-using namespace std;
-// File : SMESHGUI_NodesDlg.cxx
-// Created : Tue May 14 21:35:46 2002
-// Author : Nicolas REJNERI
-
-// Project : SALOME
-// Module : SMESH
-// Copyright : Open CASCADE 2002
+// SMESH SMESHGUI : GUI for SMESH component
+//
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+//
+//
+// File : SMESHGUI_NodesDlg.cxx
+// Author : Nicolas REJNERI
+// Module : SMESH
// $Header$
#include "SMESHGUI_NodesDlg.h"
+
#include "SMESHGUI.h"
#include "SMESHGUI_SpinBox.h"
-
-#include "QAD_Application.h"
-#include "QAD_Desktop.h"
-#include "utilities.h"
-#include "QAD_MessageBox.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_MeshUtils.h"
#include "SMESH_Actor.h"
-#include <TColStd_MapOfInteger.hxx>
-#include <TColStd_MapIteratorOfMapOfInteger.hxx>
+#include "SMESH_ActorUtils.h"
+#include "SMESH_ObjectDef.h"
+
+#include "SMDS_Mesh.hxx"
+#include "SMDS_MeshNode.hxx"
+
+#include "SUIT_Session.h"
+#include "SUIT_OverrideCursor.h"
+#include "SUIT_ViewWindow.h"
+#include "SUIT_ViewManager.h"
+#include "SUIT_MessageBox.h"
+#include "SUIT_Desktop.h"
+
+#include "SalomeApp_Study.h"
+#include "SalomeApp_SelectionMgr.h"
+
+#include "SVTK_Selector.h"
+#include "SVTK_ViewWindow.h"
+
+#include "SALOME_Actor.h"
+#include "SALOME_ListIO.hxx"
+
+#include "utilities.h"
// VTK Includes
-#include <vtkPoints.h>
-#include <vtkPolyData.h>
-#include <vtkPolyDataMapper.h>
-#include <vtkDataSetMapper.h>
+#include <vtkCell.h>
#include <vtkIdList.h>
-#include <vtkVertex.h>
+#include <vtkIntArray.h>
+#include <vtkCellArray.h>
+#include <vtkUnsignedCharArray.h>
+#include <vtkUnstructuredGrid.h>
+#include <vtkDataSetMapper.h>
+#include <vtkActorCollection.h>
+#include <vtkRenderer.h>
// QT Includes
#include <qbuttongroup.h>
#include <qvalidator.h>
#include <qevent.h>
+using namespace std;
+
+
+namespace SMESH {
+
+ void AddNode (SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z)
+ {
+ SUIT_OverrideCursor wc;
+ try {
+ _PTR(SObject) aSobj = SMESH::FindSObject(theMesh);
+ SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor();
+ aMeshEditor->AddNode(x,y,z);
+ _PTR(Study) aStudy = GetActiveStudyDocument();
+ CORBA::Long anId = aStudy->StudyId();
+ if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj(anId, aSobj->GetID().c_str())) {
+ aVisualObj->Update(true);
+ }
+ } catch (SALOME::SALOME_Exception& exc) {
+ INFOS("Follow exception was cought:\n\t" << exc.details.text);
+ } catch (const std::exception& exc) {
+ INFOS("Follow exception was cought:\n\t" << exc.what());
+ } catch (...) {
+ INFOS("Unknown exception was cought !!!");
+ }
+ }
+
+ class TNodeSimulation {
+ SVTK_ViewWindow* myViewWindow;
+
+ SALOME_Actor *myPreviewActor;
+ vtkDataSetMapper* myMapper;
+ vtkPoints* myPoints;
+
+ public:
+ TNodeSimulation(SVTK_ViewWindow* theViewWindow):
+ myViewWindow(theViewWindow)
+ {
+ vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
+
+ // Create points
+ myPoints = vtkPoints::New();
+ myPoints->SetNumberOfPoints(1);
+ myPoints->SetPoint(0,0.0,0.0,0.0);
+
+ // Create cells
+ vtkIdList *anIdList = vtkIdList::New();
+ anIdList->SetNumberOfIds(1);
+
+ vtkCellArray *aCells = vtkCellArray::New();
+ aCells->Allocate(2, 0);
+
+ vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
+ aCellTypesArray->SetNumberOfComponents(1);
+ aCellTypesArray->Allocate(1);
+
+ anIdList->SetId(0, 0);
+ aCells->InsertNextCell(anIdList);
+ aCellTypesArray->InsertNextValue(VTK_VERTEX);
+
+ vtkIntArray* aCellLocationsArray = vtkIntArray::New();
+ aCellLocationsArray->SetNumberOfComponents(1);
+ aCellLocationsArray->SetNumberOfTuples(1);
+
+ aCells->InitTraversal();
+ vtkIdType npts;
+ aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
+
+ aGrid->SetCells(aCellTypesArray, aCellLocationsArray, aCells);
+
