-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_ScaleDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
// class : SMESHGUI_ScaleDlg()
// purpose :
//=================================================================================
-SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule )
- : QDialog( SMESH::GetDesktop( theModule ) ),
- mySMESHGUI( theModule ),
+SMESHGUI_ScaleDlg::SMESHGUI_ScaleDlg( SMESHGUI* theModule ) :
+ SMESHGUI_PreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
myFilterDlg(0),
mySelectedObject(SMESH::SMESH_IDSource::_nil())
// Name of a mesh to create
LineEditNewMesh = new QLineEdit(GroupArguments);
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
// layout
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
GroupArgumentsLayout->addWidget(TextLabel4, 5, 0);
GroupArgumentsLayout->addWidget(SpinBox_FZ, 5, 3);
GroupArgumentsLayout->addWidget(ActionBox, 7, 0, 3, 4);
- GroupArgumentsLayout->addWidget(MakeGroupsCheck, 7, 5, 1, 4);
- GroupArgumentsLayout->addWidget(LineEditNewMesh, 8, 5, 1, 4);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 8, 5, 1, 4);
+ GroupArgumentsLayout->addWidget(LineEditNewMesh, 9, 5, 1, 4);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 10, 0);
/***************************************************************/
GroupButtons = new QGroupBox(this);
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
+ connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox1_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ connect(SpinBox_FX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_FY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_FZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ //To Connect preview check box
+ connectPreviewControl();
+
ConstructorsClicked(0);
SelectionIntoArgument();
onActionClicked(MOVE_ELEMS_BUTTON);
SpinBox_FX->SetValue(1.0);
SpinBox_FY->SetValue(1.0);
SpinBox_FZ->SetValue(1.0);
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
CheckBoxMesh->setChecked(false);
anElementsId[i] = aListElementsId[i].toInt();
SMESH::PointStruct aPoint;
- aPoint.x = SpinBox1_1->GetValue();
- aPoint.y = SpinBox1_2->GetValue();
- aPoint.z = SpinBox1_3->GetValue();
SMESH::double_array_var aScaleFact = new SMESH::double_array;
- aScaleFact->length(3);
- aScaleFact[0] = SpinBox_FX->GetValue();
- if (GetConstructorId() == 0) {
- aScaleFact[1] = SpinBox_FX->GetValue();
- aScaleFact[2] = SpinBox_FX->GetValue();
- }
- else {
- aScaleFact[1] = SpinBox_FY->GetValue();
- aScaleFact[2] = SpinBox_FZ->GetValue();
- }
+ getScale(aPoint, aScaleFact);
QStringList aParameters;
aParameters << SpinBox1_1->text();
int actionButton = ActionGroup->checkedId();
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+ QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
+
+ myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
+
SMESH::SMESH_IDSource_var obj;
if ( CheckBoxMesh->isChecked() )
obj = mySelectedObject;
case MOVE_ELEMS_BUTTON:
aMeshEditor->Scale(obj, aPoint, aScaleFact, false);
- if( !myMesh->_is_nil())
- myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
break;
case COPY_ELEMS_BUTTON:
aMeshEditor->ScaleMakeGroups(obj, aPoint, aScaleFact);
else
aMeshEditor->Scale(obj, aPoint, aScaleFact, true);
- if( !myMesh->_is_nil())
- myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
break;
case MAKE_MESH_BUTTON: {
aMeshEditor->ScaleMakeMesh(obj, aPoint, aScaleFact, makeGroups,
LineEditNewMesh->text().toLatin1().data());
if (!mesh->_is_nil()) {
- mesh->SetParameters(aParameters.join(":").toLatin1().constData());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
#ifdef WITHGENERICOBJ
// obj has been published in study. Its refcount has been incremented.
// It is safe to decrement its refcount
}
SMESH::UpdateView();
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ||
- actionButton == MAKE_MESH_BUTTON )
+ if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
+ actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ if( LightApp_Application* anApp =
+ dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
+ anApp->browseObjects( anEntryList, isApplyAndClose() );
+ }
Init(false);
ConstructorsClicked(GetConstructorId());
mySelectedObject = SMESH::SMESH_IDSource::_nil();
//=================================================================================
void SMESHGUI_ScaleDlg::ClickOnOk()
{
+ setIsApplyAndClose( true );
if( ClickOnApply() )
ClickOnCancel();
}
buttonOk->setEnabled(true);
buttonApply->setEnabled(true);
}
+
+ onDisplaySimulation(true);
}
//=================================================================================
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
+ hidePreview();
}
SelectionIntoArgument();
break;
}
setNewMeshName();
+ toDisplaySimulation();
}
//=======================================================================
}
return true;
}
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_ScaleDlg::onDisplaySimulation( bool toDisplayPreview ) {
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
+ if ( myNbOkElements && isValid() ) {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::PointStruct aPoint;
+ SMESH::double_array_var aScaleFact = new SMESH::double_array;
+ getScale(aPoint, aScaleFact);
+
+ try {
+ bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
+ ActionGroup->checkedId() == MAKE_MESH_BUTTON );
+ SUIT_OverrideCursor aWaitCursor;
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ SMESH::SMESH_IDSource_var obj;
+ if ( CheckBoxMesh->isChecked() )
+ obj = mySelectedObject;
+ else
+ obj = aMeshEditor->MakeIDSource(anElementsId, SMESH::ALL);
+ aMeshEditor->Scale(obj, aPoint, aScaleFact, copy);
+
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+ mySimulation->SetData(aMeshPreviewStruct._retn());
+
+ } catch (...) {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}
+
+//=================================================================================
+// function : getScale
+// purpose : get scale parameters
+//=================================================================================
+void SMESHGUI_ScaleDlg::getScale( SMESH::PointStruct& thePoint , SMESH::double_array_var& theScaleFact) {
+ thePoint.x = SpinBox1_1->GetValue();
+ thePoint.y = SpinBox1_2->GetValue();
+ thePoint.z = SpinBox1_3->GetValue();
+
+ theScaleFact->length(3);
+ theScaleFact[0] = SpinBox_FX->GetValue();
+ if (GetConstructorId() == 0) {
+ theScaleFact[1] = SpinBox_FX->GetValue();
+ theScaleFact[2] = SpinBox_FX->GetValue();
+ }
+ else {
+ theScaleFact[1] = SpinBox_FY->GetValue();
+ theScaleFact[2] = SpinBox_FZ->GetValue();
+ }
+}