-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// File : SMESHGUI_RevolutionDlg.cxx
-// Author : Michael ZORIN
-// Module : SMESH
-// $Header:
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_RevolutionDlg.cxx
+// Author : Michael ZORIN, Open CASCADE S.A.S.
+// SMESH includes
#include "SMESHGUI_RevolutionDlg.h"
+
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_IdValidator.h"
-#include "SMESH_Actor.h"
-#include "SMESH_TypeFilter.hxx"
-#include "SMDS_Mesh.hxx"
-
-#include "QAD_Application.h"
-#include "QAD_Desktop.h"
-#include "QAD_MessageBox.h"
-#include "utilities.h"
-
-// QT Includes
-#include <qapplication.h>
-#include <qbuttongroup.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qcheckbox.h>
-#include <qlayout.h>
-#include <qspinbox.h>
-#include <qvalidator.h>
-#include <qpixmap.h>
-
-// IDL Headers
-#include "SALOMEconfig.h"
+#include "SMESHGUI_MeshEditPreview.h"
+#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_ExtrusionDlg.h"
+
+#include <SMESH_Actor.h>
+#include <SMESH_TypeFilter.hxx>
+#include <SMESH_LogicalFilter.hxx>
+#include <SMDS_Mesh.hxx>
+
+// SALOME GUI includes
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_Desktop.h>
+#include <SUIT_OverrideCursor.h>
+
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
+#include <SalomeApp_Application.h>
+#include <SalomeApp_IntSpinBox.h>
+
+#include <SVTK_ViewWindow.h>
+#include <SVTK_Selector.h>
+#include <SALOME_ListIO.hxx>
+//#include <VTKViewer_CellLocationsArray.h>
+
+// OCCT includes
+#include <TColStd_MapOfInteger.hxx>
+
+// Qt includes
+#include <QApplication>
+#include <QButtonGroup>
+#include <QGroupBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QGridLayout>
+#include <QKeyEvent>
+#include <QMenu>
+
+// IDL includes
+#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
-using namespace std;
+#define SPACING 6
+#define MARGIN 11
//=================================================================================
// class : SMESHGUI_RevolutionDlg()
-// purpose :
+// purpose :
//=================================================================================
-SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( QWidget* parent, const char* name, SALOME_Selection* Sel,
- bool modal, WFlags fl )
- : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu |
- Qt::WDestructiveClose)
+SMESHGUI_RevolutionDlg::SMESHGUI_RevolutionDlg( SMESHGUI* theModule )
+ : SMESHGUI_PreviewDlg( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myVectorDefinition(NONE_SELECT)
{
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_EDGE")));
- QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_TRIANGLE")));
- QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
-
- if ( !name )
- setName( "SMESHGUI_RevolutionDlg" );
- resize( 303, 185 );
- setCaption( tr( "REVOLUTION_AROUND_AXIS" ) );
- setSizeGripEnabled( TRUE );
- SMESHGUI_RevolutionDlgLayout = new QGridLayout( this );
- SMESHGUI_RevolutionDlgLayout->setSpacing( 6 );
- SMESHGUI_RevolutionDlgLayout->setMargin( 11 );
+ SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
+ QPixmap image ( mgr->loadPixmap("SMESH", tr("ICON_SELECT")));
- /***************************************************************/
- GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
- GroupConstructors->setTitle( tr( "SMESH_REVOLUTION" ) );
- GroupConstructors->setExclusive( TRUE );
- GroupConstructors->setColumnLayout(0, Qt::Vertical );
- GroupConstructors->layout()->setSpacing( 0 );
- GroupConstructors->layout()->setMargin( 0 );
- GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
- GroupConstructorsLayout->setAlignment( Qt::AlignTop );
- GroupConstructorsLayout->setSpacing( 6 );
- GroupConstructorsLayout->setMargin( 11 );
- RadioButton1= new QRadioButton( GroupConstructors, "RadioButton1" );
- RadioButton1->setText( tr( "" ) );
- RadioButton1->setPixmap( image0 );
- GroupConstructorsLayout->addWidget( RadioButton1, 0, 0 );
- RadioButton2= new QRadioButton( GroupConstructors, "RadioButton2" );
- RadioButton2->setText( tr( "" ) );
- RadioButton2->setPixmap( image1 );
- GroupConstructorsLayout->addWidget( RadioButton2, 0, 2 );
- SMESHGUI_RevolutionDlgLayout->addWidget( GroupConstructors, 0, 0 );
-
- /***************************************************************/
- GroupButtons = new QGroupBox( this, "GroupButtons" );
- GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
- GroupButtons->setTitle( tr( "" ) );
- GroupButtons->setColumnLayout(0, Qt::Vertical );
- GroupButtons->layout()->setSpacing( 0 );
- GroupButtons->layout()->setMargin( 0 );
- GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
- GroupButtonsLayout->setAlignment( Qt::AlignTop );
- GroupButtonsLayout->setSpacing( 6 );
- GroupButtonsLayout->setMargin( 11 );
- buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
- buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
- buttonCancel->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
- buttonApply = new QPushButton( GroupButtons, "buttonApply" );
- buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
- buttonApply->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
- QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupButtonsLayout->addItem( spacer_9, 0, 2 );
- buttonOk = new QPushButton( GroupButtons, "buttonOk" );
- buttonOk->setText( tr( "SMESH_BUT_OK" ) );
- buttonOk->setAutoDefault( TRUE );
- buttonOk->setDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
- SMESHGUI_RevolutionDlgLayout->addWidget( GroupButtons, 2, 0 );
+ setModal(false);
+ setAttribute(Qt::WA_DeleteOnClose, true);
+ setWindowTitle(tr("REVOLUTION_AROUND_AXIS"));
+ setSizeGripEnabled(true);
