-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_RotationDlg.cxx
-// Author : Michael ZORIN
-// Module : SMESH
-// $Header:
+// Author : Michael ZORIN, Open CASCADE S.A.S.
+// SMESH includes
#include "SMESHGUI_RotationDlg.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
-#include "SMESH_Actor.h"
-#include "SMESH_TypeFilter.hxx"
-#include "SMDS_Mesh.hxx"
-
-#include "QAD_Application.h"
-#include "QAD_Desktop.h"
-#include "QAD_MessageBox.h"
-#include "utilities.h"
-
-// QT Includes
-#include <qapplication.h>
-#include <qbuttongroup.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qcheckbox.h>
-#include <qlayout.h>
-#include <qpixmap.h>
-
-// IDL Headers
-#include "SALOMEconfig.h"
+#include "SMESHGUI_FilterDlg.h"
+
+#include <SMESH_Actor.h>
+#include <SMESH_TypeFilter.hxx>
+#include <SMESH_LogicalFilter.hxx>
+#include <SMDS_Mesh.hxx>
+
+// SALOME GUI includes
+#include <SUIT_Desktop.h>
+#include <SUIT_Session.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_OverrideCursor.h>
+
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
+
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <SALOME_ListIO.hxx>
+
+// SALOME KERNEL includes
+#include <SALOMEDSClient.hxx>
+#include <SALOMEDSClient_SObject.hxx>
+
+// OCCT includes
+#include <TColStd_MapOfInteger.hxx>
+
+// Qt includes
+#include <QApplication>
+#include <QButtonGroup>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QGridLayout>
+#include <QKeyEvent>
+
+// IDL includes
+#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type
+
+#define SPACING 8
+#define MARGIN 11
-using namespace std;
//=================================================================================
// class : SMESHGUI_RotationDlg()
-// purpose :
+// purpose :
//=================================================================================
-SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
- bool modal, WFlags fl )
- : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
- Qt::WDestructiveClose)
+SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) :
+ SMESHGUI_MultiPreviewDlg( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myFilterDlg(0)
{
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_ROTATION")));
- QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
-
- if ( !name )
- setName( "SMESHGUI_RotationDlg" );
- resize( 303, 185 );
- setCaption( tr( "SMESH_ROTATION_TITLE" ) );
- setSizeGripEnabled( TRUE );
- SMESHGUI_RotationDlgLayout = new QGridLayout( this );
- SMESHGUI_RotationDlgLayout->setSpacing( 6 );
- SMESHGUI_RotationDlgLayout->setMargin( 11 );
+ QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_ROTATION")));
+ QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
- /***************************************************************/
- GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
- GroupConstructors->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth() ) );
- GroupConstructors->setTitle( tr( "SMESH_ROTATION" ) );
- GroupConstructors->setExclusive( TRUE );
- GroupConstructors->setColumnLayout(0, Qt::Vertical );
- GroupConstructors->layout()->setSpacing( 0 );
- GroupConstructors->layout()->setMargin( 0 );
- GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
- GroupConstructorsLayout->setAlignment( Qt::AlignTop );
- GroupConstructorsLayout->setSpacing( 6 );
- GroupConstructorsLayout->setMargin( 11 );
- RadioButton1= new QRadioButton( GroupConstructors, "RadioButton1" );
- RadioButton1->setText( tr( "" ) );
- RadioButton1->setPixmap( image0 );
- RadioButton1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, RadioButton1->sizePolicy().hasHeightForWidth() ) );
- RadioButton1->setMinimumSize( QSize( 50, 0 ) );
- GroupConstructorsLayout->addWidget( RadioButton1, 0, 0 );
- QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupConstructorsLayout->addItem( spacer, 0, 1 );
- SMESHGUI_RotationDlgLayout->addWidget( GroupConstructors, 0, 0 );
-
- /***************************************************************/
- GroupButtons = new QGroupBox( this, "GroupButtons" );
- GroupButtons->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth() ) );
- GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
- GroupButtons->setTitle( tr( "" ) );
- GroupButtons->setColumnLayout(0, Qt::Vertical );
- GroupButtons->layout()->setSpacing( 0 );
- GroupButtons->layout()->setMargin( 0 );
- GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
- GroupButtonsLayout->setAlignment( Qt::AlignTop );
- GroupButtonsLayout->setSpacing( 6 );
- GroupButtonsLayout->setMargin( 11 );
- buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
- buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
- buttonCancel->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
- buttonApply = new QPushButton( GroupButtons, "buttonApply" );
- buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
- buttonApply->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
- QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupButtonsLayout->addItem( spacer_9, 0, 2 );
- buttonOk = new QPushButton( GroupButtons, "buttonOk" );
- buttonOk->setText( tr( "SMESH_BUT_OK" ) );
- buttonOk->setAutoDefault( TRUE );
- buttonOk->setDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
- SMESHGUI_RotationDlgLayout->addWidget( GroupButtons, 2, 0 );
+ setModal(false);
+ setAttribute(Qt::WA_DeleteOnClose, true);
+ setWindowTitle(tr("SMESH_ROTATION_TITLE"));
+ setSizeGripEnabled(true);
+
+ QVBoxLayout* SMESHGUI_RotationDlgLayout = new QVBoxLayout(this);
+ SMESHGUI_RotationDlgLayout->setSpacing(SPACING);
+ SMESHGUI_RotationDlgLayout->setMargin(MARGIN);
/***************************************************************/
- GroupArguments = new QGroupBox( this, "GroupArguments" );
- GroupArguments->setTitle( tr( "SMESH_ARGUMENTS" ) );
- GroupArguments->setColumnLayout(0, Qt::Vertical );
- GroupArguments->layout()->setSpacing( 0 );
- GroupArguments->layout()->setMargin( 0 );
- GroupArgumentsLayout = new QGridLayout( GroupArguments->layout() );
- GroupArgumentsLayout->setAlignment( Qt::AlignTop );
- GroupArgumentsLayout->setSpacing( 6 );
