-// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include <vtkProperty.h>
// IDL includes
-#include <SALOMEconfig.h>
-#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
// std
#define SPACING 6
#define MARGIN 11
-enum { CONSTRUCTOR_POINT=0, CONSTRUCTOR_FACE, CONSTRUCTOR_VOLUME,
- EObject, EPoint, EFace, EDirection, EVolumes };
+enum { CONSTRUCTOR_POINT=0, CONSTRUCTOR_FACE, CONSTRUCTOR_FACE_GROUPS, CONSTRUCTOR_VOLUME,
+ EObject, EPoint, EFace, EDirection, ERefGroups };
//=======================================================================
/*!
QPixmap iconReoriPoint (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_POINT")));
QPixmap iconReoriFace (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_FACE")));
+ QPixmap iconReoriGroups(resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_GROUPS")));
QPixmap iconReoriVolum (resMgr()->loadPixmap("SMESH", tr("ICON_DLG_REORIENT2D_VOLUME")));
QGroupBox* aConstructorBox = new QGroupBox(tr("REORIENT_FACES"), aFrame);
aConstructorGrpLayout->addWidget(aFaceBut);
myConstructorGrp->addButton(aFaceBut, CONSTRUCTOR_FACE);
+ QRadioButton* aGroupBut= new QRadioButton(aConstructorBox);
+ aGroupBut->setIcon(iconReoriGroups);
+ aConstructorGrpLayout->addWidget(aGroupBut);
+ myConstructorGrp->addButton(aGroupBut, CONSTRUCTOR_FACE_GROUPS);
+
QRadioButton* aVolBut= new QRadioButton(aConstructorBox);
aVolBut->setIcon(iconReoriVolum);
aConstructorGrpLayout->addWidget(aVolBut);
createObject( tr("POINT") , aFrame, EPoint );
createObject( tr("FACE") , aFrame, EFace );
createObject( tr("DIRECTION"), aFrame, EDirection );
- createObject( tr("VOLUMES"), aFrame, EVolumes );
- setNameIndication( EObject, OneName );
+ createObject( tr("VOLUMES"), aFrame, ERefGroups );
+ setNameIndication( EObject, ListOfNames );
setNameIndication( EFace, OneName );
+ setNameIndication( ERefGroups, ListOfNames );
setReadOnly( EFace, false );
if ( QLineEdit* le = qobject_cast<QLineEdit*>( objectWg( EFace, Control ) ))
le->setValidator( new SMESHGUI_IdValidator( this,1 ));
objectWg( EObject , Label )->setFixedWidth( width );
objectWg( EPoint , Label )->setFixedWidth( width );
objectWg( EFace , Label )->setFixedWidth( width );
- objectWg( EVolumes , Label )->setFixedWidth( width );
myOutsideChk = new QCheckBox( tr("OUTSIDE_VOLUME_NORMAL"), aFrame);
myOutsideChk->setChecked( true );
aFaceGrpLayout->addWidget( objectWg( EFace, Btn ) );
aFaceGrpLayout->addWidget( objectWg( EFace, Control ) );
- myVolumFrm = new QFrame(aFrame);
- QGridLayout* aVolumGrpLayout = new QGridLayout(myVolumFrm);
- aVolumGrpLayout->setMargin(0);
- aVolumGrpLayout->setSpacing(SPACING);
- aVolumGrpLayout->addWidget( objectWg( EVolumes, Label ), 0, 0 );
- aVolumGrpLayout->addWidget( objectWg( EVolumes, Btn ), 0, 1 );
