-// SMESH SMESHGUI : GUI for SMESH component
+// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : SMESHGUI_MultiEditDlg.cxx
-// Author : Sergey LITONIN
-// Module : SMESH
+
+// File : SMESHGUI_MultiEditDlg.cxx
+// Author : Sergey LITONIN, Open CASCADE S.A.S.
+// SMESH includes
#include "SMESHGUI_MultiEditDlg.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_FilterUtils.h"
#include "SMESHGUI_SpinBox.h"
+#include "SMESHGUI_MeshEditPreview.h"
+#include "SMDS_Mesh.hxx"
+#include "SMDS_MeshNode.hxx"
+#include "SMDS_VolumeTool.hxx"
#include "SMESH_Actor.h"
+#include "SMESH_MeshAlgos.hxx"
#include "SMESH_TypeFilter.hxx"
-#include "SMDS_Mesh.hxx"
-#include "SMDS_MeshElement.hxx"
-#include "SUIT_ResourceMgr.h"
-#include "SUIT_Desktop.h"
-#include "SUIT_Session.h"
-#include "SUIT_MessageBox.h"
+// SALOME GUI includes
+#include <SUIT_Desktop.h>
+#include <SUIT_MessageBox.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
-#include "LightApp_SelectionMgr.h"
-#include "LightApp_Application.h"
-#include "SALOME_ListIO.hxx"
-#include "SALOME_ListIteratorOfListIO.hxx"
+#include <LightApp_SelectionMgr.h>
+#include <LightApp_Application.h>
+#include <SALOME_ListIO.hxx>
+#include <SalomeApp_Tools.h>
-#include "SVTK_Selector.h"
-#include "SVTK_ViewModel.h"
-#include "SVTK_ViewWindow.h"
-#include "VTKViewer_CellLocationsArray.h"
+#include <SVTK_Selector.h>
+#include <SVTK_ViewWindow.h>
+#include <VTKViewer_CellLocationsArray.h>
-// OCCT Includes
-#include <Precision.hxx>
-#include <TColStd_IndexedMapOfInteger.hxx>
+// OCCT includes
+#include <Bnd_B3d.hxx>
#include <TColStd_DataMapOfIntegerInteger.hxx>
+#include <TColStd_IndexedMapOfInteger.hxx>
#include <TColStd_MapIteratorOfMapOfInteger.hxx>
+#include <gp_Ax1.hxx>
-// VTK Includes
-#include <vtkCell3D.h>
-#include <vtkQuad.h>
-#include <vtkTriangle.h>
-#include <vtkPolygon.h>
-#include <vtkConvexPointSet.h>
+// VTK includes
#include <vtkIdList.h>
#include <vtkCellArray.h>
#include <vtkUnsignedCharArray.h>
#include <vtkDataSetMapper.h>
#include <vtkProperty.h>
-// QT Includes
-#include <qframe.h>
-#include <qlabel.h>
-#include <qlayout.h>
-#include <qlistbox.h>
-#include <qcheckbox.h>
-#include <qcombobox.h>
-#include <qgroupbox.h>
-#include <qlineedit.h>
-#include <qpushbutton.h>
-#include <qapplication.h>
-#include <qradiobutton.h>
-#include <qhbuttongroup.h>
-
-// IDL Headers
-#include "SALOMEconfig.h"
+// Qt includes
+#include <QLabel>
+#include <QVBoxLayout>
+#include <QHBoxLayout>
+#include <QGridLayout>
+#include <QListWidget>
+#include <QCheckBox>
+#include <QComboBox>
+#include <QGroupBox>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QButtonGroup>
+#include <QRadioButton>
+#include <QKeyEvent>
+
+// IDL includes
+#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Group)
-#define SPACING 5
-#define MARGIN 10
+#define SPACING 6
+#define MARGIN 11
/*!
* Class : SMESHGUI_MultiEditDlg
// Purpose : Constructor
//=======================================================================
SMESHGUI_MultiEditDlg
-::SMESHGUI_MultiEditDlg(SMESHGUI* theModule,
- const int theMode,
- const bool the3d2d,
- const char* theName):
- QDialog(SMESH::GetDesktop(theModule),
- theName,
- false,
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | WDestructiveClose),
- mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
- mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
- mySMESHGUI(theModule)
+::SMESHGUI_MultiEditDlg(SMESHGUI* theModule,
+ const int theMode,
+ const bool the3d2d,
+ bool theDoInit):
+ SMESHGUI_PreviewDlg(theModule),
+ mySelectionMgr(SMESH::GetSelectionMgr(theModule)),
+ mySelector(SMESH::GetViewWindow(theModule)->GetSelector()),
+ mySMESHGUI(theModule)
{
+ setModal(false);
+ setAttribute(Qt::WA_DeleteOnClose, true);
+
myFilterDlg = 0;
myEntityType = 0;
myFilterType = theMode;
- QVBoxLayout* aDlgLay = new QVBoxLayout(this, MARGIN, SPACING);
+ QVBoxLayout* aDlgLay = new QVBoxLayout(this);
+ aDlgLay->setMargin(MARGIN);
+ aDlgLay->setSpacing(SPACING);
- QFrame* aMainFrame = createMainFrame (this, the3d2d);
- QFrame* aBtnFrame = createButtonFrame(this);
+ QWidget* aMainFrame = createMainFrame (this, the3d2d);
+ QWidget* aBtnFrame = createButtonFrame(this);
aDlgLay->addWidget(aMainFrame);
aDlgLay->addWidget(aBtnFrame);
- aDlgLay->setStretchFactor(aMainFrame, 1);
- aDlgLay->setStretchFactor(aBtnFrame, 0);
- Init();
+ if ( theDoInit )
+ Init();
}
//=======================================================================
// name : SMESHGUI_MultiEditDlg::createMainFrame
// Purpose : Create frame containing dialog's input fields
//=======================================================================
-QFrame* SMESHGUI_MultiEditDlg::createMainFrame (QWidget* theParent, const bool the3d2d)
+QWidget* SMESHGUI_MultiEditDlg::createMainFrame (QWidget* theParent, const bool the3d2d)
{
- QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, theParent);
- aMainGrp->setFrameStyle(QFrame::NoFrame);
- aMainGrp->setInsideMargin(0);
+ QWidget* aMainGrp = new QWidget(theParent);
+ QVBoxLayout* aMainGrpLayout = new QVBoxLayout(aMainGrp);
+ aMainGrpLayout->setMargin(0);
+ aMainGrpLayout->setSpacing(SPACING);
QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
// "Selected cells" group
- mySelGrp = new QGroupBox(1, Qt::Horizontal, aMainGrp);
+ mySelGrp = new QGroupBox(aMainGrp);
+
+ QGridLayout* mySelGrpLayout = new QGridLayout(mySelGrp);
+ mySelGrpLayout->setMargin(MARGIN);
+ mySelGrpLayout->setSpacing(SPACING);
myEntityTypeGrp = 0;
if (the3d2d) {
- myEntityTypeGrp = new QHButtonGroup(tr("SMESH_ELEMENTS_TYPE"), mySelGrp);
- (new QRadioButton(tr("SMESH_FACE"), myEntityTypeGrp))->setChecked(true);
- (new QRadioButton(tr("SMESH_VOLUME"), myEntityTypeGrp));
- myEntityType = myEntityTypeGrp->id(myEntityTypeGrp->selected());
- }
+ QGroupBox* aEntityTypeGrp = new QGroupBox(tr("SMESH_ELEMENTS_TYPE"), mySelGrp);
+ myEntityTypeGrp = new QButtonGroup(mySelGrp);
+ QHBoxLayout* aEntityLayout = new QHBoxLayout(aEntityTypeGrp);
+ aEntityLayout->setMargin(MARGIN);
+ aEntityLayout->setSpacing(SPACING);
- QFrame* aFrame = new QFrame(mySelGrp);
+ QRadioButton* aFaceRb = new QRadioButton(tr("SMESH_FACE"), aEntityTypeGrp);
+ QRadioButton* aVolumeRb = new QRadioButton(tr("SMESH_VOLUME"), aEntityTypeGrp);
- myListBox = new QListBox(aFrame);
