-// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
-#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
#include <SALOME_ListIO.hxx>
// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
#include <SALOMEDSClient_SObject.hxx>
// OCCT includes
#define SPACING 8
#define MARGIN 11
-//To disable automatic genericobj management, the following line should be commented.
-//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
-#define WITHGENERICOBJ
//=================================================================================
// class : SMESHGUI_RotationDlg()
// purpose :
//=================================================================================
SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) :
- SMESHGUI_PreviewDlg( theModule ),
+ SMESHGUI_MultiPreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
- myFilterDlg(0),
- mySelectedObject(SMESH::SMESH_IDSource::_nil())
+ myFilterDlg(0)
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_ROTATION")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
- myHelpFileName = "rotation_page.html";
+ myHelpFileName = "rotation.html";
Init();
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
void SMESHGUI_RotationDlg::Init (bool ResetControls)
{
myBusy = false;
+ myMeshes.clear();
+ myObjects.clear();
+ myObjectsNames.clear();
myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
+ if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
+ myActor && !myActor->getIO().IsNull() &&
+ ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
+ !CheckBoxMesh->isChecked() ) // move selected elements
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ {
+ aViewWindow->highlight( myActor->getIO(), false, false );
+ aViewWindow->highlight( myActor->getIO(), true, true );
+ }
+ }
myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
- if (ResetControls) {
+ if (ResetControls)
+ {
SpinBox_X->SetValue(0.0);
SpinBox_Y->SetValue(0.0);
SpinBox_Z->SetValue(0.0);
CheckBoxMesh->setChecked(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
-
-// MakeGroupsCheck->setChecked(false);
-// MakeGroupsCheck->setEnabled(false);
-// onSelectMesh(false);
}
onSelectMesh(CheckBoxMesh->isChecked());
//=================================================================================
bool SMESHGUI_RotationDlg::ClickOnApply()
{
- if (mySMESHGUI->isActiveStudyLocked())
+ if (SMESHGUI::isStudyLocked())
return false;
if( !isValid() )
QStringList anEntryList;
try {
SUIT_OverrideCursor aWaitCursor;
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
-
- myMesh->SetParameters(aParameters.join(":").toLatin1().constData());
switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
- if(CheckBoxMesh->isChecked())
- aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, false);
- else
- aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, false);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
+ }
break;
case COPY_ELEMS_BUTTON:
if ( makeGroups ) {
SMESH::ListOfGroups_var groups;
- if(CheckBoxMesh->isChecked())
- groups = aMeshEditor->RotateObjectMakeGroups(mySelectedObject, anAxis, anAngle);
- else
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ groups = aMeshEditor->RotateObjectMakeGroups(myObjects[i], anAxis, anAngle);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
groups = aMeshEditor->RotateMakeGroups(anElementsId, anAxis, anAngle);
+ }
}
else {
- if(CheckBoxMesh->isChecked())
- aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, true);
- else
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, true);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
+ }
}
break;
case MAKE_MESH_BUTTON: {
SMESH::SMESH_Mesh_var mesh;
- if (CheckBoxMesh->isChecked())
- mesh = aMeshEditor->RotateObjectMakeMesh(mySelectedObject, anAxis, anAngle, makeGroups,
- LineEditNewMesh->text().toLatin1().data());
- else
+ if (CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ mesh = aMeshEditor->RotateObjectMakeMesh(myObjects[i], anAxis, anAngle, makeGroups,
+ aName.toUtf8().data());
+ if (!mesh->_is_nil()) {
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
- LineEditNewMesh->text().toLatin1().data());
- if (!mesh->_is_nil()) {
- if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
- anEntryList.append( aSObject->GetID().c_str() );
-#ifdef WITHGENERICOBJ
- // obj has been published in study. Its refcount has been incremented.