- aVolumGrpLayout->addWidget( objectWg( EVolumes, Control ), 0, 2 );
- aVolumGrpLayout->addWidget( myOutsideChk, 1, 0, 1, 3 );
+ myRefGroupFrm = new QFrame(aFrame);
+ QGridLayout* aRefGrpLayout = new QGridLayout(myRefGroupFrm);
+ aRefGrpLayout->setMargin(0);
+ aRefGrpLayout->setSpacing(SPACING);
+ aRefGrpLayout->addWidget( objectWg( ERefGroups, Label ), 0, 0 );
+ aRefGrpLayout->addWidget( objectWg( ERefGroups, Btn ), 0, 1 );
+ aRefGrpLayout->addWidget( objectWg( ERefGroups, Control ), 0, 2 );
+ aRefGrpLayout->addWidget( myOutsideChk, 1, 0, 1, 3 );
myDirFrm = new QFrame(aFrame);
QHBoxLayout* aDirectGrpLayout = new QHBoxLayout(myDirFrm);
QVBoxLayout* anOrientGrpLayout = new QVBoxLayout ( anOrientGrp );
anOrientGrpLayout->addWidget(myPointFrm);
anOrientGrpLayout->addWidget(myFaceFrm);
- anOrientGrpLayout->addWidget(myVolumFrm);
+ anOrientGrpLayout->addWidget(myRefGroupFrm);
anOrientGrpLayout->addWidget(myDirFrm);
if ( id == CONSTRUCTOR_FACE )
{
myPointFrm->hide();
- myVolumFrm->hide();
+ myRefGroupFrm->hide();
myFaceFrm->show();
myDirFrm->show();
activateObject( EFace );
else if ( id == CONSTRUCTOR_POINT )
{
myFaceFrm->hide();
- myVolumFrm->hide();
+ myRefGroupFrm->hide();
myPointFrm->show();
myDirFrm->show();
activateObject( EPoint );
}
- else // CONSTRUCTOR_VOLUME
+ else // CONSTRUCTOR_VOLUME || CONSTRUCTOR_FACE_GROUPS
{
myFaceFrm->hide();
myPointFrm->hide();
myDirFrm->hide();
- myVolumFrm->show();
- activateObject( EVolumes );
+ myOutsideChk->setVisible( id == CONSTRUCTOR_VOLUME );
+ myRefGroupFrm->show();
+ QAbstractButton* refButton = qobject_cast<QAbstractButton*>( objectWg( ERefGroups, Btn ));
+ refButton->setChecked( false ); // force ERefGroups activation
+ activateObject( ERefGroups );
+ setLabel( ERefGroups, id == CONSTRUCTOR_VOLUME ? "VOLUMES" : "REF_GROUPS" );
+ }
+
+ // minimize width of labels
+ QFontMetrics font = objectWg( EDirection, Label )->fontMetrics();
+ int width = 0;
+ for ( int obj = EObject; obj <= ERefGroups; ++obj )
+ {
+ QLabel* label = qobject_cast< QLabel* >( objectWg( obj, Label ));
+ if ( label->isVisible() )
+ width = std::max( width, font.width( label->text() ));
}
+
+ for ( int obj = EObject; obj <= ERefGroups; ++obj )
+ {
+ QWidget* label = objectWg( obj, Label );
+ if ( label->isVisible() )
+ label->setFixedWidth( width );
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Set object label
+ */
+//================================================================================
+
+void SMESHGUI_ReorientFacesDlg::setLabel( int object, const char* text )
+{
+ qobject_cast< QLabel* >( objectWg( object, Label ))->setText( tr( text ));
}
//================================================================================
/*!
