-// SMESH SMESHGUI : GUI for SMESH component
+// SMESH SMESHGUI : GUI for SMESH component
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// File : SMESHGUI_NodesDlg.cxx
+// Author : Nicolas REJNERI, Open CASCADE S.A.S.
//
-//
-// File : SMESHGUI_NodesDlg.cxx
-// Author : Nicolas REJNERI
-// Module : SMESH
-// $Header$
-using namespace std;
+// SMESH includes
#include "SMESHGUI_NodesDlg.h"
+
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_MeshUtils.h"
-#include "QAD_Application.h"
-#include "QAD_Desktop.h"
-#include "utilities.h"
-#include "QAD_MessageBox.h"
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_ObjectDef.h>
-#include "SMESH_Actor.h"
-#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_MapIteratorOfMapOfInteger.hxx>
+#include <SMDS_Mesh.hxx>
+#include <SMDS_MeshNode.hxx>
-// VTK Includes
-#include <vtkPoints.h>
-#include <vtkPolyData.h>
-#include <vtkPolyDataMapper.h>
-#include <vtkDataSetMapper.h>
+// SALOME GUI includes
+#include <SUIT_Session.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_Desktop.h>
+#include <SUIT_ResourceMgr.h>
+
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
+
+#include <SVTK_ViewWindow.h>
+#include <VTKViewer_CellLocationsArray.h>
+
+// SALOME KERNEL includes
+#include <SALOMEDS_Study.hxx>
+#include <SALOMEDS_SObject.hxx>
+
+#include <utilities.h>
+
+// VTK includes
#include <vtkIdList.h>
-#include <vtkVertex.h>
-
-// QT Includes
-#include <qbuttongroup.h>
-#include <qframe.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qlayout.h>
-#include <qvariant.h>
-#include <qtooltip.h>
-#include <qwhatsthis.h>
-#include <qimage.h>
-#include <qpixmap.h>
-#include <qvalidator.h>
-#include <qevent.h>
+#include <vtkCellArray.h>
+#include <vtkUnsignedCharArray.h>
+#include <vtkUnstructuredGrid.h>
+#include <vtkDataSetMapper.h>
+#include <vtkRenderer.h>
+#include <vtkProperty.h>
+#include <vtkPoints.h>
+
+// Qt includes
+#include <QGroupBox>
+#include <QLabel>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QKeyEvent>
+#include <QButtonGroup>
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+#define SPACING 6
+#define MARGIN 11
+
+namespace SMESH
+{
+ void AddNode( SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z )
+ {
+ SUIT_OverrideCursor wc;
+ try {
+ _PTR(SObject) aSobj = SMESH::FindSObject( theMesh );
+ SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor();
+ aMeshEditor->AddNode( x, y, z );
+ _PTR(Study) aStudy = GetActiveStudyDocument();
+ CORBA::Long anId = aStudy->StudyId();
+ if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj( anId, aSobj->GetID().c_str() ) ) {
+ aVisualObj->Update( true );
+ }
+ }
+ catch ( SALOME::SALOME_Exception& exc ) {
+ INFOS( "Follow exception was cought:\n\t" << exc.details.text );
+ }
+ catch ( const std::exception& exc ) {
+ INFOS( "Follow exception was cought:\n\t" << exc.what() );
+ }
+ catch ( ... ) {
+ INFOS( "Unknown exception was cought !!!" );
+ }
+ }
+
+ class TNodeSimulation
+ {
+ SVTK_ViewWindow* myViewWindow;
+
+ SALOME_Actor* myPreviewActor;
+ vtkDataSetMapper* myMapper;
+ vtkPoints* myPoints;
+
+ public:
+ TNodeSimulation( SVTK_ViewWindow* theViewWindow ):
+ myViewWindow( theViewWindow )
+ {
+ vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
+
+ // Create points
+ myPoints = vtkPoints::New();
+ myPoints->SetNumberOfPoints( 1 );
+ myPoints->SetPoint( 0, 0.0, 0.0, 0.0 );
+
+ // Create cells
+ vtkIdList *anIdList = vtkIdList::New();
+ anIdList->SetNumberOfIds( 1 );
+
+ vtkCellArray *aCells = vtkCellArray::New();
+ aCells->Allocate( 2, 0 );
+
+ vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
+ aCellTypesArray->SetNumberOfComponents( 1 );
+ aCellTypesArray->Allocate( 1 );
+
+ anIdList->SetId( 0, 0 );
+ aCells->InsertNextCell( anIdList );
+ aCellTypesArray->InsertNextValue( VTK_VERTEX );
+
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
+ aCellLocationsArray->SetNumberOfComponents( 1 );
+ aCellLocationsArray->SetNumberOfTuples( 1 );
+
+ aCells->InitTraversal();
+ vtkIdType npts = 0;
+ aCellLocationsArray->SetValue( 0, aCells->GetTraversalLocation( npts ) );
+
+ aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
+
+ aGrid->SetPoints( myPoints );
+ aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
+ aCellLocationsArray->Delete();
+ aCellTypesArray->Delete();
+ aCells->Delete();
+ anIdList->Delete();
+
+ // Create and display actor
+ myMapper = vtkDataSetMapper::New();
+ myMapper->SetInput( aGrid );
+ aGrid->Delete();
+
+ myPreviewActor = SALOME_Actor::New();
+ myPreviewActor->SetInfinitive( true );
+ myPreviewActor->VisibilityOff();
+ myPreviewActor->PickableOff();
+ myPreviewActor->SetMapper( myMapper );
+ vtkProperty* aProp = vtkProperty::New();
+ aProp->SetRepresentationToPoints();
+
+ vtkFloatingPointType anRGB[3];
+ GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
+ aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+
+ vtkFloatingPointType aPointSize = GetFloat( "SMESH:node_size", 3 );
+ aProp->SetPointSize( aPointSize );
+
+ myPreviewActor->SetProperty( aProp );
+ aProp->Delete();
+
+ myViewWindow->AddActor( myPreviewActor );
+ }
+
+ void SetPosition( float x, float y, float z )
+ {
+ myPoints->SetPoint( 0, x, y, z );
+ myPoints->Modified();
+ SetVisibility( true );
+ }
+
+ void SetVisibility( bool theVisibility )
+ {
+ myPreviewActor->SetVisibility( theVisibility );
+ RepaintCurrentView();
+ }
+
+ ~TNodeSimulation()
+ {
+ myViewWindow->RemoveActor( myPreviewActor );
+ myPreviewActor->Delete();
+
+ myMapper->RemoveAllInputs();
+ myMapper->Delete();
+
+ myPoints->Delete();
+ }
+ };
+}
//=================================================================================
// class : SMESHGUI_NodesDlg()
-// purpose :
+// purpose :
//=================================================================================
-SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( QWidget* parent,
- const char* name,
- SALOME_Selection* Sel,
- bool modal,
- WFlags fl )
- : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
+SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( SMESHGUI* theModule ):
+ QDialog( SMESH::GetDesktop( theModule ) ),
+ mySelector( SMESH::GetViewWindow( theModule )->GetSelector() ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ mySMESHGUI( theModule )
{
+ setModal( false );
+ setAttribute( Qt::WA_DeleteOnClose, true );
+ setWindowTitle( tr("MESH_NODE_TITLE") );
+ setSizeGripEnabled( true );
+
+ mySimulation = new SMESH::TNodeSimulation( SMESH::GetViewWindow( mySMESHGUI ) );
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_NODE")));
- if ( !name )
- setName( "SMESHGUI_NodesDlg" );
- resize( 303, 185 );
- setCaption( tr( "MESH_NODE_TITLE" ) );
- setSizeGripEnabled( TRUE );
- SMESHGUI_NodesDlgLayout = new QGridLayout( this );
- SMESHGUI_NodesDlgLayout->setSpacing( 6 );
- SMESHGUI_NodesDlgLayout->setMargin( 11 );
+ QPixmap image0( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH",
+ tr( "ICON_DLG_NODE" ) ) );
+
+ QVBoxLayout* SMESHGUI_NodesDlgLayout = new QVBoxLayout( this );
+ SMESHGUI_NodesDlgLayout->setSpacing( SPACING );
+ SMESHGUI_NodesDlgLayout->setMargin( MARGIN );
/***************************************************************/
- GroupButtons = new QGroupBox( this, "GroupButtons" );
- GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
- GroupButtons->setTitle( tr( "" ) );
- GroupButtons->setColumnLayout(0, Qt::Vertical );
- GroupButtons->layout()->setSpacing( 0 );
- GroupButtons->layout()->setMargin( 0 );
- GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
- GroupButtonsLayout->setAlignment( Qt::AlignTop );
- GroupButtonsLayout->setSpacing( 6 );
- GroupButtonsLayout->setMargin( 11 );
- buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
- buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
- buttonCancel->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
- buttonApply = new QPushButton( GroupButtons, "buttonApply" );
- buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
- buttonApply->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
- QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupButtonsLayout->addItem( spacer_9, 0, 2 );
- buttonOk = new QPushButton( GroupButtons, "buttonOk" );
- buttonOk->setText( tr( "SMESH_BUT_OK" ) );
- buttonOk->setAutoDefault( TRUE );
- buttonOk->setDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
- SMESHGUI_NodesDlgLayout->addWidget( GroupButtons, 2, 0 );