+ aGrid->SetPoints(myPoints);
+ aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aCells);
+ aCellLocationsArray->Delete();
+ aCellTypesArray->Delete();
+ aCells->Delete();
+ anIdList->Delete();
+
+ // Create and display actor
+ myMapper = vtkDataSetMapper::New();
+ myMapper->SetInput(aGrid);
+ aGrid->Delete();
+
+ myPreviewActor = SALOME_Actor::New();
+ myPreviewActor->SetInfinitive(true);
+ myPreviewActor->VisibilityOff();
+ myPreviewActor->PickableOff();
+ myPreviewActor->SetMapper(myMapper);
+
+ vtkProperty* aProp = vtkProperty::New();
+ aProp->SetRepresentationToPoints();
+
+ float anRGB[3];
+ GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
+ aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
+
+ float aPointSize = GetFloat( "SMESH:node_size", 3 );
+ aProp->SetPointSize( aPointSize );
+
+ myPreviewActor->SetProperty( aProp );
+ aProp->Delete();
+
+ myViewWindow->AddActor(myPreviewActor);
+ }
+
+ void SetPosition (float x, float y, float z)
+ {
+ myPoints->SetPoint(0,x,y,z);
+ myPoints->Modified();
+ SetVisibility(true);
+ }
+
+ void SetVisibility (bool theVisibility)
+ {
+ myPreviewActor->SetVisibility(theVisibility);
+ RepaintCurrentView();
+ }
+
+ ~TNodeSimulation()
+ {
+ myViewWindow->RemoveActor(myPreviewActor);
+ myPreviewActor->Delete();
+
+ myMapper->RemoveAllInputs();
+ myMapper->Delete();
+
+ myPoints->Delete();
+ }
+ };
+}
//=================================================================================
// class : SMESHGUI_NodesDlg()
-// purpose :
+// purpose :
//=================================================================================
-SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( QWidget* parent,
+SMESHGUI_NodesDlg::SMESHGUI_NodesDlg (SMESHGUI* theModule,
const char* name,
- SALOME_Selection* Sel,
bool modal,
- WFlags fl )
- : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
+ WFlags fl):
+ QDialog(SMESH::GetDesktop(theModule),
+ name,
+ modal,
+ WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
+ mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
+ mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
+ mySMESHGUI(theModule)
{
-
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_NODE")));
- if ( !name )
- setName( "SMESHGUI_NodesDlg" );
- resize( 303, 185 );
- setCaption( tr( "MESH_NODE_TITLE" ) );
- setSizeGripEnabled( TRUE );
- SMESHGUI_NodesDlgLayout = new QGridLayout( this );
- SMESHGUI_NodesDlgLayout->setSpacing( 6 );
- SMESHGUI_NodesDlgLayout->setMargin( 11 );
+ mySimulation = new SMESH::TNodeSimulation(SMESH::GetViewWindow( mySMESHGUI ));
+
+ QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_NODE")));
+ if (!name)
+ setName("SMESHGUI_NodesDlg");
+ resize(303, 185);
+ setCaption(tr("MESH_NODE_TITLE"));
+ setSizeGripEnabled(TRUE);
+ SMESHGUI_NodesDlgLayout = new QGridLayout(this);
+ SMESHGUI_NodesDlgLayout->setSpacing(6);
+ SMESHGUI_NodesDlgLayout->setMargin(11);
/***************************************************************/
- GroupButtons = new QGroupBox( this, "GroupButtons" );
- GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
- GroupButtons->setTitle( tr( "" ) );
- GroupButtons->setColumnLayout(0, Qt::Vertical );
- GroupButtons->layout()->setSpacing( 0 );
- GroupButtons->layout()->setMargin( 0 );
- GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
- GroupButtonsLayout->setAlignment( Qt::AlignTop );
- GroupButtonsLayout->setSpacing( 6 );
- GroupButtonsLayout->setMargin( 11 );
- buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
- buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
- buttonCancel->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
- buttonApply = new QPushButton( GroupButtons, "buttonApply" );
- buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