+
+ QVBoxLayout* SMESHGUI_RevolutionDlgLayout = new QVBoxLayout(this);
+ SMESHGUI_RevolutionDlgLayout->setSpacing(SPACING);
+ SMESHGUI_RevolutionDlgLayout->setMargin(MARGIN);
/***************************************************************/
- GroupArguments = new QGroupBox( this, "GroupArguments" );
- GroupArguments->setTitle( tr( "REVOLUTION_1D" ) );
- GroupArguments->setColumnLayout(0, Qt::Vertical );
- GroupArguments->layout()->setSpacing( 0 );
- GroupArguments->layout()->setMargin( 0 );
- GroupArgumentsLayout = new QGridLayout( GroupArguments->layout() );
- GroupArgumentsLayout->setAlignment( Qt::AlignTop );
- GroupArgumentsLayout->setSpacing( 6 );
- GroupArgumentsLayout->setMargin( 11 );
+ GroupArguments = new QGroupBox(tr("REVOLUTION"), this);
+ QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
+ GroupArgumentsLayout->setSpacing(SPACING);
+ GroupArgumentsLayout->setMargin(MARGIN);
// Controls for elements selection
- TextLabelElements = new QLabel( GroupArguments, "TextLabelElements" );
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
- TextLabelElements->setFixedWidth(74);
- GroupArgumentsLayout->addWidget( TextLabelElements, 0, 0 );
-
- SelectElementsButton = new QPushButton( GroupArguments, "SelectElementsButton" );
- SelectElementsButton->setText( tr( "" ) );
- SelectElementsButton->setPixmap( image2 );
- SelectElementsButton->setToggleButton( FALSE );
- GroupArgumentsLayout->addWidget( SelectElementsButton, 0, 1 );
-
- LineEditElements = new QLineEdit( GroupArguments, "LineEditElements" );
- LineEditElements->setValidator( new SMESHGUI_IdValidator( this, "validator" ));
- GroupArgumentsLayout->addWidget( LineEditElements, 0, 2 );
-
- // Control for the whole mesh selection
- CheckBoxMesh = new QCheckBox( GroupArguments, "CheckBoxMesh" );
- CheckBoxMesh->setText( tr( "SMESH_SELECT_WHOLE_MESH" ) );
- GroupArgumentsLayout->addMultiCellWidget( CheckBoxMesh, 1, 1, 0, 3 );
+ SelectorWdg = new SMESHGUI_3TypesSelector( GroupArguments );
// Controls for axis defining
- GroupAxis = new QGroupBox( GroupArguments, "GroupAxis" );
- GroupAxis->setTitle( tr( "SMESH_AXIS" ) );
- GroupAxis->setColumnLayout(0, Qt::Vertical );
- GroupAxis->layout()->setSpacing( 0 );
- GroupAxis->layout()->setMargin( 0 );
- QGridLayout* GroupAxisLayout = new QGridLayout( GroupAxis->layout() );
- GroupAxisLayout->setAlignment( Qt::AlignTop );
- GroupAxisLayout->setSpacing( 6 );
- GroupAxisLayout->setMargin( 11 );
-
- TextLabelPoint = new QLabel( GroupAxis, "TextLabelPoint" );
- TextLabelPoint->setText( tr( "SMESH_POINT" ) );
- GroupAxisLayout->addWidget( TextLabelPoint, 0, 0 );
+ GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments);
+ QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis);
+ GroupAxisLayout->setSpacing(SPACING);
+ GroupAxisLayout->setMargin(MARGIN);
+
+ TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis);
+ SelectPointButton = new QPushButton(GroupAxis);
+ SelectPointButton->setIcon(image);
+ SelectPointButton->setCheckable(true);
+
+ TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis);
+ SpinBox_X = new SMESHGUI_SpinBox(GroupAxis);
+
+ TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis);
+ SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis);
+
+ TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis);
+ SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis);
+
+ TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis);
+ SelectVectorButton = new QPushButton(GroupAxis);
+ SelectVectorButton->setIcon(image);
+ SelectVectorButton->setCheckable(true);
+
+ TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis);
+ SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis);
+
+ TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis);
+ SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis);
+
+ TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis);
+ SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis);
+
+ GroupAxisLayout->addWidget(TextLabelPoint, 0, 0);
+ GroupAxisLayout->addWidget(SelectPointButton, 0, 1);
+ GroupAxisLayout->addWidget(TextLabelX, 0, 2);
+ GroupAxisLayout->addWidget(SpinBox_X, 0, 3);
+ GroupAxisLayout->addWidget(TextLabelY, 0, 4);
+ GroupAxisLayout->addWidget(SpinBox_Y, 0, 5);
+ GroupAxisLayout->addWidget(TextLabelZ, 0, 6);
+ GroupAxisLayout->addWidget(SpinBox_Z, 0, 7);
+ GroupAxisLayout->addWidget(TextLabelVector, 1, 0);
+ GroupAxisLayout->addWidget(SelectVectorButton, 1, 1);
+ GroupAxisLayout->addWidget(TextLabelDX, 1, 2);
+ GroupAxisLayout->addWidget(SpinBox_DX, 1, 3);
+ GroupAxisLayout->addWidget(TextLabelDY, 1, 4);
+ GroupAxisLayout->addWidget(SpinBox_DY, 1, 5);
+ GroupAxisLayout->addWidget(TextLabelDZ, 1, 6);
+ GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7);
+
+ // Controls for angle defining & number of steps defining
+ GroupAngleBox = new QGroupBox(tr("SMESH_ANGLE"), GroupArguments);
+ GroupAngle = new QButtonGroup(GroupAngleBox);
+ QGridLayout* GroupAngleLayout = new QGridLayout(GroupAngleBox);
+ GroupAngleLayout->setSpacing(6);
+ GroupAngleLayout->setMargin(11);
+
+ RadioButton3 = new QRadioButton(tr("ANGLE_BY_STEP"), GroupAngleBox);
+ RadioButton4 = new QRadioButton(tr("TOTAL_ANGLE"), GroupAngleBox);
+ GroupAngle->addButton(RadioButton3, 0);
+ GroupAngle->addButton(RadioButton4, 1);
+
+ TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupAngleBox);
+ SpinBox_Angle = new SMESHGUI_SpinBox(GroupAngleBox);
+
+ TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupAngleBox);
+ SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupAngleBox);
+
+ GroupAngleLayout->addWidget(RadioButton3, 0, 0);