- myListBox->setSelectionMode(QListBox::Extended);
- myListBox->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
- myListBox->installEventFilter(this);
- myFilterBtn = new QPushButton(tr("FILTER") , aFrame);
- myAddBtn = new QPushButton(tr("ADD") , aFrame);
- myRemoveBtn = new QPushButton(tr("REMOVE") , aFrame);
- mySortBtn = new QPushButton(tr("SORT_LIST"), aFrame);
+ aEntityLayout->addWidget(aFaceRb);
+ aEntityLayout->addWidget(aVolumeRb);
- QGridLayout* aLay = new QGridLayout(aFrame, 5, 2, 0, 5);
- aLay->addMultiCellWidget(myListBox, 0, 4, 0, 0);
- aLay->addWidget(myFilterBtn, 0, 1);
- aLay->addWidget(myAddBtn, 1, 1);
- aLay->addWidget(myRemoveBtn, 2, 1);
- aLay->addWidget(mySortBtn, 3, 1);
+ myEntityTypeGrp->addButton(aFaceRb, 0);
+ myEntityTypeGrp->addButton(aVolumeRb, 1);
+ aFaceRb->setChecked(true);
+ myEntityType = myEntityTypeGrp->checkedId();
- QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
- aLay->addItem(aSpacer, 4, 1);
+ mySelGrpLayout->addWidget(aEntityTypeGrp, 0, 0, 1, 2);
+ }
+
+ myListBox = new QListWidget(mySelGrp);
+ myListBox->setSelectionMode(QListWidget::ExtendedSelection);
+ myListBox->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
+ myListBox->installEventFilter(this);
+
+ myFilterBtn = new QPushButton(tr("FILTER"), mySelGrp);
+ myAddBtn = new QPushButton(tr("ADD"), mySelGrp);
+ myRemoveBtn = new QPushButton(tr("REMOVE"), mySelGrp);
+ mySortBtn = new QPushButton(tr("SORT_LIST"), mySelGrp);
+
+ int row = mySelGrpLayout->rowCount();
+ mySelGrpLayout->addWidget(myListBox, row, 0, 6, 1);
+ mySelGrpLayout->addWidget(myFilterBtn, row, 1);
+ mySelGrpLayout->addWidget(myAddBtn, row+2, 1);
+ mySelGrpLayout->addWidget(myRemoveBtn, row+3, 1);
+ mySelGrpLayout->addWidget(mySortBtn, row+5, 1);
+ mySelGrpLayout->setRowMinimumHeight(row+1, 10);
+ mySelGrpLayout->setRowMinimumHeight(row+4, 10);
+ mySelGrpLayout->setRowStretch(row+1, 5);
+ mySelGrpLayout->setRowStretch(row+4, 5);
myToAllChk = new QCheckBox(tr("TO_ALL"), mySelGrp);
+ mySelGrpLayout->addWidget(myToAllChk, mySelGrpLayout->rowCount(), 0,
+ 1, mySelGrpLayout->columnCount());
// Split/Join criterion group
- myCriterionGrp = new QGroupBox(3, Qt::Vertical, tr("SPLIT_JOIN_CRITERION"), aMainGrp);
-
- myGroupChoice = new QButtonGroup(3, Qt::Vertical, myCriterionGrp);
- myGroupChoice->setInsideMargin(0);
- myGroupChoice->setFrameStyle(QFrame::NoFrame);
- (new QRadioButton(tr("USE_DIAGONAL_1_3"), myGroupChoice))->setChecked(true);
- (new QRadioButton(tr("USE_DIAGONAL_2_4"), myGroupChoice));
- (new QRadioButton(tr("USE_NUMERIC_FUNC"), myGroupChoice));
+ myCriterionGrp = new QGroupBox(tr("SPLIT_JOIN_CRITERION"), aMainGrp);
+ QVBoxLayout* aCriterionLayout = new QVBoxLayout(myCriterionGrp);
+ aCriterionLayout->setMargin(MARGIN);
+ aCriterionLayout->setSpacing(SPACING);
+
+ myChoiceWidget = new QWidget(myCriterionGrp);
+ myGroupChoice = new QButtonGroup(myChoiceWidget);
+ QVBoxLayout* aGroupChoiceLayout = new QVBoxLayout(myChoiceWidget);
+ aGroupChoiceLayout->setMargin(0);
+ aGroupChoiceLayout->setSpacing(SPACING);
+
+ QRadioButton* aDiag13RB = new QRadioButton(tr("USE_DIAGONAL_1_3"), myChoiceWidget);
+ QRadioButton* aDiag24RB = new QRadioButton(tr("USE_DIAGONAL_2_4"), myChoiceWidget);
+ QRadioButton* aNumFuncRB = new QRadioButton(tr("USE_NUMERIC_FUNC"), myChoiceWidget);
+
+ aGroupChoiceLayout->addWidget(aDiag13RB);
+ aGroupChoiceLayout->addWidget(aDiag24RB);
+ aGroupChoiceLayout->addWidget(aNumFuncRB);
+ myGroupChoice->addButton(aDiag13RB, 0);
+ myGroupChoice->addButton(aDiag24RB, 1);
+ myGroupChoice->addButton(aNumFuncRB, 2);
+ aDiag13RB->setChecked(true);
myComboBoxFunctor = new QComboBox(myCriterionGrp);
- myComboBoxFunctor->insertItem(tr("ASPECTRATIO_ELEMENTS"));
- myComboBoxFunctor->insertItem(tr("MINIMUMANGLE_ELEMENTS"));
- myComboBoxFunctor->insertItem(tr("SKEW_ELEMENTS"));
- myComboBoxFunctor->insertItem(tr("AREA_ELEMENTS"));
- //myComboBoxFunctor->insertItem(tr("LENGTH2D_EDGES")); // for existing elements only
- //myComboBoxFunctor->insertItem(tr("MULTI2D_BORDERS")); // for existing elements only
- myComboBoxFunctor->setCurrentItem(0);
+ myComboBoxFunctor->addItem(tr("ASPECTRATIO_ELEMENTS"));
+ myComboBoxFunctor->addItem(tr("MINIMUMANGLE_ELEMENTS"));
+ myComboBoxFunctor->addItem(tr("SKEW_ELEMENTS"));
+ myComboBoxFunctor->setCurrentIndex(0);
+
+ aCriterionLayout->addWidget(myChoiceWidget);
+ aCriterionLayout->addWidget(myComboBoxFunctor);
myCriterionGrp->hide();
- myGroupChoice->hide();
+ myChoiceWidget->hide();
myComboBoxFunctor->setEnabled(false);
// "Select from" group
- QGroupBox* aGrp = new QGroupBox(3, Qt::Horizontal, tr("SELECT_FROM"), aMainGrp);
+ QGroupBox* aGrp = new QGroupBox(tr("SELECT_FROM"), aMainGrp);
+ QGridLayout* aGrpLayout = new QGridLayout(aGrp);
+ aGrpLayout->setMargin(MARGIN);
+ aGrpLayout->setSpacing(SPACING);
mySubmeshChk = new QCheckBox(tr("SMESH_SUBMESH"), aGrp);
mySubmeshBtn = new QPushButton(aGrp);
mySubmesh = new QLineEdit(aGrp);
mySubmesh->setReadOnly(true);
- mySubmeshBtn->setPixmap(aPix);
+ mySubmeshBtn->setIcon(aPix);
myGroupChk = new QCheckBox(tr("SMESH_GROUP"), aGrp);
myGroupBtn = new QPushButton(aGrp);
myGroup = new QLineEdit(aGrp);
myGroup->setReadOnly(true);
- myGroupBtn->setPixmap(aPix);
+ myGroupBtn->setIcon(aPix);
+
+ aGrpLayout->addWidget(mySubmeshChk,0,0);
+ aGrpLayout->addWidget(mySubmeshBtn,0,1);
+ aGrpLayout->addWidget(mySubmesh,0,2);
+ aGrpLayout->addWidget(myGroupChk,1,0);
+ aGrpLayout->addWidget(myGroupBtn,1,1);
+ aGrpLayout->addWidget(myGroup,1,2);
+
+ aMainGrpLayout->addWidget(mySelGrp);
+ aMainGrpLayout->addWidget(myCriterionGrp);
+ aMainGrpLayout->addWidget(aGrp);
return aMainGrp;
}
// name : SMESHGUI_MultiEditDlg::createButtonFrame
// Purpose : Create frame containing buttons
//=======================================================================
-QFrame* SMESHGUI_MultiEditDlg::createButtonFrame (QWidget* theParent)
+QWidget* SMESHGUI_MultiEditDlg::createButtonFrame (QWidget* theParent)
{
- QFrame* aFrame = new QFrame (theParent);
- aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
+ QGroupBox* aFrame = new QGroupBox(theParent);
- myOkBtn = new QPushButton (tr("SMESH_BUT_OK" ), aFrame);
+ myOkBtn = new QPushButton (tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame);
