-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : SMESHGUI_NodesDlg.cxx
-// Author : Nicolas REJNERI
-// Module : SMESH
-// $Header$
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_NodesDlg.cxx
+// Author : Nicolas REJNERI, Open CASCADE S.A.S.
+// SMESH includes
+//
#include "SMESHGUI_NodesDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_GroupUtils.h"
-#include "SMESH_Actor.h"
-#include "SMESH_ActorUtils.h"
-#include "SMESH_ObjectDef.h"
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_ObjectDef.h>
-#include "SMDS_Mesh.hxx"
-#include "SMDS_MeshNode.hxx"
+#include <SMDS_Mesh.hxx>
+#include <SMDS_MeshNode.hxx>
-#include "SUIT_Session.h"
-#include "SUIT_OverrideCursor.h"
-#include "SUIT_ViewWindow.h"
-#include "SUIT_ViewManager.h"
-#include "SUIT_MessageBox.h"
-#include "SUIT_Desktop.h"
+// SALOME GUI includes
+#include <SUIT_Session.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_Desktop.h>
+#include <SUIT_ResourceMgr.h>
-#include "SalomeApp_Study.h"
-#include "SalomeApp_SelectionMgr.h"
+#include <LightApp_Application.h>
+#include <LightApp_SelectionMgr.h>
-#include "SVTK_Selector.h"
-#include "SVTK_ViewWindow.h"
+#include <SalomeApp_Application.h>
-#include "SALOME_Actor.h"
-#include "SALOME_ListIO.hxx"
+#include <SVTK_ViewWindow.h>
+#include <VTKViewer_Algorithm.h>
+#include <VTKViewer_CellLocationsArray.h>
-#include "utilities.h"
+// SALOME KERNEL includes
+#include <SALOMEDS_Study.hxx>
+#include <SALOMEDS_SObject.hxx>
-// VTK Includes
-#include <vtkCell.h>
+#include <utilities.h>
+
+// VTK includes
#include <vtkIdList.h>
-#include <vtkIntArray.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkUnstructuredGrid.h>
#include <vtkDataSetMapper.h>
-#include <vtkActorCollection.h>
#include <vtkRenderer.h>
-
-// QT Includes
-#include <qbuttongroup.h>
-#include <qframe.h>
-#include <qgroupbox.h>
-#include <qlabel.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qradiobutton.h>
-#include <qlayout.h>
-#include <qvariant.h>
-#include <qtooltip.h>
-#include <qwhatsthis.h>
-#include <qimage.h>
-#include <qpixmap.h>
-#include <qvalidator.h>
-#include <qevent.h>
-
-using namespace std;
-
-
-namespace SMESH {
-
- void AddNode (SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z)
+#include <vtkProperty.h>
+#include <vtkPoints.h>
+
+// Qt includes
+#include <QComboBox>
+#include <QGroupBox>
+#include <QLabel>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QHBoxLayout>
+#include <QVBoxLayout>
+#include <QKeyEvent>
+#include <QButtonGroup>
+
+// IDL includes
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+#define SPACING 6
+#define MARGIN 11
+
+namespace SMESH
+{
+ long AddNode( SMESH::SMESH_Mesh_ptr theMesh, float x, float y, float z, const QStringList& theParameters )
{
+ long aNodeId = -1;
SUIT_OverrideCursor wc;
try {
- _PTR(SObject) aSobj = SMESH::FindSObject(theMesh);
+ _PTR(SObject) aSobj = SMESH::FindSObject( theMesh );
SMESH::SMESH_MeshEditor_var aMeshEditor = theMesh->GetMeshEditor();
- aMeshEditor->AddNode(x,y,z);
+ aNodeId = aMeshEditor->AddNode( x, y, z );
+ theMesh->SetParameters( theParameters.join(":").toLatin1().constData() );
_PTR(Study) aStudy = GetActiveStudyDocument();
CORBA::Long anId = aStudy->StudyId();
- if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj(anId, aSobj->GetID().c_str())) {
- aVisualObj->Update(true);
+ if (TVisualObjPtr aVisualObj = SMESH::GetVisualObj( anId, aSobj->GetID().c_str() ) ) {
+ aVisualObj->Update( true );
}
- } catch (SALOME::SALOME_Exception& exc) {
- INFOS("Follow exception was cought:\n\t" << exc.details.text);
- } catch (const std::exception& exc) {
- INFOS("Follow exception was cought:\n\t" << exc.what());
- } catch (...) {
- INFOS("Unknown exception was cought !!!");
+ }
+ catch ( SALOME::SALOME_Exception& exc ) {
+ INFOS( "Follow exception was cought:\n\t" << exc.details.text );
}
+ catch ( const std::exception& exc ) {
+ INFOS( "Follow exception was cought:\n\t" << exc.what() );
+ }