+ GroupAngleLayout->addWidget(RadioButton4, 0, 1);
+ GroupAngleLayout->addWidget(TextLabelAngle, 1, 0);
+ GroupAngleLayout->addWidget(SpinBox_Angle, 1, 1);
+ GroupAngleLayout->addWidget(TextLabelNbSteps, 2, 0);
+ GroupAngleLayout->addWidget(SpinBox_NbSteps, 2, 1);
- SelectPointButton = new QPushButton( GroupAxis, "SelectPointButton" );
- SelectPointButton->setPixmap( image2 );
- GroupAxisLayout->addWidget( SelectPointButton, 0, 1 );
-
- TextLabelX = new QLabel( GroupAxis, "TextLabelX" );
- TextLabelX->setText( tr( "SMESH_X" ) );
- GroupAxisLayout->addWidget( TextLabelX, 0, 2 );
+ // Controls for tolerance defining
+ TextLabelTolerance = new QLabel(tr("SMESH_TOLERANCE"), GroupArguments);
+ SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments);
- SpinBox_X = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_X");
- GroupAxisLayout->addWidget( SpinBox_X, 0, 3 );
-
- TextLabelY = new QLabel( GroupAxis, "TextLabelY" );
- TextLabelY->setText( tr( "SMESH_Y" ) );
- GroupAxisLayout->addWidget( TextLabelY, 0, 4 );
+ // Control for mesh preview
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments);
- SpinBox_Y = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_Y");
- GroupAxisLayout->addWidget( SpinBox_Y, 0, 5 );
+ // CheckBox for groups generation
+ MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
+ MakeGroupsCheck->setChecked(true);
- TextLabelZ = new QLabel( GroupAxis, "TextLabelZ" );
- TextLabelZ->setText( tr( "SMESH_Z" ) );
- GroupAxisLayout->addWidget( TextLabelZ, 0, 6 );
-
- SpinBox_Z = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_Z");
- GroupAxisLayout->addWidget( SpinBox_Z, 0, 7 );
+ GroupArgumentsLayout->addWidget(SelectorWdg, 0, 0, 3, 4);
+ GroupArgumentsLayout->addWidget(GroupAxis, 0, 4, 1, 4);
+ GroupArgumentsLayout->addWidget(GroupAngleBox, 1, 4, 1, 4);
+ GroupArgumentsLayout->addWidget(TextLabelTolerance, 2, 4, 1, 2);
+ GroupArgumentsLayout->addWidget(SpinBox_Tolerance, 2, 6, 1, 2);
+ GroupArgumentsLayout->addWidget(myPreviewCheckBox, 3, 0, 1, 2);
+ GroupArgumentsLayout->addWidget(MakeGroupsCheck, 3, 2, 1, 2);
+ SelectorWdg->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
+ SelectorWdg->setMinimumWidth(320);
- TextLabelVector = new QLabel( GroupAxis, "TextLabelVector" );
- TextLabelVector->setText( tr( "SMESH_VECTOR" ) );
- GroupAxisLayout->addWidget( TextLabelVector, 1, 0 );
-
- SelectVectorButton = new QPushButton( GroupAxis, "SelectVectorButton" );
- SelectVectorButton->setPixmap( image2 );
- GroupAxisLayout->addWidget( SelectVectorButton, 1, 1 );
-
- TextLabelDX = new QLabel( GroupAxis, "TextLabelDX" );
- TextLabelDX->setText( tr( "SMESH_DX" ) );
- GroupAxisLayout->addWidget( TextLabelDX, 1, 2 );
+ SelectorWdg->GetButtonGroup()->addButton( SelectVectorButton );
+ SelectorWdg->GetButtonGroup()->addButton( SelectPointButton );
- SpinBox_DX = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_DX");
- GroupAxisLayout->addWidget( SpinBox_DX, 1, 3 );
-
- TextLabelDY = new QLabel( GroupAxis, "TextLabelDY" );
- TextLabelDY->setText( tr( "SMESH_DY" ) );
- GroupAxisLayout->addWidget( TextLabelDY, 1, 4 );
+ /***************************************************************/
+ GroupButtons = new QGroupBox(this);
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
+ GroupButtonsLayout->setSpacing(SPACING);
+ GroupButtonsLayout->setMargin(MARGIN);
+
+ buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
+ buttonOk->setAutoDefault(true);
+ buttonOk->setDefault(true);
+ buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
+ buttonApply->setAutoDefault(true);
+ buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
+ buttonCancel->setAutoDefault(true);
+ buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
+ buttonHelp->setAutoDefault(true);
+
+ GroupButtonsLayout->addWidget(buttonOk);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addWidget(buttonApply);
+ GroupButtonsLayout->addSpacing(10);
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget(buttonCancel);
+ GroupButtonsLayout->addWidget(buttonHelp);
- SpinBox_DY = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_DY");
- GroupAxisLayout->addWidget( SpinBox_DY, 1, 5 );
+ /***************************************************************/
+ SMESHGUI_RevolutionDlgLayout->addWidget(GroupArguments);
+ SMESHGUI_RevolutionDlgLayout->addWidget(GroupButtons);
- TextLabelDZ = new QLabel( GroupAxis, "TextLabelDZ" );
- TextLabelDZ->setText( tr( "SMESH_DZ" ) );
- GroupAxisLayout->addWidget( TextLabelDZ, 1, 6 );
-
- SpinBox_DZ = new SMESHGUI_SpinBox( GroupAxis, "SpinBox_DZ");
- GroupAxisLayout->addWidget( SpinBox_DZ, 1, 7 );
+ /* Initialisations */
+ SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
+ SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
- GroupArgumentsLayout->addMultiCellWidget( GroupAxis, 2, 2, 0, 3 );
-
- // Controls for angle defining
- TextLabelAngle = new QLabel( GroupArguments, "TextLabelAngle" );
- TextLabelAngle->setText( tr( "SMESH_ANGLE" ) );
- GroupArgumentsLayout->addMultiCellWidget( TextLabelAngle, 3, 3, 0, 1 );
+ RadioButton3->setChecked(true);
- SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Angle");
- GroupArgumentsLayout->addWidget( SpinBox_Angle, 3, 2 );
-
- // Controls for nb. steps defining
- TextLabelNbSteps = new QLabel( GroupArguments, "TextLabelNbSteps" );
- TextLabelNbSteps->setText( tr( "SMESH_NUMBEROFSTEPS" ) );
- GroupArgumentsLayout->addMultiCellWidget( TextLabelNbSteps, 4, 4, 0, 1 );
+ SpinBox_Angle->RangeStepAndValidator(COORD_MIN, COORD_MAX, 5.0, "angle_precision");
- SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps");
- GroupArgumentsLayout->addWidget( SpinBox_NbSteps, 4, 2 );
