virtual bool Update( int theIsClear );
virtual bool NulData() { return false; }
virtual void UpdateFunctor( const SMESH::Controls::FunctorPtr& theFunctor );
- virtual int GetElemDimension( const int theObjId );
- virtual int GetNbEntities( const SMDSAbs_ElementType theType) const;
+ virtual int GetElemDimension( const smIdType theObjId );
+ virtual smIdType GetNbEntities( const SMDSAbs_ElementType theType) const;
virtual bool IsValid() const;
- virtual bool GetEdgeNodes( const int theElemId,
- const int theEdgeNum,
- int& theNodeId1,
- int& theNodeId2 ) const;
+ virtual bool GetEdgeNodes( const smIdType theElemId,
+ const int theEdgeNum,
+ smIdType& theNodeId1,
+ smIdType& theNodeId2 ) const;
- virtual vtkIdType GetNodeObjId( int theVTKID );
- virtual vtkIdType GetNodeVTKId( int theObjID );
- virtual vtkIdType GetElemObjId( int theVTKID );
- virtual vtkIdType GetElemVTKId( int theObjID );
+ virtual vtkIdType GetNodeObjId( vtkIdType theVTKID );
+ virtual vtkIdType GetNodeVTKId( vtkIdType theObjID );
+ virtual vtkIdType GetElemObjId( vtkIdType theVTKID );
+ virtual vtkIdType GetElemVTKId( vtkIdType theObjID );
virtual void ClearEntitiesFlags();
virtual bool GetEntitiesFlag();
virtual unsigned int GetEntitiesState();