- buttonApply->setAutoDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
- QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupButtonsLayout->addItem( spacer_9, 0, 2 );
- buttonOk = new QPushButton( GroupButtons, "buttonOk" );
- buttonOk->setText( tr( "SMESH_BUT_OK" ) );
- buttonOk->setAutoDefault( TRUE );
- buttonOk->setDefault( TRUE );
- GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
- SMESHGUI_NodesDlgLayout->addWidget( GroupButtons, 2, 0 );
+ GroupButtons = new QGroupBox(this, "GroupButtons");
+ GroupButtons->setGeometry(QRect(10, 10, 281, 48));
+ GroupButtons->setTitle(tr("" ));
+ GroupButtons->setColumnLayout(0, Qt::Vertical);
+ GroupButtons->layout()->setSpacing(0);
+ GroupButtons->layout()->setMargin(0);
+ GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
+ GroupButtonsLayout->setAlignment(Qt::AlignTop);
+ GroupButtonsLayout->setSpacing(6);
+ GroupButtonsLayout->setMargin(11);
+ buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
+ buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
+ buttonCancel->setAutoDefault(TRUE);
+ GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
+ buttonApply = new QPushButton(GroupButtons, "buttonApply");
+ buttonApply->setText(tr("SMESH_BUT_APPLY" ));
+ buttonApply->setAutoDefault(TRUE);
+ GroupButtonsLayout->addWidget(buttonApply, 0, 1);
+ QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
+ GroupButtonsLayout->addItem(spacer_9, 0, 2);
+ buttonOk = new QPushButton(GroupButtons, "buttonOk");
+ buttonOk->setText(tr("SMESH_BUT_OK" ));
+ buttonOk->setAutoDefault(TRUE);
+ buttonOk->setDefault(TRUE);
+ GroupButtonsLayout->addWidget(buttonOk, 0, 0);
+ SMESHGUI_NodesDlgLayout->addWidget(GroupButtons, 2, 0);
/***************************************************************/
- GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
- GroupConstructors->setTitle( tr( "MESH_NODE" ) );
- GroupConstructors->setExclusive( TRUE );
- GroupConstructors->setColumnLayout(0, Qt::Vertical );
- GroupConstructors->layout()->setSpacing( 0 );
- GroupConstructors->layout()->setMargin( 0 );
- GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
- GroupConstructorsLayout->setAlignment( Qt::AlignTop );
- GroupConstructorsLayout->setSpacing( 6 );
- GroupConstructorsLayout->setMargin( 11 );
- Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
- Constructor1->setText( tr( "" ) );
- Constructor1->setPixmap( image0 );
- Constructor1->setChecked( TRUE );
- GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
- QSpacerItem* spacer_2 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
- GroupConstructorsLayout->addItem( spacer_2, 0, 1 );
- SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors, 0, 0 );
+ GroupConstructors = new QButtonGroup(this, "GroupConstructors");
+ GroupConstructors->setTitle(tr("MESH_NODE" ));
+ GroupConstructors->setExclusive(TRUE);
+ GroupConstructors->setColumnLayout(0, Qt::Vertical);
+ GroupConstructors->layout()->setSpacing(0);
+ GroupConstructors->layout()->setMargin(0);
+ GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
+ GroupConstructorsLayout->setAlignment(Qt::AlignTop);
+ GroupConstructorsLayout->setSpacing(6);
+ GroupConstructorsLayout->setMargin(11);
+ Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
+ Constructor1->setText(tr("" ));
+ Constructor1->setPixmap(image0);
+ Constructor1->setChecked(TRUE);
+ GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
+ QSpacerItem* spacer_2 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
+ GroupConstructorsLayout->addItem(spacer_2, 0, 1);
+ SMESHGUI_NodesDlgLayout->addWidget(GroupConstructors, 0, 0);
/***************************************************************/
- GroupCoordinates = new QGroupBox( this, "GroupCoordinates" );
- GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) );
- GroupCoordinates->setColumnLayout(0, Qt::Vertical );
- GroupCoordinates->layout()->setSpacing( 0 );
- GroupCoordinates->layout()->setMargin( 0 );
- GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() );
- GroupCoordinatesLayout->setAlignment( Qt::AlignTop );
- GroupCoordinatesLayout->setSpacing( 6 );
- GroupCoordinatesLayout->setMargin( 11 );
- TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" );
- TextLabel_X->setText( tr( "SMESH_X" ) );
- GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 );
- TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" );
- TextLabel_Y->setText( tr( "SMESH_Y" ) );
- GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 );
-
- TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" );
- TextLabel_Z->setText( tr( "SMESH_Z" ) );
- GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 );
-
- SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ;
- GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 );
-
- SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ;
- GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 );
-
- SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ;
- GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 );
-
- SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates, 1, 0 );
-
+ GroupCoordinates = new QGroupBox(this, "GroupCoordinates");
+ GroupCoordinates->setTitle(tr("SMESH_COORDINATES" ));
+ GroupCoordinates->setColumnLayout(0, Qt::Vertical);
+ GroupCoordinates->layout()->setSpacing(0);
+ GroupCoordinates->layout()->setMargin(0);
+ GroupCoordinatesLayout = new QGridLayout(GroupCoordinates->layout());
+ GroupCoordinatesLayout->setAlignment(Qt::AlignTop);
+ GroupCoordinatesLayout->setSpacing(6);
+ GroupCoordinatesLayout->setMargin(11);
+ TextLabel_X = new QLabel(GroupCoordinates, "TextLabel_X");
+ TextLabel_X->setText(tr("SMESH_X" ));
+ GroupCoordinatesLayout->addWidget(TextLabel_X, 0, 0);
+ TextLabel_Y = new QLabel(GroupCoordinates, "TextLabel_Y");
+ TextLabel_Y->setText(tr("SMESH_Y" ));
+ GroupCoordinatesLayout->addWidget(TextLabel_Y, 0, 2);
+
+ TextLabel_Z = new QLabel(GroupCoordinates, "TextLabel_Z");
+ TextLabel_Z->setText(tr("SMESH_Z" ));
+ GroupCoordinatesLayout->addWidget(TextLabel_Z, 0, 4);
+
+ SpinBox_X = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_X");
+ GroupCoordinatesLayout->addWidget(SpinBox_X, 0, 1);
+
+ SpinBox_Y = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Y");
+ GroupCoordinatesLayout->addWidget(SpinBox_Y, 0, 3);
+
+ SpinBox_Z = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Z");
+ GroupCoordinatesLayout->addWidget(SpinBox_Z, 0, 5);
+
+ SMESHGUI_NodesDlgLayout->addWidget(GroupCoordinates, 1, 0);
+
/* Initialisation and display */
- Init(Sel) ;
+ Init();
}
-
//=======================================================================
// function : ~SMESHGUI_NodesDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg()
-{}
-
+{
+ delete mySimulation;
+}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
-void SMESHGUI_NodesDlg::Init(SALOME_Selection* Sel)
+void SMESHGUI_NodesDlg::Init ()
{
/* Get setting of step value from file configuration */
- double step ;
- // QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO
- // step = St.toDouble() ; TODO
- step = 25.0 ;
-
+ double step;
+ // QString St = SUIT_CONFIG->getSetting("xxxxxxxxxxxxx"); TODO
+ // step = St.toDouble(); TODO
+ step = 25.0;
+
/* min, max, step and decimals for spin boxes */
- SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
- SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
- SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ;
- SpinBox_X->SetValue( 0.0 ) ;
- SpinBox_Y->SetValue( 0.0 ) ;
- SpinBox_Z->SetValue( 0.0 ) ;
-
- mySelection = Sel ;