+ catch ( ... ) {
+ INFOS( "Unknown exception was cought !!!" );
+ }
+ return aNodeId;
}
- class TNodeSimulation {
- SVTK_ViewWindow* myViewWindow;
+ class TNodeSimulation
+ {
+ SVTK_ViewWindow* myViewWindow;
- SALOME_Actor *myPreviewActor;
+ SALOME_Actor* myPreviewActor;
vtkDataSetMapper* myMapper;
- vtkPoints* myPoints;
+ vtkPoints* myPoints;
public:
- TNodeSimulation(SVTK_ViewWindow* theViewWindow):
- myViewWindow(theViewWindow)
+ TNodeSimulation( SVTK_ViewWindow* theViewWindow ):
+ myViewWindow( theViewWindow )
{
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
// Create points
myPoints = vtkPoints::New();
- myPoints->SetNumberOfPoints(1);
- myPoints->SetPoint(0,0.0,0.0,0.0);
+ myPoints->SetNumberOfPoints( 1 );
+ myPoints->SetPoint( 0, 0.0, 0.0, 0.0 );
// Create cells
vtkIdList *anIdList = vtkIdList::New();
- anIdList->SetNumberOfIds(1);
+ anIdList->SetNumberOfIds( 1 );
vtkCellArray *aCells = vtkCellArray::New();
- aCells->Allocate(2, 0);
+ aCells->Allocate( 2, 0 );
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
- aCellTypesArray->SetNumberOfComponents(1);
- aCellTypesArray->Allocate(1);
+ aCellTypesArray->SetNumberOfComponents( 1 );
+ aCellTypesArray->Allocate( 1 );
- anIdList->SetId(0, 0);
- aCells->InsertNextCell(anIdList);
- aCellTypesArray->InsertNextValue(VTK_VERTEX);
+ anIdList->SetId( 0, 0 );
+ aCells->InsertNextCell( anIdList );
+ aCellTypesArray->InsertNextValue( VTK_VERTEX );
- vtkIntArray* aCellLocationsArray = vtkIntArray::New();
- aCellLocationsArray->SetNumberOfComponents(1);
- aCellLocationsArray->SetNumberOfTuples(1);
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
+ aCellLocationsArray->SetNumberOfComponents( 1 );
+ aCellLocationsArray->SetNumberOfTuples( 1 );
aCells->InitTraversal();
- vtkIdType npts;
- aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts));
+ vtkIdType npts = 0;
+ aCellLocationsArray->SetValue( 0, aCells->GetTraversalLocation( npts ) );
- aGrid->SetCells(aCellTypesArray, aCellLocationsArray, aCells);
+ aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
- aGrid->SetPoints(myPoints);
- aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aCells);
+ aGrid->SetPoints( myPoints );
+ aGrid->SetCells( aCellTypesArray, aCellLocationsArray, aCells );
aCellLocationsArray->Delete();
aCellTypesArray->Delete();
aCells->Delete();
// Create and display actor
myMapper = vtkDataSetMapper::New();
- myMapper->SetInput(aGrid);
+ myMapper->SetInput( aGrid );
aGrid->Delete();
myPreviewActor = SALOME_Actor::New();
- myPreviewActor->SetInfinitive(true);
+ myPreviewActor->SetInfinitive( true );
myPreviewActor->VisibilityOff();
myPreviewActor->PickableOff();
- myPreviewActor->SetMapper(myMapper);
+ myPreviewActor->SetMapper( myMapper );
vtkProperty* aProp = vtkProperty::New();
aProp->SetRepresentationToPoints();
- float anRGB[3];
- anRGB[0] = GetFloat("SMESH:SettingsNodeColorRed",0)/255.;
- anRGB[1] = GetFloat("SMESH:SettingsNodeColorGreen",255)/255.;
- anRGB[2] = GetFloat("SMESH:SettingsNodeColorBlue",0)/255.;
- aProp->SetColor(anRGB[0],anRGB[1],anRGB[2]);
+ vtkFloatingPointType anRGB[3];
+ GetColor( "SMESH", "node_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 255, 0 ) );
+ aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
- float aPointSize = GetFloat("SMESH:SettingsNodesSize",3);
- aProp->SetPointSize(aPointSize);
+ vtkFloatingPointType aPointSize = GetFloat( "SMESH:node_size", 3 );
+ aProp->SetPointSize( aPointSize );
- myPreviewActor->SetProperty(aProp);
+ myPreviewActor->SetProperty( aProp );
aProp->Delete();
- myViewWindow->AddActor(myPreviewActor);
+ myViewWindow->AddActor( myPreviewActor );
}
- void SetPosition (float x, float y, float z)
+ void SetPosition( float x, float y, float z )
{
- myPoints->SetPoint(0,x,y,z);
+ myPoints->SetPoint( 0, x, y, z );
myPoints->Modified();
- SetVisibility(true);
+ SetVisibility( true );
}
- void SetVisibility (bool theVisibility)
+ void SetVisibility( bool theVisibility )
{