* \brief Constructor
-*/
+ */
//================================================================================
SMESHGUI_ReorientFacesOp::SMESHGUI_ReorientFacesOp()
myDlg = new SMESHGUI_ReorientFacesDlg;
myDlg->constructorChange( CONSTRUCTOR_POINT );
+ myRefGroupFilter = new SMESH_TypeFilter( SMESH::GROUP_VOLUME );
+ myRefSubMeshFilter = new SMESH_TypeFilter( SMESH::SUBMESH_SOLID );
+ myRefMeshFilter = new SMESH_TypeFilter( SMESH::MESH );
+
+ myObjects = new SMESH::ListOfIDSources();
+ myRefGroups = new SMESH::ListOfIDSources();
+
// connect signals and slots
connect( myDlg->objectWg( EFace, LightApp_Dialog::Control ), SIGNAL(textChanged(const QString&)),
this, SLOT(onTextChange(const QString&)));
- // connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- // connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- // connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- // connect(myDlg->myDX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- // connect(myDlg->myDY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
- // connect(myDlg->myDZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
-
}
//=======================================================================
{
myObjectActor = 0;
- // init simulation with a current View
- //if ( myVectorPreview ) delete myVectorPreview;
- // myVectorPreview = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
- // vtkProperty* aProp = vtkProperty::New();
- // aProp->SetRepresentationToWireframe();
- // aProp->SetColor(250, 0, 250);
- // aProp->SetPointSize(5);
- // aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
- // myVectorPreview->GetActor()->SetProperty(aProp);
- // aProp->Delete();
-
SMESHGUI_SelectionOp::startOperation();
myDlg->show();
- mySelectionMode = 0;
+ mySelectionMode = EObject;
myDlg->activateObject( EObject );
+
+ selectionDone();
}
//================================================================================
void SMESHGUI_ReorientFacesOp::stopOperation()
{
- //myVectorPreview->SetVisibility(false);
- if ( myObjectActor ) {
+ if ( myObjectActor )
+ {
myObjectActor->SetPointRepresentation(false);
SMESH::RepaintCurrentView();
myObjectActor = 0;
void SMESHGUI_ReorientFacesOp::onActivateObject( int what )
{
if ( what == mySelectionMode )
- return;
- mySelectionMode = what;
- switch ( mySelectionMode )
{
- case EPoint:
- case EDirection:
- SMESH::SetPointRepresentation(true);
- setSelectionMode( NodeSelection );
- SMESH::SetPickable();
- break;
- case EObject:
- case EVolumes:
- SMESH::SetPointRepresentation(false);
- setSelectionMode( ActorSelection );
- break;
- case EFace:
- SMESH::SetPointRepresentation(false);
- setSelectionMode( FaceSelection );
- if ( myObjectActor )
- SMESH::SetPickable( myObjectActor );
- else
+ if ( what == ERefGroups )
+ setRefFiltersByConstructor();
+ }
+ else
+ {
+ mySelectionMode = what;
+ switch ( mySelectionMode )
+ {
+ case EPoint:
+ case EDirection:
+ SMESH::SetPointRepresentation(true);
+ setSelectionMode( NodeSelection );
SMESH::SetPickable();
- break;
+ break;
+ case EObject:
+ SMESH::SetPointRepresentation(false);
+ setSelectionMode( ActorSelection );
+ break;
+ case ERefGroups:
+ SMESH::SetPointRepresentation(false);
+ setSelectionMode( ActorSelection );
+ setRefFiltersByConstructor();
+ break;
+ case EFace:
+ SMESH::SetPointRepresentation(false);
+ setSelectionMode( FaceSelection );
+ if ( myObjectActor )
+ SMESH::SetPickable( myObjectActor );
+ else
+ SMESH::SetPickable();
+ break;
+ }
}
SMESHGUI_SelectionOp::onActivateObject( what );
+
+ myDlg->setLabel( EObject, onlyOneObjAllowed() ? "OBJECT" : "OBJECTS" );
}
//================================================================================
filters.append( new SMESH_TypeFilter( SMESH::GROUP_FACE ));
return new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
}
- case EVolumes:
+ case ERefGroups:
{
QList<SUIT_SelectionFilter*> filters;
- filters.append( new SMESH_TypeFilter( SMESH::MESH ));
- filters.append( new SMESH_TypeFilter( SMESH::SUBMESH_SOLID ));
- filters.append( new SMESH_TypeFilter( SMESH::GROUP_VOLUME ));
+ filters << myRefGroupFilter << myRefSubMeshFilter << myRefMeshFilter;
return new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
}
case EPoint:
return NULL;
}
+//================================================================================
+/*!