-
- // Controls for tolerance defining
- TextLabelTolerance = new QLabel( GroupArguments, "TextLabelTolerance" );
- TextLabelTolerance->setText( tr( "SMESH_TOLERANCE" ) );
- GroupArgumentsLayout->addMultiCellWidget( TextLabelTolerance, 5, 5, 0, 1 );
+ SpinBox_NbSteps->setRange(1, 999999);
- SpinBox_Tolerance = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Tolerance");
- GroupArgumentsLayout->addWidget( SpinBox_Tolerance, 5, 2 );
+ SpinBox_Tolerance->RangeStepAndValidator(0.0, COORD_MAX, 0.00001, "len_tol_precision");
+
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+
+ myHelpFileName = "revolution.html";
- SMESHGUI_RevolutionDlgLayout->addWidget( GroupArguments, 1, 0 );
-
- /* Initialisations */
- SpinBox_X->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_Y->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_Z->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_DX->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_DY->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
- SpinBox_DZ->RangeStepAndValidator( -999999.999, +999999.999, 10.0, 3 );
-
- SpinBox_Angle->RangeStepAndValidator( -999999.999, +999999.999, 5.0, 3 );
-
- QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
- SpinBox_NbSteps->setValidator(anIntValidator);
- SpinBox_NbSteps->setRange( 1, 999999 );
-
- SpinBox_Tolerance->RangeStepAndValidator( 0.0, +999999.999, 0.1, 6 );
-
- GroupArguments->show();
- RadioButton1->setChecked( TRUE );
- mySelection = Sel;
-
- mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
-
- // Costruction of the logical filter
- SMESH_ListOfFilter aListOfFilters;
- Handle(SMESH_TypeFilter) aMeshOrSubMeshFilter = new SMESH_TypeFilter( MESHorSUBMESH );
- if ( !aMeshOrSubMeshFilter.IsNull() )
- aListOfFilters.Append( aMeshOrSubMeshFilter );
- Handle(SMESH_TypeFilter) aSmeshGroupFilter = new SMESH_TypeFilter( GROUP );
- if ( !aSmeshGroupFilter.IsNull() )
- aListOfFilters.Append( aSmeshGroupFilter );
-
- myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter( aListOfFilters, SMESH_LogicalFilter::LO_OR );
-
Init();
- /* signals and slots connections */
- connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
- connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
- connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
-
- connect( SelectElementsButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SelectPointButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SelectVectorButton, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
- connect( SpinBox_DX, SIGNAL( valueChanged( double )), this, SLOT(onVectorChanged() ) );
- connect( SpinBox_DY, SIGNAL( valueChanged( double )), this, SLOT(onVectorChanged() ) );
- connect( SpinBox_DZ, SIGNAL( valueChanged( double )), this, SLOT(onVectorChanged() ) );
+ /*Create menu to vector selection*/
+ SelectVectorMenu = new QMenu(this);
+ myMenuActions[SelectVectorMenu->addAction( tr( "MEN_POINT_SELECT" ) )] = POINT_SELECT;
+ myMenuActions[SelectVectorMenu->addAction( tr( "MEN_FACE_SELECT" ) )] = FACE_SELECT;
+ connect( SelectVectorMenu, SIGNAL( triggered( QAction* ) ), SLOT( onSelectVectorMenu( QAction* ) ) );
- connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
+ /* signals and slots connections */
+ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
+ connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
+
+ connect(SelectPointButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(onSelectVectorButton()));
+
+ connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable()));
+ connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable()));
+ connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(CheckIsEnable()));
+ connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
+ connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(toDisplaySimulation()));
+ connect(SelectorWdg, SIGNAL(selectionChanged()), this, SLOT(CheckIsEnable()));
/* to close dialog if study change */
- connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
- connect( LineEditElements, SIGNAL( textChanged( const QString& )),
- SLOT( onTextChange( const QString& )));
- connect( CheckBoxMesh, SIGNAL( toggled( bool )),
- SLOT( onSelectMesh( bool )));
-
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- mySMESHGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
- this->show() ; /* displays Dialog */
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseView()), this, SLOT(onCloseView()));
+
+ connect(GroupAngle, SIGNAL(buttonClicked(int)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_NbSteps, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+ connect(SpinBox_Tolerance, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation()));
- ConstructorsClicked(0);
+ //To Connect preview check box
+ connectPreviewControl();
+
+ connect(SpinBox_Angle, SIGNAL(textChanged(const QString&)), this, SLOT(onAngleTextChange(const QString&)));
+
+ CheckIsEnable();
}
//=================================================================================
//=================================================================================
SMESHGUI_RevolutionDlg::~SMESHGUI_RevolutionDlg()
{
- // no need to delete child widgets, Qt does it all for us
}
-
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
-void SMESHGUI_RevolutionDlg::Init( bool ResetControls )
+void SMESHGUI_RevolutionDlg::Init (bool ResetControls)
{
- myBusy = false;
-
- myEditCurrentArgument = 0;
- LineEditElements->clear();
- myElementsId = "";
- myNbOkElements = 0 ;
-
- myActor = 0;
- myMesh = SMESH::SMESH_Mesh::_nil();
-
- if( ResetControls )
- {