- myPreviewActor->SetVisibility(theVisibility);
+ myPreviewActor->SetVisibility( theVisibility );
RepaintCurrentView();
}
~TNodeSimulation()
{
- myViewWindow->RemoveActor(myPreviewActor);
+ myViewWindow->RemoveActor( myPreviewActor );
myPreviewActor->Delete();
myMapper->RemoveAllInputs();
// class : SMESHGUI_NodesDlg()
// purpose :
//=================================================================================
-SMESHGUI_NodesDlg::SMESHGUI_NodesDlg (SMESHGUI* theModule,
- const char* name,
- bool modal,
- WFlags fl):
- QDialog(SMESH::GetDesktop(theModule),
- name,
- modal,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
- mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
- mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
- myViewWindow(SMESH::GetViewWindow(theModule)),
- mySMESHGUI(theModule)
+SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( SMESHGUI* theModule ):
+ QDialog( SMESH::GetDesktop( theModule ) ),
+ mySelector( SMESH::GetViewWindow( theModule )->GetSelector() ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ mySMESHGUI( theModule )
{
- mySimulation = new SMESH::TNodeSimulation(myViewWindow);
-
- QPixmap image0 (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_DLG_NODE")));
- if (!name)
- setName("SMESHGUI_NodesDlg");
- resize(303, 185);
- setCaption(tr("MESH_NODE_TITLE"));
- setSizeGripEnabled(TRUE);
- SMESHGUI_NodesDlgLayout = new QGridLayout(this);
- SMESHGUI_NodesDlgLayout->setSpacing(6);
- SMESHGUI_NodesDlgLayout->setMargin(11);
+ setModal( false );
+ setAttribute( Qt::WA_DeleteOnClose, true );
+ setWindowTitle( tr("MESH_NODE_TITLE") );
+ setSizeGripEnabled( true );
+
+ mySimulation = new SMESH::TNodeSimulation( SMESH::GetViewWindow( mySMESHGUI ) );
+
+ QPixmap image0( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH",
+ tr( "ICON_DLG_NODE" ) ) );
+
+ QVBoxLayout* SMESHGUI_NodesDlgLayout = new QVBoxLayout( this );
+ SMESHGUI_NodesDlgLayout->setSpacing( SPACING );
+ SMESHGUI_NodesDlgLayout->setMargin( MARGIN );
/***************************************************************/
- GroupButtons = new QGroupBox(this, "GroupButtons");
- GroupButtons->setGeometry(QRect(10, 10, 281, 48));
- GroupButtons->setTitle(tr("" ));
- GroupButtons->setColumnLayout(0, Qt::Vertical);
- GroupButtons->layout()->setSpacing(0);
- GroupButtons->layout()->setMargin(0);
- GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
- GroupButtonsLayout->setAlignment(Qt::AlignTop);
- GroupButtonsLayout->setSpacing(6);
- GroupButtonsLayout->setMargin(11);
- buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
- buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
- buttonCancel->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
- buttonApply = new QPushButton(GroupButtons, "buttonApply");
- buttonApply->setText(tr("SMESH_BUT_APPLY" ));
- buttonApply->setAutoDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonApply, 0, 1);
- QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
- GroupButtonsLayout->addItem(spacer_9, 0, 2);
- buttonOk = new QPushButton(GroupButtons, "buttonOk");
- buttonOk->setText(tr("SMESH_BUT_OK" ));
- buttonOk->setAutoDefault(TRUE);
- buttonOk->setDefault(TRUE);
- GroupButtonsLayout->addWidget(buttonOk, 0, 0);
- SMESHGUI_NodesDlgLayout->addWidget(GroupButtons, 2, 0);
+ GroupConstructors = new QGroupBox( tr( "MESH_NODE" ), this );
+ QButtonGroup* ButtonGroup = new QButtonGroup(this);
+ QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout( GroupConstructors );
+ GroupConstructorsLayout->setSpacing( SPACING );
+ GroupConstructorsLayout->setMargin( MARGIN );
+
+ Constructor1 = new QRadioButton( GroupConstructors );
+ Constructor1->setIcon( image0 );
+ Constructor1->setChecked( true );
+
+ GroupConstructorsLayout->addWidget( Constructor1 );
+ ButtonGroup->addButton( Constructor1, 0 );
/***************************************************************/
- GroupConstructors = new QButtonGroup(this, "GroupConstructors");