- GroupArgumentsLayout->setMargin( 11 );
+ GroupConstructors = new QGroupBox(tr("SMESH_ROTATION"), this);
+ QButtonGroup* ButtonGroup = new QButtonGroup(this);
+ QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors);
+ GroupConstructorsLayout->setSpacing(SPACING);
+ GroupConstructorsLayout->setMargin(MARGIN);
- // Controls for elements selection
- TextLabelElements = new QLabel( GroupArguments, "TextLabelElements" );
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
- TextLabelElements->setFixedWidth(74);
- GroupArgumentsLayout->addWidget( TextLabelElements, 0, 0 );
+ RadioButton1= new QRadioButton(GroupConstructors);
+ RadioButton1->setIcon(image0);
+
+ GroupConstructorsLayout->addWidget(RadioButton1);
+ ButtonGroup->addButton(RadioButton1, 0);
+
+ /***************************************************************/
+ GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
+ QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
+ GroupArgumentsLayout->setSpacing(SPACING);
+ GroupArgumentsLayout->setMargin(MARGIN);
- SelectElementsButton = new QPushButton( GroupArguments, "SelectElementsButton" );
- SelectElementsButton->setText( tr( "" ) );
- SelectElementsButton->setPixmap( image1 );
- SelectElementsButton->setToggleButton( FALSE );
- GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
+ myIdValidator = new SMESHGUI_IdValidator(this);
- LineEditElements = new QLineEdit( GroupArguments, "LineEditElements" );
- LineEditElements->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
- GroupArgumentsLayout->addWidget( LineEditElements, 0, 2 );
+ // Controls for elements selection
+ TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments);
+ SelectElementsButton = new QPushButton(GroupArguments);
+ SelectElementsButton->setIcon(image1);
+ LineEditElements = new QLineEdit(GroupArguments);
+ LineEditElements->setValidator(myIdValidator);
+ LineEditElements->setMaxLength(-1);
+ myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
+ connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
// Control for the whole mesh selection
- CheckBoxMesh = new QCheckBox( GroupArguments, "CheckBoxMesh" );
- CheckBoxMesh->setText( tr( "SMESH_SELECT_WHOLE_MESH" ) );
- GroupArgumentsLayout->addMultiCellWidget( CheckBoxMesh, 1, 1, 0, 2 );
-
+ CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
+
// Controls for axis defining
- GroupAxis = new QGroupBox( GroupArguments, "GroupAxis" );
- GroupAxis->setTitle( tr( "SMESH_AXIS" ) );
- GroupAxis->setColumnLayout(0, Qt::Vertical );
- GroupAxis->layout()->setSpacing( 0 );
- GroupAxis->layout()->setMargin( 0 );
- QGridLayout* GroupAxisLayout = new QGridLayout( GroupAxis->layout() );
- GroupAxisLayout->setAlignment( Qt::AlignTop );
- GroupAxisLayout->setSpacing( 6 );
- GroupAxisLayout->setMargin( 11 );
-
- TextLabelPoint = new QLabel( GroupAxis, "TextLabelPoint" );
- TextLabelPoint->setText( tr( "SMESH_POINT" ) );
- GroupAxisLayout->addWidget( TextLabelPoint, 0, 0 );
-
- SelectPointButton = new QPushButton( GroupAxis, "SelectPointButton" );
- SelectPointButton->setPixmap( image1 );
- GroupAxisLayout->addWidget( SelectPointButton, 0, 1 );
-
- TextLabelX = new QLabel( GroupAxis, "TextLabelX" );
- TextLabelX->setText( tr( "SMESH_X" ) );
- GroupAxisLayout->addWidget( TextLabelX, 0, 2 );
-
- SpinBox_X = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_X");
- GroupAxisLayout->addWidget( SpinBox_X, 0, 3 );
-
- TextLabelY = new QLabel( GroupAxis, "TextLabelY" );
- TextLabelY->setText( tr( "SMESH_Y" ) );
- GroupAxisLayout->addWidget( TextLabelY, 0, 4 );
-
- SpinBox_Y = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_Y");
- GroupAxisLayout->addWidget( SpinBox_Y, 0, 5 );
-
- TextLabelZ = new QLabel( GroupAxis, "TextLabelZ" );
- TextLabelZ->setText( tr( "SMESH_Z" ) );
- GroupAxisLayout->addWidget( TextLabelZ, 0, 6 );
-
- SpinBox_Z = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_Z");
- GroupAxisLayout->addWidget( SpinBox_Z, 0, 7 );
-
- TextLabelVector = new QLabel( GroupAxis, "TextLabelVector" );
- TextLabelVector->setText( tr( "SMESH_VECTOR" ) );
- GroupAxisLayout->addWidget( TextLabelVector, 1, 0 );
-
- SelectVectorButton = new QPushButton( GroupAxis, "SelectVectorButton" );
- SelectVectorButton->setPixmap( image1 );
- GroupAxisLayout->addWidget( SelectVectorButton, 1, 1 );
-
- TextLabelDX = new QLabel( GroupAxis, "TextLabelDX" );
- TextLabelDX->setText( tr( "SMESH_DX" ) );
- GroupAxisLayout->addWidget( TextLabelDX, 1, 2 );
-
- SpinBox_DX = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_DX");
- GroupAxisLayout->addWidget( SpinBox_DX, 1, 3 );
-
- TextLabelDY = new QLabel( GroupAxis, "TextLabelDY" );
- TextLabelDY->setText( tr( "SMESH_DY" ) );
- GroupAxisLayout->addWidget( TextLabelDY, 1, 4 );
-
- SpinBox_DY = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_DY");
- GroupAxisLayout->addWidget( SpinBox_DY, 1, 5 );
-
- TextLabelDZ = new QLabel( GroupAxis, "TextLabelDZ" );
- TextLabelDZ->setText( tr( "SMESH_DZ" ) );
- GroupAxisLayout->addWidget( TextLabelDZ, 1, 6 );
-
- SpinBox_DZ = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_DZ");
- GroupAxisLayout->addWidget( SpinBox_DZ, 1, 7 );
-
- GroupArgumentsLayout->addMultiCellWidget( GroupAxis, 2, 2, 0, 2 );
-
+ GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
+ QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
+ GroupAxisLayout->setSpacing(SPACING);
+ GroupAxisLayout->setMargin(MARGIN);
+
+ TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
+ SelectPointButton = new QPushButton(GroupAxis);
+ SelectPointButton->setIcon(image1);
+
+ TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
+ SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
+ TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
+ SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
+ TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
+ SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
+
+ TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
+ SelectVectorButton = new QPushButton(GroupAxis);
+ SelectVectorButton->setIcon(image1);
+
+ TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
+ SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
+ TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
+ SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
+ TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
+ SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
+
+ GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
+ GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
+ GroupAxisLayout->addWidget(TextLabelX, 0, 2);
+ GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
+ GroupAxisLayout->addWidget(TextLabelY, 0, 4);
+ GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
+ GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
+ GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
+ GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
+ GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
+ GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
+ GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
+ GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
+ GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
+ GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
+ GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
+
// Controls for angle defining
- TextLabelAngle = new QLabel( GroupArguments, "TextLabelAngle" );
- TextLabelAngle->setText( tr( "SMESH_ANGLE" ) );
- GroupArgumentsLayout->addMultiCellWidget( TextLabelAngle, 3, 3, 0, 1 );
+ TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupArguments);
+ SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments);
+
+ // action switch
+ ActionBox = new QGroupBox(GroupArguments);
+ ActionGroup = new QButtonGroup(GroupArguments);
+ QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox);
+ ActionBoxLayout->setSpacing(SPACING);
+ ActionBoxLayout->setMargin(MARGIN);
+
+ QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox);
+ QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox);
+ QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox);
+
+ ActionBoxLayout->addWidget(aMoveElements);
+ ActionBoxLayout->addWidget(aCopyElements);
+ ActionBoxLayout->addWidget(aCreateMesh);
+ ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON);
+ ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON);
+ ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON);
+
+ // CheckBox for groups generation
+ MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
+
+ // Name of a mesh to create
+ LineEditNewMesh = new QLineEdit(GroupArguments);
+
+
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
+
+ GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
+ GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
+ GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 1);
+ GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3);
+ GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4);
+ GroupArgumentsLayout->addWidget(TextLabelAngle, 3, 0, 1, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2);
+ GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 3);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 3);
+ GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 3);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0);
+
- SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Angle");
- GroupArgumentsLayout->addWidget( SpinBox_Angle, 3, 2 );
+ /***************************************************************/
+ GroupButtons = new QGroupBox(this);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING);
+ GroupButtonsLayout->setMargin(MARGIN);
+
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
+ buttonOk->setAutoDefault(true);
+ buttonOk->setDefault(true);
+ buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ buttonApply->setAutoDefault(true);
+ buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
+ buttonCancel->setAutoDefault(true);
+ buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ buttonHelp->setAutoDefault(true);
+
+ GroupButtonsLayout->addWidget(buttonOk);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(buttonApply);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(buttonCancel);
+ GroupButtonsLayout->addWidget(buttonHelp);
- // Controls for "Create a copy" option
- CheckBoxCopy = new QCheckBox( GroupArguments, "CheckBoxCopy" );
- CheckBoxCopy->setText( tr( "SMESH_CREATE_COPY" ) );
- GroupArgumentsLayout->addMultiCellWidget( CheckBoxCopy, 4, 4, 0, 2 );
-
+ /***************************************************************/
+ SMESHGUI_RotationDlgLayout->addWidget(GroupConstructors);
+ SMESHGUI_RotationDlgLayout->addWidget(GroupArguments);
+ SMESHGUI_RotationDlgLayout->addWidget(GroupButtons);
- SMESHGUI_RotationDlgLayout->addWidget( GroupArguments, 1, 0 );
-
/* Initialisations */
- SpinBox_X->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_Y->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_Z->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_DX->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_DY->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_DZ->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
-
- SpinBox_Angle->RangeStepAndValidator( -999999.999, +999999.999, 5.0, 3 );
-
- GroupArguments->show();
- myConstructorId = 0 ;
- RadioButton1->setChecked( TRUE );
- mySelection = Sel;
-
- mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
+ SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+
+ SpinBox_Angle->RangeStepAndValidator(-360.0, +360.0, 5.0, "angle_precision");
+
+ myConstructorId = 0;
+ RadioButton1->setChecked(true);
+
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// Costruction of the logical filter
- SMESH_ListOfFilter aListOfFilters;
- Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
- if ( !aMeshOrSubMeshFilter.IsNull() )
- aListOfFilters.Append( aMeshOrSubMeshFilter );
- Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
- if ( !aSmeshGroupFilter.IsNull() )
- aListOfFilters.Append( aSmeshGroupFilter );
-
- myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
-
+ SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH);
+ SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP);
+
