switch ( actionButton ) {
case MOVE_ELEMS_BUTTON:
if(CheckBoxMesh->isChecked()) {
- for ( int i = 0; i < myObjects.count(); i++ ) {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
- myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
- aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, false);
- }
- }
- else {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
- myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
- aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
- }
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, false);
+ }
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false);
+ }
break;
case COPY_ELEMS_BUTTON:
if ( makeGroups ) {
SMESH::ListOfGroups_var groups;
if(CheckBoxMesh->isChecked()) {
- for ( int i = 0; i < myObjects.count(); i++ ) {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
- myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
- groups = aMeshEditor->RotateObjectMakeGroups(myObjects[i], anAxis, anAngle);
- }
- }
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ groups = aMeshEditor->RotateObjectMakeGroups(myObjects[i], anAxis, anAngle);
+ }
+ }
else {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
- myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
groups = aMeshEditor->RotateMakeGroups(anElementsId, anAxis, anAngle);
- }
+ }
}
else {
if(CheckBoxMesh->isChecked()) {
- for ( int i = 0; i < myObjects.count(); i++ ) {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
- myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
- aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, true);
- }
- }
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, true);
+ }
+ }
else {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
- myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
- aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
- }
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true);
+ }
}
break;
case MAKE_MESH_BUTTON: {
SMESH::SMESH_Mesh_var mesh;
if (CheckBoxMesh->isChecked()) {
- for ( int i = 0; i < myObjects.count(); i++ ) {
- QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
- myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
- mesh = aMeshEditor->RotateObjectMakeMesh(myObjects[i], anAxis, anAngle, makeGroups,
- aName.toLatin1().data());
- if (!mesh->_is_nil()) {
- if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
- anEntryList.append( aSObject->GetID().c_str() );
- }
- }
- }
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor();
+ myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ mesh = aMeshEditor->RotateObjectMakeMesh(myObjects[i], anAxis, anAngle, makeGroups,
+ aName.toLatin1().data());
+ if (!mesh->_is_nil()) {
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
+ }
else {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
- myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor();
+ myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData());
mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups,
LineEditNewMesh->text().toLatin1().data());
- if (!mesh->_is_nil()) {
- if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
- anEntryList.append( aSObject->GetID().c_str() );
- }
- }
+ if (!mesh->_is_nil()) {
+ if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) )
+ anEntryList.append( aSObject->GetID().c_str() );
+ }
+ }
break;
}
}
// get selected mesh
SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ mySelectionMgr->selectedObjects(aList);
int nbSel = aList.Extent();
if (nbSel < 1)
Handle(SALOME_InteractiveObject) IO = it.Value();
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO );
if ( aMesh->_is_nil() )
- return;
+ return;
myActor = SMESH::FindActorByObject( aMesh );
if ( !myActor )
- myActor = SMESH::FindActorByEntry( IO->getEntry() );
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
if ( !myActor && !CheckBoxMesh->isChecked() )
- return;
+ return;
if ( !SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO )->_is_nil() ) {
- if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
- _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
- _PTR(GenericAttribute) anAttr;
- if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
- _PTR(AttributeName) aNameAttr( anAttr );
- myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
- myObjectsNames << aNameAttr->Value().c_str();
- myMeshes << aMesh;
- }
- }
+ if ( _PTR(Study) aStudy = SMESH::GetActiveStudyDocument() ) {
+ _PTR(SObject) obj = aStudy->FindObjectID( qPrintable( QString( IO->getEntry() ) ) );
+ _PTR(GenericAttribute) anAttr;
+ if ( obj && obj->FindAttribute( anAttr, "AttributeName" ) ) {
+ _PTR(AttributeName) aNameAttr( anAttr );
+ myObjects << SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ myObjectsNames << aNameAttr->Value().c_str();
+ myMeshes << aMesh;
+ }
+ }
}
}
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if ( myMeshes.isEmpty() )
- return;
+ return;
// get IDs from mesh
/*
SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
SUIT_OverrideCursor aWaitCursor;
bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON ||
ActionGroup->checkedId() == MAKE_MESH_BUTTON );
- QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
+ QList<SMESH::MeshPreviewStruct_var> aMeshPreviewStruct;
if(CheckBoxMesh->isChecked())
- for ( int i = 0; i < myObjects.count(); i++ ) {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
- aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, copy);
- aMeshPreviewStruct << aMeshEditor->GetPreviewData();
- }
- else {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
+ for ( int i = 0; i < myObjects.count(); i++ ) {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer();
+ aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, copy);
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ else {
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer();
aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy);
- aMeshPreviewStruct << aMeshEditor->GetPreviewData();
- }
- setSimulationPreview( aMeshPreviewStruct );
+ aMeshPreviewStruct << aMeshEditor->GetPreviewData();
+ }
+ setSimulationPreview( aMeshPreviewStruct );
} catch (...) {
hidePreview();
}