-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include <SALOME_ListIO.hxx>
// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
#define SPACING 6
#define MARGIN 11
-//To disable automatic genericobj management, the following line should be commented.
-//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
-#define WITHGENERICOBJ
-
//=================================================================================
// class : SMESHGUI_ScaleDlg()
// purpose :
//=================================================================================
SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule ) :
- SMESHGUI_PreviewDlg( theModule ),
+ SMESHGUI_MultiPreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg(0),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_SCALE")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_SCALE_ALONG_AXES")));
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR);
- myHelpFileName = "scale_page.html";
+ myHelpFileName = "scale.html";
Init();
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int)));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseView()), this, SLOT(onCloseView()));
+
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
void SMESHGUI_ScaleDlg::Init (bool ResetControls)
{
myBusy = false;
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
myEditCurrentArgument = 0;
LineEditElements->clear();
buttonApply->setEnabled(false);
myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox1_1->SetValue(0.0);
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
QApplication::instance()->processEvents();
+ myEditCurrentArgument->hide();
+ myEditCurrentArgument->show();
updateGeometry();
resize(100,100);
}
//=================================================================================
bool SMESHGUI_ScaleDlg::ClickOnApply()
{
- if (mySMESHGUI->isActiveStudyLocked())
+ if (SMESHGUI::isStudyLocked())
return false;
if( !isValid() )
QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
-
- myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
-
- SMESH::SMESH_IDSource_var obj;
- if ( CheckBoxMesh->isChecked() )
- obj = mySelectedObject;
- else
- obj = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
-
+
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
- aMeshEditor->Scale(obj, aPoint, aScaleFact, false);
+ if ( CheckBoxMesh->isChecked() )
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters( aParameters.join( ":" ).toUtf8().constData() );
+ aMeshEditor->Scale(myObjects[i], aPoint, aScaleFact, false);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
+ myMeshes[0]->SetParameters( aParameters.join( ":" ).toUtf8().constData() );
+ aMeshEditor->Scale( src, aPoint, aScaleFact, false);
+ }
break;
case COPY_ELEMS_BUTTON:
- if ( makeGroups )
- SMESH::ListOfGroups_var groups =
- aMeshEditor->ScaleMakeGroups(obj, aPoint, aScaleFact);
- else
- aMeshEditor->Scale(obj, aPoint, aScaleFact, true);
+ if ( makeGroups ) {
+ SMESH::ListOfGroups_var groups;
+ if(CheckBoxMesh->isChecked())
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ groups = aMeshEditor->ScaleMakeGroups(myObjects[i], aPoint, aScaleFact);
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ groups = aMeshEditor->ScaleMakeGroups( src, aPoint, aScaleFact);
+ }
+ }
+ else {
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->Scale(myObjects[i], aPoint, aScaleFact, true);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->Scale( src, aPoint, aScaleFact, true);
+ }
+ }
break;
case MAKE_MESH_BUTTON: {
- SMESH::SMESH_Mesh_var mesh =
- aMeshEditor->ScaleMakeMesh(obj, aPoint, aScaleFact, makeGroups,
- LineEditNewMesh->text().toLatin1().data());
- if (!mesh->_is_nil()) {
+ SMESH::SMESH_Mesh_var mesh;
+ if (CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ mesh = aMeshEditor->ScaleMakeMesh(myObjects[i], aPoint, aScaleFact, makeGroups,
+ aName.toUtf8().data());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
+ mesh = aMeshEditor->ScaleMakeMesh( src, aPoint, aScaleFact, makeGroups,
+ LineEditNewMesh->text().toUtf8().data());
if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
anEntryList.append( aSObject->GetID().c_str() );
-#ifdef WITHGENERICOBJ
- // obj has been published in study. Its refcount has been incremented.