myApplyBtn = new QPushButton (tr("SMESH_BUT_APPLY"), aFrame);
myCloseBtn = new QPushButton (tr("SMESH_BUT_CLOSE"), aFrame);
- myHelpBtn = new QPushButton (tr("SMESH_BUT_HELP"), aFrame);
-
- QSpacerItem* aSpacer = new QSpacerItem (0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
+ myHelpBtn = new QPushButton (tr("SMESH_BUT_HELP"), aFrame);
- QHBoxLayout* aLay = new QHBoxLayout (aFrame, MARGIN, SPACING);
+ QHBoxLayout* aLay = new QHBoxLayout (aFrame);
+ aLay->setMargin(MARGIN);
+ aLay->setSpacing(SPACING);
aLay->addWidget(myOkBtn);
+ aLay->addSpacing(10);
aLay->addWidget(myApplyBtn);
- aLay->addItem(aSpacer);
+ aLay->addSpacing(10);
+ aLay->addStretch();
aLay->addWidget(myCloseBtn);
aLay->addWidget(myHelpBtn);
// name : SMESHGUI_MultiEditDlg::isValid
// Purpose : Verify validity of input data
//=======================================================================
-bool SMESHGUI_MultiEditDlg::isValid (const bool /*theMess*/) const
+bool SMESHGUI_MultiEditDlg::isValid (const bool /*theMess*/)
{
return (!myMesh->_is_nil() &&
- (myListBox->count() > 0 || (myToAllChk->isChecked() && myActor)));
+ (myListBox->count() > 0 || (myToAllChk->isChecked() && nbElemsInMesh() > 0)));
}
//=======================================================================
{
if (myFilterDlg != 0)
{
- myFilterDlg->reparent(0, QPoint());
+ myFilterDlg->setParent(0);
delete myFilterDlg;
}
}
{
if (object == myListBox && event->type() == QEvent::KeyPress) {
QKeyEvent* ke = (QKeyEvent*)event;
- if (ke->key() == Key_Delete)
+ if (ke->key() == Qt::Key_Delete)
onRemoveBtn();
}
return QDialog::eventFilter(object, event);
aNF = aFilterMgr->CreateLength2D();
else if (myComboBoxFunctor->currentText() == tr("MULTI2D_BORDERS"))
aNF = aFilterMgr->CreateMultiConnection2D();
- else ;
+ else if (myComboBoxFunctor->currentText() == tr("MIN_DIAG_ELEMENTS"))
+ aNF = aFilterMgr->CreateMaxElementLength2D();
return aNF._retn();
}
// main buttons
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
- connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(reject()));
connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
// selection and SMESHGUI
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), SLOT( onOpenView()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseView()), SLOT( onCloseView()));
// dialog controls
connect(myFilterBtn, SIGNAL(clicked()), SLOT(onFilterBtn() ));
- connect(myAddBtn , SIGNAL(clicked()), SLOT(onAddBtn() ));
+ connect(myAddBtn, SIGNAL(clicked()), SLOT(onAddBtn() ));
connect(myRemoveBtn, SIGNAL(clicked()), SLOT(onRemoveBtn() ));
- connect(mySortBtn , SIGNAL(clicked()), SLOT(onSortListBtn()));
+ connect(mySortBtn, SIGNAL(clicked()), SLOT(onSortListBtn()));
connect(mySubmeshChk, SIGNAL(stateChanged(int)), SLOT(onSubmeshChk()));
- connect(myGroupChk , SIGNAL(stateChanged(int)), SLOT(onGroupChk() ));
- connect(myToAllChk , SIGNAL(stateChanged(int)), SLOT(onToAllChk() ));
+ connect(myGroupChk, SIGNAL(stateChanged(int)), SLOT(onGroupChk() ));
+ connect(myToAllChk, SIGNAL(stateChanged(int)), SLOT(onToAllChk() ));
if (myEntityTypeGrp)
- connect(myEntityTypeGrp, SIGNAL(clicked(int)), SLOT(on3d2dChanged(int)));
+ connect(myEntityTypeGrp, SIGNAL(buttonClicked(int)), SLOT(on3d2dChanged(int)));
- connect(myListBox, SIGNAL(selectionChanged()), SLOT(onListSelectionChanged()));
+ connect(myListBox, SIGNAL(itemSelectionChanged()), SLOT(onListSelectionChanged()));
onSelectionDone();
void SMESHGUI_MultiEditDlg::onOk()
{
if (onApply())
- onClose();
+ reject();
}
//=======================================================================
// name : SMESHGUI_MultiEditDlg::getIds
-// Purpose : Retrive identifiers from list box
+// Purpose : Retrieve identifiers from list box or the whole object
//=======================================================================
-SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds()
+
+SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds(SMESH::SMESH_IDSource_var& obj)
{
SMESH::long_array_var anIds = new SMESH::long_array;
if (myToAllChk->isChecked())
{
myIds.Clear();
- SMESH_Actor * anActor = SMESH::FindActorByObject(myMesh);
- if (!anActor)
- anActor = myActor;
- if (anActor != 0)
- {
- // skl 07.02.2006
- SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
- if( myFilterType == SMESHGUI_TriaFilter ||
- myFilterType == SMESHGUI_QuadFilter ||
- myFilterType == SMESHGUI_FaceFilter ) {
- SMDS_FaceIteratorPtr it = aMesh->facesIterator();
- while(it->more()) {
- const SMDS_MeshFace* f = it->next();
- if(myFilterType == SMESHGUI_FaceFilter) {
- myIds.Add(f->GetID());
- }
- else if( myFilterType==SMESHGUI_TriaFilter &&
- ( f->NbNodes()==3 || f->NbNodes()==6 ) ) {
- myIds.Add(f->GetID());
- }
- else if( myFilterType==SMESHGUI_QuadFilter &&
- ( f->NbNodes()==4 || f->NbNodes()==8 ) ) {
- myIds.Add(f->GetID());
- }
- }
- }
- else if(myFilterType == SMESHGUI_VolumeFilter) {
- SMDS_VolumeIteratorPtr it = aMesh->volumesIterator();
- while(it->more()) {
- const SMDS_MeshVolume* f = it->next();
- myIds.Add(f->GetID());
- }
- }
- /* commented by skl 07.02.2006
- TVisualObjPtr aVisualObj = anActor->GetObject();
- vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid();
- if (aGrid != 0) {
- for (int i = 0, n = aGrid->GetNumberOfCells(); i < n; i++) {
- vtkCell* aCell = aGrid->GetCell(i);
- if (aCell != 0) {
- vtkTriangle* aTri = vtkTriangle::SafeDownCast(aCell);
- vtkQuad* aQua = vtkQuad::SafeDownCast(aCell);
- vtkPolygon* aPG = vtkPolygon::SafeDownCast(aCell);
-
- vtkCell3D* a3d = vtkCell3D::SafeDownCast(aCell);
- vtkConvexPointSet* aPH = vtkConvexPointSet::SafeDownCast(aCell);
-
- if (aTri && myFilterType == SMESHGUI_TriaFilter ||
- aQua && myFilterType == SMESHGUI_QuadFilter ||
- (aTri || aQua || aPG) && myFilterType == SMESHGUI_FaceFilter ||
- (a3d || aPH) && myFilterType == SMESHGUI_VolumeFilter) {
- int anObjId = aVisualObj->GetElemObjId(i);
- myIds.Add(anObjId);
- }
- }
- }
- }
- */
- }
+ obj = SMESH::SMESH_IDSource::_narrow( myMesh );
}
anIds->length(myIds.Extent());
}
//=======================================================================
-// name : SMESHGUI_MultiEditDlg::onClose
+// name : SMESHGUI_MultiEditDlg::reject
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
-void SMESHGUI_MultiEditDlg::onClose()
+void SMESHGUI_MultiEditDlg::reject()