+ QList<SUIT_SelectionFilter*> aListOfFilters;
+ if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
+ if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
+
+ myMeshOrSubMeshOrGroupFilter =
+ new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
+
+ myHelpFileName = "rotation.html";
+
Init();
+
/* signals and slots connections */
- connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
- connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
- connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
-
- connect( SelectElementsButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SelectPointButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SelectVectorButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
-
- connect( SpinBox_DX, SIGNAL( valueChanged( double )), this, SLOT(onVectorChanged() ) );
- connect( SpinBox_DY, SIGNAL( valueChanged( double )), this, SLOT(onVectorChanged() ) );
- connect( SpinBox_DZ, SIGNAL( valueChanged( double )), this, SLOT(onVectorChanged() ) );
-
- connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
+ connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+
+ connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
+
+ connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
+ connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
+ connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged()));
+
+ connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( LineEditElements, SIGNAL( textChanged( const QString& )),
- SLOT( onTextChange( const QString& )));
- connect( CheckBoxMesh, SIGNAL( toggled( bool )),
- SLOT( onSelectMesh( bool )));
-
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
- this->show() ; /* displays Dialog */
-
- ConstructorsClicked(0);
- resize(0,0);
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
+ connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
+ connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
+ connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
+
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ //To Connect preview check box
+ connectPreviewControl();
+
+ onActionClicked(MOVE_ELEMS_BUTTON);
}
//=================================================================================
//=================================================================================
SMESHGUI_RotationDlg::~SMESHGUI_RotationDlg()
{
- // no need to delete child widgets, Qt does it all for us
+ if ( myFilterDlg ) {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ myFilterDlg = 0;
+ }
}
-
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
-void SMESHGUI_RotationDlg::Init( bool ResetControls )
+void SMESHGUI_RotationDlg::Init (bool ResetControls)
{
myBusy = false;
-
+ myMeshes.clear();
+ myObjects.clear();
+ myObjectsNames.clear();
+
myEditCurrentArgument = (QWidget*)LineEditElements;
LineEditElements->setFocus();
myElementsId = "";
- myNbOkElements = 0 ;
-
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
- myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
-
- if( ResetControls )
+ myNbOkElements = 0;
+
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+
+ if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
+ myActor && !myActor->getIO().IsNull() &&
+ ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
+ !CheckBoxMesh->isChecked() ) // move selected elements
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
{
- SpinBox_X->SetValue(0.0);
- SpinBox_Y->SetValue(0.0);
- SpinBox_Z->SetValue(0.0);
- SpinBox_DX->SetValue(0.0);
- SpinBox_DY->SetValue(0.0);
- SpinBox_DZ->SetValue(0.0);
-
- SpinBox_Angle->SetValue(45);
-
- CheckBoxCopy->setChecked(false);
- CheckBoxMesh->setChecked(false);
+ aViewWindow->highlight( myActor->getIO(), false, false );
+ aViewWindow->highlight( myActor->getIO(), true, true );
}
-
+ }
+ myActor = 0;
+
+ if (ResetControls)
+ {
+ SpinBox_X->SetValue(0.0);
+ SpinBox_Y->SetValue(0.0);
+ SpinBox_Z->SetValue(0.0);
+ SpinBox_DX->SetValue(0.0);
+ SpinBox_DY->SetValue(0.0);
+ SpinBox_DZ->SetValue(0.0);
+
+ SpinBox_Angle->SetValue(45);
+
+ ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true);
+ CheckBoxMesh->setChecked(false);
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
+ }
+
onSelectMesh(CheckBoxMesh->isChecked());
}
-
//=================================================================================
-// function : ConstructorsClicked()
-// purpose : Radio button management
+// function : ClickOnApply()
+// purpose :
//=================================================================================
-void SMESHGUI_RotationDlg::ConstructorsClicked(int constructorId)
+bool SMESHGUI_RotationDlg::ClickOnApply()
{
- return ;
+ if (SMESHGUI::isStudyLocked())
+ return false;
+
+ if( !isValid() )
+ return false;
+
+ if (myNbOkElements && IsAxisOk()) {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();;
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+
+ double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
+
+ QStringList aParameters;
+ aParameters << SpinBox_X->text();
+ aParameters << SpinBox_Y->text();
+ aParameters << SpinBox_Z->text();
+ aParameters << SpinBox_DX->text();
+ aParameters << SpinBox_DY->text();
+ aParameters << SpinBox_DZ->text();
+ aParameters << SpinBox_Angle->text();
+
+ int actionButton = ActionGroup->checkedId();
+ bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+ QStringList anEntryList;
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+
+ switch ( actionButton ) {
+ case MOVE_ELEMS_BUTTON:
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, false);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
+ }
+ break;
+ case COPY_ELEMS_BUTTON:
+ if ( makeGroups ) {
+ SMESH::ListOfGroups_var groups;
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ groups = aMeshEditor->RotateObjectMakeGroups(myObjects[i], anAxis, anAngle);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ groups = aMeshEditor->RotateMakeGroups(anElementsId, anAxis, anAngle);
+ }
+ }
+ else {
+ if(CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, true);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
+ }