- SpinBox_X->SetValue(0.0);
- SpinBox_Y->SetValue(0.0);
- SpinBox_Z->SetValue(0.0);
- SpinBox_DX->SetValue(0.0);
- SpinBox_DY->SetValue(0.0);
- SpinBox_DZ->SetValue(0.0);
-
- SpinBox_Angle->SetValue(45);
- SpinBox_NbSteps->setValue(1);
- SpinBox_Tolerance->SetValue(1e-05);
-
- CheckBoxMesh->setChecked(false);
- onSelectMesh( false );
- }
+ if (ResetControls) {
+ SpinBox_X->SetValue(0.0);
+ SpinBox_Y->SetValue(0.0);
+ SpinBox_Z->SetValue(0.0);
+ SpinBox_DX->SetValue(0.0);
+ SpinBox_DY->SetValue(0.0);
+ SpinBox_DZ->SetValue(0.0);
+
+ SpinBox_Angle->SetValue(45);
+ SpinBox_NbSteps->setValue(1);
+ SpinBox_Tolerance->SetValue(1e-05);
+
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
+ }
+ SelectorWdg->Clear();
}
-
//=================================================================================
-// function : ConstructorsClicked()
-// purpose : Radio button management
+// function : CheckIsEnable()
+// purpose : Check whether the Ok and Apply buttons should be enabled or not
//=================================================================================
-void SMESHGUI_RevolutionDlg::ConstructorsClicked(int constructorId)
-{
- disconnect(mySelection, 0, this, 0);
-
- Selection_Mode aSelMode = ActorSelection;
- switch(constructorId)
- {
- case 0 :
- {
- GroupArguments->setTitle( tr( "REVOLUTION_1D" ) );
- aSelMode = EdgeSelection;
- break;
- }
- case 1 :
- {
- GroupArguments->setTitle( tr( "REVOLUTION_2D" ) );
- aSelMode = FaceSelection;
- break;
- }
- }
-
- if (myEditCurrentArgument != (QWidget*)LineEditElements)
- SMESH::SetPointRepresentation(false);
-
- if (!CheckBoxMesh->isChecked())
- QAD_Application::getDesktop()->SetSelectionMode( aSelMode, true );
-
- myEditCurrentArgument = (QWidget*)LineEditElements;
- LineEditElements->setFocus();
-
- if (CheckBoxMesh->isChecked())
- onSelectMesh(true);
-
- connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+void SMESHGUI_RevolutionDlg::CheckIsEnable()
+{
+ bool anIsEnable = SelectorWdg->IsAnythingSelected() && IsAxisOk();
+
+ buttonOk->setEnabled(anIsEnable);
+ buttonApply->setEnabled(anIsEnable);
}
+//=================================================================================
+// function : isValid
+// purpose : Return true in case if values entered into dialog are valid
+//=================================================================================
+bool SMESHGUI_RevolutionDlg::isValid()
+{
+ QString msg;
+ bool ok = true;
+ ok = SpinBox_X->isValid( msg, true ) && ok;
+ ok = SpinBox_Y->isValid( msg, true ) && ok;
+ ok = SpinBox_Z->isValid( msg, true ) && ok;
+ ok = SpinBox_DX->isValid( msg, true ) && ok;
+ ok = SpinBox_DY->isValid( msg, true ) && ok;
+ ok = SpinBox_DZ->isValid( msg, true ) && ok;
+ ok = SpinBox_Angle->isValid( msg, true ) && ok;
+ ok = SpinBox_NbSteps->isValid( msg, true ) && ok;
+ ok = SpinBox_Tolerance->isValid( msg, true ) && ok;
+
+ if( !ok ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return false;
+ }
+ return true;
+}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
-void SMESHGUI_RevolutionDlg::ClickOnApply()
+bool SMESHGUI_RevolutionDlg::ClickOnApply()
{
- if (mySMESHGUI->ActiveStudyLocked())
- return;
-
- if ( myNbOkElements && IsAxisOk())
- {
- QStringList aListElementsId = QStringList::split( " ", myElementsId, false);
-
- SMESH::long_array_var anElementsId = new SMESH::long_array;
-
- anElementsId->length( aListElementsId.count() );
- for ( int i = 0; i < aListElementsId.count(); i++ )
- anElementsId[i] = aListElementsId[i].toInt();
-
- SMESH::AxisStruct anAxis;
-
- anAxis.x = SpinBox_X->GetValue();
- anAxis.y = SpinBox_Y->GetValue();
- anAxis.z = SpinBox_Z->GetValue();;
- anAxis.vx = SpinBox_DX->GetValue();
- anAxis.vy = SpinBox_DY->GetValue();
- anAxis.vz = SpinBox_DZ->GetValue();
+ if (SMESHGUI::isStudyLocked())
+ return false;
- double anAngle = (SpinBox_Angle->GetValue())*PI/180;
- long aNbSteps = (long)SpinBox_NbSteps->value();
- double aTolerance = SpinBox_Tolerance->GetValue();
+ if (!isValid())
+ return false;
- try
- {
- SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- QApplication::setOverrideCursor(Qt::waitCursor);
- aMeshEditor->RotationSweep(anElementsId.inout(), anAxis, anAngle, aNbSteps, aTolerance);
- QApplication::restoreOverrideCursor();
- }
- catch( ... )
- {
- }
-
- mySelection->ClearIObjects();
- SMESH::UpdateView();
- Init( false);
- ConstructorsClicked( GetConstructorId() );
+ if ( SelectorWdg->IsAnythingSelected() && IsAxisOk() ) {
+
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();;
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+
+ double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+ double aTolerance = SpinBox_Tolerance->GetValue();
+
+ if ( GroupAngle->checkedId() == 1 )
+ anAngle = anAngle/aNbSteps;
+
+ QStringList aParameters;
+ aParameters << SpinBox_X->text();
+ aParameters << SpinBox_Y->text();
+ aParameters << SpinBox_Z->text();
+ aParameters << SpinBox_DX->text();
+ aParameters << SpinBox_DY->text();
+ aParameters << SpinBox_DZ->text();
+ aParameters << SpinBox_Angle->text();
+ aParameters << SpinBox_NbSteps->text();
+ aParameters << SpinBox_Tolerance->text();
+
+ bool meshHadNewTypeBefore = true;
+ int maxSelType = 0;
+ const bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() );
+
+ try {
+ SUIT_OverrideCursor aWaitCursor;
+
+ SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh();
+
+ mesh->SetParameters( aParameters.join(":").toUtf8().constData() );
+
+ SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources();
+ maxSelType = SelectorWdg->GetSelected( nodes, edges, faces );
+
+ // is it necessary to switch on the next Display Mode?