+ * \brief Switch between selection of faces and volumes according to the constructor
+ */
+//================================================================================
+
+void SMESHGUI_ReorientFacesOp::setRefFiltersByConstructor()
+{
+ if ( constructorID() == CONSTRUCTOR_VOLUME )
+ {
+ myRefMeshFilter ->setType( SMESH::MESH );// SMESH::NB_SMESH_TYPES
+ myRefGroupFilter ->setType( SMESH::GROUP_VOLUME );
+ myRefSubMeshFilter->setType( SMESH::SUBMESH_SOLID );
+ }
+ else
+ {
+ myRefMeshFilter ->setType( SMESH::NB_SMESH_TYPES ); // mesh not allowed
+ myRefGroupFilter ->setType( SMESH::GROUP_FACE );
+ myRefSubMeshFilter->setType( SMESH::SUBMESH_FACE );
+ }
+}
+
//================================================================================
/*!
* \brief get data from selection
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
return;
- if ( mySelectionMode == EVolumes )
- {
- SMESHGUI_SelectionOp::selectionDone();
- return;
- }
-
myDlg->clearSelection( mySelectionMode );
SALOME_ListIO aList;
if ( nbSelected == 0 )
return;
+ if ( onlyOneObjAllowed() && nbSelected != 1 )
+ return;
+
+ if ( mySelectionMode == ERefGroups )
+ {
+ SMESHGUI_SelectionOp::selectionDone();
+ return;
+ }
+
Handle(SALOME_InteractiveObject) anIO = aList.First();
try
{
case EObject: { // get an actor of object
- if ( nbSelected == 1 )
- {
- myDlg->selectObject( EObject, anIO->getName(), 0, anIO->getEntry(), true );
- // typeById( aList.First()->getEntry(),
- // SMESHGUI_SelectionOp::Object ),
- myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
- }
+ SMESHGUI_SelectionOp::selectionDone();
+ myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
break;
}
case EFace: { // get a face ID
- if ( nbSelected == 1 )
+ SVTK_TIndexedMapOfVtkId faceIndices;
+ selector()->GetIndex( anIO, faceIndices );
+ if ( faceIndices.Extent() == 1 )
{
- TColStd_IndexedMapOfInteger faceIndices;
- selector()->GetIndex( anIO, faceIndices );
- if ( faceIndices.Extent() == 1 )
- {
- SMESH_Actor* savedActor = myObjectActor;
- myObjectActor = 0; // to prevent work of onTextChange()
- myDlg->setObjectText( EFace, QString("%1").arg( faceIndices(1) ));
- myObjectActor = savedActor;
+ SMESH_Actor* savedActor = myObjectActor;
+ myObjectActor = 0; // to prevent work of onTextChange()
+ myDlg->setObjectText( EFace, QString("%1").arg( faceIndices(1) ));
+ myObjectActor = savedActor;
- if ( !myObjectActor )
- {
- myDlg->selectObject( EObject, anIO->getName(), 0, anIO->getEntry(), true );
- // typeById( aList.First()->getEntry(),
- // SMESHGUI_SelectionOp::Object ),
- myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
- }
+ if ( !myObjectActor )
+ {
+ myDlg->selectObject( EObject, anIO->getName(), 0, anIO->getEntry(), true );
+ // typeById( aList.First()->getEntry(),
+ // SMESHGUI_SelectionOp::Object ),
+ myObjectActor = SMESH::FindActorByEntry( anIO->getEntry() );
}
}
break;
case EPoint:
case EDirection: { // set XYZ by selected nodes or vertices
- if ( mySelectionMode == EPoint && aList.Extent() > 1 )
- return;
-
TColgp_SequenceOfXYZ points;