- GroupConstructors->setTitle(tr("MESH_NODE" ));
- GroupConstructors->setExclusive(TRUE);
- GroupConstructors->setColumnLayout(0, Qt::Vertical);
- GroupConstructors->layout()->setSpacing(0);
- GroupConstructors->layout()->setMargin(0);
- GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
- GroupConstructorsLayout->setAlignment(Qt::AlignTop);
- GroupConstructorsLayout->setSpacing(6);
- GroupConstructorsLayout->setMargin(11);
- Constructor1 = new QRadioButton(GroupConstructors, "Constructor1");
- Constructor1->setText(tr("" ));
- Constructor1->setPixmap(image0);
- Constructor1->setChecked(TRUE);
- GroupConstructorsLayout->addWidget(Constructor1, 0, 0);
- QSpacerItem* spacer_2 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
- GroupConstructorsLayout->addItem(spacer_2, 0, 1);
- SMESHGUI_NodesDlgLayout->addWidget(GroupConstructors, 0, 0);
+ GroupCoordinates = new QGroupBox( tr( "SMESH_COORDINATES" ), this );
+ QHBoxLayout* GroupCoordinatesLayout = new QHBoxLayout(GroupCoordinates);
+ GroupCoordinatesLayout->setSpacing(SPACING);
+ GroupCoordinatesLayout->setMargin(MARGIN);
+
+ TextLabel_X = new QLabel( tr( "SMESH_X" ), GroupCoordinates );
+ SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates );
+
+ TextLabel_Y = new QLabel( tr( "SMESH_Y" ), GroupCoordinates );
+ SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates );
+
+ TextLabel_Z = new QLabel( tr( "SMESH_Z" ), GroupCoordinates );
+ SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates );
+
+ GroupCoordinatesLayout->addWidget( TextLabel_X );
+ GroupCoordinatesLayout->addWidget( SpinBox_X );
+ GroupCoordinatesLayout->addWidget( TextLabel_Y);
+ GroupCoordinatesLayout->addWidget( SpinBox_Y );
+ GroupCoordinatesLayout->addWidget( TextLabel_Z );
+ GroupCoordinatesLayout->addWidget( SpinBox_Z );
+
+
+ /***************************************************************/
+ GroupGroups = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), this );
+ GroupGroups->setCheckable( true );
+ QHBoxLayout* GroupGroupsLayout = new QHBoxLayout(GroupGroups);
+ GroupGroupsLayout->setSpacing(SPACING);
+ GroupGroupsLayout->setMargin(MARGIN);
+
+ TextLabel_GroupName = new QLabel( tr( "SMESH_GROUP" ), GroupGroups );
+ ComboBox_GroupName = new QComboBox( GroupGroups );
+ ComboBox_GroupName->setEditable( true );
+
+ GroupGroupsLayout->addWidget( TextLabel_GroupName );
+ GroupGroupsLayout->addWidget( ComboBox_GroupName, 1 );
+
+ /***************************************************************/
+ GroupButtons = new QGroupBox( this );
+ QHBoxLayout* GroupButtonsLayout = new QHBoxLayout( GroupButtons );
+ GroupButtonsLayout->setSpacing( SPACING );
+ GroupButtonsLayout->setMargin( MARGIN );
+ buttonOk = new QPushButton( tr( "SMESH_BUT_APPLY_AND_CLOSE" ), GroupButtons );
+ buttonOk->setAutoDefault( true );
+ buttonOk->setDefault( true );
+ buttonApply = new QPushButton( tr( "SMESH_BUT_APPLY" ), GroupButtons );
+ buttonApply->setAutoDefault( true );
+ buttonCancel = new QPushButton( tr( "SMESH_BUT_CLOSE" ), GroupButtons );
+ buttonCancel->setAutoDefault( true );
+ buttonHelp = new QPushButton( tr( "SMESH_BUT_HELP" ), GroupButtons );
+ buttonHelp->setAutoDefault( true );
+
+ GroupButtonsLayout->addWidget( buttonOk );
+ GroupButtonsLayout->addSpacing( 10 );
+ GroupButtonsLayout->addWidget( buttonApply );
+ GroupButtonsLayout->addSpacing( 10 );
+ GroupButtonsLayout->addStretch();
+ GroupButtonsLayout->addWidget( buttonCancel );
+ GroupButtonsLayout->addWidget( buttonHelp );
/***************************************************************/
- GroupCoordinates = new QGroupBox(this, "GroupCoordinates");
- GroupCoordinates->setTitle(tr("SMESH_COORDINATES" ));
- GroupCoordinates->setColumnLayout(0, Qt::Vertical);
- GroupCoordinates->layout()->setSpacing(0);
- GroupCoordinates->layout()->setMargin(0);
- GroupCoordinatesLayout = new QGridLayout(GroupCoordinates->layout());
- GroupCoordinatesLayout->setAlignment(Qt::AlignTop);
- GroupCoordinatesLayout->setSpacing(6);