- myMeshGUI = SMESHGUI::GetSMESHGUI() ;
- myMeshGUI->SetActiveDialogBox( (QDialog*)this ) ;
-
+ SpinBox_X->RangeStepAndValidator(-999.999, +999.999, step, 3);
+ SpinBox_Y->RangeStepAndValidator(-999.999, +999.999, step, 3);
+ SpinBox_Z->RangeStepAndValidator(-999.999, +999.999, step, 3);
+ SpinBox_X->SetValue(0.0);
+ SpinBox_Y->SetValue(0.0);
+ SpinBox_Z->SetValue(0.0);
+
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+
/* signals and slots connections */
- connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
- connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
- connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
-
- connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
- connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
- connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ;
-
- connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
- connect( myMeshGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
- /* to close dialog if study change */
- connect( myMeshGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
-
+ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+
+ connect(SpinBox_X, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
+ connect(SpinBox_Y, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
+ connect(SpinBox_Z, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
+
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
+ connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
+ /* to close dialog if study frame change */
+ connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
+
/* Move widget on the botton right corner of main widget */
- int x, y ;
- myMeshGUI->DefineDlgPosition( this, x, y ) ;
- this->move( x, y ) ;
- this->show() ;
+ int x, y;
+ mySMESHGUI->DefineDlgPosition(this, x, y);
+ this->move(x, y);
+ this->show();
+
+ // set selection mode
+ SMESH::SetPointRepresentation(true);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
SelectionIntoArgument();
}
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
-void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue )
+void SMESHGUI_NodesDlg::ValueChangedInSpinBox (double newValue)
{
- double vx = SpinBox_X->GetValue() ;
- double vy = SpinBox_Y->GetValue() ;
- double vz = SpinBox_Z->GetValue() ;
- myMeshGUI->DisplaySimulationNode( myMesh, vx, vy, vz );
- //myMeshGUI->ViewNodes();
+ if (!myMesh->_is_nil()) {
+ double vx = SpinBox_X->GetValue();
+ double vy = SpinBox_Y->GetValue();
+ double vz = SpinBox_Z->GetValue();
- return ;
+ mySimulation->SetPosition(vx,vy,vz);
+ }
}
//=================================================================================
//=================================================================================
void SMESHGUI_NodesDlg::ClickOnOk()
{
- this->ClickOnApply() ;
- this->ClickOnCancel() ;
-
- return ;
+ if (ClickOnApply())
+ ClickOnCancel();
}
-//=======================================================================
+//=================================================================================
// function : ClickOnApply()
// purpose :
-//=======================================================================
-void SMESHGUI_NodesDlg::ClickOnApply()
+//=================================================================================
+bool SMESHGUI_NodesDlg::ClickOnApply()
{
- if ( myMeshGUI->GetActiveStudy()->getActiveStudyFrame()->getTypeView() != VIEW_VTK ) {
- return;
+ if (mySMESHGUI->isActiveStudyLocked())
+ return false;
+
+ if (myMesh->_is_nil()) {
+ SUIT_MessageBox::warn1(SMESHGUI::desktop(), tr("SMESH_WRN_WARNING"),
+ tr("MESH_IS_NOT_SELECTED"), tr("SMESH_BUT_OK"));
+ return false;
}
-
- if ( Constructor1->isChecked() ) {
- /* Recup args and call method */
- double x = SpinBox_X->GetValue() ;