for( SALOME_ListIteratorOfListIO anIt( aList ); anIt.More(); anIt.Next() )
{
}
else
{
- TColStd_IndexedMapOfInteger nodeIndices;
+ SVTK_TIndexedMapOfVtkId nodeIndices;
selector()->GetIndex( anIO, nodeIndices );
if ( nodeIndices.Extent() > 0 && nodeIndices.Extent() <=2 )
{
myDlg->activateObject( EFace );
myDlg->setObjectText( EFace, theText );
}
- TColStd_MapOfInteger ids;
+ SVTK_TVtkIDsMap ids;
if ( !theText.isEmpty() && theText.toInt() > 0 )
ids.Add( theText.toInt() );
try {
SUIT_OverrideCursor wc;
- SMESH::SMESH_Mesh_var aMesh = myObject->GetMesh();
+ SMESH::SMESH_Mesh_var aMesh = myObjects[0]->GetMesh();
if ( aMesh->_is_nil() ) return false;
SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
if (aMeshEditor->_is_nil()) return false;
int aResult = 0;
- if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_VOLUME )
+ switch ( constructorID() )
+ {
+ case CONSTRUCTOR_VOLUME:
{
- SMESH::ListOfIDSources_var faceGroups = new SMESH::ListOfIDSources;
- faceGroups->length(1);
- faceGroups[0] = myObject;
-
bool outsideNormal = myDlg->myOutsideChk->isChecked();
- aResult = aMeshEditor->Reorient2DBy3D( faceGroups, myVolumeObj, outsideNormal );
+ aResult = aMeshEditor->Reorient2DBy3D( myObjects, myRefGroups[0], outsideNormal );
+
+ break;
+ }
+ case CONSTRUCTOR_FACE_GROUPS:
+ {
+ aResult = aMeshEditor->Reorient2DByNeighbours( myObjects, myRefGroups );
+
+ break;
}
- else
+ default:
{
SMESH::DirStruct direction;
direction.PS.x = myDlg->myDX->GetValue();
direction.PS.z = myDlg->myDZ->GetValue();
long face = myDlg->objectText( EFace ).toInt();
- if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_POINT )
+ if ( constructorID() == CONSTRUCTOR_POINT )
face = -1;
SMESH::PointStruct point;
aMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
- aResult = aMeshEditor->Reorient2D( myObject, direction, face, point );
+ aResult = aMeshEditor->Reorient2D( myObjects[0], direction, face, point );
+ }
}
if (aResult)
bool SMESHGUI_ReorientFacesOp::isValid( QString& msg )
{
- // check object
- QString objectEntry = myDlg->selectedObject( EObject );
- _PTR(SObject) pSObject = SMESH::getStudy()->FindObjectID( objectEntry.toUtf8().data() );
- myObject = SMESH::SMESH_IDSource::_narrow( _CAST( SObject,pSObject )->GetObject() );
- if ( myObject->_is_nil() )
+ // Check objects
+
+ QStringList objectEntries;
+ myDlg->selectedObject( EObject, objectEntries );
+ if ( objectEntries.size() == 0 )
{
msg = tr("NO_OBJECT_SELECTED");
return false;
}
- bool hasFaces = false;
- SMESH::array_of_ElementType_var types = myObject->GetTypes();
- for ( size_t i = 0; i < types->length() && !hasFaces; ++i )
- hasFaces = ( types[i] == SMESH::FACE );
- if ( !hasFaces )
+ myObjects->length( objectEntries.size() );
+ int nbObj = 0;
+ for ( QString & entry : objectEntries )
+ {
+ SMESH::SMESH_IDSource_var obj = SMESH::EntryToInterface< SMESH::SMESH_IDSource >( entry );
+ if ( !obj->_is_nil() )
+ {
+ bool hasFaces = false;
+ SMESH::array_of_ElementType_var types = obj->GetTypes();
+ for ( size_t i = 0; i < types->length() && !hasFaces; ++i )
+ hasFaces = ( types[i] == SMESH::FACE );