+ }
+ break;
+ case MAKE_MESH_BUTTON: {
+ SMESH::SMESH_Mesh_var mesh;
+ if (CheckBoxMesh->isChecked()) {
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ mesh = aMeshEditor->RotateObjectMakeMesh(myObjects[i], anAxis, anAngle, makeGroups,
+ aName.toUtf8().data());
+ if (!mesh->_is_nil()) {
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toUtf8().constData());
+ mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
+ LineEditNewMesh->text().toUtf8().data());
+ if (!mesh->_is_nil()) {
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
+ break;
+ }
+ }
+ } catch (...) {
+ }
+
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] );
+ if ( actor ) SMESH::Update( actor->getIO(), true );
+ }
+
+ if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) ||
+ actionButton == MAKE_MESH_BUTTON ) {
+ mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ if( LightApp_Application* anApp =
+ dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
+ anApp->browseObjects( anEntryList, isApplyAndClose() );
+ }
+ Init(false);
+
+ SMESHGUI::Modified();
+ }
+
+ return true;
}
+//=================================================================================
+// function : ClickOnOk()
+// purpose :
+//=================================================================================
+void SMESHGUI_RotationDlg::ClickOnOk()
+{
+ setIsApplyAndClose( true );
+ if( ClickOnApply() )
+ reject();
+}
//=================================================================================
-// function : ClickOnApply()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_RotationDlg::ClickOnApply()
+void SMESHGUI_RotationDlg::reject()
{
- if (mySMESHGUI->ActiveStudyLocked())
- return;
-
- if ( myNbOkElements && IsAxisOk())
- {
- QStringList aListElementsId = QStringList::split( " ", myElementsId, false);
-
- SMESH::long_array_var anElementsId = new SMESH::long_array;
-
- anElementsId->length( aListElementsId.count() );
- for ( int i = 0; i < aListElementsId.count(); i++ )
- anElementsId[i] = aListElementsId[i].toInt();
-
- SMESH::AxisStruct anAxis;
-
- anAxis.x = SpinBox_X->GetValue();
- anAxis.y = SpinBox_Y->GetValue();
- anAxis.z = SpinBox_Z->GetValue();;
- anAxis.vx = SpinBox_DX->GetValue();
- anAxis.vy = SpinBox_DY->GetValue();
- anAxis.vz = SpinBox_DZ->GetValue();
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearFilters();
+ //mySelectionMgr->clearSelected();
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ }
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySMESHGUI->ResetState();
+ QDialog::reject();
+}
- double anAngle = (SpinBox_Angle->GetValue())*PI/180;
- bool toCreateCopy = CheckBoxCopy->isChecked();
-
- try
- {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::waitCursor);
- aMeshEditor->Rotate(anElementsId.inout(), anAxis, anAngle, toCreateCopy);
- QApplication::restoreOverrideCursor();
- }
- catch( ... )
- {
- }
-
- mySelection->ClearIObjects();
- SMESH::UpdateView();
- Init( false );
- }
+
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_RotationDlg::onOpenView()
+{
+ if ( mySelector ) {
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
}
//=================================================================================
-// function : ClickOnOk()
+// function : onCloseView()
// purpose :
//=================================================================================
-void SMESHGUI_RotationDlg::ClickOnOk()
+void SMESHGUI_RotationDlg::onCloseView()
{
- ClickOnApply();
- ClickOnCancel();
+ DeactivateActiveDialog();
+ mySelector = 0;
}
-
//=================================================================================
-// function : ClickOnCancel()
+// function : ClickOnHelp()
// purpose :
//=================================================================================
-void SMESHGUI_RotationDlg::ClickOnCancel()
+void SMESHGUI_RotationDlg::ClickOnHelp()
{
- mySelection->ClearFilters();
- mySelection->ClearIObjects();
- SMESH::SetPointRepresentation(false);
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- disconnect( mySelection, 0, this, 0 );
- mySMESHGUI->ResetState() ;
- reject() ;
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
}
//=======================================================================
-//function : onTextChange
-//purpose :
+// function : onTextChange()
+// purpose :
//=======================================================================
-
-void SMESHGUI_RotationDlg::onTextChange(const QString& theNewText)
+void SMESHGUI_RotationDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
- if ( myBusy ) return;
+ if (myBusy) return;
myBusy = true;
-
+
if (send == LineEditElements)
myNbOkElements = 0;
-
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
- // hilight entered elements
+
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+
+ // highlight entered elements
SMDS_Mesh* aMesh = 0;
- if ( myActor )
+ if (myActor)
aMesh = myActor->GetObject()->GetMesh();
-
- if ( aMesh ) {
-
- mySelection->ClearIObjects();
- mySelection->AddIObject( myActor->getIO() );
-
- QStringList aListId = QStringList::split( " ", theNewText, false);
-
+
+ if (aMesh) {
if (send == LineEditElements) {
- for ( int i = 0; i < aListId.count(); i++ ) {
- const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
- if ( e ) {
- if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
- mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
- myNbOkElements++;
- }
+ Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
+
+ TColStd_MapOfInteger newIndices;
+
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
+ for (int i = 0; i < aListId.count(); i++) {
+ const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
+ if (e)
+ newIndices.Add(e->GetID());
+ myNbOkElements++;
}
+
+ mySelector->AddOrRemoveIndex( anIO, newIndices, false );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( anIO, true, true );
+
myElementsId = theNewText;
}
}
-
- if ( myNbOkElements && IsAxisOk()) {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
+
+ if (myNbOkElements && IsAxisOk()) {
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
}
-
+
myBusy = false;