- double y = SpinBox_Y->GetValue() ;
- double z = SpinBox_Z->GetValue() ;
- myMeshGUI->EraseSimulationActors() ;
- myMeshGUI->AddNode( myMesh, x, y, z ) ;
- myMeshGUI->ViewNodes();
- mySelection->ClearIObjects();
+
+ /* Recup args and call method */
+ double x = SpinBox_X->GetValue();
+ double y = SpinBox_Y->GetValue();
+ double z = SpinBox_Z->GetValue();
+ mySimulation->SetVisibility(false);
+ SMESH::AddNode(myMesh,x,y,z);
+ SMESH::SetPointRepresentation(true);
+
+ // select myMesh
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList);
+ if (aList.Extent() != 1) {
+ if (SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView()) {
+ vtkActorCollection *aCollection = aViewWindow->getRenderer()->GetActors();
+ aCollection->InitTraversal();
+ while (vtkActor *anAct = aCollection->GetNextActor()) {
+ if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
+ if (anActor->hasIO()) {
+ if (SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>(anActor->GetObject().get())) {
+ if (myMesh->_is_equivalent(aMeshObj->GetMeshServer())) {
+ aList.Clear();
+ aList.Append(anActor->getIO());
+ mySelectionMgr->setSelectedObjects(aList, false);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
}
+ return true;
}
-
-//=======================================================================
+//=================================================================================
// function : ClickOnCancel()
// purpose :
-//=======================================================================
+//=================================================================================
void SMESHGUI_NodesDlg::ClickOnCancel()
{
- QAD_Application::getDesktop()->SetSelectionMode( 4 );
- disconnect( mySelection, 0, this, 0 );
- myMeshGUI->ResetState() ;
- myMeshGUI->EraseSimulationActors() ;
- reject() ;
- return ;
-}
+ disconnect(mySelectionMgr, 0, this, 0);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySimulation->SetVisibility(false);
+ SMESH::SetPointRepresentation(false);
+ mySMESHGUI->ResetState();
+
+ reject();
+}
//=================================================================================
// function : SelectionIntoArgument()
//=================================================================================
void SMESHGUI_NodesDlg::SelectionIntoArgument()
{
- int nbSel = mySelection->IObjectCount();
- if(nbSel != 1) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
+ if (!GroupConstructors->isEnabled())
return;
- }
-
- Standard_Boolean res;
- myMesh = myMeshGUI->ConvertIOinMesh( mySelection->firstIObject(), res );
- if (!res) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- return ;
- }
-
- if ( mySelection->SelectionMode() != 1 ) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"),
- tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") );
- return;
- }
- QString aString = "";
- int nbNodes = myMeshGUI->GetNameOfSelectedNodes(mySelection, aString) ;
- if(nbNodes != 1) {
- SpinBox_X->SetValue(0.0) ;
- SpinBox_Y->SetValue(0.0) ;
- SpinBox_Z->SetValue(0.0) ;
- return ;
- }
-
- if ( nbNodes == 1 ) {
- TColStd_MapOfInteger myMapIndex;
- mySelection->GetIndex( mySelection->firstIObject(), myMapIndex);
- TColStd_MapIteratorOfMapOfInteger ite( myMapIndex );
- int idNodes[1];
- for ( ; ite.More(); ite.Next() ) {
- idNodes[0] = ite.Key();
+ mySimulation->SetVisibility(false);
+ SMESH::SetPointRepresentation(true);
+
+ const SALOME_ListIO& aList = mySelector->StoredIObjects();
+ if (aList.Extent() == 1) {
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ if (anIO->hasEntry()) {
+ myMesh = SMESH::GetMeshByIO(anIO);
+ if (myMesh->_is_nil()) return;
+ QString aText;
+ if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
+ if (SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh.in())) {