+ if ( hasFaces )
+ myObjects[ nbObj++ ] = SMESH::SMESH_IDSource::_duplicate( obj );
+ }
+ }
+ if ( nbObj == 0 )
{
msg = tr("NO_FACES");
return false;
}
+ myObjects->length( nbObj );
+
+ // Check volume object or ref faces
- // check volume object
- if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_VOLUME )
+ int constructorType = constructorID();
+ if ( constructorType >= CONSTRUCTOR_FACE_GROUPS )
{
- objectEntry = myDlg->selectedObject( EVolumes );
- _PTR(SObject) pSObject = SMESH::getStudy()->FindObjectID( objectEntry.toUtf8().data() );
- myVolumeObj = SMESH::SObjectToInterface< SMESH::SMESH_IDSource>( pSObject );
- if ( myVolumeObj->_is_nil() )
+ objectEntries.clear();
+ myDlg->selectedObject( ERefGroups, objectEntries );
+ myRefGroups->length( objectEntries.size() );
+ nbObj = 0;
+ for ( QString & entry : objectEntries )
{
- msg = tr("NO_VOLUME_OBJECT_SELECTED");
- return false;
+ SMESH::SMESH_IDSource_var obj = SMESH::EntryToInterface< SMESH::SMESH_IDSource >( entry );
+ if ( !obj->_is_nil() )
+ {
+ bool hasElems = false;
+ SMESH::ElementType elemType =
+ ( constructorType == CONSTRUCTOR_VOLUME ? SMESH::VOLUME : SMESH::FACE );
+ SMESH::array_of_ElementType_var types = obj->GetTypes();
+ for ( size_t i = 0; i < types->length() && !hasElems; ++i )
+ hasElems = ( types[i] == elemType );
+ if ( hasElems )
+ myRefGroups[ nbObj++ ] = SMESH::SMESH_IDSource::_duplicate( obj );
+ }
}
- bool hasVolumes = false;
- types = myVolumeObj->GetTypes();
- for ( size_t i = 0; i < types->length() && !hasVolumes; ++i )
- hasVolumes = ( types[i] == SMESH::VOLUME );
- if ( !hasVolumes )
+ if ( nbObj == 0 && constructorType == CONSTRUCTOR_VOLUME )
{
msg = tr("NO_VOLUMES");
return false;
}
+ myRefGroups->length( nbObj );
}
- // check vector
+
+ // Check vector
+
gp_Vec vec( myDlg->myDX->GetValue(),
myDlg->myDY->GetValue(),
myDlg->myDZ->GetValue() );
return false;
}
- // check face ID
- if ( myDlg->myConstructorGrp->checkedId() == CONSTRUCTOR_FACE )
+ // Check face ID
+
+ if ( constructorID() == CONSTRUCTOR_FACE )
{
int faceID = myDlg->objectText( EFace ).toInt();
bool faceOK = ( faceID > 0 );
}
else
{
- SMESH::SMESH_Mesh_var aMesh = myObject->GetMesh();
- if ( !aMesh->_is_nil() )
+ SMESH::SMESH_Mesh_var aMesh = myObjects[0]->GetMesh();
+ if ( !aMesh->_is_nil() )
faceOK = ( aMesh->GetElementType( faceID, true ) == SMESH::FACE );
}
}
//================================================================================
/*!
* \brief Destructor
-*/
+ */
//================================================================================
SMESHGUI_ReorientFacesOp::~SMESHGUI_ReorientFacesOp()
return myDlg;
}
+//================================================================================
+/*!
+ * \brief ID of a current constructor: CONSTRUCTOR_FACE, CONSTRUCTOR_POINT etc.
+ */
+//================================================================================
+
+int SMESHGUI_ReorientFacesOp::constructorID()
+{
+ return myDlg->myConstructorGrp->checkedId();
+}
+
+//================================================================================
+/*!
