-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RotationDlg.cxx
// Author : Michael ZORIN, Open CASCADE S.A.S.
// SMESH includes
int actionButton = ActionGroup->checkedId();
bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+ QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
LineEditNewMesh->text().toLatin1().data());
if (!mesh->_is_nil()) {
mesh->SetParameters(aParameters.join(":").toLatin1().constData());
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
#ifdef WITHGENERICOBJ
// obj has been published in study. Its refcount has been incremented.
// It is safe to decrement its refcount
}
SMESH::UpdateView();
- if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ||
- actionButton == MAKE_MESH_BUTTON )
+ if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
+ actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ if( LightApp_Application* anApp =
+ dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
+ anApp->browseObjects( anEntryList, isApplyAndClose() );
+ }
Init(false);
mySelectedObject = SMESH::SMESH_IDSource::_nil();
SelectionIntoArgument();
//=================================================================================
void SMESHGUI_RotationDlg::ClickOnOk()
{
+ setIsApplyAndClose( true );
if( ClickOnApply() )
ClickOnCancel();
}
break;
}
setNewMeshName();
+ toDisplaySimulation();
}
//=======================================================================
anElementsId->length(aListElementsId.count());
for (int i = 0; i < aListElementsId.count(); i++)
- anElementsId[i] = aListElementsId[i].toInt();
+ anElementsId[i] = aListElementsId[i].toInt();
SMESH::AxisStruct anAxis;
double anAngle = (SpinBox_Angle->GetValue())*PI/180;
try {
- SUIT_OverrideCursor aWaitCursor;
- bool copy = ActionGroup->checkedId() == COPY_ELEMS_BUTTON;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
- if(CheckBoxMesh->isChecked())
- aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, copy);
- else
- aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
+ SUIT_OverrideCursor aWaitCursor;
+ bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
+ ActionGroup->checkedId() == MAKE_MESH_BUTTON );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ if(CheckBoxMesh->isChecked())
+ aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, copy);
+ else
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ mySimulation->SetData(aMeshPreviewStruct._retn());
} catch (...) {
- hidePreview();
+ hidePreview();
}
}
else {