+ SMESH::ElementType newType = (SMESH::ElementType)( maxSelType + 1 );
+ SMESH::array_of_ElementType_var oldTypes = mesh->GetTypes();
+ meshHadNewTypeBefore = false;
+ for ( size_t i = 0; i < oldTypes->length() && !meshHadNewTypeBefore; ++i )
+ meshHadNewTypeBefore = ( oldTypes[i] >= newType );
+
+ SMESH::SMESH_MeshEditor_var aMeshEditor = mesh->GetMeshEditor();
+
+ SMESH::ListOfGroups_var groups =
+ aMeshEditor->RotationSweepObjects( nodes, edges, faces, anAxis,
+ anAngle, aNbSteps, aTolerance, makeGroups);
+
+ } catch (...) {
+ }
+
+ SMESH_Actor* actor = SelectorWdg->GetActor();
+ if ( actor && !meshHadNewTypeBefore )
+ {
+ unsigned int aMode = actor->GetEntityMode();
+ switch ( maxSelType ) {
+ case SMESH::NODE: // extrude node -> edges
+ actor->SetRepresentation(SMESH_Actor::eEdge);
+ actor->SetEntityMode( aMode |= SMESH_Actor::eEdges ); break;
+ case SMESH::EDGE: // edge -> faces
+ actor->SetRepresentation(SMESH_Actor::eSurface);
+ actor->SetEntityMode( aMode |= SMESH_Actor::eFaces ); break;
+ case SMESH::FACE: // faces -> volumes
+ actor->SetRepresentation(SMESH_Actor::eSurface);
+ actor->SetEntityMode( aMode |= SMESH_Actor::eVolumes ); break;
+ }
}
+ if ( actor )
+ SMESH::Update( actor->getIO(), actor->GetVisibility() );
+ if ( makeGroups )
+ mySMESHGUI->updateObjBrowser(true); // new groups may appear
+ Init(false);
+ mySelectionMgr->clearSelected();
+ SelectorWdg->Clear();
+
+ SMESHGUI::Modified();
+ }
+
+ return true;
}
//=================================================================================
//=================================================================================
void SMESHGUI_RevolutionDlg::ClickOnOk()
{
- ClickOnApply() ;
- ClickOnCancel() ;
+ if( ClickOnApply() )
+ reject();
}
-
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_RevolutionDlg::ClickOnCancel()
+void SMESHGUI_RevolutionDlg::reject()
{
- mySelection->ClearFilters();
- mySelection->ClearIObjects();
- SMESH::SetPointRepresentation(false);
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- disconnect( mySelection, 0, this, 0 );
- mySMESHGUI->ResetState() ;
- reject() ;
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearFilters();
+ //mySelectionMgr->clearSelected();
+ if (SMESH::GetCurrentVtkView()) {
+ SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
+ SMESH::SetPointRepresentation(false);
+ }
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySMESHGUI->ResetState();
+
+ QDialog::reject();
}
-//=======================================================================
-//function : onTextChange
-//purpose :
-//=======================================================================
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::onOpenView()
+{
+ if ( mySelector ) {
+ mySimulation->SetVisibility(false);
+ SMESH::SetPointRepresentation(false);
+ }
+ else {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
+}
-void SMESHGUI_RevolutionDlg::onTextChange(const QString& theNewText)
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::onCloseView()
{
- QLineEdit* send = (QLineEdit*)sender();
+ DeactivateActiveDialog();
+ mySelector = 0;
+}
- if ( myBusy ) return;
- myBusy = true;
-
- if (send == LineEditElements)
- myNbOkElements = 0;
-
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
-
- // hilight entered elements
- SMDS_Mesh* aMesh = 0;
- if ( myActor )
- aMesh = myActor->GetObject()->GetMesh();
-
- if ( aMesh ) {
- mySelection->ClearIObjects();
- mySelection->AddIObject( myActor->getIO() );
-
- QStringList aListId = QStringList::split( " ", theNewText, false);
-
- if (send == LineEditElements) {
- for ( int i = 0; i < aListId.count(); i++ ) {
- const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
- if ( e ) {
- if ( !mySelection->IsIndexSelected( myActor->getIO(), e->GetID() ))
- mySelection->AddOrRemoveIndex (myActor->getIO(), e->GetID(), true);
- myNbOkElements++;
- }
- }
- myElementsId = theNewText;
- }
- }
-
- if ( myNbOkElements && IsAxisOk() ) {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
}
-
- myBusy = false;
+}
+
+//=======================================================================
+// function : onAngleTextChange()
+// purpose :
+//=======================================================================
+void SMESHGUI_RevolutionDlg::onAngleTextChange (const QString& /*theNewText*/)
+{
+ bool isNumber;
+ SpinBox_Angle->text().toDouble( &isNumber );
+ if( !isNumber )
+ RadioButton3->setChecked( true );
+ RadioButton4->setEnabled( isNumber );
}
//=================================================================================
//=================================================================================
void SMESHGUI_RevolutionDlg::SelectionIntoArgument()
{
- if ( myBusy ) return;
-
- // clear
- myActor = 0;
- QString aString = "";
-
- myBusy = true;
- if (myEditCurrentArgument == (QWidget*)LineEditElements)
- {
- LineEditElements->setText( aString );
- myNbOkElements = 0;
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
- }
- myBusy = false;
-
- if ( !GroupButtons->isEnabled() ) // inactive
+ if (!GroupButtons->isEnabled()) // inactive
return;
- // get selected mesh
- int nbSel = mySelection->IObjectCount();
- if(nbSel != 1)
- return;
-
- Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject();
- myMesh = SMESH::GetMeshByIO(IO);
- if(myMesh->_is_nil())
- return;
- myActor = SMESH::FindActorByObject(myMesh);
- if (!myActor)
- return;
-
- int aNbUnits = 0;
+ if ( SelectVectorButton->isChecked() ||
+ SelectPointButton->isChecked() )
+ {
+ // get selected mesh
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
+ int nbSel = aList.Extent();
+ if (nbSel != 1)
+ return;
- if (myEditCurrentArgument == (QWidget*)LineEditElements)
- {
- myElementsId = "";
-
- if (CheckBoxMesh->isChecked())
- {
- SMESH::GetNameOfSelectedIObjects(mySelection, aString);
-
- int aConstructorId = GetConstructorId();
-
- if(!SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO)->_is_nil()) //MESH
- {
- // get IDs from mesh
- SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh();
- if (!aSMDSMesh)
- return;
-
- if (aConstructorId == 0)
- {
- SMDS_EdgeIteratorPtr anIter = aSMDSMesh->edgesIterator();
-
- while ( anIter->more() )
- {
- const SMDS_MeshEdge * edge = anIter->next();
- if ( edge ) {
- myElementsId += QString(" %1").arg(edge->GetID());
- aNbUnits++;
- }
- }
- }
- else if (aConstructorId == 1)
- {
- SMDS_FaceIteratorPtr anIter = aSMDSMesh->facesIterator();