}
//=================================================================================
void SMESHGUI_RotationDlg::SelectionIntoArgument()
{
- if ( myBusy ) return;
-
+ if (myBusy) return;
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
+
// clear
-
myActor = 0;
QString aString = "";
+ onDisplaySimulation(false);
myBusy = true;
- if (myEditCurrentArgument == (QWidget*)LineEditElements)
- {
- LineEditElements->setText( aString );
- myNbOkElements = 0;
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
- }
+ if (myEditCurrentArgument == (QWidget*)LineEditElements) {
+ LineEditElements->setText(aString);
+ myNbOkElements = 0;
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+ }
myBusy = false;
-
- if ( !GroupButtons->isEnabled() ) // inactive
+
+ if (!GroupButtons->isEnabled()) // inactive
return;
-
+
// get selected mesh
- int nbSel = mySelection->IObjectCount();
- if(nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
- myMesh = SMESH::GetMeshByIO( mySelection->firstIObject() );
- if(myMesh->_is_nil())
- return;
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- myActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!myActor)
+ int nbSel = aList.Extent();
+ if (nbSel < 1)
return;
-
+
int aNbUnits = 0;
-
+
if (myEditCurrentArgument == (QWidget*)LineEditElements)
+ {
+ myElementsId = "";
+ myObjects.clear();
+ myObjectsNames.clear();
+ myMeshes.clear();
+
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
{
- myElementsId = "";
-
- if (CheckBoxMesh->isChecked())
- {
- SMESH::GetNameOfSelectedIObjects(mySelection, aString);
-
- if(!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) //MESH
- {
- // get IDs from mesh
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++ )
- {
- const SMDS_MeshElement * e = aSMDSMesh->FindElement( i );
- if ( e ) {
- myElementsId += QString(" %1").arg(i);
- aNbUnits++;
- }
- }
- }
- else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) //SUBMESH
- {
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO) ;
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aSubMesh->GetElementsId();
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbUnits = anElementsIds->length();
- }
- else // GROUP
- {
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbUnits = anElementsIds->length();
- }
- }
- else
- {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelection, aString) ;
- myElementsId = aString;
- }
-
- if(aNbUnits < 1)
- return ;
-
- myNbOkElements = true;
+ Handle(SALOME_InteractiveObject) IO = it.Value();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
+ if ( aMesh->_is_nil() )
+ return;
+
+ myActor = SMESH::FindActorByObject( aMesh );
+ if ( !myActor )
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+ // if ( !myActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter
+ // return;
+
+ SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
+ {
+ std::string name = obj->GetName();
+ if ( !name.empty() )
+ {
+ myObjects << idSrc;
+ myObjectsNames << name.c_str();
+ myMeshes << aMesh;
+ }
+ }
}
- else
- {
- aNbUnits = SMESH::GetNameOfSelectedNodes(mySelection, aString);
- if(aNbUnits != 1)
- return;
-
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
- if (!aMesh)
- return;
-
- const SMDS_MeshNode * n = aMesh->FindNode( aString.toInt() );
- if ( !n )
- return;
-
- double x = n->X();
- double y = n->Y();
- double z = n->Z();
-
- if (myEditCurrentArgument == (QWidget*)SpinBox_X)
- {
- SpinBox_X->SetValue(x);
- SpinBox_Y->SetValue(y);
- SpinBox_Z->SetValue(z);
- }
- else if (myEditCurrentArgument == (QWidget*)SpinBox_DX)
- {
- SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
- SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
- SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
- }
+
+ // MakeGroups is available if there are groups and "Copy"
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+ if ( aNbGroups == 0 ) {
+ MakeGroupsCheck->setChecked(false);
+ MakeGroupsCheck->setEnabled(false);
+ }
+ else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
+ MakeGroupsCheck->setEnabled(true);
+ }
+
+ if (CheckBoxMesh->isChecked()) {
+ if ( myMeshes.isEmpty() )
+ return;
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+ }
+ else {
+ aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
+ myElementsId = aString;
+ if (aNbUnits < 1)
+ return;
+ }
+
+ myNbOkElements = true;
+
+ }
+ else // set coordinates by picked nodes
+ {
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
+ if (!anActor)
+ return;
+
+ aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
+ if (aNbUnits != 1)
+ return;
+
+ SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
+ if (!aMesh)
+ return;
+
+ const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt());
+ if (!n)
+ return;
+
+ double x = n->X();
+ double y = n->Y();
+ double z = n->Z();
+
+ if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
+ SpinBox_X->SetValue(x);
+ SpinBox_Y->SetValue(y);
+ SpinBox_Z->SetValue(z);
+ } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
+ SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
+ SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
+ SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
}
-
+ }
+
myBusy = true;
- if (myEditCurrentArgument == (QWidget*)LineEditElements)
- LineEditElements->setText( aString );
+ if (myEditCurrentArgument == (QWidget*)LineEditElements) {
+ LineEditElements->setText(aString);
+ LineEditElements->repaint();
+ LineEditElements->setEnabled(false); // to update lineedit IPAL 19809
+ LineEditElements->setEnabled(true);
+ setNewMeshName();
+ }
myBusy = false;
-
+
// OK
-
- if(myNbOkElements && IsAxisOk())
- {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
- }
+ if (myNbOkElements && IsAxisOk()) {
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
+ }
+ onDisplaySimulation(true);
}
-
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
void SMESHGUI_RotationDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
-
- disconnect( mySelection, 0, this, 0 );
- mySelection->ClearIObjects();
- mySelection->ClearFilters();
- switch (myConstructorId)
