-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_FilterDlg.h"
-#include "SMESHGUI_MeshEditPreview.h"
#include <SMESH_Actor.h>
#include <SMESH_TypeFilter.hxx>
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int)));
buttonOk->setEnabled(false);
buttonApply->setEnabled(false);
+ if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729)
+ myActor && !myActor->getIO().IsNull() &&
+ ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() &&
+ !CheckBoxMesh->isChecked() ) // move selected elements
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ {
+ aViewWindow->highlight( myActor->getIO(), false, false );
+ aViewWindow->highlight( myActor->getIO(), true, true );
+ }
+ }
myActor = 0;
- if (ResetControls) {
+ if (ResetControls)
+ {
SpinBox_X->SetValue(0.0);
SpinBox_Y->SetValue(0.0);
SpinBox_Z->SetValue(0.0);
CheckBoxMesh->setChecked(false);
myPreviewCheckBox->setChecked(false);
onDisplaySimulation(false);
-
-// MakeGroupsCheck->setChecked(false);
-// MakeGroupsCheck->setEnabled(false);
-// onSelectMesh(false);
}
onSelectMesh(CheckBoxMesh->isChecked());
anApp->browseObjects( anEntryList, isApplyAndClose() );
}
Init(false);
- SelectionIntoArgument();
SMESHGUI::Modified();
}
QDialog::reject();
}
+
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_RotationDlg::onOpenView()
+{
+ if ( mySelector ) {
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_RotationDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
+}
+
//=================================================================================
// function : ClickOnHelp()
// purpose :
void SMESHGUI_RotationDlg::SelectionIntoArgument()
{
if (myBusy) return;
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
// clear
myActor = 0;
int aNbUnits = 0;
- if (myEditCurrentArgument == (QWidget*)LineEditElements) {
+ if (myEditCurrentArgument == (QWidget*)LineEditElements)
+ {
myElementsId = "";
myObjects.clear();
myObjectsNames.clear();
myMeshes.clear();
- for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) {
+ for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() )
+ {
Handle(SALOME_InteractiveObject) IO = it.Value();
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
if ( aMesh->_is_nil() )
return;
-
+
myActor = SMESH::FindActorByObject( aMesh );
if ( !myActor )
myActor = SMESH::FindActorByEntry( IO->getEntry() );
- if ( !myActor && !CheckBoxMesh->isChecked() )
- return;
-
- if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
- if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
- _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
- _PTR(GenericAttribute) anAttr;
- if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
- _PTR(AttributeName) aNameAttr( anAttr );
- myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
- myObjectsNames << aNameAttr->Value().c_str();
- myMeshes << aMesh;
- }
+ // if ( !myActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter
+ // return;
+
+ SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc ))
+ {
+ std::string name = obj->GetName();
+ if ( !name.empty() )
+ {
+ myObjects << idSrc;
+ myObjectsNames << name.c_str();
+ myMeshes << aMesh;
}
}
}
else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) {
MakeGroupsCheck->setEnabled(true);
}
- if (CheckBoxMesh->isChecked()) {
- SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+ if (CheckBoxMesh->isChecked()) {
if ( myMeshes.isEmpty() )
return;
- // get IDs from mesh
- /*
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) {
- const SMDS_MeshElement * e = aSMDSMesh->FindElement(i);
- if (e) {
- myElementsId += QString(" %1").arg(i);
- aNbUnits++;
- }
- }
- } else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) { //SUBMESH
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aSubMesh->GetElementsId();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- } else { // GROUP
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for (int i = 0; i < anElementsIds->length(); i++) {
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- }
- aNbUnits = anElementsIds->length();
- }
- */
- } else {
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
+ }
+ else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString);
myElementsId = aString;
if (aNbUnits < 1)
return;
- }
+ }
myNbOkElements = true;
- } else {
+ }
+ else // set coordinates by picked nodes
+ {
Handle(SALOME_InteractiveObject) IO = aList.First();
- if ((SMESH::GetMeshByIO(IO))->_is_nil())
- return;
-
- SMESH_Actor* anActor = SMESH::FindActorByObject(SMESH::GetMeshByIO(IO));
+
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
if (!anActor)
- anActor = SMESH::FindActorByEntry(IO->getEntry());
- if (!anActor && !CheckBoxMesh->isChecked())
return;
-
+
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
if (aNbUnits != 1)
return;
//=================================================================================
void SMESHGUI_RotationDlg::enterEvent (QEvent*)
{
- if (!GroupConstructors->isEnabled())
+ if (!GroupConstructors->isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
ActivateThisDialog();
+ }
}
//=================================================================================
aViewWindow->SetSelectionMode( CellSelection );
LineEditElements->setReadOnly(false);
LineEditElements->setValidator(myIdValidator);
- onTextChange(LineEditElements->text());
hidePreview();
}
tr("NO_MESH_SELECTED"));
return;
}
- if ( !myFilterDlg )
+ if ( !myFilterDlg ) {
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
+ connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted()));
+ }
+
+ QList<int> types;
+ if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE;
+ if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE;
+ if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME;
+ if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL;
+ if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D;
+ if ( types.count() > 1 ) types << SMESH::ALL;
+ myFilterDlg->Init( types );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMeshes[0] );
myFilterDlg->SetSourceWg( LineEditElements );
myFilterDlg->show();
}
+//=======================================================================
+// name : onFilterAccepted()
+// Purpose : SLOT. Called when Filter dlg closed with OK button.
+// Activate [Apply] if no Actor is available
+//=======================================================================
+void SMESHGUI_RotationDlg::onFilterAccepted()
+{
+ if ( myMeshes.length() > 0 && !buttonOk->isEnabled() )
+ {
+ myElementsId = LineEditElements->text();
+ QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts);
+ myNbOkElements = aListElementsId.count();
+ buttonOk->setEnabled( myNbOkElements );
+ buttonApply->setEnabled( myNbOkElements );
+ }
+}
+
//=================================================================================
// function : isValid
// purpose :