-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RemoveElementsDlg.cxx
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
#include <SUIT_Desktop.h>
#include <SUIT_Session.h>
#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
SMESHGUI_RemoveElementsDlg
::SMESHGUI_RemoveElementsDlg(SMESHGUI* theModule)
: QDialog(SMESH::GetDesktop(theModule)),
- mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
+ mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
mySMESHGUI(theModule),
myBusy(false),
myFilterDlg(0)
SelectButtonC1A1->setIcon(image1);
LineEditC1A1 = new QLineEdit(GroupC1);
LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this));
+ LineEditC1A1->setMaxLength(-1);
QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupC1 );
connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
SMESHGUI_RemoveElementsDlgLayout->addWidget(GroupC1);
SMESHGUI_RemoveElementsDlgLayout->addWidget(GroupButtons);
- myHelpFileName = "removing_nodes_and_elements_page.html#removing_elements_anchor";
+ myHelpFileName = "removing_nodes_and_elements.html#removing-elements-anchor";
Init(); /* Initialisations */
}
/* signals and slots connections */
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
- connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
+ connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
connect(myEditCurrentArgument, SIGNAL(textChanged(const QString&)),
- SLOT(onTextChange(const QString&)));
+ SLOT(onTextChange(const QString&)));
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(CellSelection);
//=================================================================================
void SMESHGUI_RemoveElementsDlg::ClickOnApply()
{
- if (mySMESHGUI->isActiveStudyLocked())
+ if (SMESHGUI::isStudyLocked())
return;
- if (myNbOkElements) {
+ if (myNbOkElements)
+ {
+ SUIT_OverrideCursor wc;
+
QStringList aListId = myEditCurrentArgument->text().split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
anArrayOfIdeces->length(aListId.count());
anArrayOfIdeces[i] = aListId[ i ].toInt();
bool aResult = false;
- try {
+ try
+ {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
- aResult = aMeshEditor->RemoveElements(anArrayOfIdeces.inout());
+ aResult = aMeshEditor->RemoveElements(anArrayOfIdeces.in());
+
+ if ( myActor && myMesh->NbElements() == 0 )
+ myActor->SetRepresentation(SMESH_Actor::ePoint);
+
} catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
- myEditCurrentArgument->clear();
- } catch (...){
- myEditCurrentArgument->clear();
+ } catch (...) {
}
+ myEditCurrentArgument->clear();
if (aResult) {
- myEditCurrentArgument->clear();
mySelector->ClearIndex();
- SMESH::UpdateView();
+ SMESH::UpdateView( /*withChildrenOfSelected=*/true );
+ SMESHGUI::Modified();
}
}
}
void SMESHGUI_RemoveElementsDlg::ClickOnOk()
{
ClickOnApply();
- ClickOnCancel();
+ reject();
}
//=================================================================================
-// function : ClickOnCancel()
+// function : reject()
// purpose :
//=================================================================================
-void SMESHGUI_RemoveElementsDlg::ClickOnCancel()
+void SMESHGUI_RemoveElementsDlg::reject()
{
if (SMESH::GetCurrentVtkView())
SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
mySMESHGUI->ResetState();
- reject();
+ QDialog::reject();
+}
+
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_RemoveElementsDlg::onOpenView()
+{
+ if(!mySelector) {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ ActivateThisDialog();
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_RemoveElementsDlg::onCloseView()
+{
+ DeactivateActiveDialog();
+ mySelector = 0;
}
//=================================================================================
platform = "application";
#endif
SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
- tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
- arg(app->resourceMgr()->stringValue("ExternalBrowser",
- platform)).