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearSelected();
+ mySelectionMgr->clearFilters();
+
+ switch (myConstructorId) {
+ case 0: /* default constructor */
{
- case 0: /* default constructor */
- {
- if(send == SelectElementsButton) {
- myEditCurrentArgument = (QWidget*)LineEditElements;
- SMESH::SetPointRepresentation(false);
- if (CheckBoxMesh->isChecked())
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- }
- else
- QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
- }
- else if (send == SelectPointButton)
- {
- myEditCurrentArgument = (QWidget*)SpinBox_X;
- SMESH::SetPointRepresentation(true);
- QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
- }
- else if (send == SelectVectorButton)
- {
- myEditCurrentArgument = (QWidget*)SpinBox_DX;
- SMESH::SetPointRepresentation(true);
- QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
- }
- break;
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if (send == SelectElementsButton) {
+ myEditCurrentArgument = (QWidget*)LineEditElements;
+ SMESH::SetPointRepresentation(false);
+ if (CheckBoxMesh->isChecked()) {
+ if ( aViewWindow )
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
+ } else {
+ if ( aViewWindow )
+ aViewWindow->SetSelectionMode( CellSelection );
+ }
+ } else if (send == SelectPointButton) {
+ myEditCurrentArgument = (QWidget*)SpinBox_X;
+ SMESH::SetPointRepresentation(true);
+ if ( aViewWindow )
+ aViewWindow->SetSelectionMode( NodeSelection );
+ } else if (send == SelectVectorButton) {
+ myEditCurrentArgument = (QWidget*)SpinBox_DX;
+ SMESH::SetPointRepresentation(true);
+ if ( aViewWindow )
+ aViewWindow->SetSelectionMode( NodeSelection );
}
+ break;
}
-
+
+ }
+
myEditCurrentArgument->setFocus();
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
- SelectionIntoArgument() ;
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ SelectionIntoArgument();
}
//=================================================================================
//=================================================================================
void SMESHGUI_RotationDlg::DeactivateActiveDialog()
{
- if ( GroupConstructors->isEnabled() ) {
- GroupConstructors->setEnabled(false) ;
- GroupArguments->setEnabled(false) ;
- GroupButtons->setEnabled(false) ;
- mySMESHGUI->ResetState() ;
- mySMESHGUI->SetActiveDialogBox(0) ;
+ if (GroupConstructors->isEnabled()) {
+ GroupConstructors->setEnabled(false);
+ GroupArguments->setEnabled(false);
+ GroupButtons->setEnabled(false);
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox(0);
}
}
-
//=================================================================================
// function : ActivateThisDialog()
// purpose :
void SMESHGUI_RotationDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
- mySMESHGUI->EmitSignalDeactivateDialog() ;
- GroupConstructors->setEnabled(true) ;
- GroupArguments->setEnabled(true) ;
- GroupButtons->setEnabled(true) ;
-
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
-
- QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ GroupConstructors->setEnabled(true);
+ GroupArguments->setEnabled(true);
+ GroupButtons->setEnabled(true);
+
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( CellSelection );
SelectionIntoArgument();
}
-
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
-void SMESHGUI_RotationDlg::enterEvent(QEvent* e)
+void SMESHGUI_RotationDlg::enterEvent (QEvent*)
{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
+ if (!GroupConstructors->isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
+ ActivateThisDialog();
+ }
}
+//=================================================================================
+// function : onSelectMesh()
+// purpose :
+//=================================================================================
+void SMESHGUI_RotationDlg::onSelectMesh (bool toSelectMesh)
+{
+ if (toSelectMesh)
+ TextLabelElements->setText(tr("SMESH_NAME"));
+ else
+ TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
+ myFilterBtn->setEnabled(!toSelectMesh);
+
+ if (myEditCurrentArgument != LineEditElements) {
+ LineEditElements->clear();
+ return;
+ }
+
+ mySelectionMgr->clearFilters();
+ SMESH::SetPointRepresentation(false);
+
+ if (toSelectMesh) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
+ LineEditElements->setReadOnly(true);
+ LineEditElements->setValidator(0);
+ } else {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( CellSelection );
+ LineEditElements->setReadOnly(false);
+ LineEditElements->setValidator(myIdValidator);
+ hidePreview();
+ }
+
+ SelectionIntoArgument();
+}
//=================================================================================
-// function : closeEvent()
+// function : IsAxisOk()
+// purpose :
+//=================================================================================
+bool SMESHGUI_RotationDlg::IsAxisOk()
+{
+ return (SpinBox_DX->GetValue() != 0 ||
+ SpinBox_DY->GetValue() != 0 ||
+ SpinBox_DZ->GetValue() != 0);
+}
+
+//=================================================================================
+// function : onVectorChanged()
// purpose :
//=================================================================================
-void SMESHGUI_RotationDlg::closeEvent( QCloseEvent* e )
+void SMESHGUI_RotationDlg::onVectorChanged()
{
- /* same than click on cancel button */
- this->ClickOnCancel() ;
+ if (IsAxisOk()) {
+ buttonOk->setEnabled(true);
+ buttonApply->setEnabled(true);
+ } else {
+ buttonOk->setEnabled(false);
+ buttonApply->setEnabled(false);
+ }
}
//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
+//function : onActionClicked
+//purpose : slot called when an action type changed
//=======================================================================
-void SMESHGUI_RotationDlg::hideEvent ( QHideEvent * e )
+void SMESHGUI_RotationDlg::onActionClicked(int button)
{
- if ( !isMinimized() )
- ClickOnCancel();
+ int aNbGroups = 0;
+ for ( int i = 0; i < myMeshes.count(); i++ )
+ aNbGroups += myMeshes[i]->NbGroups();
+
+ switch ( button ) {
+ case MOVE_ELEMS_BUTTON:
+ MakeGroupsCheck->setEnabled(false);
+ LineEditNewMesh->setEnabled(false);