+ * \brief Check if selection of multiple objects allowed
+ */
+//================================================================================
+
+bool SMESHGUI_ReorientFacesOp::onlyOneObjAllowed()
+{
+ return (( constructorID() <= CONSTRUCTOR_FACE ) ||
+ ( constructorID() == CONSTRUCTOR_VOLUME && mySelectionMode == ERefGroups ));
+}
+
//================================================================================
/*!
* \brief update preview
void SMESHGUI_ReorientFacesOp::redisplayPreview()
{
-// SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
-
-// bool moveShown = false;
-// if ( myObjectActor)
-// {
-// const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
-// const bool preview = myDlg->myPreviewChkBox->isChecked();
-// if ( autoSearch )
-// {
-// myDlg->myCurrentX->SetValue(0);
-// myDlg->myCurrentY->SetValue(0);
-// myDlg->myCurrentZ->SetValue(0);
-// myDlg->myDX->SetValue(0);
-// myDlg->myDY->SetValue(0);
-// myDlg->myDZ->SetValue(0);
-// myDlg->myId->setText("");
-// }
-// QString msg;
-// if ( autoSearch || isValid( msg ) )
-// {
-// try {
-// SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myObjectActor->getIO());
-// if (!aMesh->_is_nil()) {
-// SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
-// if (!aPreviewer->_is_nil())
-// {
-// SUIT_OverrideCursor aWaitCursor;
-
-// int anId = 0;
-// if ( autoSearch )
-// anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(),
-// myDlg->myY->GetValue(),
-// myDlg->myZ->GetValue());
-// else
-// anId = myDlg->myId->text().toInt();
-
-// // find id and/or just compute preview
-// aPreviewer->MoveNode(anId,
-// myDlg->myX->GetValue(),
-// myDlg->myY->GetValue(),
-// myDlg->myZ->GetValue());
-// if ( autoSearch ) { // set found id
-// QString idTxt("%1");
-// if ( anId > 0 )
-// idTxt = idTxt.arg( anId );
-// else
-// idTxt = "";
-// myDlg->myId->setText( idTxt );
-// }
-
-// SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId );
-// if( aXYZ && aXYZ->length() >= 3 )
-// {
-// double x = aXYZ->operator[](0);
-// double y = aXYZ->operator[](1);
-// double z = aXYZ->operator[](2);
-// double dx = myDlg->myX->GetValue() - x;
-// double dy = myDlg->myY->GetValue() - y;
-// double dz = myDlg->myZ->GetValue() - z;
-// myDlg->myCurrentX->SetValue(x);
-// myDlg->myCurrentY->SetValue(y);
-// myDlg->myCurrentZ->SetValue(z);
-// myDlg->myDX->SetValue(dx);
-// myDlg->myDY->SetValue(dy);
-// myDlg->myDZ->SetValue(dz);
-// }
-
-// if ( preview ) { // fill preview data
-// aMeshPreviewStruct = aPreviewer->GetPreviewData();
-// moveShown = ( anId > 0 );
-// }
-// }
-// }
-// }catch (...) {
-// }
-// }
-// }
-
-// if ( !moveShown )
-// {
-// aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
-
-// aMeshPreviewStruct->nodesXYZ.length(1);
-// aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
-// aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
-// aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
-
-// aMeshPreviewStruct->elementTypes.length(1);
-// aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
-// aMeshPreviewStruct->elementTypes[0].isPoly = false;
-// aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1;
-
-// aMeshPreviewStruct->elementConnectivities.length(1);
-// aMeshPreviewStruct->elementConnectivities[0] = 0;
-// }
-
-// // display data
-// if ( & aMeshPreviewStruct.in() )
-// {
-// myVectorPreview->SetData(aMeshPreviewStruct.in());
-// }
-// else
-// {
-// myVectorPreview->SetVisibility(false);
-// }
-
}