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
//mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
- reject();
+ QDialog::reject();
}
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_MultiEditDlg::onOpenView()
+{
+ if(!mySelector) {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ setEnabled(true);
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_MultiEditDlg::onCloseView()
+{
+ onDeactivate();
+ mySelector = 0;
+}
+
+
//=================================================================================
// function : onHelp()
// purpose :
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
- QString platform;
+ QString platform;
#ifdef WIN32
- platform = "winapplication";
+ platform = "winapplication";
#else
- platform = "application";
+ platform = "application";
#endif
- SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"),
- QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
- arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName),
- QObject::tr("BUT_OK"));
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
}
}
} else {
aNameEdit->clear();
}
- } else if (nbSel == 1) {
+ } else if (nbSel > 0) {
QString aListStr = "";
Handle(SALOME_InteractiveObject) anIO = aList.First();
int aNbItems = SMESH::GetNameOfSelectedElements(mySelector,anIO,aListStr);
if (aNbItems > 0) {
- QStringList anElements = QStringList::split(" ", aListStr);
- QListBoxItem* anItem = 0;
+ QStringList anElements = aListStr.split(" ", QString::SkipEmptyParts);
for (QStringList::iterator it = anElements.begin(); it != anElements.end(); ++it) {
- anItem = myListBox->findItem(*it, Qt::ExactMatch);
- if (anItem) myListBox->setSelected(anItem, true);
+ QList<QListWidgetItem*> items = myListBox->findItems(*it, Qt::MatchExactly);
+ QListWidgetItem* anItem;
+ foreach(anItem, items)
+ anItem->setSelected(true);
}
}
-
- myMesh = SMESH::GetMeshByIO(anIO);
+ SMESH::SMESH_Mesh_var aSelMesh = SMESH::GetMeshByIO(anIO);
+ if (!aSelMesh->_is_nil())
+ myMesh = aSelMesh;
}
- if (nbSel == 1) {
+ if (nbSel > 0) {
myActor = SMESH::FindActorByEntry(aList.First()->getEntry());
if (!myActor)
myActor = SMESH::FindActorByObject(myMesh);
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onDeactivate
-// Purpose : SLOT called when dialog must be deativated
+// Purpose : SLOT called when dialog must be deactivated
//=======================================================================
void SMESHGUI_MultiEditDlg::onDeactivate()
{
void SMESHGUI_MultiEditDlg::enterEvent (QEvent*)
{
if (!isEnabled()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
mySMESHGUI->EmitSignalDeactivateDialog();
setEnabled(true);
setSelectionMode();
}
}
-//=======================================================================
-// name : SMESHGUI_MultiEditDlg::closeEvent
-// Purpose :
-//=======================================================================
-void SMESHGUI_MultiEditDlg::closeEvent (QCloseEvent*)
-{
- onClose();
-}
-//=======================================================================
-// name : SMESHGUI_MultiEditDlg::hideEvent
-// Purpose : caused by ESC key
-//=======================================================================
-void SMESHGUI_MultiEditDlg::hideEvent (QHideEvent*)
-{
- if (!isMinimized())
- onClose();
-}
-
//=======================================================================
// name : SMESHGUI_MultiEditDlg::onFilterBtn
// Purpose : SLOT. Called when "Filter" button pressed.
myFilterDlg->SetSelection();
myFilterDlg->SetMesh(myMesh);
- myFilterDlg->SetSourceWg(myListBox);
+ myFilterDlg->SetSourceWg(myListBox, false);
myFilterDlg->show();
}
{
myIds.Clear();
for (int i = 0, n = myListBox->count(); i < n; i++)
- myIds.Add(myListBox->text(i).toInt());
+ myIds.Add(myListBox->item(i)->text().toInt());
emit ListContensChanged();
//=======================================================================
bool SMESHGUI_MultiEditDlg::isIdValid (const int theId) const
{
+ if ( !myActor )
+ return true; // filter can't work w/o actor
+
SVTK_Selector* aSelector = SMESH::GetSelector();
Handle(SMESHGUI_Filter) aFilter =
Handle(SMESHGUI_Filter)::DownCast(aSelector->GetFilter(myFilterType));
TColStd_IndexedMapOfInteger toBeAdded;
if (!mySubmeshChk->isChecked() && !myGroupChk->isChecked()) {
- if (nbSelected == 1)
+ if (nbSelected > 0)
mySelector->GetIndex(aList.First(),toBeAdded);
} else if (mySubmeshChk->isChecked()) {
SALOME_ListIteratorOfListIO anIter(aList);
- for (; anIter.More(); anIter.Next()) {
+ for ( ; anIter.More(); anIter.Next()) {
SMESH::SMESH_subMesh_var aSubMesh =
SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(anIter.Value());
if (!aSubMesh->_is_nil()) {
}
} else if (myGroupChk->isChecked()) {
SALOME_ListIteratorOfListIO anIter(aList);
- for (; anIter.More(); anIter.Next()) {
+ for ( ; anIter.More(); anIter.Next()) {
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(anIter.Value());
- if (!aGroup->_is_nil() && (aGroup->GetType() == SMESH::FACE &&
- entityType() == 0 || aGroup->GetType() == SMESH::VOLUME &&
- entityType() == 1)) {
+ if (!aGroup->_is_nil() && ((aGroup->GetType() == SMESH::FACE && entityType() == 0) ||
+ (aGroup->GetType() == SMESH::VOLUME && entityType() == 1))) {
if (aGroup->GetMesh()->GetId() == myMesh->GetId()) {
SMESH::long_array_var anIds = aGroup->GetListOfID();
for (int i = 0, n = anIds->length(); i < n; i++) {
bool isGroupOrSubmesh = (mySubmeshChk->isChecked() || myGroupChk->isChecked());
mySubmeshChk->setChecked(false);
myGroupChk->setChecked(false);
+ QStringList items;
for(int i = 1; i <= toBeAdded.Extent(); i++)
if (myIds.Add(toBeAdded(i))) {
- QListBoxItem * item = new QListBoxText(QString("%1").arg(toBeAdded(i)));
- myListBox->insertItem(item);
- myListBox->setSelected(item, true);
+ items.append(QString("%1").arg(toBeAdded(i)));
}
+ myListBox->addItems(items);
+ myListBox->selectAll();
myBusy = false;
emit ListContensChanged();
bool isListBoxNonEmpty = myListBox->count() > 0;
bool isToAll = myToAllChk->isChecked();
myFilterBtn->setEnabled(!isToAll);
- myRemoveBtn->setEnabled(isListBoxNonEmpty && !isToAll);
+ myRemoveBtn->setEnabled(myListBox->selectedItems().count() && !isToAll);
mySortBtn->setEnabled(isListBoxNonEmpty &&!isToAll);
const SALOME_ListIO& aList = mySelector->StoredIObjects();
if (isToAll ||
myMesh->_is_nil() ||
