-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// File : SMESHGUI_MultiEditDlg.h
// Author : Sergey LITONIN, Open CASCADE S.A.S.
//
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
+#include "SMESHGUI_PreviewDlg.h"
// Qt includes
#include <QDialog>
* union of two neighboring triangles
*/
-class SMESHGUI_EXPORT SMESHGUI_MultiEditDlg : public QDialog
+class SMESHGUI_EXPORT SMESHGUI_MultiEditDlg : public SMESHGUI_PreviewDlg
{
Q_OBJECT
public:
- SMESHGUI_MultiEditDlg( SMESHGUI*, const int, const bool = false );
+ SMESHGUI_MultiEditDlg( SMESHGUI* theModule,
+ const int theMode,
+ const bool the3d2d = false,
+ bool theDoInit = true );
virtual ~SMESHGUI_MultiEditDlg();
void Init();
protected slots:
void onOk();
virtual bool onApply();
- virtual void onClose();
+ virtual void reject();
void onHelp();
void onDeactivate();
- void onSelectionDone();
+ virtual void onSelectionDone();
void onFilterBtn();
void onAddBtn();
void onGroupChk();
virtual void onToAllChk();
void onFilterAccepted();
- void on3d2dChanged(int);
+ virtual void on3d2dChanged(int);
+ void onOpenView();
+ void onCloseView();
SMESH::NumericalFunctor_ptr getNumericalFunctor();
protected:
- void closeEvent( QCloseEvent* );
void enterEvent( QEvent * );
- void hideEvent( QHideEvent* ); /* ESC key */
void keyPressEvent( QKeyEvent* );
QWidget* createButtonFrame( QWidget* );
QWidget* createMainFrame( QWidget*, const bool );
virtual bool isValid( const bool );
- SMESH::long_array_var getIds();
+ SMESH::long_array_var getIds(SMESH::SMESH_IDSource_var& obj);
void updateButtons();
- void setSelectionMode();
+ virtual void setSelectionMode();
virtual bool isIdValid( const int ) const;
virtual bool process( SMESH::SMESH_MeshEditor_ptr,
- const SMESH::long_array& ) = 0;
+ const SMESH::long_array& ,
+ SMESH::SMESH_IDSource_ptr obj) = 0;
+ virtual int nbElemsInMesh() = 0;
int entityType();
protected:
virtual ~SMESHGUI_ChangeOrientationDlg();
protected:
- virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
+ virtual bool process( SMESH::SMESH_MeshEditor_ptr,
+ const SMESH::long_array& ,
+ SMESH::SMESH_IDSource_ptr obj);
+ virtual int nbElemsInMesh();
};
/*!
protected:
virtual bool isValid( const bool );
- virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
+ virtual bool process( SMESH::SMESH_MeshEditor_ptr,
+ const SMESH::long_array&,
+ SMESH::SMESH_IDSource_ptr obj );
+ virtual int nbElemsInMesh();
+
+protected slots:
+ virtual void onDisplaySimulation( bool );
private:
SMESHGUI_SpinBox* myMaxAngleSpin;
virtual ~SMESHGUI_CuttingOfQuadsDlg();
protected:
- virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& );
+ virtual bool process( SMESH::SMESH_MeshEditor_ptr,
+ const SMESH::long_array& ,
+ SMESH::SMESH_IDSource_ptr obj);
+ virtual int nbElemsInMesh();
protected slots:
- virtual void onClose();
+ virtual void reject();
void onCriterionRB();
void onPreviewChk();
QCheckBox* myPreviewChk;
};
+/*!
+ * Class : SMESHGUI_SplitVolumesDlg
+ * Description : Split all volumes into tetrahedrons
+ */
+class SMESHGUI_SplitVolumesDlg : public SMESHGUI_MultiEditDlg
+{
+ Q_OBJECT
+
+public:
+ SMESHGUI_SplitVolumesDlg( SMESHGUI* );
+ virtual ~SMESHGUI_SplitVolumesDlg();
+
+protected slots:
+
+ virtual void on3d2dChanged(int);
+ virtual void onSelectionDone();
+
+ void onFacetSelection(bool);
+ void onSetDir();
+ void updateNormalPreview(const QString& s="");
+
+protected:
+
+ virtual bool process( SMESH::SMESH_MeshEditor_ptr,
+ const SMESH::long_array&,
+ SMESH::SMESH_IDSource_ptr obj );
+ virtual int nbElemsInMesh();
+
+ virtual void setSelectionMode();
+ void showFacetByElement( int id );
+ bool isIntoPrisms();
+
+ QGroupBox* myFacetSelGrp;
+ SMESHGUI_SpinBox* myPointSpin[3];
+ SMESHGUI_SpinBox* myDirSpin [3];
+ QPushButton* myFacetSelBtn;
+ QPushButton* myAxisBtn[3];
+ QCheckBox* myAllDomainsChk;
+
+ double myCellSize;
+};
+
#endif // SMESHGUI_MULTIEDITDLG_H