- GroupCoordinatesLayout->setMargin(11);
- TextLabel_X = new QLabel(GroupCoordinates, "TextLabel_X");
- TextLabel_X->setText(tr("SMESH_X" ));
- GroupCoordinatesLayout->addWidget(TextLabel_X, 0, 0);
- TextLabel_Y = new QLabel(GroupCoordinates, "TextLabel_Y");
- TextLabel_Y->setText(tr("SMESH_Y" ));
- GroupCoordinatesLayout->addWidget(TextLabel_Y, 0, 2);
-
- TextLabel_Z = new QLabel(GroupCoordinates, "TextLabel_Z");
- TextLabel_Z->setText(tr("SMESH_Z" ));
- GroupCoordinatesLayout->addWidget(TextLabel_Z, 0, 4);
-
- SpinBox_X = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_X");
- GroupCoordinatesLayout->addWidget(SpinBox_X, 0, 1);
-
- SpinBox_Y = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Y");
- GroupCoordinatesLayout->addWidget(SpinBox_Y, 0, 3);
-
- SpinBox_Z = new SMESHGUI_SpinBox(GroupCoordinates, "SpinBox_Z");
- GroupCoordinatesLayout->addWidget(SpinBox_Z, 0, 5);
-
- SMESHGUI_NodesDlgLayout->addWidget(GroupCoordinates, 1, 0);
+ SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors );
+ SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates );
+ SMESHGUI_NodesDlgLayout->addWidget( GroupGroups );
+ SMESHGUI_NodesDlgLayout->addWidget( GroupButtons );
+
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_nodes_anchor";
/* Initialisation and display */
Init();
// function : Init()
// purpose :
//=================================================================================
-void SMESHGUI_NodesDlg::Init ()
+void SMESHGUI_NodesDlg::Init()
{
/* Get setting of step value from file configuration */
- double step;
- // QString St = SUIT_CONFIG->getSetting("xxxxxxxxxxxxx"); TODO
- // step = St.toDouble(); TODO
- step = 25.0;
+ double step = 25.0;
/* min, max, step and decimals for spin boxes */
- SpinBox_X->RangeStepAndValidator(-999.999, +999.999, step, 3);
- SpinBox_Y->RangeStepAndValidator(-999.999, +999.999, step, 3);
- SpinBox_Z->RangeStepAndValidator(-999.999, +999.999, step, 3);
- SpinBox_X->SetValue(0.0);
- SpinBox_Y->SetValue(0.0);
- SpinBox_Z->SetValue(0.0);
+ SpinBox_X->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" );
+ SpinBox_Y->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" );
+ SpinBox_Z->RangeStepAndValidator( COORD_MIN, COORD_MAX, step, "length_precision" );
+ SpinBox_X->SetValue( 0.0 );
+ SpinBox_Y->SetValue( 0.0 );
+ SpinBox_Z->SetValue( 0.0 );
+
+ /* reset "Add to group" control */
+ GroupGroups->setChecked( false );
- mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+ mySMESHGUI->SetActiveDialogBox( this );
/* signals and slots connections */
- connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
- connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
+ connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) );
+ connect( buttonApply, SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
+ connect( buttonHelp, SIGNAL( clicked() ), this, SLOT( ClickOnHelp() ) );
- connect(SpinBox_X, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
- connect(SpinBox_Y, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
- connect(SpinBox_Z, SIGNAL (valueChanged(double)), SLOT(ValueChangedInSpinBox(double)));
+ connect( SpinBox_X, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
+ connect( SpinBox_Y, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
+ connect( SpinBox_Z, SIGNAL( valueChanged( double ) ), SLOT( ValueChangedInSpinBox( double ) ) );
- connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument()));
- connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog()));
+ connect( mySelectionMgr, SIGNAL( currentSelectionChanged() ), SLOT( SelectionIntoArgument() ) );
+ connect( mySMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( DeactivateActiveDialog() ) );
/* to close dialog if study frame change */
- connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel()));
-
- /* Move widget on the botton right corner of main widget */
- int x, y;
- mySMESHGUI->DefineDlgPosition(this, x, y);