+ if (SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh()) {
+ if (const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
+ SpinBox_X->SetValue(aNode->X());
+ SpinBox_Y->SetValue(aNode->Y());
+ SpinBox_Z->SetValue(aNode->Z());
+ }
+ }
+ }
+ }
+ mySimulation->SetPosition(SpinBox_X->GetValue(),
+ SpinBox_Y->GetValue(),
+ SpinBox_Z->GetValue());
}
-
- Standard_Boolean result;
- SMESH_Actor* ac = myMeshGUI->FindActor( myMesh, result, true );
- vtkUnstructuredGrid* ugrid = vtkUnstructuredGrid::SafeDownCast( ac->DataSource );
- float *p0 = ugrid->GetPoint(idNodes[0]);
-
- SpinBox_X->SetValue( p0[0] ) ;
- SpinBox_Y->SetValue( p0[1] ) ;
- SpinBox_Z->SetValue( p0[2] ) ;
-
- myMeshGUI->DisplaySimulationNode( myMesh, p0[0], p0[1], p0[2] );
- // myMeshGUI->ViewNodes();
- }
-
- return ;
+ }
}
-
-//=======================================================================
+//=================================================================================
// function : closeEvent()
// purpose :
-//=======================================================================
-void SMESHGUI_NodesDlg::closeEvent(QCloseEvent* e)
+//=================================================================================
+void SMESHGUI_NodesDlg::closeEvent (QCloseEvent*)
{
- this->ClickOnCancel() ; /* same than click on cancel button */
- return ;
+ this->ClickOnCancel(); /* same than click on cancel button */
}
+//=================================================================================
+// function : hideEvent()
+// purpose : caused by ESC key
+//=================================================================================
+void SMESHGUI_NodesDlg::hideEvent (QHideEvent*)
+{
+ if (!isMinimized())
+ ClickOnCancel();
+}
//=================================================================================
// function : enterEvent()
// purpose : to reactivate this dialog box when mouse enter onto the window
//=================================================================================
-void SMESHGUI_NodesDlg::enterEvent( QEvent* e)
+void SMESHGUI_NodesDlg::enterEvent(QEvent*)
{
- if ( GroupConstructors->isEnabled() )
- return ;
- ActivateThisDialog() ;
- return ;
+ if (!GroupConstructors->isEnabled())
+ ActivateThisDialog();
}
-
//=================================================================================
// function : DeactivateActiveDialog()
// purpose : public slot to deactivate if active
//=================================================================================
void SMESHGUI_NodesDlg::DeactivateActiveDialog()
{
- if ( GroupConstructors->isEnabled() ) {
- GroupConstructors->setEnabled(false) ;
- GroupCoordinates->setEnabled(false) ;
- GroupButtons->setEnabled(false) ;
- myMeshGUI->EraseSimulationActors() ;
- myMeshGUI->ResetState() ;
- myMeshGUI->SetActiveDialogBox(0) ;
+ if (GroupConstructors->isEnabled()) {
+ GroupConstructors->setEnabled(false);
+ GroupCoordinates->setEnabled(false);
+ GroupButtons->setEnabled(false);
+ mySimulation->SetVisibility(false);
+ mySMESHGUI->ResetState();
+ mySMESHGUI->SetActiveDialogBox(0);
}
- return ;
}
-
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
-void SMESHGUI_NodesDlg::ActivateThisDialog( )
+void SMESHGUI_NodesDlg::ActivateThisDialog()
{
- myMeshGUI->EmitSignalDeactivateDialog() ;
- GroupConstructors->setEnabled(true) ;
- GroupCoordinates->setEnabled(true) ;
- GroupButtons->setEnabled(true) ;
- return ;
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ GroupConstructors->setEnabled(true);
+ GroupCoordinates->setEnabled(true);
+ GroupButtons->setEnabled(true);
+
+ SMESH::SetPointRepresentation(true);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(NodeSelection);
+
+ SelectionIntoArgument();
}