+ GroupConstructors = new QGroupBox( tr( "MESH_NODE" ), this );
+ QButtonGroup* ButtonGroup = new QButtonGroup(this);
+ QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout( GroupConstructors );
+ GroupConstructorsLayout->setSpacing( SPACING );
+ GroupConstructorsLayout->setMargin( MARGIN );
+
+ Constructor1 = new QRadioButton( GroupConstructors );
+ Constructor1->setIcon( image0 );
+ Constructor1->setChecked( true );
+
+ GroupConstructorsLayout->addWidget( Constructor1 );
+ ButtonGroup->addButton( Constructor1, 0 );
/***************************************************************/
- GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
- GroupConstructors->setTitle( tr( "MESH_NODE" ) );
- GroupConstructors->setExclusive( TRUE );
- GroupConstructors->setColumnLayout(0, Qt::Vertical );
- GroupConstructors->layout()->setSpacing( 0 );
- GroupConstructors->layout()->setMargin( 0 );
- GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
- GroupConstructorsLayout->setAlignment( Qt::AlignTop );
- GroupConstructorsLayout->setSpacing( 6 );
- GroupConstructorsLayout->setMargin( 11 );
- Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
- Constructor1->setText( tr( "" ) );
- Constructor1->setPixmap( image0 );
- Constructor1->setChecked( TRUE );
- GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
- QSpacerItem* spacer_2 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupConstructorsLayout->addItem( spacer_2, 0, 1 );
- SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors, 0, 0 );
+ GroupCoordinates = new QGroupBox( tr( "SMESH_COORDINATES" ), this );
+ QHBoxLayout* GroupCoordinatesLayout = new QHBoxLayout(GroupCoordinates);
+ GroupCoordinatesLayout->setSpacing(SPACING);
+ GroupCoordinatesLayout->setMargin(MARGIN);
+
+ TextLabel_X = new QLabel( tr( "SMESH_X" ), GroupCoordinates );
+ SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates );
+
+ TextLabel_Y = new QLabel( tr( "SMESH_Y" ), GroupCoordinates );
+ SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates );
+
+ TextLabel_Z = new QLabel( tr( "SMESH_Z" ), GroupCoordinates );
+ SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates );
+
+ GroupCoordinatesLayout->addWidget( TextLabel_X );
+ GroupCoordinatesLayout->addWidget( SpinBox_X );
+ GroupCoordinatesLayout->addWidget( TextLabel_Y);
+ GroupCoordinatesLayout->addWidget( SpinBox_Y );
+ GroupCoordinatesLayout->addWidget( TextLabel_Z );
+ GroupCoordinatesLayout->addWidget( SpinBox_Z );
/***************************************************************/
- GroupCoordinates = new QGroupBox( this, "GroupCoordinates" );
- GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) );
- GroupCoordinates->setColumnLayout(0, Qt::Vertical );
- GroupCoordinates->layout()->setSpacing( 0 );
- GroupCoordinates->layout()->setMargin( 0 );
- GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() );
- GroupCoordinatesLayout->setAlignment( Qt::AlignTop );
- GroupCoordinatesLayout->setSpacing( 6 );
- GroupCoordinatesLayout->setMargin( 11 );
- TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" );
- TextLabel_X->setText( tr( "SMESH_X" ) );
- GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 );
- TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" );
- TextLabel_Y->setText( tr( "SMESH_Y" ) );
- GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 );
-
- TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" );
- TextLabel_Z->setText( tr( "SMESH_Z" ) );
- GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 );
-
- SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ;
- GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 );
+ GroupButtons = new QGroupBox( this );
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout( GroupButtons );
+ GroupButtonsLayout->setSpacing( SPACING );
+ GroupButtonsLayout->setMargin( MARGIN );
+ buttonOk = new QPushButton( tr( "SMESH_BUT_APPLY_AND_CLOSE" ), GroupButtons );
+ buttonOk->setAutoDefault( true );
+ buttonOk->setDefault( true );
+ buttonApply = new QPushButton( tr( "SMESH_BUT_APPLY" ), GroupButtons );
+ buttonApply->setAutoDefault( true );
+ buttonCancel = new QPushButton( tr( "SMESH_BUT_CLOSE" ), GroupButtons );
+ buttonCancel->setAutoDefault( true );
