-// SMESH SMESHGUI : GUI for SMESH component
+// SMESH SMESHGUI : GUI for SMESH component
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File : SMESHGUI_PatternWidget.cxx
+// Author : Michael ZORIN, Open CASCADE S.A.S.
//
-// File : SMESHGUI_PatternWidget.cxx
-// Author : Michael ZORIN
-// Module : SMESH
-// $Header:
+// SMESH includes
#include "SMESHGUI_PatternWidget.h"
-//Qt includes
-#include <qpainter.h>
-#include <qpoint.h>
+// Qt includes
+#include <QPainter>
+const int Shift = 4; // shift of the point number from point
+const int Border = 20; // border size
+const int Radius = 3; // radius of a point
//=================================================================================
// class : SMESHGUI_PatternWidget()
-// purpose :
+// purpose :
//=================================================================================
-SMESHGUI_PatternWidget::SMESHGUI_PatternWidget( QWidget* parent, const char* name, WFlags fl )
- : QFrame( parent, name, WStyle_Customize)
+SMESHGUI_PatternWidget::SMESHGUI_PatternWidget( QWidget* parent )
+ : QFrame( parent )
{
- myMinU = myMinV = myMaxU = myMaxV = 0;
- setMinimumHeight(150);
- repaint();
+ myMinU = myMinV = myMaxU = myMaxV = 0;
+ setMinimumHeight( 150 );
}
-
-
//=================================================================================
// function : ~SMESHGUI_PatternWidget()
-// purpose :
+// purpose :
//=================================================================================
SMESHGUI_PatternWidget::~SMESHGUI_PatternWidget()
{
}
-
//=================================================================================
-// function : SMESHGUI_PatternWidget::SetPoints
-// purpose :
+// function : SetPoints()
+// purpose :
//=================================================================================
-void SMESHGUI_PatternWidget::SetPoints( PointVector thePoints, QValueVector<int> theKeys, ConnectivityVector theConnections )
+void SMESHGUI_PatternWidget::SetPoints( const PointVector& thePoints,
+ const QVector<int>& theKeys,
+ const ConnectivityVector& theConnections )
{
- myPoints = thePoints;
- myKeys = theKeys;
- myConnections = theConnections;
-
- if (!thePoints.size())
+ myPoints = thePoints;
+ myKeys = theKeys;
+ myConnections = theConnections;
+
+ if ( myPoints.isEmpty() )
return;
-
- myMinU = myMaxU = (thePoints[0]).x;
- myMinV = myMaxV = (thePoints[0]).y;
- double x, y;
-
- for (int i = 1; i < thePoints.size(); i++)
- {
- x = (thePoints[i]).x;
- y = (thePoints[i]).y;
-
- if ( myMinU > x )
- myMinU = x;
- if ( myMaxU < x)
- myMaxU = x;
- if ( myMinV > y )
- myMinV = y;
- if ( myMaxV < y)
- myMaxV = y;
- }
-
+
+ myMinU = myMaxU = myPoints[0].x;
+ myMinV = myMaxV = myPoints[0].y;
+
+ for ( int i = 1; i < myPoints.size(); i++ ) {
+ myMinU = qMin( myPoints[i].x, myMinU );
+ myMaxU = qMax( myPoints[i].x, myMaxU );
+ myMinV = qMin( myPoints[i].y, myMinV );
+ myMaxV = qMax( myPoints[i].y, myMaxV );
+ }
+
repaint();
}
-static const int Shift = 4; // shift of the point number from point
-static const int Border = 20;
-
//=================================================================================
-// function : SMESHGUI_PatternWidget::paintEvent
-// purpose :
+// function : paintEvent()
+// purpose :
//=================================================================================
-void SMESHGUI_PatternWidget::paintEvent( QPaintEvent * )
+void SMESHGUI_PatternWidget::paintEvent( QPaintEvent* )
{
- QPainter paint( this );