- // It is safe to decrement its refcount
- // so that it will be destroyed when the entry in study will be removed
- mesh->UnRegister();
-#endif
}
break;
}
} catch (...) {
}
- SMESH::UpdateView();
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
+
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
}
Init(false);
ConstructorsClicked(GetConstructorId());
- mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
SMESHGUI::Modified();
{
setIsApplyAndClose( true );
if( ClickOnApply() )
- ClickOnCancel();
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_ScaleDlg::ClickOnCancel()
+void SMESHGUI_ScaleDlg::reject()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
mySMESHGUI->ResetState();
- reject();
+ QDialog::reject();
+}
+
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_ScaleDlg::onOpenView()
+{
+ if ( mySelector ) {
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_ScaleDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
}
//=================================================================================
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
- // hilight entered elements
+ // highlight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
void SMESHGUI_ScaleDlg::SelectionIntoArgument()
{
if (myBusy) return;
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
+
BusyLocker lock( myBusy );
// clear
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
LineEditElements->setText(aString);
// get selected mesh
SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
- if (nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
- return;
-
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor && !CheckBoxMesh->isChecked())
+ if (nbSel < 1)
return;
int aNbUnits = 0;
- if (myEditCurrentArgument == (QWidget*)LineEditElements) {
+ if (myEditCurrentArgument == (QWidget*)LineEditElements)
+ {
myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
+ {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() )
+ return;
+
+ myActor = SMESH::FindActorByObject( aMesh );
+ if ( !myActor )
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+ // if ( !myActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter
+ // return;
+
+ SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
+ {
+ std::string name = obj->GetName();
+ if ( !name.empty() )
+ {
+ myObjects << idSrc;
+ myObjectsNames << name.c_str();
+ myMeshes << aMesh;
+ }
+ }
+ }
// MakeGroups is available if there are groups and "Copy"
- if ( myMesh->NbGroups() == 0 ) {
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ if ( aNbGroups == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
}
if (CheckBoxMesh->isChecked()) {
- SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
-
- if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP
- mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- }
- else
+ if (myMeshes.isEmpty())
return;
- // get IDs from mesh
- /*
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) {
- const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
- if (e) {
- myElementsId += QString(" %1").arg(i);
- aNbUnits++;
- }
- }
- } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aSubMesh->GetElementsId();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- } else { // GROUP
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- }
- */
- } else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
+ SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
+ }
+ else {
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
}
myNbOkElements = true;
- } else {
+
+ }
+ else // set coordinates by a picked node
+ {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
+ if (!anActor)
+ return;
+
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
//=================================================================================
void SMESHGUI_ScaleDlg::enterEvent (QEvent*)
{
- if (!ConstructorsBox->isEnabled())
+ if (!ConstructorsBox->isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
ActivateThisDialog();
-}
-
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_ScaleDlg::closeEvent (QCloseEvent*)
-{
- /* same than click on cancel button */
- ClickOnCancel();
-}
-
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_ScaleDlg::hideEvent (QHideEvent*)
-{
- if (!isMinimized())
- ClickOnCancel();
+ }
}
//=======================================================================
void SMESHGUI_ScaleDlg::onActionClicked(int button)
{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
}
setNewMeshName();
void SMESHGUI_ScaleDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
- if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
- name = LineEditElements->text();
+ name = myObjects.count() > 1 ? "*" : LineEditElements->text();
}
else {
- _PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
//=================================================================================
void SMESHGUI_ScaleDlg::setFilters()
{
- if(myMesh->_is_nil()) {
- SUIT_MessageBox::critical(this,
- tr("SMESH_ERROR"),
- tr("NO_MESH_SELECTED"));
- return;
+ if ( myMeshes.isEmpty() ) {
+ SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED"));
+ return;
}
- if ( !myFilterDlg )
+ if ( !myFilterDlg ) {
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
+ connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
+ }
+ QList<int> types;
+ if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE;
+ if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE;
+ if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME;
+ if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL;
+ if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D;
+ if ( types.count() > 1 ) types << SMESH::ALL;
+
+ myFilterDlg->Init( types );
myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
}
+//=======================================================================
+// name : onFilterAccepted()
+// Purpose : SLOT. Called when Filter dlg closed with OK button.
+// Activate [Apply] if no Actor is available
+//=======================================================================
+void SMESHGUI_ScaleDlg::onFilterAccepted()
+{
+ if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
+ {
+ myElementsId = LineEditElements->text();
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ myNbOkElements = aListElementsId.count();
+ buttonOk->setEnabled ( myNbOkElements );
+ buttonApply->setEnabled( myNbOkElements );
+ }
+}
+
//=================================================================================
// function : isValid
// purpose :
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
- SMESH::SMESH_IDSource_var obj;
- if ( CheckBoxMesh->isChecked() )
- obj = mySelectedObject;
- else
- obj = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
- aMeshEditor->Scale(obj, aPoint, aScaleFact, copy);
-
- SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
+ if(CheckBoxMesh->isChecked())
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->Scale(myObjects[i], aPoint, aScaleFact, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
+ SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
+ aMeshEditor->Scale( src, aPoint, aScaleFact, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview(aMeshPreviewStruct);
} catch (...) {
hidePreview();
}