- arg(myHelpFileName));
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
}
}
myNbOkElements = 0;
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
-
- // hilight entered elements
+ // highlight entered elements
if(myActor){
if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
for (int i = 0; i < aListId.count(); i++) {
- if(const SMDS_MeshElement *anElem = aMesh->FindElement(aListId[i].toInt())) {
- newIndices.Add(anElem->GetID());
- myNbOkElements++;
- }
+ if(const SMDS_MeshElement *anElem = aMesh->FindElement(aListId[i].toInt())) {
+ newIndices.Add(anElem->GetID());
+ myNbOkElements++;
+ }
}
mySelector->AddOrRemoveIndex(anIO,newIndices,false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->highlight(anIO,true,true);
+ aViewWindow->highlight(anIO,true,true);
}
}
-
- if (myNbOkElements) {
- buttonOk->setEnabled(true);
- buttonApply->setEnabled(true);
+ else
+ {
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
+ myNbOkElements = aListId.count();
}
myBusy = false;
+ updateButtons();
}
//=================================================================================
//=================================================================================
void SMESHGUI_RemoveElementsDlg::SelectionIntoArgument()
{
- if (myBusy) return;
+ if (myBusy) return; // busy
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active
+ if (!GroupButtons->isEnabled()) return; // inactive
// clear
- myNbOkElements = false;
+ myNbOkElements = 0;
myActor = 0;
myBusy = true;
myEditCurrentArgument->setText("");
myBusy = false;
- if (!GroupButtons->isEnabled()) // inactive
- return;
-
- buttonOk->setEnabled(false);
- buttonApply->setEnabled(false);
-
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
int nbSel = aList.Extent();
- if (nbSel != 1)
- return;
+ if (nbSel == 1) {
- Handle(SALOME_InteractiveObject) anIO = aList.First();
- myMesh = SMESH::GetMeshByIO(anIO);
- if (myMesh->_is_nil())
- return;
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ myMesh = SMESH::GetMeshByIO(anIO);
- myActor = SMESH::FindActorByEntry(anIO->getEntry());
- if (!myActor)
- return;
+ if (!myMesh->_is_nil()) {
- // get selected nodes
- QString aString = "";
- int nbElems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aString);
- if(nbElems < 1)
- return;
- myBusy = true;
- myEditCurrentArgument->setText(aString);
- myBusy = false;
+ myActor = SMESH::FindActorByEntry(anIO->getEntry());
+ if (myActor) {
+
+ // get selected elements
+ QString aString = "";
+ int nbElems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aString);
+ if (nbElems > 0) {
+ myBusy = true;
+ myEditCurrentArgument->setText(aString);
+ myBusy = false;
- // OK
+ // OK
- myNbOkElements = nbElems;
+ myNbOkElements = nbElems;
+ } // if (nbElems > 0)
+ } // if (myActor)
+ } // if (!myMesh->_is_nil())
+ } // if (nbSel == 1) {
- buttonOk->setEnabled(true);
- buttonApply->setEnabled(true);
+ updateButtons();
}
//=================================================================================
case 0: /* default constructor */
{
if(send == SelectButtonC1A1) {
- LineEditC1A1->setFocus();
- myEditCurrentArgument = LineEditC1A1;
+ LineEditC1A1->setFocus();
+ myEditCurrentArgument = LineEditC1A1;
}
SelectionIntoArgument();
break;
//=================================================================================
void SMESHGUI_RemoveElementsDlg::enterEvent(QEvent*)
{
- if (!GroupConstructors->isEnabled())
+ if (!GroupConstructors->isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
ActivateThisDialog();
-}
-
-//=================================================================================
-// function : closeEvent()
-// purpose :
-//=================================================================================
-void SMESHGUI_RemoveElementsDlg::closeEvent(QCloseEvent*)
-{
- /* same than click on cancel button */
- ClickOnCancel();
-}
-
-//=======================================================================
-//function : hideEvent
-//purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_RemoveElementsDlg::hideEvent( QHideEvent* )
-{
- if (!isMinimized())
- ClickOnCancel();
+ }
}
//=================================================================================
//=================================================================================
void SMESHGUI_RemoveElementsDlg::setFilters()
{
+ if(myMesh->_is_nil()) {
+ SUIT_MessageBox::critical(this,
+ tr("SMESH_ERROR"),
+ tr("NO_MESH_SELECTED"));
+ return;
+ }
if ( !myFilterDlg )
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
+ QList<int> types;
+ if ( myMesh->NbEdges() ) types << SMESH::EDGE;
+ if ( myMesh->NbFaces() ) types << SMESH::FACE;
+ if ( myMesh->NbVolumes() ) types << SMESH::VOLUME;
+ if ( myMesh->NbBalls() ) types << SMESH::BALL;
+ if ( myMesh->Nb0DElements()) types << SMESH::ELEM0D;
+ if ( types.count() > 1 ) types << SMESH::ALL;
+
+ myFilterDlg->Init( types );
myFilterDlg->SetSelection();
myFilterDlg->SetMesh( myMesh );
myFilterDlg->SetSourceWg( LineEditC1A1 );
myFilterDlg->show();
}
+
+//=================================================================================
+// function : updateButtons
+// purpose : enable / disable control buttons
+//=================================================================================
+void SMESHGUI_RemoveElementsDlg::updateButtons()
+{
+ buttonOk->setEnabled(myNbOkElements > 0);
+ buttonApply->setEnabled(myNbOkElements > 0);
+}