-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : SMESHGUI_PatternWidget.cxx
-// Author : Michael ZORIN
-// Module : SMESH
-// $Header:
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_PatternWidget.cxx
+// Author : Michael ZORIN, Open CASCADE S.A.S.
+// SMESH includes
+//
#include "SMESHGUI_PatternWidget.h"
-//Qt includes
-#include <qpainter.h>
-#include <qpoint.h>
+// Qt includes
+#include <QPainter>
+const int Shift = 4; // shift of the point number from point
+const int Border = 20; // border size
+const int Radius = 3; // radius of a point
//=================================================================================
// class : SMESHGUI_PatternWidget()
// purpose :
//=================================================================================
-SMESHGUI_PatternWidget::SMESHGUI_PatternWidget (QWidget* parent, const char* name, WFlags fl)
- : QFrame(parent, name, WStyle_Customize)
+SMESHGUI_PatternWidget::SMESHGUI_PatternWidget( QWidget* parent )
+ : QFrame( parent )
{
- myMinU = myMinV = myMaxU = myMaxV = 0;
- setMinimumHeight(150);
- repaint();
+ myMinU = myMinV = myMaxU = myMaxV = 0;
+ setMinimumHeight( 150 );
}
//=================================================================================
// function : SetPoints()
// purpose :
//=================================================================================
-void SMESHGUI_PatternWidget::SetPoints (PointVector thePoints,
- QValueVector<int> theKeys,
- ConnectivityVector theConnections)
+void SMESHGUI_PatternWidget::SetPoints( const PointVector& thePoints,
+ const QVector<int>& theKeys,
+ const ConnectivityVector& theConnections )
{
- myPoints = thePoints;
- myKeys = theKeys;
- myConnections = theConnections;
+ myPoints = thePoints;
+ myKeys = theKeys;
+ myConnections = theConnections;
- if (!thePoints.size())
+ if ( myPoints.isEmpty() )
return;
- myMinU = myMaxU = (thePoints[0]).x;
- myMinV = myMaxV = (thePoints[0]).y;
- double x, y;
-
- for (int i = 1; i < thePoints.size(); i++) {
- x = (thePoints[i]).x;
- y = (thePoints[i]).y;
-
- if (myMinU > x)
- myMinU = x;
- if (myMaxU < x)
- myMaxU = x;
- if (myMinV > y)
- myMinV = y;
- if (myMaxV < y)
- myMaxV = y;
+ myMinU = myMaxU = myPoints[0].x;
+ myMinV = myMaxV = myPoints[0].y;
+
+ for ( int i = 1; i < myPoints.size(); i++ ) {
+ myMinU = qMin( myPoints[i].x, myMinU );
+ myMaxU = qMax( myPoints[i].x, myMaxU );
+ myMinV = qMin( myPoints[i].y, myMinV );
+ myMaxV = qMax( myPoints[i].y, myMaxV );
}
repaint();
}
-static const int Shift = 4; // shift of the point number from point
-static const int Border = 20;
-
//=================================================================================
// function : paintEvent()
// purpose :
//=================================================================================
-void SMESHGUI_PatternWidget::paintEvent (QPaintEvent*)
+void SMESHGUI_PatternWidget::paintEvent( QPaintEvent* )
{
- QPainter paint (this);
- paint.setBrush(Qt::SolidPattern);
+ QPainter painter( this );
+ painter.setBrush( Qt::SolidPattern );
- //Draw points
- const int aRadius = 3; // radius of a point
-
- for (int i = 0; i < myKeys.size() && i < myPoints.size(); i++) {
+ // Draw points
+ for ( int i = 0; i < myKeys.size() && i < myPoints.size(); i++ ) {
SMESH::PointStruct aPoint = myPoints[ myKeys[i] ];
- QPoint aQPnt = MapCoords(aPoint.x, aPoint.y);
+ QPoint aQPnt = mapCoords( aPoint.x, aPoint.y );
- paint.drawPie(aQPnt.x() - aRadius, aQPnt.y() - aRadius, aRadius*2, aRadius*2, 5760, 5760);
- paint.drawText(aQPnt.x() + Shift, aQPnt.y() - Shift, QString::number(i+1));
+ painter.drawPie( aQPnt.x() - Radius, aQPnt.y() - Radius,
+ Radius * 2, Radius * 2, 0, 360 * 16 );
+ painter.drawText( aQPnt.x() + Shift, aQPnt.y() - Shift,
+ QString::number( i+1 ) );
}
- //Draw lines
- for (int i = 0; i < myConnections.size(); i++) {
- QValueVector<int> aCVector = myConnections[i];
+ // Draw lines
+ for ( int i = 0; i < myConnections.size(); i++ ) {
+ QVector<int> aCVector = myConnections[i];
- if (aCVector.size() == 0)
+ if ( aCVector.isEmpty() )
continue;
SMESH::PointStruct aPoint = myPoints[ aCVector[0] ];
- const QPoint aBeginPnt = MapCoords(aPoint.x, aPoint.y);
+ const QPoint aBeginPnt = mapCoords( aPoint.x, aPoint.y );
QPoint aFirstPnt = aBeginPnt, aSecondPnt;
- for (int j = 1; j < aCVector.size(); j++) {
+ for ( int j = 1; j < aCVector.size(); j++ ) {
aPoint = myPoints[ aCVector[j] ];
- aSecondPnt = MapCoords(aPoint.x, aPoint.y);
- paint.drawLine(aFirstPnt, aSecondPnt);
+ aSecondPnt = mapCoords( aPoint.x, aPoint.y );
+ painter.drawLine( aFirstPnt, aSecondPnt );
aFirstPnt = aSecondPnt;
}
- paint.drawLine(aBeginPnt, aSecondPnt);
+ painter.drawLine( aBeginPnt, aSecondPnt );
}
}
//=================================================================================
-// function : MapCoords()
+// function : mapCoords()
// purpose :
//=================================================================================
-QPoint SMESHGUI_PatternWidget::MapCoords (const double u, const double v)
+QPoint SMESHGUI_PatternWidget::mapCoords( const double u, const double v )
{
- int aWidth = width() - 2*Border;
- int aHeight = height() - 2*Border;
+ int aWidth = width() - 2 * Border;
+ int aHeight = height() - 2 * Border;
double aUBound = myMaxU - myMinU;
double aVBound = myMaxV - myMinV;
- double aUScale = aWidth/aUBound;
- double aVScale = aHeight/aVBound;
+ double aUScale = aWidth / aUBound;
+ double aVScale = aHeight / aVBound;
double aScale;
aUScale <= aVScale ? aScale = aUScale : aScale = aVScale;
- double aUMiddle = (myMaxU + myMinU)/2;
- double aVMiddle = (myMaxV + myMinV)/2;
-
- int x = int(aWidth/2 + (u - aUMiddle)*aScale + Border - Shift);
+ double aUMiddle = ( myMaxU + myMinU ) / 2;
+ double aVMiddle = ( myMaxV + myMinV ) / 2;
- int y = int(aHeight/2 + (aVMiddle - v)*aScale + Border + Shift);
+ int x = int( aWidth / 2 + ( u - aUMiddle ) * aScale + Border - Shift );
- QPoint aPoint = QPoint(x, y);
+ int y = int( aHeight / 2 + ( aVMiddle - v ) * aScale + Border + Shift );
- return aPoint;
+ return QPoint( x, y );
}