- aList.Extent() != 1 ||
+ aList.Extent() < 1 ||
(SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(aList.First())->_is_nil() &&
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(aList.First())->_is_nil() &&
SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(aList.First())->_is_nil()))
{
myBusy = true;
- for (int i = 0, n = myListBox->count(); i < n; i++)
+ QList<QListWidgetItem*> selItems = myListBox->selectedItems();
+ QListWidgetItem* item;
+ foreach(item, selItems)
{
- for (int i = myListBox->count(); i > 0; i--) {
- if (myListBox->isSelected(i - 1))
- {
- int anId = myListBox->text(i - 1).toInt();
- myIds.Remove(anId);
- myIds.Remove(anId);
- myListBox->removeItem(i-1);
- }
- }
+ myIds.Remove(item->text().toInt());
+ delete item;
}
+
myBusy = false;
emit ListContensChanged();
int i, k = myListBox->count();
if (k > 0)
{
- QStringList aSelected;
+ QList<int> aSelected;
std::vector<int> anArray(k);
- QListBoxItem* anItem;
- for (anItem = myListBox->firstItem(), i = 0; anItem != 0; anItem = anItem->next(), i++)
+ for (i = 0; i < k; i++)
{
- anArray[ i ] = anItem->text().toInt();
- if (anItem->isSelected())
- aSelected.append(anItem->text());
+ int id = myListBox->item(i)->text().toInt();
+ anArray[ i ] = id;
+ if (myListBox->item(i)->isSelected())
+ aSelected.append(id);
}
std::sort(anArray.begin(), anArray.end());
- myListBox->clear();
- for (i = 0; i < k; i++)
- myListBox->insertItem(QString::number(anArray[ i ]));
- for (QStringList::iterator it = aSelected.begin(); it != aSelected.end(); ++it)
- {
- anItem = myListBox->findItem(*it, Qt::ExactMatch);
- if (anItem)
- myListBox->setSelected(anItem, true);
+ myListBox->clear();
+ for (i = 0; i < k; i++) {
+ QListWidgetItem* item = new QListWidgetItem(QString::number(anArray[i]));
+ myListBox->addItem(item);
+ item->setSelected(aSelected.contains(anArray[i]));
}
}
myBusy = false;
TVisualObjPtr anObj = anActor->GetObject();
TColStd_MapOfInteger anIndexes;
- for (QListBoxItem* anItem = myListBox->firstItem(); anItem != 0; anItem = anItem->next())
+ int total = myListBox->count();
+ for (int i = 0; i < total; i++)
{
- if (anItem->isSelected())
+ if (myListBox->item(i)->isSelected())
{
- int anId = anItem->text().toInt();
- if (anObj->GetElemVTKId(anId) >= 0) // avoid exception in hilight
+ int anId = myListBox->item(i)->text().toInt();
+ if (anObj->GetElemVTKId(anId) >= 0) // avoid exception in highlight
anIndexes.Add(anId);
}
}
mySelector->AddOrRemoveIndex(anActor->getIO(),anIndexes,false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight(anActor->getIO(),true,true);
+
+ myRemoveBtn->setEnabled( anIndexes.Extent() );
}
//=======================================================================
{
SMESH::RemoveFilters();
- mySelectionMgr->clearSelected();
+ // mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (mySubmeshChk->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
- mySelectionMgr->installFilter(new SMESH_TypeFilter(SUBMESH));
+ mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::SUBMESH));
}
else if (myGroupChk->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
- mySelectionMgr->installFilter(new SMESH_TypeFilter(GROUP));
+ mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::GROUP));
}
if (entityType()) {
- if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(VolumeSelection);
SMESH::SetFilter(new SMESHGUI_VolumesFilter());
- } else {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
- aViewWindow->SetSelectionMode(FaceSelection);
- if (myFilterType == SMESHGUI_TriaFilter)
+ aViewWindow->SetSelectionMode(VolumeSelection); // here myActor set to a filter
+ } else {
+ if (myFilterType == SMESH::TriaFilter)
SMESH::SetFilter(new SMESHGUI_TriangleFilter());
- else if (myFilterType == SMESHGUI_QuadFilter)
+ else if (myFilterType == SMESH::QuadFilter)
SMESH::SetFilter(new SMESHGUI_QuadrangleFilter());
else
SMESH::SetFilter(new SMESHGUI_FacesFilter());
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection); // here myActor set to a filter
}
}
//=======================================================================
bool SMESHGUI_MultiEditDlg::onApply()
{
- if (mySMESHGUI->isActiveStudyLocked())
+ if (SMESHGUI::isStudyLocked())
return false;
if (!isValid(true))
return false;
myBusy = true;
- SMESH::long_array_var anIds = getIds();
+ SUIT_OverrideCursor aWaitCursor;
- bool aResult = process(aMeshEditor, anIds.inout());
+ SMESH::SMESH_IDSource_var obj;
+ SMESH::long_array_var anIds = getIds(obj);
+
+ bool aResult = process(aMeshEditor, anIds.inout(), obj);
if (aResult) {
if (myActor) {
SALOME_ListIO sel;
mySelector->ClearIndex();
mySelectionMgr->setSelectedObjects( sel );
SMESH::UpdateView();
+ SMESHGUI::Modified();
}
myListBox->clear();
updateButtons();
}
+ obj._retn(); // else myMesh is deleted by ~obj
myBusy = false;
return aResult;
emit ListContensChanged();
if (type)
- myFilterType = SMESHGUI_VolumeFilter;
+ myFilterType = SMESH::VolumeFilter;
else
- myFilterType = SMESHGUI_FaceFilter;
+ myFilterType = SMESH::FaceFilter;
updateButtons();
setSelectionMode();
if ( e->isAccepted() )
return;
- if ( e->key() == Key_F1 )
- {
- e->accept();
- onHelp();
- }
+ if ( e->key() == Qt::Key_F1 ) {
+ e->accept();
+ onHelp();
+ }
}
/*!
*/
SMESHGUI_ChangeOrientationDlg
-::SMESHGUI_ChangeOrientationDlg(SMESHGUI* theModule,
- const char* theName):
- SMESHGUI_MultiEditDlg(theModule, SMESHGUI_FaceFilter, true, theName)
+::SMESHGUI_ChangeOrientationDlg(SMESHGUI* theModule):
+ SMESHGUI_MultiEditDlg(theModule, SMESH::FaceFilter, true)
{
- setCaption(tr("CAPTION"));
- myHelpFileName = "changing_orientation_of_elements_page.html";
+ setWindowTitle(tr("CAPTION"));
+ myHelpFileName = "changing_orientation_of_elements.html";
}
SMESHGUI_ChangeOrientationDlg::~SMESHGUI_ChangeOrientationDlg()
}
bool SMESHGUI_ChangeOrientationDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
- const SMESH::long_array& theIds)
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr obj)
+{
+ if ( CORBA::is_nil( obj ))
+ return theEditor->Reorient(theIds);
+ else
+ return theEditor->ReorientObject( obj );
+}
+
+int SMESHGUI_ChangeOrientationDlg::nbElemsInMesh()
{
- return theEditor->Reorient(theIds);
+ return ( myFilterType == SMESH::FaceFilter ) ? myMesh->NbFaces() : myMesh->NbVolumes();
}
/*!