+ buttonHelp = new QPushButton( tr( "SMESH_BUT_HELP" ), GroupButtons );
+ buttonHelp->setAutoDefault( true );
+
+ GroupButtonsLayout->addWidget( buttonOk );
+ GroupButtonsLayout->addSpacing( 10 );
+ GroupButtonsLayout->addWidget( buttonApply );
+ GroupButtonsLayout->addSpacing( 10 );
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget( buttonCancel );
+ GroupButtonsLayout->addWidget( buttonHelp );
- SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ;
- GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 );
-
- SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ;
- GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 );
+ /***************************************************************/
+ SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors );
+ SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates );
+ SMESHGUI_NodesDlgLayout->addWidget( GroupButtons );
+
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_nodes_anchor";
- SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates, 1, 0 );
-
/* Initialisation and display */
- Init(Sel) ;
+ Init();
}
-
//=======================================================================
// function : ~SMESHGUI_NodesDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
-{}
-
+{
+ delete mySimulation;
+}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
-void SMESHGUI_NodesDlg::Init(SALOME_Selection* Sel)
+void SMESHGUI_NodesDlg::Init()
{
/* Get setting of step value from file configuration */
- double step ;
- // QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO
- // step = St.toDouble() ; TODO
- step = 25.0 ;
-
+ double step = 25.0;
+
/* min, max, step and decimals for spin boxes */
- SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
- SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
- SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
- SpinBox_X->SetValue( 0.0 ) ;
- SpinBox_Y->SetValue( 0.0 ) ;
- SpinBox_Z->SetValue( 0.0 ) ;
-
- mySelection = Sel ;
- myMeshGUI = SMESHGUI::GetSMESHGUI() ;
- myMeshGUI->SetActiveDialogBox( (QDialog*)this ) ;
-
+ SpinBox_X->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY );
+ SpinBox_Y->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY );
+ SpinBox_Z->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY );
+ SpinBox_X->SetValue( 0.0 );
+ SpinBox_Y->SetValue( 0.0 );
+ SpinBox_Z->SetValue( 0.0 );
+
+ mySMESHGUI->SetActiveDialogBox( this );
+
/* signals and slots connections */
- connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
+ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
- connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
-
- connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
- connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
- connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
-
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
- connect( myMeshGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
- /* to close dialog if study change */
- connect( myMeshGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
-
- /* Move widget on the botton right corner of main widget */
- int x, y ;
- myMeshGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
- this->show() ;
+ connect( buttonApply, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
+ connect( buttonHelp, SIGNAL( clicked() ), this, SLOT( ClickOnHelp() ) );
+
+ connect( SpinBox_X, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
+ connect( SpinBox_Y, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
+ connect( SpinBox_Z, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
+
+ connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ), SLOT( SelectionIntoArgument() ) );
+ connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) );
+ /* to close dialog if study frame change */
+ connect( mySMESHGUI, SIGNAL( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) );
+
+ // set selection mode
+ SMESH::SetPointRepresentation( true );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( NodeSelection );
SelectionIntoArgument();
}
//=================================================================================
void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue )
{
- double vx = SpinBox_X->GetValue() ;
- double vy = SpinBox_Y->GetValue() ;
- double vz = SpinBox_Z->GetValue() ;
- myMeshGUI->DisplaySimulationNode( myMesh, vx, vy, vz );
- //myMeshGUI->ViewNodes();
+ if ( !myMesh->_is_nil() ) {
+ double vx = SpinBox_X->GetValue();
+ double vy = SpinBox_Y->GetValue();
+ double vz = SpinBox_Z->GetValue();
- return ;
+ mySimulation->SetPosition( vx, vy, vz );
+ }
}
//=================================================================================
//=================================================================================
void SMESHGUI_NodesDlg::ClickOnOk()
{
- this->ClickOnApply() ;
- this->ClickOnCancel() ;
-
- return ;
+ if ( ClickOnApply() )
+ ClickOnCancel();
}
-//=======================================================================
+//=================================================================================
// function : ClickOnApply()
// purpose :
-//=======================================================================
-void SMESHGUI_NodesDlg::ClickOnApply()
+//=================================================================================
+bool SMESHGUI_NodesDlg::ClickOnApply()
{
- if ( myMeshGUI->GetActiveStudy()->getActiveStudyFrame()->getTypeView() != VIEW_VTK ) {
- return;
+ if ( mySMESHGUI->isActiveStudyLocked() )
+ return false;
+
+ if ( myMesh->_is_nil() ) {
+ SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ),
+ tr( "MESH_IS_NOT_SELECTED" ) );
+ return false;
}
-
- if ( Constructor1->isChecked() ) {
- /* Recup args and call method */
- double x = SpinBox_X->GetValue() ;
- double y = SpinBox_Y->GetValue() ;
- double z = SpinBox_Z->GetValue() ;
- myMeshGUI->EraseSimulationActors() ;
- myMeshGUI->AddNode( myMesh, x, y, z ) ;
- myMeshGUI->ViewNodes();
- mySelection->ClearIObjects();
+
+ /* Recup args and call method */
+ double x = SpinBox_X->GetValue();
+ double y = SpinBox_Y->GetValue();
+ double z = SpinBox_Z->GetValue();
+ mySimulation->SetVisibility( false );
+ SMESH::AddNode( myMesh, x, y, z );
+ SMESH::SetPointRepresentation( true );
+
+ // select myMesh
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects( aList );
+ if ( aList.Extent() != 1 ) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView() ) {
+ vtkActorCollection *aCollection = aViewWindow->getRenderer()->GetActors();
+ aCollection->InitTraversal();
+ while ( vtkActor *anAct = aCollection->GetNextActor() ) {
+ if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct ) ) {
+ if ( anActor->hasIO() ) {
+ if ( SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>( anActor->GetObject().get() ) ) {
+ if ( myMesh->_is_equivalent( aMeshObj->GetMeshServer() ) ) {
+ aList.Clear();
+ aList.Append( anActor->getIO() );
+ mySelectionMgr->setSelectedObjects( aList, false );
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
}
+ return true;
}
-
-//=======================================================================
+//=================================================================================
// function : ClickOnCancel()
// purpose :
-//=======================================================================
+//=================================================================================
void SMESHGUI_NodesDlg::ClickOnCancel()
{
- QAD_Application::getDesktop()->SetSelectionMode( 4 );
- disconnect( mySelection, 0, this, 0 );
- myMeshGUI->ResetState() ;
- myMeshGUI->EraseSimulationActors() ;
- reject() ;
- return ;
+ disconnect( mySelectionMgr, 0, this, 0 );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( ActorSelection );
+
+ mySimulation->SetVisibility( false );
+ SMESH::SetPointRepresentation( false );
+ mySMESHGUI->ResetState();
+
+ reject();
}
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_NodesDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)( SUIT_Session::session()->activeApplication() );
+ if ( app )
+ app->onHelpContextModule( mySMESHGUI ? app->moduleName( mySMESHGUI->moduleName() ) :
+ QString( "" ), myHelpFileName );
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning( this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg( app->resourceMgr()->stringValue( "ExternalBrowser",
+ platform ) ).