- this->move(x, y);
- this->show();
+ connect( mySMESHGUI, SIGNAL( SignalStudyFrameChanged() ), SLOT( ClickOnCancel() ) );
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(ClickOnCancel()));
// set selection mode
- SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
+ SMESH::SetPointRepresentation( true );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( NodeSelection );
SelectionIntoArgument();
}
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
-void SMESHGUI_NodesDlg::ValueChangedInSpinBox (double newValue)
+void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue )
{
- if (!myMesh->_is_nil()) {
+ if ( !myMesh->_is_nil() ) {
double vx = SpinBox_X->GetValue();
double vy = SpinBox_Y->GetValue();
double vz = SpinBox_Z->GetValue();
- mySimulation->SetPosition(vx,vy,vz);
+ mySimulation->SetPosition( vx, vy, vz );
}
}
//=================================================================================
void SMESHGUI_NodesDlg::ClickOnOk()
{
- if (ClickOnApply())
+ if ( ClickOnApply() )
ClickOnCancel();
}
//=================================================================================
bool SMESHGUI_NodesDlg::ClickOnApply()
{
- if (mySMESHGUI->isActiveStudyLocked())
+ if ( mySMESHGUI->isActiveStudyLocked() )
return false;
- if (myMesh->_is_nil()) {
- SUIT_MessageBox::warn1(SMESHGUI::desktop(), tr("SMESH_WRN_WARNING"),
- tr("MESH_IS_NOT_SELECTED"), tr("SMESH_BUT_OK"));
+ if ( myMesh->_is_nil() ) {
+ SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ),
+ tr( "MESH_IS_NOT_SELECTED" ) );
return false;
}
+ if( !isValid() )
+ return false;
+
/* Recup args and call method */
double x = SpinBox_X->GetValue();
double y = SpinBox_Y->GetValue();
double z = SpinBox_Z->GetValue();
- mySimulation->SetVisibility(false);
- SMESH::AddNode(myMesh,x,y,z);
- SMESH::SetPointRepresentation(true);
+
+ QStringList aParameters;
+ aParameters << SpinBox_X->text();
+ aParameters << SpinBox_Y->text();
+ aParameters << SpinBox_Z->text();
+
+ bool addToGroup = GroupGroups->isChecked();
+ QString aGroupName;
+
+ SMESH::SMESH_GroupBase_var aGroup;
+ int idx = 0;
+ if( addToGroup ) {
+ aGroupName = ComboBox_GroupName->currentText();
+ for ( int i = 1; i < ComboBox_GroupName->count(); i++ ) {
+ QString aName = ComboBox_GroupName->itemText( i );
+ if ( aGroupName == aName && ( i == ComboBox_GroupName->currentIndex() || idx == 0 ) )
+ idx = i;
+ }
+ if ( idx > 0 ) {
+ SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( myGroups[idx-1] );
+ if ( !aGeomGroup->_is_nil() ) {
+ int res = SUIT_MessageBox::question( this, tr( "SMESH_WRN_WARNING" ),
+ tr( "MESH_STANDALONE_GRP_CHOSEN" ).arg( aGroupName ),
+ tr( "SMESH_BUT_YES" ), tr( "SMESH_BUT_NO" ), 0, 1 );
+ if ( res == 1 ) return false;
+ }
+ aGroup = myGroups[idx-1];
+ }
+ }
+
+ mySimulation->SetVisibility( false );
+
+ long aNodeId = SMESH::AddNode( myMesh, x, y, z, aParameters );
+
+ SMESH::SetPointRepresentation( true );
+
+ if ( aNodeId != -1 && addToGroup && !aGroupName.isEmpty() ) {
+ SMESH::SMESH_Group_var aGroupUsed;
+ if ( aGroup->_is_nil() ){
+ // create new group
+ aGroupUsed = SMESH::AddGroup( myMesh, SMESH::NODE, aGroupName );
+ if ( !aGroupUsed->_is_nil() ) {
+ myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroupUsed));
+ ComboBox_GroupName->addItem( aGroupName );
+ }
+ }
+ else {
+ SMESH::SMESH_GroupOnGeom_var aGeomGroup = SMESH::SMESH_GroupOnGeom::_narrow( aGroup );
+ if ( !aGeomGroup->_is_nil() ) {
+ aGroupUsed = myMesh->ConvertToStandalone( aGeomGroup );
+ if ( !aGroupUsed->_is_nil() && idx > 0 ) {
+ myGroups[idx-1] = SMESH::SMESH_GroupBase::_duplicate(aGroupUsed);
+ SMESHGUI::GetSMESHGUI()->getApp()->updateObjectBrowser();
+ }
+ }
+ else
+ aGroupUsed = SMESH::SMESH_Group::_narrow( aGroup );
+ }
+
+ if ( !aGroupUsed->_is_nil() ) {
+ SMESH::long_array_var anIdList = new SMESH::long_array;
+ anIdList->length( 1 );
+ anIdList[0] = aNodeId;
+ aGroupUsed->Add( anIdList.inout() );
+ }
+ }
// select myMesh
SALOME_ListIO aList;