*/
SMESHGUI_UnionOfTrianglesDlg
-::SMESHGUI_UnionOfTrianglesDlg(SMESHGUI* theModule,
- const char* theName):
- SMESHGUI_MultiEditDlg(theModule, SMESHGUI_TriaFilter, false, theName)
+::SMESHGUI_UnionOfTrianglesDlg(SMESHGUI* theModule):
+ SMESHGUI_MultiEditDlg(theModule, SMESH::TriaFilter, false)
{
- setCaption(tr("CAPTION"));
+ setWindowTitle(tr("CAPTION"));
- myComboBoxFunctor->setEnabled(true);
- myComboBoxFunctor->insertItem(tr("WARP_ELEMENTS")); // for quadrangles only
- myComboBoxFunctor->insertItem(tr("TAPER_ELEMENTS")); // for quadrangles only
+ //Preview check box
+ myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), mySelGrp);
+ QGridLayout* aLay = (QGridLayout*)(mySelGrp->layout());
+ aLay->addWidget(myPreviewCheckBox, aLay->rowCount(), 0, 1, aLay->columnCount());
+
+ myComboBoxFunctor->setEnabled(true);
+ myComboBoxFunctor->addItem(tr("AREA_ELEMENTS"));
+ myComboBoxFunctor->addItem(tr("WARP_ELEMENTS")); // for quadrangles only
+ myComboBoxFunctor->addItem(tr("TAPER_ELEMENTS")); // for quadrangles only
// Maximum angle
- QGroupBox* aMaxAngleGrp = new QGroupBox (2, Qt::Horizontal, myCriterionGrp);
- aMaxAngleGrp->setInsideMargin(0);
- aMaxAngleGrp->setFrameStyle(QFrame::NoFrame);
- new QLabel (tr("MAXIMUM_ANGLE"), aMaxAngleGrp);
+ QWidget* aMaxAngleGrp = new QWidget(myCriterionGrp);
+ QHBoxLayout* aMaxAngleGrpLayout = new QHBoxLayout(aMaxAngleGrp);
+ aMaxAngleGrpLayout->setMargin(0);
+ aMaxAngleGrpLayout->setSpacing(SPACING);
+
+ QLabel* aLab = new QLabel (tr("MAXIMUM_ANGLE"), aMaxAngleGrp);
myMaxAngleSpin = new SMESHGUI_SpinBox (aMaxAngleGrp);
- myMaxAngleSpin->RangeStepAndValidator(0, 180.0, 1.0, 3);
+ myMaxAngleSpin->RangeStepAndValidator(0, 180.0, 1.0, "angle_precision");
myMaxAngleSpin->SetValue(30.0);
+ aMaxAngleGrpLayout->addWidget(aLab);
+ aMaxAngleGrpLayout->addWidget(myMaxAngleSpin);
+
+ ((QVBoxLayout*)(myCriterionGrp->layout()))->addWidget(aMaxAngleGrp);
myCriterionGrp->show();
- myHelpFileName = "uniting_set_of_triangles_page.html";
+ connect(myComboBoxFunctor, SIGNAL(activated(int)), this, SLOT(toDisplaySimulation()));
+ connect(myMaxAngleSpin, SIGNAL(valueChanged(int)), this, SLOT(toDisplaySimulation()));
+ connect(this, SIGNAL(ListContensChanged()), this, SLOT(toDisplaySimulation()));
+ connectPreviewControl(); //To Connect preview check box
+
+ myPreviewCheckBox->setChecked(false);
+ onDisplaySimulation(false);
+
+ myHelpFileName = "uniting_set_of_triangles.html";
}
SMESHGUI_UnionOfTrianglesDlg::~SMESHGUI_UnionOfTrianglesDlg()
{
}
+bool SMESHGUI_UnionOfTrianglesDlg::isValid (const bool theMess)
+{
+ bool ok = SMESHGUI_MultiEditDlg::isValid( theMess );
+ if( !ok )
+ return false;
+
+ QString msg;
+ ok = myMaxAngleSpin->isValid( msg, theMess );
+ if( !ok ) {
+ if( theMess ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ }
+ return false;
+ }
+
+ return ok;
+}
+
bool SMESHGUI_UnionOfTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
- const SMESH::long_array& theIds)
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr obj)
{
+ {
+ QStringList aParameters;
+ aParameters << myMaxAngleSpin->text();
+ myMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
+ }
SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
- double aMaxAngle = myMaxAngleSpin->GetValue() * PI / 180.0;
- return theEditor->TriToQuad(theIds, aCriterion, aMaxAngle);
+ double aMaxAngle = myMaxAngleSpin->GetValue() * M_PI / 180.0;
+ bool ok;
+ if ( CORBA::is_nil( obj ))
+ ok = theEditor->TriToQuad(theIds, aCriterion, aMaxAngle);
+ else
+ ok = theEditor->TriToQuadObject(obj, aCriterion, aMaxAngle);
+ return ok;
}
+int SMESHGUI_UnionOfTrianglesDlg::nbElemsInMesh()
+{
+ return myMesh->NbTriangles();
+}
+
+void SMESHGUI_UnionOfTrianglesDlg::onDisplaySimulation( bool toDisplayPreview )
+{
+ if ( myPreviewCheckBox->isChecked() && toDisplayPreview ) {
+ if ( isValid( true ) ) {
+ try{
+ SUIT_OverrideCursor aWaitCursor;
+ // get Ids of elements
+ SMESH::SMESH_IDSource_var obj;
+ SMESH::long_array_var anElemIds = getIds( obj );
+
+ SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
+ SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer();
+
+ double aMaxAngle = myMaxAngleSpin->GetValue() * M_PI / 180.0;
+
+ if ( CORBA::is_nil( obj ) )
+ aMeshEditor->TriToQuad( anElemIds.inout(), aCriterion, aMaxAngle );
+ else
+ aMeshEditor->TriToQuadObject( obj, aCriterion, aMaxAngle );
+
+ SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData();
+
+ vtkProperty* aProp = vtkProperty::New();
+ aProp->SetRepresentationToWireframe();
+ aProp->SetColor( 250, 0, 250 );
+ aProp->SetLineWidth( SMESH::GetFloat( "SMESH:element_width", 1 ) + 3 );
+ mySimulation->GetActor()->SetProperty( aProp );
+ aProp->Delete();
+
+ mySimulation->SetData( aMeshPreviewStruct.in() );
+ } catch ( ... ) {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+ } else {
+ hidePreview();
+ }
+}
/*!
* Class : SMESHGUI_CuttingOfQuadsDlg
*/
SMESHGUI_CuttingOfQuadsDlg
-::SMESHGUI_CuttingOfQuadsDlg(SMESHGUI* theModule,
- const char* theName):
- SMESHGUI_MultiEditDlg(theModule, SMESHGUI_QuadFilter, false, theName)
+::SMESHGUI_CuttingOfQuadsDlg(SMESHGUI* theModule):
+ SMESHGUI_MultiEditDlg(theModule, SMESH::QuadFilter, false)
{
- setCaption(tr("CAPTION"));
+ setWindowTitle(tr("CAPTION"));
myPreviewActor = 0;
myPreviewChk = new QCheckBox (tr("PREVIEW"), mySelGrp);
+ QGridLayout* aLay = (QGridLayout*)(mySelGrp->layout());
+ aLay->addWidget(myPreviewChk, aLay->rowCount(), 0, 1, aLay->columnCount());
+
+ // "split to 4 tria" option
+
+ QRadioButton* to4TriaRB = new QRadioButton(tr("TO_4_TRIA"), myChoiceWidget);
+ ((QVBoxLayout*)(myCriterionGrp->layout()))->insertWidget(0, to4TriaRB);
+ myGroupChoice->addButton(to4TriaRB, 3);
+ to4TriaRB->setChecked(true);
+ onCriterionRB();
myCriterionGrp->show();
- myGroupChoice->show();
+ myChoiceWidget->show();
+ myComboBoxFunctor->insertItem(0, tr("MIN_DIAG_ELEMENTS"));
+ myComboBoxFunctor->setCurrentIndex(0);
myComboBoxFunctor->setEnabled(false);
- connect(myPreviewChk , SIGNAL(stateChanged(int)) , this, SLOT(onPreviewChk()));
- connect(myGroupChoice , SIGNAL(clicked(int)) , this, SLOT(onCriterionRB()));
- connect(myComboBoxFunctor, SIGNAL(activated(int)) , this, SLOT(onPreviewChk()));
- connect(this , SIGNAL(ListContensChanged()), this, SLOT(onPreviewChk()));
+ connect(myPreviewChk, SIGNAL(stateChanged(int)), this, SLOT(onPreviewChk()));