- while ( anIter->more() )
- {
- const SMDS_MeshFace * face = anIter->next();
- if ( face ) {
- myElementsId += QString(" %1").arg(face->GetID());
- aNbUnits++;
- }
- }
- }
- }
- else if (!SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO)->_is_nil()) //SUBMESH
- {
- // get submesh
- SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO) ;
-
- // get IDs from submesh
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- if (aConstructorId == 0)
- anElementsIds = aSubMesh->GetElementsByType(SMESH::EDGE);
- else if (aConstructorId == 1)
- anElementsIds = aSubMesh->GetElementsByType(SMESH::FACE);
-
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbUnits = anElementsIds->length();
- }
- else // GROUP
- {
- // get smesh group
- SMESH::SMESH_GroupBase_var aGroup =
- SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
- if (aGroup->_is_nil())
- return;
-
- if ( (aConstructorId == 0 && aGroup->GetType()!= SMESH::EDGE) ||
- (aConstructorId == 1 && aGroup->GetType()!= SMESH::FACE) )
- return;
-
- // get IDs from smesh group
- SMESH::long_array_var anElementsIds = new SMESH::long_array;
- anElementsIds = aGroup->GetListOfID();
- for ( int i = 0; i < anElementsIds->length(); i++ )
- myElementsId += QString(" %1").arg(anElementsIds[i]);
- aNbUnits = anElementsIds->length();
- }
- }
- else
- {
- aNbUnits = SMESH::GetNameOfSelectedElements(mySelection, aString) ;
- myElementsId = aString;
- }
-
- if(aNbUnits < 1)
- return ;
-
- myNbOkElements = true;
- }
- else
- {
- aNbUnits = SMESH::GetNameOfSelectedNodes(mySelection, aString);
- if(aNbUnits != 1)
- return;
-
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
- if (!aMesh)
- return;
+ Handle(SALOME_InteractiveObject) IO = aList.First();
+ SVTK_TIndexedMapOfVtkId aMapIndex;
+ mySelector->GetIndex(IO,aMapIndex);
+ if ( aMapIndex.Extent() != 1 )
+ return;
- const SMDS_MeshNode * n = aMesh->FindNode( aString.toInt() );
- if ( !n )
- return;
-
+ SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() );
+ SMDS_Mesh* aMesh = anActor ? anActor->GetObject()->GetMesh() : 0;
+ if ( !aMesh )
+ return;
+
+ bool isNodeSelected = ((myEditCurrentArgument == (QWidget*)SpinBox_X ) ||
+ (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
+ myVectorDefinition==POINT_SELECT));
+
+ bool isFaceSelected = (myEditCurrentArgument == (QWidget*)SpinBox_DX &&
+ myVectorDefinition==FACE_SELECT);
+
+ if ( isNodeSelected )
+ {
+ const SMDS_MeshNode * n = aMesh->FindNode( aMapIndex(1) );
+ if (!n)
+ return;
double x = n->X();
double y = n->Y();
double z = n->Z();
- if (myEditCurrentArgument == (QWidget*)SpinBox_X)
- {
- SpinBox_X->SetValue(x);
- SpinBox_Y->SetValue(y);
- SpinBox_Z->SetValue(z);
- }
- else if (myEditCurrentArgument == (QWidget*)SpinBox_DX)
- {
- SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
- SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
- SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
- }
+ if (myEditCurrentArgument == (QWidget*)SpinBox_X) {
+ SpinBox_X->SetValue(x);
+ SpinBox_Y->SetValue(y);
+ SpinBox_Z->SetValue(z);
+ } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) {
+ SpinBox_DX->SetValue(x - SpinBox_X->GetValue());
+ SpinBox_DY->SetValue(y - SpinBox_Y->GetValue());
+ SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue());
+ }
}
-
- myBusy = true;
- if (myEditCurrentArgument == (QWidget*)LineEditElements)
- LineEditElements->setText( aString );
- myBusy = false;
-
- // OK
- if(myNbOkElements && IsAxisOk())
+ else if ( isFaceSelected )
{
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
+ const SMDS_MeshFace* face =
+ SMDS_Mesh::DownCast<SMDS_MeshFace>( aMesh->FindElement( aMapIndex( 1 )));
+ if (!face)
+ return;
+ gp_XYZ aNormale = SMESH::getNormale(face);
+ SpinBox_DX->SetValue(aNormale.X());
+ SpinBox_DY->SetValue(aNormale.Y());
+ SpinBox_DZ->SetValue(aNormale.Z());
+
}
-}
+ }
+ CheckIsEnable();
+ onDisplaySimulation(true);
+}
//=================================================================================
// function : SetEditCurrentArgument()
void SMESHGUI_RevolutionDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
-
- disconnect( mySelection, 0, this, 0 );
- mySelection->ClearIObjects();
- mySelection->ClearFilters();
-
- if(send == SelectElementsButton) {
- myEditCurrentArgument = (QWidget*)LineEditElements;
- SMESH::SetPointRepresentation(false);
- if (CheckBoxMesh->isChecked())
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- }
- else
- {
- int aConstructorId = GetConstructorId();
- if (aConstructorId == 0)
- QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
- else if (aConstructorId == 1)
- QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
- }
+
+ disconnect(mySelectionMgr, 0, this, 0);
+ mySelectionMgr->clearSelected();
+ mySelectionMgr->clearFilters();
+
+ if (send == SelectPointButton) {
+ myEditCurrentArgument = (QWidget*)SpinBox_X;
+ myEditCurrentArgument->setFocus();
+ SMESH::SetPointRepresentation(true);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
}
- else if (send == SelectPointButton)
- {
- myEditCurrentArgument = (QWidget*)SpinBox_X;
- SMESH::SetPointRepresentation(true);
- QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
- }
- else if (send == SelectVectorButton)
- {
- myEditCurrentArgument = (QWidget*)SpinBox_DX;
- SMESH::SetPointRepresentation(true);
- QAD_Application::getDesktop()->SetSelectionMode( NodeSelection, true );
- }
-
- myEditCurrentArgument->setFocus();
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
- SelectionIntoArgument() ;
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ SelectionIntoArgument();
}
//=================================================================================
//=================================================================================
void SMESHGUI_RevolutionDlg::DeactivateActiveDialog()
{
- if ( GroupConstructors->isEnabled() ) {
- GroupConstructors->setEnabled(false) ;
- GroupArguments->setEnabled(false) ;
- GroupButtons->setEnabled(false) ;
- mySMESHGUI->ResetState() ;
- mySMESHGUI->SetActiveDialogBox(0) ;
+ if (GroupButtons->isEnabled())
+ {
+ GroupArguments->setEnabled(false);
+ GroupButtons->setEnabled(false);
+ SelectorWdg->setEnabled(false);
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox(0);
}
}
-
//=================================================================================
// function : ActivateThisDialog()
// purpose :
void SMESHGUI_RevolutionDlg::ActivateThisDialog()
{
/* Emit a signal to deactivate the active dialog */