+ arg( myHelpFileName ) );
+ }
+}
//=================================================================================
// function : SelectionIntoArgument()
//=================================================================================
void SMESHGUI_NodesDlg::SelectionIntoArgument()
{
- int nbSel = mySelection->IObjectCount();
- if(nbSel != 1) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
+ if ( !GroupConstructors->isEnabled() )
return;
- }
- Standard_Boolean res;
- myMesh = myMeshGUI->ConvertIOinMesh( mySelection->firstIObject(), res );
- if (!res) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- return ;
- }
-
- if ( mySelection->SelectionMode() != 1 ) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
- tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") );
- return;
- }
-
- QString aString = "";
- int nbNodes = myMeshGUI->GetNameOfSelectedNodes(mySelection, aString) ;
- if(nbNodes != 1) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- return ;
- }
-
- if ( nbNodes == 1 ) {
- TColStd_MapOfInteger myMapIndex;
- mySelection->GetIndex( mySelection->firstIObject(), myMapIndex);
- TColStd_MapIteratorOfMapOfInteger ite( myMapIndex );
- int idNodes[1];
- for ( ; ite.More(); ite.Next() ) {
- idNodes[0] = ite.Key();
+ mySimulation->SetVisibility( false );
+ SMESH::SetPointRepresentation( true );
+
+ const SALOME_ListIO& aList = mySelector->StoredIObjects();
+ if ( aList.Extent() == 1 ) {
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ if ( anIO->hasEntry() ) {
+ myMesh = SMESH::GetMeshByIO( anIO );
+ if ( myMesh->_is_nil() ) return;
+ QString aText;
+ if ( SMESH::GetNameOfSelectedNodes( mySelector, anIO, aText ) == 1 ) {
+ if ( SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh.in() ) ) {
+ if ( SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh() ) {
+ if ( const SMDS_MeshNode* aNode = aMesh->FindNode( aText.toInt() ) ) {
+ SpinBox_X->SetValue( aNode->X() );
+ SpinBox_Y->SetValue( aNode->Y() );
+ SpinBox_Z->SetValue( aNode->Z() );
+ }
+ }
+ }
+ }
+ mySimulation->SetPosition( SpinBox_X->GetValue(),
+ SpinBox_Y->GetValue(),
+ SpinBox_Z->GetValue() );
}
-
- Standard_Boolean result;
- SMESH_Actor* ac = myMeshGUI->FindActor( myMesh, result, true );
- vtkUnstructuredGrid* ugrid = vtkUnstructuredGrid::SafeDownCast( ac->DataSource );
- float *p0 = ugrid->GetPoint(idNodes[0]);
-
- SpinBox_X->SetValue( p0[0] ) ;
- SpinBox_Y->SetValue( p0[1] ) ;
- SpinBox_Z->SetValue( p0[2] ) ;
-
- myMeshGUI->DisplaySimulationNode( myMesh, p0[0], p0[1], p0[2] );
- // myMeshGUI->ViewNodes();
- }
-
- return ;
+ }
}
-
-//=======================================================================
+//=================================================================================
// function : closeEvent()
// purpose :
-//=======================================================================
-void SMESHGUI_NodesDlg::closeEvent(QCloseEvent* e)
+//=================================================================================
+void SMESHGUI_NodesDlg::closeEvent( QCloseEvent* )
{
- this->ClickOnCancel() ; /* same than click on cancel button */
- return ;
+ this->ClickOnCancel(); /* same than click on cancel button */
}
+//=================================================================================
+// function : hideEvent()
+// purpose : caused by ESC key
+//=================================================================================
+void SMESHGUI_NodesDlg::hideEvent( QHideEvent* )
+{
+ if ( !isMinimized() )
+ ClickOnCancel();
+}
//=================================================================================
// function : enterEvent()
// purpose : to reactivate this dialog box when mouse enter onto the window
//=================================================================================
-void SMESHGUI_NodesDlg::enterEvent( QEvent* e)
+void SMESHGUI_NodesDlg::enterEvent( QEvent* )
{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
- return ;
+ if ( !GroupConstructors->isEnabled() )
+ ActivateThisDialog();
}
-
//=================================================================================
// function : DeactivateActiveDialog()
// purpose : public slot to deactivate if active
void SMESHGUI_NodesDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
- GroupConstructors->setEnabled(false) ;
- GroupCoordinates->setEnabled(false) ;
- GroupButtons->setEnabled(false) ;
- myMeshGUI->EraseSimulationActors() ;
- myMeshGUI->ResetState() ;
- myMeshGUI->SetActiveDialogBox(0) ;
+ GroupConstructors->setEnabled( false );
+ GroupCoordinates->setEnabled( false );
+ GroupButtons->setEnabled( false );
+ mySimulation->SetVisibility( false );
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox( 0 );
}
- return ;
}
-
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
-void SMESHGUI_NodesDlg::ActivateThisDialog( )
+void SMESHGUI_NodesDlg::ActivateThisDialog()
+{
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ GroupConstructors->setEnabled( true );
+ GroupCoordinates->setEnabled( true );
+ GroupButtons->setEnabled( true );
+
+ SMESH::SetPointRepresentation( true );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( NodeSelection );
+
+ SelectionIntoArgument();
+}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_NodesDlg::keyPressEvent( QKeyEvent* e )
{
- myMeshGUI->EmitSignalDeactivateDialog() ;
- GroupConstructors->setEnabled(true) ;
- GroupCoordinates->setEnabled(true) ;
- GroupButtons->setEnabled(true) ;
- return ;
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
}