#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
#include <SUIT_ResourceMgr.h>
+#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
/***************************************************************/
GroupConstructors = new QGroupBox(tr("SMESH_ROTATION"), this);
+ QButtonGroup* ButtonGroup = new QButtonGroup(this);
QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
GroupConstructorsLayout->setSpacing(SPACING);
GroupConstructorsLayout->setMargin(MARGIN);
RadioButton1->setIcon(image0);
GroupConstructorsLayout->addWidget(RadioButton1);
- GroupConstructorsLayout->addStretch();
+ ButtonGroup->addButton(RadioButton1, 0);
/***************************************************************/
GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
GroupArgumentsLayout->setSpacing(SPACING);
GroupArgumentsLayout->setMargin(MARGIN);
+ myIdValidator = new SMESHGUI_IdValidator(this);
+
// Controls for elements selection
TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
SelectElementsButton = new QPushButton(GroupArguments);
SelectElementsButton->setIcon(image1);
LineEditElements = new QLineEdit(GroupArguments);
- LineEditElements->setValidator(new SMESHGUI_IdValidator(this));
+ LineEditElements->setValidator(myIdValidator);
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments);
// action switch
- ActionBox = new QGroupBox(tr("ACTION"), GroupArguments);
+ ActionBox = new QGroupBox(GroupArguments);
ActionGroup = new QButtonGroup(GroupArguments);
QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
ActionBoxLayout->setSpacing(SPACING);
GroupButtonsLayout->setSpacing(SPACING);
GroupButtonsLayout->setMargin(MARGIN);
- buttonOk = new QPushButton(tr("SMESH_BUT_OK"), GroupButtons);
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
buttonOk->setAutoDefault(true);
buttonOk->setDefault(true);
buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
int actionButton = ActionGroup->checkedId();
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
try {
+ SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::WaitCursor);
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
LineEditNewMesh->text().toLatin1().data());
}
- QApplication::restoreOverrideCursor();
} catch (...) {
}
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
+ LineEditElements->setValidator(0);
} else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
+ LineEditElements->setValidator(myIdValidator);
onTextChange(LineEditElements->text());
}