+ connect(myGroupChoice, SIGNAL(buttonClicked(int)), this, SLOT(onCriterionRB()));
+ connect(myComboBoxFunctor, SIGNAL(activated(int)), this, SLOT(onPreviewChk()));
+ connect(this, SIGNAL(ListContensChanged()), this, SLOT(onPreviewChk()));
- myHelpFileName = "cutting_quadrangles_page.html";
+ myHelpFileName = "cutting_quadrangles.html";
}
SMESHGUI_CuttingOfQuadsDlg::~SMESHGUI_CuttingOfQuadsDlg()
{
}
-void SMESHGUI_CuttingOfQuadsDlg::onClose()
+void SMESHGUI_CuttingOfQuadsDlg::reject()
{
erasePreview();
- SMESHGUI_MultiEditDlg::onClose();
+ SMESHGUI_MultiEditDlg::reject();
}
bool SMESHGUI_CuttingOfQuadsDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
- const SMESH::long_array& theIds)
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr obj)
{
- switch (myGroupChoice->id(myGroupChoice->selected())) {
+ bool hasObj = (! CORBA::is_nil( obj ));
+ switch (myGroupChoice->checkedId()) {
case 0: // use diagonal 1-3
- return theEditor->SplitQuad(theIds, true);
+ return hasObj ? theEditor->SplitQuadObject(obj, true) : theEditor->SplitQuad(theIds, true);
case 1: // use diagonal 2-4
- return theEditor->SplitQuad(theIds, false);
+ return hasObj ? theEditor->SplitQuadObject(obj, false) : theEditor->SplitQuad(theIds, false);
+ case 3: // split to 4 tria
+ {
+ if ( hasObj )
+ return theEditor->QuadTo4Tri( obj ), true;
+ SMESH::IDSource_wrap elems = theEditor->MakeIDSource( theIds, SMESH::FACE );
+ theEditor->QuadTo4Tri( elems );
+ return true;
+ }
default: // use numeric functor
break;
}
- SMESH::NumericalFunctor_var aCriterion = getNumericalFunctor();
- return theEditor->QuadToTri(theIds, aCriterion);
+ SMESH::NumericalFunctor_var aCrit = getNumericalFunctor();
+ return hasObj ? theEditor->QuadToTriObject(obj, aCrit) : theEditor->QuadToTri(theIds, aCrit);
}
+int SMESHGUI_CuttingOfQuadsDlg::nbElemsInMesh()
+{
+ return myMesh->NbQuadrangles();
+}
+
+
void SMESHGUI_CuttingOfQuadsDlg::onCriterionRB()
{
- if (myGroupChoice->id(myGroupChoice->selected()) == 2) // Use numeric functor
+ if (myGroupChoice->checkedId() == 2) // Use numeric functor
myComboBoxFunctor->setEnabled(true);
else
myComboBoxFunctor->setEnabled(false);
+ if (myGroupChoice->checkedId() == 3) // To 4 tria
+ {
+ if ( myPreviewChk->isChecked() )
+ myPreviewChk->setChecked( false );
+ myPreviewChk->setEnabled( false );
+ }
+ else
+ {
+ myPreviewChk->setEnabled( true );
+ }
onPreviewChk();
}
if (myPreviewActor != 0)
erasePreview();
+ SUIT_OverrideCursor aWaitCursor;
// get Ids of elements
- SMESH::long_array_var anElemIds = getIds();
- if (getIds()->length() == 0)
+ SMESH::SMESH_IDSource_var obj;
+ SMESH::long_array_var anElemIds = getIds(obj);
+ if (anElemIds->length() == 0 && obj->_is_nil() )
return;
SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh();
return;
// 0 - use diagonal 1-3, 1 - use diagonal 2-4, 2 - use numerical functor
- int aChoice = myGroupChoice->id(myGroupChoice->selected());
+ int aChoice = myGroupChoice->checkedId();
SMESH::NumericalFunctor_var aCriterion = SMESH::NumericalFunctor::_nil();
SMESH::SMESH_MeshEditor_var aMeshEditor = SMESH::SMESH_MeshEditor::_nil();
if (aChoice == 2) {
return;
}
+ if ( anElemIds->length() == 0 ) {
+ anElemIds = obj->GetIDs();
+ }
+
//Create grid
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
aCellLocationsArray->SetNumberOfTuples(aNbCells);
aConnectivity->InitTraversal();
- for(vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++)
+ vtkIdType const *pts(nullptr);
+ for(vtkIdType idType = 0, npts; aConnectivity->GetNextCell(npts, pts); idType++)
aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts));
aGrid->SetPoints(aPoints);
// Create and display actor
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
- aMapper->SetInput(aGrid);
+ aMapper->SetInputData(aGrid);
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
aCellTypesArray->Delete();
aCellLocationsArray->Delete();
}
+
+/*!
+ * Class : SMESHGUI_SplitVolumesDlg
+ * Description : Spliter of volumes into tetrahedra or prisms
+ */
+
+SMESHGUI_SplitVolumesDlg::SMESHGUI_SplitVolumesDlg(SMESHGUI* theModule)
+ : SMESHGUI_MultiEditDlg(theModule, SMESH::VolumeFilter, /*the3d2d=*/true, /*doInit=*/false)
+{
+ setWindowTitle(tr("CAPTION"));
+ myHelpFileName = "split_to_tetra.html";
+ myEntityType = 1;
+ myCellSize = -1.;
+
+ // Facet selection group
+
+ myFacetSelGrp = new QGroupBox(tr("FACET_TO_SPLIT"), myCriterionGrp->parentWidget());
+ QGridLayout* facetSelLayout = new QGridLayout( myFacetSelGrp );
+ facetSelLayout->setMargin(MARGIN);
+ facetSelLayout->setSpacing(SPACING);
+
+ QLabel* pointLbl = new QLabel( tr("START_POINT"), myFacetSelGrp);
+ QLabel* normalLbl = new QLabel( tr("FACET_NORMAL"), myFacetSelGrp);
+ myFacetSelBtn = new QPushButton( mySubmeshBtn->icon(), "", myFacetSelGrp );
+ myFacetSelBtn->setCheckable( true );
+ QLabel* XLbl = new QLabel( tr("SMESH_X"), myFacetSelGrp);
+ QLabel* YLbl = new QLabel( tr("SMESH_Y"), myFacetSelGrp);
+ QLabel* ZLbl = new QLabel( tr("SMESH_Z"), myFacetSelGrp);
+ QLabel* dXLbl = new QLabel( tr("SMESH_DX"), myFacetSelGrp);
+ QLabel* dYLbl = new QLabel( tr("SMESH_DY"), myFacetSelGrp);
+ QLabel* dZLbl = new QLabel( tr("SMESH_DZ"), myFacetSelGrp);
+ for ( int i = 0; i < 3; ++i )
+ {
+ myPointSpin[i] = new SMESHGUI_SpinBox( myFacetSelGrp );
+ myDirSpin [i] = new SMESHGUI_SpinBox( myFacetSelGrp );
+ myPointSpin[i]->RangeStepAndValidator( -1e10, 1e10, 10 );
+ myDirSpin [i]->RangeStepAndValidator( -1., 1., 0.1 );
+ myPointSpin[i]->SetValue(0.);
+ myDirSpin [i]->SetValue(0.);
+ myAxisBtn [i] = new QPushButton( QString("|| O") + char('X'+i ), myFacetSelGrp);
+ }
+ myDirSpin[2]->SetValue(1.);
+
+ myAllDomainsChk = new QCheckBox( tr("ALL_DOMAINS"), mySelGrp );
+
+ facetSelLayout->addWidget( pointLbl, 0, 0 );
+ facetSelLayout->addWidget( myFacetSelBtn, 0, 1 );
+ facetSelLayout->addWidget( XLbl, 0, 2 );
+ facetSelLayout->addWidget( myPointSpin[0],0, 3 );
+ facetSelLayout->addWidget( YLbl, 0, 4 );
+ facetSelLayout->addWidget( myPointSpin[1],0, 5 );
+ facetSelLayout->addWidget( ZLbl, 0, 6 );
+ facetSelLayout->addWidget( myPointSpin[2],0, 7 );
+
+ facetSelLayout->addWidget( normalLbl, 1, 0 );
+ facetSelLayout->addWidget( dXLbl, 1, 2 );
+ facetSelLayout->addWidget( myDirSpin[0], 1, 3 );
+ facetSelLayout->addWidget( dYLbl, 1, 4 );
+ facetSelLayout->addWidget( myDirSpin[1], 1, 5 );
+ facetSelLayout->addWidget( dZLbl, 1, 6 );
