-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_NodesDlg.cxx
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
#include <LightApp_Application.h>
#include <LightApp_SelectionMgr.h>
+#include <SalomeApp_Application.h>
+
#include <SVTK_ViewWindow.h>
#include <VTKViewer_Algorithm.h>
#include <VTKViewer_CellLocationsArray.h>
SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates );
GroupCoordinatesLayout->addWidget( TextLabel_X );
- GroupCoordinatesLayout->addWidget( SpinBox_X );
+ GroupCoordinatesLayout->addWidget( SpinBox_X );
GroupCoordinatesLayout->addWidget( TextLabel_Y);
GroupCoordinatesLayout->addWidget( SpinBox_Y );
GroupCoordinatesLayout->addWidget( TextLabel_Z );
GroupCoordinatesLayout->addWidget( SpinBox_Z );
-
+ GroupCoordinatesLayout->setStretch(1, 1);
+ GroupCoordinatesLayout->setStretch(3, 1);
+ GroupCoordinatesLayout->setStretch(5, 1);
/***************************************************************/
GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this );
TextLabel_GroupName = new QLabel( tr( "SMESH_GROUP" ), GroupGroups );
ComboBox_GroupName = new QComboBox( GroupGroups );
ComboBox_GroupName->setEditable( true );
+ ComboBox_GroupName->setInsertPolicy( QComboBox::NoInsert );
GroupGroupsLayout->addWidget( TextLabel_GroupName );
GroupGroupsLayout->addWidget( ComboBox_GroupName, 1 );
double step = 25.0;
/* min, max, step and decimals for spin boxes */
- SpinBox_X->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY );
- SpinBox_Y->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY );
- SpinBox_Z->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, DBL_DIGITS_DISPLAY );
+ SpinBox_X->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" );
+ SpinBox_Y->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" );
+ SpinBox_Z->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" );
SpinBox_X->SetValue( 0.0 );
SpinBox_Y->SetValue( 0.0 );
SpinBox_Z->SetValue( 0.0 );
connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) );
/* to close dialog if study frame change */
connect( mySMESHGUI, SIGNAL( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) );
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(ClickOnCancel()));
// set selection mode
SMESH::SetPointRepresentation( true );
aParameters << SpinBox_Y->text();
aParameters << SpinBox_Z->text();
+ bool addToGroup = GroupGroups->isChecked();
+ QString aGroupName;
+
+ SMESH::SMESH_GroupBase_var aGroup;
+ int idx = 0;
+ if( addToGroup ) {
+ aGroupName = ComboBox_GroupName->currentText();
+ for ( int i = 1; i < ComboBox_GroupName->count(); i++ ) {
+ QString aName = ComboBox_GroupName->itemText( i );
+ if ( aGroupName == aName && ( i == ComboBox_GroupName->currentIndex() || idx == 0 ) )
+ idx = i;
+ }
+ if ( idx > 0 && idx < myGroups.count() ) {
+ SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( myGroups[idx-1] );
+ if ( !aGeomGroup->_is_nil() ) {
+ int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
+ tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ),
+ tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
+ if ( res == 1 ) return false;
+ }
+ aGroup = myGroups[idx-1];
+ }
+ }
+
mySimulation->SetVisibility( false );
+
long aNodeId = SMESH::AddNode( myMesh, x, y, z, aParameters );
+
SMESH::SetPointRepresentation( true );
- if( aNodeId != -1 && GroupGroups->isChecked() ) {
- SMESH::SMESH_Group_var aGroup;
- QString aGroupName = ComboBox_GroupName->currentText();
- SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups();
- for( int i = 0, n = aListOfGroups.length(); i < n; i++ ) {
- SMESH::SMESH_GroupBase_var aGroupBase = aListOfGroups[i];
- if( !aGroupBase->_is_nil() ) {
- SMESH::SMESH_Group_var aRefGroup = SMESH::SMESH_Group::_narrow( aGroupBase );
- if( !aRefGroup->_is_nil() ) {
- QString aRefGroupName( aRefGroup->GetName() );
- if( aRefGroupName == aGroupName ) {
- aGroup = aRefGroup; // // add node to existing group
- break;
- }
+ if ( aNodeId != -1 && addToGroup && !aGroupName.isEmpty() ) {
+ SMESH::SMESH_Group_var aGroupUsed;
+ if ( aGroup->_is_nil() ){
+ // create new group
+ aGroupUsed = SMESH::AddGroup( myMesh, SMESH::NODE, aGroupName );
+ if ( !aGroupUsed->_is_nil() ) {
+ myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroupUsed));
+ ComboBox_GroupName->addItem( aGroupName );
+ }
+ }
+ else {
+ SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGroup );
+ if ( !aGeomGroup->_is_nil() ) {
+ aGroupUsed = myMesh->ConvertToStandalone( aGeomGroup );
+ if ( !aGroupUsed->_is_nil() && idx > 0 ) {
+ myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed);
+ SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser();
}
}
+ else
+ aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup );
}
- if( aGroup->_is_nil() ) // create new group
- aGroup = SMESH::AddGroup( myMesh, SMESH::NODE, aGroupName );
- if( !aGroup->_is_nil() ) {
+ if ( !aGroupUsed->_is_nil() ) {
SMESH::long_array_var anIdList = new SMESH::long_array;
anIdList->length( 1 );
anIdList[0] = aNodeId;
- aGroup->Add( anIdList.inout() );
+ aGroupUsed->Add( anIdList.inout() );
}
}
}
}
}
+
+ SMESHGUI::Modified();
+ SMESH::UpdateView();
+ mySimulation->SetVisibility(false);
+
return true;
}
// process groups
if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
+ myGroups.clear();
ComboBox_GroupName->clear();
ComboBox_GroupName->addItem( QString() );
SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups();
for( int i = 0, n = aListOfGroups.length(); i < n; i++ ) {
- SMESH::SMESH_GroupBase_var aGroupBase = aListOfGroups[i];
- if ( !aGroupBase->_is_nil() && aGroupBase->GetType() == SMESH::NODE ) {
- SMESH::SMESH_Group_var aGroup = SMESH::SMESH_Group::_narrow( aGroupBase );
- if ( !aGroup->_is_nil() ) {
- QString aGroupName( aGroup->GetName() );
- if ( !aGroupName.isEmpty() )
- ComboBox_GroupName->addItem( aGroupName );
+ SMESH::SMESH_GroupBase_var aGroup = aListOfGroups[i];
+ if ( !aGroup->_is_nil() && aGroup->GetType() == SMESH::NODE ) {
+ QString aGroupName( aGroup->GetName() );
+ if ( !aGroupName.isEmpty() ) {
+ myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroup));
+ ComboBox_GroupName->addItem( aGroupName );
}
}
}