- mySelectionMgr->selectedObjects(aList);
- if (aList.Extent() != 1) {
- if (SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView()) {
- vtkActorCollection *aCollection = aViewWindow->getRenderer()->GetActors();
+ mySelectionMgr->selectedObjects( aList );
+ if ( aList.Extent() != 1 ) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView() ) {
+ VTK::ActorCollectionCopy aCopy(aViewWindow->getRenderer()->GetActors());
+ vtkActorCollection *aCollection = aCopy.GetActors();
aCollection->InitTraversal();
- while (vtkActor *anAct = aCollection->GetNextActor()) {
- if (SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)) {
- if (anActor->hasIO()) {
- if (SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>(anActor->GetObject().get())) {
- if (myMesh->_is_equivalent(aMeshObj->GetMeshServer())) {
+ while ( vtkActor *anAct = aCollection->GetNextActor() ) {
+ if ( SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>( anAct ) ) {
+ if ( anActor->hasIO() ) {
+ if ( SMESH_MeshObj *aMeshObj = dynamic_cast<SMESH_MeshObj*>( anActor->GetObject().get() ) ) {
+ if ( myMesh->_is_equivalent( aMeshObj->GetMeshServer() ) ) {
aList.Clear();
- aList.Append(anActor->getIO());
- mySelectionMgr->setSelectedObjects(aList, false);
+ aList.Append( anActor->getIO() );
+ mySelectionMgr->setSelectedObjects( aList, false );
break;
}
}
}
}
}
+
+ SMESHGUI::Modified();
+ SMESH::UpdateView();
+ mySimulation->SetVisibility(false);
+
return true;
}
//=================================================================================
void SMESHGUI_NodesDlg::ClickOnCancel()
{
- disconnect(mySelectionMgr, 0, this, 0);
- myViewWindow->SetSelectionMode(ActorSelection);
+ disconnect( mySelectionMgr, 0, this, 0 );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( ActorSelection );
- mySimulation->SetVisibility(false);
- SMESH::SetPointRepresentation(false);
+ mySimulation->SetVisibility( false );
+ SMESH::SetPointRepresentation( false );
mySMESHGUI->ResetState();
reject();
}
+//=================================================================================
+// function : ClickOnHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_NodesDlg::ClickOnHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)( SUIT_Session::session()->activeApplication() );
+ if ( app )
+ app->onHelpContextModule( mySMESHGUI ? app->moduleName( mySMESHGUI->moduleName() ) :
+ QString( "" ), myHelpFileName );
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning( this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg( app->resourceMgr()->stringValue( "ExternalBrowser",
+ platform ) ).
+ arg( myHelpFileName ) );
+ }
+}
+
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_NodesDlg::SelectionIntoArgument()
{
- if (!GroupConstructors->isEnabled())
+ if ( !GroupConstructors->isEnabled() )
return;
- mySimulation->SetVisibility(false);
- SMESH::SetPointRepresentation(true);
+ mySimulation->SetVisibility( false );
+ SMESH::SetPointRepresentation( true );
+
+ QString aCurrentEntry = myEntry;
const SALOME_ListIO& aList = mySelector->StoredIObjects();
- if (aList.Extent() == 1) {
+ if ( aList.Extent() == 1 ) {
Handle(SALOME_InteractiveObject) anIO = aList.First();
- if (anIO->hasEntry()) {
- myMesh = SMESH::GetMeshByIO(anIO);
- if (myMesh->_is_nil()) return;
+ if ( anIO->hasEntry() ) {
+ myEntry = anIO->getEntry();
+ myMesh = SMESH::GetMeshByIO( anIO );
+ if ( myMesh->_is_nil() ) return;
QString aText;
- if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) {
- if (SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh.in())) {
- if (SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh()) {
- if (const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) {
- SpinBox_X->SetValue(aNode->X());
- SpinBox_Y->SetValue(aNode->Y());
- SpinBox_Z->SetValue(aNode->Z());
+ if ( SMESH::GetNameOfSelectedNodes( mySelector, anIO, aText ) == 1 ) {
+ if ( SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh.in() ) ) {