- paint.setBrush (Qt::SolidPattern );
-
- //Draw points
- const int aRadius = 3; // radius of a point
-
- for (int i = 0; i < myKeys.size() && i < myPoints.size(); i++)
- {
- SMESH::PointStruct aPoint = myPoints[ myKeys[i] ];
- QPoint aQPnt = MapCoords( aPoint.x, aPoint.y);
-
- paint.drawPie( aQPnt.x() - aRadius, aQPnt.y() - aRadius, aRadius*2, aRadius*2, 5760, 5760 );
- paint.drawText( aQPnt.x() + Shift, aQPnt.y() - Shift, QString::number( i+1 ) );
- }
-
- //Draw lines
- for (int i = 0; i < myConnections.size(); i++)
- {
- QValueVector<int> aCVector = myConnections[i];
-
- if ( aCVector.size() == 0 )
- continue;
-
- SMESH::PointStruct aPoint = myPoints[ aCVector[0] ];
- const QPoint aBeginPnt = MapCoords( aPoint.x, aPoint.y);
- QPoint aFirstPnt = aBeginPnt, aSecondPnt;
-
- for (int j = 1; j < aCVector.size(); j++)
- {
- aPoint = myPoints[ aCVector[j] ];
- aSecondPnt = MapCoords( aPoint.x, aPoint.y);
- paint.drawLine(aFirstPnt, aSecondPnt);
- aFirstPnt = aSecondPnt;
- }
-
- paint.drawLine(aBeginPnt, aSecondPnt);
+ QPainter painter( this );
+ painter.setBrush( Qt::SolidPattern );
+
+ // Draw points
+ for ( int i = 0; i < myKeys.size() && i < myPoints.size(); i++ ) {
+ SMESH::PointStruct aPoint = myPoints[ myKeys[i] ];
+ QPoint aQPnt = mapCoords( aPoint.x, aPoint.y );
+
+ painter.drawPie( aQPnt.x() - Radius, aQPnt.y() - Radius,
+ Radius * 2, Radius * 2, 0, 360 * 16 );
+ painter.drawText( aQPnt.x() + Shift, aQPnt.y() - Shift,
+ QString::number( i+1 ) );
+ }
+
+ // Draw lines
+ for ( int i = 0; i < myConnections.size(); i++ ) {
+ QVector<int> aCVector = myConnections[i];
+
+ if ( aCVector.isEmpty() )
+ continue;
+
+ SMESH::PointStruct aPoint = myPoints[ aCVector[0] ];
+ const QPoint aBeginPnt = mapCoords( aPoint.x, aPoint.y );
+ QPoint aFirstPnt = aBeginPnt, aSecondPnt;
+
+ for ( int j = 1; j < aCVector.size(); j++ ) {
+ aPoint = myPoints[ aCVector[j] ];
+ aSecondPnt = mapCoords( aPoint.x, aPoint.y );
+ painter.drawLine( aFirstPnt, aSecondPnt );
+ aFirstPnt = aSecondPnt;
}
-}
+ painter.drawLine( aBeginPnt, aSecondPnt );
+ }
+}
//=================================================================================
-// function : SMESHGUI_PatternWidget::MapCoords
-// purpose :
+// function : mapCoords()
+// purpose :
//=================================================================================
-QPoint SMESHGUI_PatternWidget::MapCoords( const double u, const double v )
+QPoint SMESHGUI_PatternWidget::mapCoords( const double u, const double v )
{
- int aWidth = width() - 2*Border;
- int aHeight = height() - 2*Border;
+ int aWidth = width() - 2 * Border;
+ int aHeight = height() - 2 * Border;
double aUBound = myMaxU - myMinU;
double aVBound = myMaxV - myMinV;
-
- double aUScale = aWidth/aUBound;
- double aVScale = aHeight/aVBound;
-
+
+ double aUScale = aWidth / aUBound;
+ double aVScale = aHeight / aVBound;
+
double aScale;
aUScale <= aVScale ? aScale = aUScale : aScale = aVScale;
- double aUMiddle = ( myMaxU + myMinU )/2;
- double aVMiddle = ( myMaxV + myMinV )/2;
-
- int x = int( aWidth/2 + (u - aUMiddle)*aScale + Border - Shift);
-
- int y = int( aHeight/2 + (aVMiddle - v)*aScale + Border + Shift);
-
- QPoint aPoint = QPoint(x, y);
-
- return aPoint;
+ double aUMiddle = ( myMaxU + myMinU ) / 2;
+ double aVMiddle = ( myMaxV + myMinV ) / 2;
+
+ int x = int( aWidth / 2 + ( u - aUMiddle ) * aScale + Border - Shift );
+
+ int y = int( aHeight / 2 + ( aVMiddle - v ) * aScale + Border + Shift );
+
+ return QPoint( x, y );
}