_SOLID; break;
+ case SMESH::Tag_SubMeshOnCompound: res = SMESH::SUBMESH_COMPOUND; break;
+ default:
+ if ( aFTag >= SMESH::Tag_FirstGroup) res = SMESH::GROUP;
+ else res = SMESH::SUBMESH;
+ break;
+ }
+ break;
+ }
+ }
}
- if( aFTag>10 )
- res = GROUP;
-
- break;
}
-
return res;
}
QString SMESHGUI_Selection::typeName( const int t )
{
+ QString res = "Unknown";
switch( t )
{
- case HYPOTHESIS:
- return "Hypothesis";
- case ALGORITHM:
- return "Algorithm";
- case MESH:
- return "Mesh";
- case SUBMESH:
- return "SubMesh";
- case MESHorSUBMESH:
- return "Mesh or submesh";
- case SUBMESH_VERTEX:
- return "Mesh vertex";
- case SUBMESH_EDGE:
- return "Mesh edge";
- case SUBMESH_FACE:
- return "Mesh face";
- case SUBMESH_SOLID:
- return "Mesh solid";
- case SUBMESH_COMPOUND:
- return "Mesh compound";
- case GROUP:
- return "Group";
+ case SMESH::HYPOTHESIS:
+ res = "Hypothesis"; break;
+ case SMESH::ALGORITHM:
+ res = "Algorithm"; break;
+ case SMESH::MESH:
+ res = "Mesh"; break;
+ case SMESH::SUBMESH:
+ res = "SubMesh"; break;
+ case SMESH::MESHorSUBMESH:
+ res = "Mesh or submesh"; break;
+ case SMESH::SUBMESH_VERTEX:
+ res = "Mesh vertex"; break;
+ case SMESH::SUBMESH_EDGE:
+ res = "Mesh edge"; break;
+ case SMESH::SUBMESH_FACE:
+ res = "Mesh face"; break;
+ case SMESH::SUBMESH_SOLID:
+ res = "Mesh solid"; break;
+ case SMESH::SUBMESH_COMPOUND:
+ res = "Mesh compound"; break;
+ case SMESH::GROUP:
+ res = "Group"; break;
+ case SMESH::COMPONENT:
+ res = "Component"; break;
default:
- return "Unknown";
+ break;
+ }
+ return res;
+}
+
+bool SMESHGUI_Selection::isImported( const int ind ) const
+{
+ bool res = false;
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().constData() );
+ if ( sobj )
+ {
+ SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( SMESH::SObjectToObject( sobj ) );
+ if( !aMesh->_is_nil() )
+ {
+ SMESH::MedFileInfo_var inf = aMesh->GetMEDFileInfo();
+ res = strlen( (char*)inf->fileName ) > 0;
+ }
+ }
+ return res;
+}
+
+//=======================================================================
+//function : groupType
+//purpose :
+//=======================================================================
+
+QString SMESHGUI_Selection::groupType( int ind ) const
+{
+ _PTR(SObject) sobj = SMESH::GetActiveStudyDocument()->FindObjectID( entry( ind ).toLatin1().constData() );
+ if ( sobj )
+ {
+ SMESH::SMESH_Group_var g = SMESH::SObjectToInterface<SMESH::SMESH_Group>( sobj );
+ if ( !CORBA::is_nil( g ) )
+ return "Group";
+ SMESH::SMESH_GroupOnGeom_var gog = SMESH::SObjectToInterface<SMESH::SMESH_GroupOnGeom>( sobj );
+ if( !CORBA::is_nil( gog ) )
+ return "GroupOnGeom";
+ SMESH::SMESH_GroupOnFilter_var gof = SMESH::SObjectToInterface<SMESH::SMESH_GroupOnFilter>( sobj );
+ if ( !CORBA::is_nil( gof ) )
+ return "GroupOnFilter";
}
+ return "";
}