+ if ( SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh() ) {
+ if ( const SMDS_MeshNode* aNode = aMesh->FindNode( aText.toInt() ) ) {
+ SpinBox_X->SetValue( aNode->X() );
+ SpinBox_Y->SetValue( aNode->Y() );
+ SpinBox_Z->SetValue( aNode->Z() );
}
- }
- }
+ }
+ }
+ }
+ mySimulation->SetPosition( SpinBox_X->GetValue(),
+ SpinBox_Y->GetValue(),
+ SpinBox_Z->GetValue() );
+ }
+ }
+
+ // process groups
+ if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) {
+ myGroups.clear();
+ ComboBox_GroupName->clear();
+ ComboBox_GroupName->addItem( QString() );
+ SMESH::ListOfGroups aListOfGroups = *myMesh->GetGroups();
+ for( int i = 0, n = aListOfGroups.length(); i < n; i++ ) {
+ SMESH::SMESH_GroupBase_var aGroup = aListOfGroups[i];
+ if ( !aGroup->_is_nil() && aGroup->GetType() == SMESH::NODE ) {
+ QString aGroupName( aGroup->GetName() );
+ if ( !aGroupName.isEmpty() ) {
+ myGroups.append(SMESH::SMESH_GroupBase::_duplicate(aGroup));
+ ComboBox_GroupName->addItem( aGroupName );
+ }
}
- mySimulation->SetPosition(SpinBox_X->GetValue(),
- SpinBox_Y->GetValue(),
- SpinBox_Z->GetValue());
}
}
}
// function : closeEvent()
// purpose :
//=================================================================================
-void SMESHGUI_NodesDlg::closeEvent (QCloseEvent*)
+void SMESHGUI_NodesDlg::closeEvent( QCloseEvent* )
{
this->ClickOnCancel(); /* same than click on cancel button */
}
// function : hideEvent()
// purpose : caused by ESC key
//=================================================================================
-void SMESHGUI_NodesDlg::hideEvent (QHideEvent*)
+void SMESHGUI_NodesDlg::hideEvent( QHideEvent* )
{
- if (!isMinimized())
+ if ( !isMinimized() )
ClickOnCancel();
}
// function : enterEvent()
// purpose : to reactivate this dialog box when mouse enter onto the window
//=================================================================================
-void SMESHGUI_NodesDlg::enterEvent(QEvent*)
+void SMESHGUI_NodesDlg::enterEvent( QEvent* )
{
- if (!GroupConstructors->isEnabled())
+ if ( !GroupConstructors->isEnabled() )
ActivateThisDialog();
}
//=================================================================================
void SMESHGUI_NodesDlg::DeactivateActiveDialog()
{
- if (GroupConstructors->isEnabled()) {
- GroupConstructors->setEnabled(false);
- GroupCoordinates->setEnabled(false);
- GroupButtons->setEnabled(false);
- mySimulation->SetVisibility(false);
+ if ( GroupConstructors->isEnabled() ) {
+ GroupConstructors->setEnabled( false );
+ GroupCoordinates->setEnabled( false );
+ GroupButtons->setEnabled( false );
+ mySimulation->SetVisibility( false );
mySMESHGUI->ResetState();
- mySMESHGUI->SetActiveDialogBox(0);
+ mySMESHGUI->SetActiveDialogBox( 0 );
}
}
void SMESHGUI_NodesDlg::ActivateThisDialog()
{
mySMESHGUI->EmitSignalDeactivateDialog();
- GroupConstructors->setEnabled(true);
- GroupCoordinates->setEnabled(true);
- GroupButtons->setEnabled(true);
+ GroupConstructors->setEnabled( true );
+ GroupCoordinates->setEnabled( true );
+ GroupButtons->setEnabled( true );
- SMESH::SetPointRepresentation(true);
- myViewWindow->SetSelectionMode(NodeSelection);
+ SMESH::SetPointRepresentation( true );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ) )
+ aViewWindow->SetSelectionMode( NodeSelection );
SelectionIntoArgument();
}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_NodesDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ ClickOnHelp();
+ }
+}
+
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool SMESHGUI_NodesDlg::isValid()
+{
+ QString msg;
+ bool ok = true;
+ ok = SpinBox_X->isValid( msg, true ) && ok;
+ ok = SpinBox_Y->isValid( msg, true ) && ok;
+ ok = SpinBox_Z->isValid( msg, true ) && ok;
+
+ if( !ok ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ return false;
+ }
+
+ if( GroupGroups->isChecked() && ComboBox_GroupName->currentText().isEmpty() ) {
+ SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) );
+ return false;
+ }
+ return true;
+}