myActor = SMESH::FindActorByEntry(anIO->getEntry());
if (myActor) {
-
- // get selected nodes
- QString aString = "";
- int nbElems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aString);
- if (nbElems > 0) {
- myBusy = true;
- myEditCurrentArgument->setText(aString);
- myBusy = false;
-
- // OK
-
- myNbOkElements = nbElems;
- } // if (nbElems > 0)
+
+ // get selected nodes
+ QString aString = "";
+ int nbElems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aString);
+ if (nbElems > 0) {
+ myBusy = true;
+ myEditCurrentArgument->setText(aString);
+ myBusy = false;
+
+ // OK
+
+ myNbOkElements = nbElems;
+ } // if (nbElems > 0)
} // if (myActor)
} // if (!myMesh->_is_nil())
} // if (nbSel == 1) {
- updateButtons();
+ updateButtons();
}
//=================================================================================