- mySMESHGUI->EmitSignalDeactivateDialog() ;
- GroupConstructors->setEnabled(true) ;
- GroupArguments->setEnabled(true) ;
- GroupButtons->setEnabled(true) ;
-
- mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ GroupArguments->setEnabled(true);
+ GroupButtons->setEnabled(true);
+ SelectorWdg->setEnabled(true);
- ConstructorsClicked(GetConstructorId());
- SelectionIntoArgument();
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
}
-
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
-void SMESHGUI_RevolutionDlg::enterEvent(QEvent* e)
+void SMESHGUI_RevolutionDlg::enterEvent (QEvent*)
{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
+ if (!GroupButtons->isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
+ ActivateThisDialog();
+ }
}
-
//=================================================================================
-// function : closeEvent()
+// function : IsAxisOk()
// purpose :
//=================================================================================
-void SMESHGUI_RevolutionDlg::closeEvent( QCloseEvent* e )
+bool SMESHGUI_RevolutionDlg::IsAxisOk()
{
- /* same than click on cancel button */
- this->ClickOnCancel() ;
- return ;
+ return (SpinBox_DX->GetValue() != 0 ||
+ SpinBox_DY->GetValue() != 0 ||
+ SpinBox_DZ->GetValue() != 0);
}
-
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
-
-void SMESHGUI_RevolutionDlg::hideEvent ( QHideEvent * e )
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_RevolutionDlg::keyPressEvent( QKeyEvent* e )
{
- if ( !isMinimized() )
- ClickOnCancel();
-}
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
+}
//=================================================================================
-// function : GetConstructorId()
-// purpose :
+// function : onDisplaySimulation()
+// purpose : Show/Hide preview
//=================================================================================
-int SMESHGUI_RevolutionDlg::GetConstructorId()
-{
- if ( GroupConstructors != NULL && GroupConstructors->selected() != NULL )
- return GroupConstructors->id( GroupConstructors->selected() );
- return -1;
-}
+void SMESHGUI_RevolutionDlg::onDisplaySimulation(bool toDisplayPreview)
+{
+ if (myPreviewCheckBox->isChecked() && toDisplayPreview)
+ {
+ if (SelectorWdg->IsAnythingSelected() && IsAxisOk())
+ {
+ SMESH::AxisStruct anAxis;
+
+ anAxis.x = SpinBox_X->GetValue();
+ anAxis.y = SpinBox_Y->GetValue();
+ anAxis.z = SpinBox_Z->GetValue();
+ anAxis.vx = SpinBox_DX->GetValue();
+ anAxis.vy = SpinBox_DY->GetValue();
+ anAxis.vz = SpinBox_DZ->GetValue();
+ double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.;
+ long aNbSteps = (long)SpinBox_NbSteps->value();
+ double aTolerance = SpinBox_Tolerance->GetValue();
+
+ if (GroupAngle->checkedId() == 1)
+ anAngle = anAngle/aNbSteps;
+
+ try
+ {
+ SUIT_OverrideCursor aWaitCursor;
+
+ SMESH::SMESH_Mesh_var mesh = SelectorWdg->GetMesh();
+ SMESH::SMESH_MeshEditor_var meshEditor = mesh->GetMeshEditPreviewer();
+ SMESH::ListOfGroups_var groups;
+
+ SMESH::ListOfIDSources_var nodes = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var edges = new SMESH::ListOfIDSources();
+ SMESH::ListOfIDSources_var faces = new SMESH::ListOfIDSources();
+ SelectorWdg->GetSelected( nodes, edges, faces );
+ const bool makeGroups = false;
+
+ meshEditor->RotationSweepObjects(nodes, edges, faces,
+ anAxis, anAngle, aNbSteps, aTolerance, makeGroups );
+
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = meshEditor->GetPreviewData();
+ mySimulation->SetData( aMeshPreviewStruct.in() );
+ }
+ catch (...) {}
+ }
+ else
+ {
+ mySimulation->SetVisibility(false);
+ }
+ }
+ else
+ {
+ //erase preview
+ mySimulation->SetVisibility(false);
+ }
+}
//=================================================================================
-// function : IsAxisOk()
-// purpose :
+// function : onSelectVectorButton()
+// purpose : [slot]
//=================================================================================
-bool SMESHGUI_RevolutionDlg::IsAxisOk()
+void SMESHGUI_RevolutionDlg::onSelectVectorButton()
{
- return (SpinBox_DX->GetValue() != 0 ||
- SpinBox_DY->GetValue() != 0 ||
- SpinBox_DZ->GetValue() != 0);
+ if(SelectVectorMenu) {
+ SelectVectorMenu->exec( QCursor::pos() );
+ }
}
-
//=================================================================================
-// function : onVectorChanged()
-// purpose :
+// function : onSelectVectorMenu()
+// purpose : [slot]
//=================================================================================
-void SMESHGUI_RevolutionDlg::onVectorChanged()
+void SMESHGUI_RevolutionDlg::onSelectVectorMenu( QAction* action)
{
- if (IsAxisOk())
- {
- buttonOk->setEnabled( true );
- buttonApply->setEnabled( true );
- }
- else
- {
- buttonOk->setEnabled( false );
- buttonApply->setEnabled( false );
- }
-}
+ if(!action)
+ return;
+ disconnect(mySelectionMgr, 0, this, 0);
-//=======================================================================
-//function : onSelectMesh
-//purpose :
-//=======================================================================
-void SMESHGUI_RevolutionDlg::onSelectMesh ( bool toSelectMesh )
-{
- if (toSelectMesh)
- TextLabelElements->setText( tr( "SMESH_NAME" ) );
- else
- TextLabelElements->setText( tr( "SMESH_ID_ELEMENTS" ) );
-
- if (myEditCurrentArgument != LineEditElements)
- {
- LineEditElements->clear();
- return;
- }
-
- mySelection->ClearFilters() ;
- SMESH::SetPointRepresentation(false);
-
- if (toSelectMesh)
- {
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
- mySelection->AddFilter(myMeshOrSubMeshOrGroupFilter);
- LineEditElements->setReadOnly(true);
- }
- else
- {
- int aConstructorId = GetConstructorId();
- if (aConstructorId == 0)
- QAD_Application::getDesktop()->SetSelectionMode( EdgeSelection, true );
- else if (aConstructorId == 0)
- QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
-
- LineEditElements->setReadOnly(false);
- onTextChange(LineEditElements->text());
- }
-
+ switch(myMenuActions[action]) {
+ case POINT_SELECT:
+ SMESH::SetPointRepresentation(true);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
+ break;
+
+ case FACE_SELECT:
+ SMESH::SetPointRepresentation(false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ break;
+ }
+
+ myVectorDefinition = myMenuActions[action];
+ myEditCurrentArgument = (QWidget*)SpinBox_DX;
+ myEditCurrentArgument->setFocus();
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
+
+