+ break;
+ case COPY_ELEMS_BUTTON:
+ LineEditNewMesh->setEnabled(false);
+ MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS"));
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
+ break;
+ case MAKE_MESH_BUTTON:
+ LineEditNewMesh->setEnabled(true);
+ MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS"));
+ MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 );
+ break;
+ }
+ setNewMeshName();
+ toDisplaySimulation();
}
-
//=======================================================================
-//function : onSelectMesh
-//purpose :
+//function : setNewMeshName
+//purpose : update contents of LineEditNewMesh
//=======================================================================
-void SMESHGUI_RotationDlg::onSelectMesh ( bool toSelectMesh )
+
+void SMESHGUI_RotationDlg::setNewMeshName()
{
- if (toSelectMesh)
- TextLabelElements->setText( tr( "SMESH_NAME" ) );
- else
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
-
- if (myEditCurrentArgument != LineEditElements)
- {
- LineEditElements->clear();
- return;
- }
-
- mySelection->ClearFilters() ;
- SMESH::SetPointRepresentation(false);
-
- if (toSelectMesh)
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- LineEditElements->setReadOnly(true);
+ LineEditNewMesh->setText("");
+ if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) {
+ QString name;
+ if ( CheckBoxMesh->isChecked() ) {
+ name = myMeshes.count() > 1 ? "*" : LineEditElements->text();
}
- else
- {
- QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
- LineEditElements->setReadOnly(false);
- onTextChange(LineEditElements->text());
+ else {
+ _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] );
+ name = meshSO->GetName().c_str();
}
-
- SelectionIntoArgument();
+ if ( !name.isEmpty() )
+ LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "rotated"));
+ }
}
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_RotationDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
+}
//=================================================================================
-// function : IsAxisOk()
-// purpose :
+// function : setFilters()
+// purpose : SLOT. Called when "Filter" button pressed.
//=================================================================================
-bool SMESHGUI_RotationDlg::IsAxisOk()
+void SMESHGUI_RotationDlg::setFilters()
{
- return (SpinBox_DX->GetValue() != 0 ||
- SpinBox_DY->GetValue() != 0 ||
- SpinBox_DZ->GetValue() != 0);
+ if ( myMeshes.isEmpty() ) {
+ SUIT_MessageBox::critical(this,
+ tr("SMESH_ERROR"),
+ tr("NO_MESH_SELECTED"));
+ return;
+ }
+ if ( !myFilterDlg ) {
+ myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
+ connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
+ }
+
+ QList<int> types;
+ if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE;
+ if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE;
+ if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME;
+ if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL;
+ if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D;
+ if ( types.count() > 1 ) types << SMESH::ALL;
+
+ myFilterDlg->Init( types );
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( myMeshes[0] );
+ myFilterDlg->SetSourceWg( LineEditElements );
+
+ myFilterDlg->show();
}
+//=======================================================================
+// name : onFilterAccepted()
+// Purpose : SLOT. Called when Filter dlg closed with OK button.
+// Activate [Apply] if no Actor is available
+//=======================================================================
+void SMESHGUI_RotationDlg::onFilterAccepted()
+{
+ if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
+ {
+ myElementsId = LineEditElements->text();
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ myNbOkElements = aListElementsId.count();
+ buttonOk->setEnabled( myNbOkElements );
+ buttonApply->setEnabled( myNbOkElements );
+ }
+}
//=================================================================================
-// function : onVectorChanged()
-// purpose :
+// function : isValid
+// purpose :
//=================================================================================
-void SMESHGUI_RotationDlg::onVectorChanged()
+bool SMESHGUI_RotationDlg::isValid()
{
- if (IsAxisOk())
- {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
+ bool ok = true;
+ QString msg;
+
+ ok = SpinBox_X->isValid( msg, true ) && ok;
+ ok = SpinBox_Y->isValid( msg, true ) && ok;
+ ok = SpinBox_Z->isValid( msg, true ) && ok;
+ ok = SpinBox_DX->isValid( msg, true ) && ok;
+ ok = SpinBox_DY->isValid( msg, true ) && ok;
+ ok = SpinBox_DZ->isValid( msg, true ) && ok;
+ ok = SpinBox_Angle->isValid( msg, true ) && ok;
+
+ if( !ok ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return false;
+ }
+ return true;
+}
+
+
+//=================================================================================
+// function : onDisplaySimulation
+// purpose : Show/Hide preview
+//=================================================================================
+void SMESHGUI_RotationDlg::onDisplaySimulation( bool toDisplayPreview ) {
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview) {
+ if(myNbOkElements && isValid() && IsAxisOk()) {
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ SMESH::long_array_var anElementsId = new SMESH::long_array;
+
+ anElementsId->length(aListElementsId.count());
+ for (int i = 0; i < aListElementsId.count(); i++)
+ anElementsId[i] = aListElementsId[i].toInt();
+
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();;
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+ double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+ bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
+ ActionGroup->checkedId() == MAKE_MESH_BUTTON );
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
+ if(CheckBoxMesh->isChecked())
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview( aMeshPreviewStruct );
+ } catch (...) {
+ hidePreview();
+ }
}
- else
- {
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
+ else {
+ hidePreview();
}
+ } else {
+ hidePreview();
+ }
}