- // It is safe to decrement its refcount
- // so that it will be destroyed when the entry in study will be removed
- mesh->UnRegister();
-#endif
+ LineEditNewMesh->text().toUtf8().data());
+ if (!mesh->_is_nil()) {
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
}
break;
}
} catch (...) {
}
- SMESH::UpdateView();
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
+
if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
actionButton == MAKE_MESH_BUTTON ) {
mySMESHGUI->updateObjBrowser(true); // new groups may appear
anApp->browseObjects( anEntryList, isApplyAndClose() );
}
Init(false);
- mySelectedObject = SMESH::SMESH_IDSource::_nil();
- SelectionIntoArgument();
SMESHGUI::Modified();
}
QDialog::reject();
}
+
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_RotationDlg::onOpenView()
+{
+ if ( mySelector ) {
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_RotationDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
+}
+
//=================================================================================
// function : ClickOnHelp()
// purpose :
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
- // hilight entered elements
+ // highlight entered elements
SMDS_Mesh* aMesh = 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
void SMESHGUI_RotationDlg::SelectionIntoArgument()
{
if (myBusy) return;
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
// clear
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
myBusy = true;
if (myEditCurrentArgument == (QWidget*)LineEditElements) {
// get selected mesh
SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
- if (nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) IO = aList.First();
- myMesh = SMESH::GetMeshByIO(IO);
- if (myMesh->_is_nil())
- return;
-
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor && !CheckBoxMesh->isChecked())
+ if (nbSel < 1)
return;
int aNbUnits = 0;
- if (myEditCurrentArgument == (QWidget*)LineEditElements) {
+ if (myEditCurrentArgument == (QWidget*)LineEditElements)
+ {
myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
+ {
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() )
+ return;
+
+ myActor = SMESH::FindActorByObject( aMesh );
+ if ( !myActor )
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+ // if ( !myActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter
+ // return;
+
+ SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
+ {
+ std::string name = obj->GetName();
+ if ( !name.empty() )
+ {
+ myObjects << idSrc;
+ myObjectsNames << name.c_str();
+ myMeshes << aMesh;
+ }
+ }
+ }
// MakeGroups is available if there are groups and "Copy"
- if ( myMesh->NbGroups() == 0 ) {
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+ if ( aNbGroups == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
}
else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
MakeGroupsCheck->setEnabled(true);
}
- if (CheckBoxMesh->isChecked()) {
- SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
- if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) { //MESH
- mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO);
- }
- else
- return;
- // get IDs from mesh
- /*
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) {
- const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
- if (e) {
- myElementsId += QString(" %1").arg(i);
- aNbUnits++;
- }
- }
- } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aSubMesh->GetElementsId();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- } else { // GROUP
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
+ if (CheckBoxMesh->isChecked()) {
+ if ( myMeshes.isEmpty() )
return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- }
- */
- } else {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString);
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+ }
+ else {
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
- }
+ }
myNbOkElements = true;
- } else {
+ }
+ else // set coordinates by picked nodes
+ {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
+ if (!anActor)
+ return;
+
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
if (!aMesh)
return;
//=================================================================================
void SMESHGUI_RotationDlg::enterEvent (QEvent*)
{
- if (!GroupConstructors->isEnabled())
+ if (!GroupConstructors->isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
ActivateThisDialog();
+ }
}
//=================================================================================
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
- onTextChange(LineEditElements->text());
hidePreview();
}
void SMESHGUI_RotationDlg::onActionClicked(int button)
{
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
switch ( button ) {
case MOVE_ELEMS_BUTTON:
MakeGroupsCheck->setEnabled(false);
case COPY_ELEMS_BUTTON:
LineEditNewMesh->setEnabled(false);
MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
case MAKE_MESH_BUTTON:
LineEditNewMesh->setEnabled(true);
MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
- if ( myMesh->_is_nil() || myMesh->NbGroups() > 0)
- MakeGroupsCheck->setEnabled(true);
- else
- MakeGroupsCheck->setEnabled(false);
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
break;
}
setNewMeshName();
void SMESHGUI_RotationDlg::setNewMeshName()
{
LineEditNewMesh->setText("");
- if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) {
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
QString name;
if ( CheckBoxMesh->isChecked() ) {
- name = LineEditElements->text();
+ name = myMeshes.count() > 1 ? "*" : LineEditElements->text();
}
else {
- _PTR(SObject) meshSO = SMESH::FindSObject( myMesh );
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
name = meshSO->GetName().c_str();
}
if ( !name.isEmpty() )
//=================================================================================
void SMESHGUI_RotationDlg::setFilters()
{
- if(myMesh->_is_nil()) {
+ if ( myMeshes.isEmpty() ) {
SUIT_MessageBox::critical(this,
tr("SMESH_ERROR"),
tr("NO_MESH_SELECTED"));
return;
}
- if ( !myFilterDlg )
+ if ( !myFilterDlg ) {
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
+ connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
+ }
+
+ QList<int> types;
+ if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE;
+ if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE;
+ if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME;
+ if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL;
+ if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D;
+ if ( types.count() > 1 ) types << SMESH::ALL;
+ myFilterDlg->Init( types );
myFilterDlg->SetSelection();
- myFilterDlg->SetMesh( myMesh );
+ myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
}
+//=======================================================================
+// name : onFilterAccepted()
+// Purpose : SLOT. Called when Filter dlg closed with OK button.
+// Activate [Apply] if no Actor is available
+//=======================================================================
+void SMESHGUI_RotationDlg::onFilterAccepted()
+{
+ if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
+ {
+ myElementsId = LineEditElements->text();
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ myNbOkElements = aListElementsId.count();
+ buttonOk->setEnabled( myNbOkElements );
+ buttonApply->setEnabled( myNbOkElements );
+ }
+}
+
//=================================================================================
// function : isValid
// purpose :
SUIT_OverrideCursor aWaitCursor;
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
if(CheckBoxMesh->isChecked())
- aMeshEditor->RotateObject(mySelectedObject, anAxis, anAngle, copy);
- else
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
-
- SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
- mySimulation->SetData(aMeshPreviewStruct._retn());
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview( aMeshPreviewStruct );
} catch (...) {
hidePreview();
}