+ facetSelLayout->addWidget( myDirSpin[2], 1, 7 );
+
+ facetSelLayout->addWidget( myAxisBtn[0], 2, 2, 1, 2 );
+ facetSelLayout->addWidget( myAxisBtn[1], 2, 4, 1, 2 );
+ facetSelLayout->addWidget( myAxisBtn[2], 2, 6, 1, 2 );
+
+ myCriterionGrp->layout()->addWidget( myFacetSelGrp );
+ myCriterionGrp->layout()->addWidget( myAllDomainsChk );
+ //myChoiceWidget->layout()->addWidget( myAllDomainsChk );
+
+ connect( myFacetSelBtn, SIGNAL(clicked(bool)), SLOT(onFacetSelection(bool)) );
+ for ( int i = 0; i < 3; ++i )
+ {
+ connect( myAxisBtn [i], SIGNAL(clicked()), SLOT(onSetDir()) );
+ connect( myPointSpin[i], SIGNAL(valueChanged (const QString&)),
+ this, SLOT (updateNormalPreview(const QString&)) );
+ connect( myDirSpin [i], SIGNAL(valueChanged (const QString&)),
+ this, SLOT (updateNormalPreview(const QString&)) );
+ }
+ if ( myEntityTypeGrp )
+ {
+ myEntityTypeGrp->button(0)->setText( tr("SMESH_TETRAHEDRON"));
+ myEntityTypeGrp->button(1)->setText( tr("SMESH_PRISM"));
+ if ( QGroupBox* gb = qobject_cast< QGroupBox* >( myEntityTypeGrp->button(0)->parent() ))
+ gb->setTitle( tr("TARGET_ELEM_TYPE"));
+ }
+
+ myToAllChk->setChecked( true ); //apply to the whole mesh by default
+
+ bool hasHexa = true;//myMesh->_is_nil() ? false : myMesh->NbHexas();
+ if ( hasHexa )
+ {
+ myCriterionGrp->setTitle( tr("SPLIT_METHOD"));
+ myCriterionGrp->show();
+ myComboBoxFunctor->hide();
+ myChoiceWidget->show();
+ }
+
+ on3d2dChanged( 0 );
+ Init();
+}
+
+SMESHGUI_SplitVolumesDlg::~SMESHGUI_SplitVolumesDlg()
+{
+}
+
+bool SMESHGUI_SplitVolumesDlg::process (SMESH::SMESH_MeshEditor_ptr theEditor,
+ const SMESH::long_array& theIds,
+ SMESH::SMESH_IDSource_ptr theObj)
+{
+ SMESH::IDSource_wrap obj = theObj;
+ if ( CORBA::is_nil( obj ))
+ obj = theEditor->MakeIDSource( theIds, SMESH::VOLUME );
+ else
+ obj->Register();
+ try {
+ if ( isIntoPrisms() )
+ {
+ QStringList aParameters;
+ aParameters << myPointSpin[0]->text();
+ aParameters << myPointSpin[1]->text();
+ aParameters << myPointSpin[2]->text();
+ aParameters << myDirSpin[0]->text();
+ aParameters << myDirSpin[1]->text();
+ aParameters << myDirSpin[2]->text();
+ myMesh->SetParameters( aParameters.join(":").toUtf8().constData() );
+
+ SMESH::PointStruct_var point = new SMESH::PointStruct;
+ point->x = myPointSpin[0]->GetValue();
+ point->y = myPointSpin[1]->GetValue();
+ point->z = myPointSpin[2]->GetValue();
+ SMESH::DirStruct_var norm = new SMESH::DirStruct;
+ norm->PS.x = myDirSpin[0]->GetValue();
+ norm->PS.y = myDirSpin[1]->GetValue();
+ norm->PS.z = myDirSpin[2]->GetValue();
+
+ theEditor->SplitHexahedraIntoPrisms( obj, point, norm,
+ myGroupChoice->checkedId()+1,
+ myAllDomainsChk->isChecked() );
+ }
+ else
+ {
+ theEditor->SplitVolumesIntoTetra( obj, myGroupChoice->checkedId()+1 );
+ }
+ }
+ catch ( const SALOME::SALOME_Exception& S_ex ) {
+ SalomeApp_Tools::QtCatchCorbaException( S_ex );
+ return false;
+ }
+ catch(...) {
+ return false;
+ }
+ return true;
+}
+
+int SMESHGUI_SplitVolumesDlg::nbElemsInMesh()
+{
+ return isIntoPrisms() ? myMesh->NbHexas() : myMesh->NbVolumes() - myMesh->NbTetras();
+}
+
+bool SMESHGUI_SplitVolumesDlg::isIntoPrisms()
+{
+ return ( myEntityTypeGrp->checkedId() == 1 );
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when a target element type changes
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::on3d2dChanged(int isPrism)
+{
+ if ( isPrism )
+ {
+ myFacetSelGrp->show();
+ myAllDomainsChk->show();
+ myGroupChoice->button(2)->hide();
+ myGroupChoice->button(0)->setText( tr("SPLIT_HEX_TO_2_PRISMS"));
+ myGroupChoice->button(1)->setText( tr("SPLIT_HEX_TO_4_PRISMS"));
+ }
+ else
+ {
+ myFacetSelGrp->hide();
+ myAllDomainsChk->hide();
+ myGroupChoice->button(2)->show();
+ myGroupChoice->button(0)->setText( tr("SPLIT_HEX_TO_5_TETRA"));
+ myGroupChoice->button(1)->setText( tr("SPLIT_HEX_TO_6_TETRA"));
+ myGroupChoice->button(2)->setText( tr("SPLIT_HEX_TO_24_TETRA"));
+ }
+ SMESHGUI_MultiEditDlg::on3d2dChanged( !myEntityType );
+ myEntityType = 1; // == VOLUME
+ myChoiceWidget->hide();
+ myChoiceWidget->show();
+ resize(minimumSizeHint());
+ onSelectionDone();
+}
+
+//================================================================================
+/*!
+ * \brief Set selection mode
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::setSelectionMode()
+{
+ if ( myBusy || !isEnabled() ) return;
+
+ SMESH::RemoveFilters();
+
+ mySelectionMgr->clearFilters();
+
+ if (mySubmeshChk->isChecked()) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::SUBMESH));
+ myFacetSelBtn->setChecked( false );
+ }
+ else if (myGroupChk->isChecked()) {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ mySelectionMgr->installFilter(new SMESH_TypeFilter(SMESH::GROUP));
+ myFacetSelBtn->setChecked( false );
+ }
+
+ if ( myFacetSelBtn->isChecked() )
+ {
+ // facet selection - select any element
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( CellSelection );
+ myFilterType = SMESH::AllElementsFilter;
+ }
+ else
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode( VolumeSelection );
+ if ( isIntoPrisms() )
+ {
+ SMESH::SetFilter(new SMESHGUI_VolumeShapeFilter( SMDSGeom_HEXA ));
+ myFilterType = SMESHGUI_VolumeShapeFilter::GetId( SMDSGeom_HEXA );
+ }
+ else // to tetrahedra
+ {
+ SMESH::SetFilter(new SMESHGUI_VolumesFilter());
+ myFilterType = SMESH::VolumeFilter;
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when selection changed
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::onSelectionDone()
+{
+ if (myBusy || !isEnabled()) return;
+
+ if ( !myFacetSelBtn->isChecked() )
+ {
+ SMESHGUI_MultiEditDlg::onSelectionDone();
+ }
+ else // set point and normal by a selected element
+ {
+ const SALOME_ListIO& aList = mySelector->StoredIObjects();
+ int nbSel = aList.Extent();
+ if (nbSel > 0)
+ {
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+
+ myActor = SMESH::FindActorByEntry( anIO->getEntry() );
+
+ SMESH::SMESH_Mesh_var aSelMesh = SMESH::GetMeshByIO(anIO);
+ if (!aSelMesh->_is_nil())
+ myMesh = aSelMesh;
+
+ TColStd_IndexedMapOfInteger aMapIndex;
+ mySelector->GetIndex( anIO, aMapIndex );
+ if ( !aMapIndex.IsEmpty() )
+ showFacetByElement( aMapIndex(1) );
+ else if ( myCellSize < 0 )
+ showFacetByElement( 1 );
+ }
+ updateButtons();
+ }
+
+ myCriterionGrp->setEnabled( !myMesh->_is_nil() && nbElemsInMesh() > 0 );
+}
+
+//================================================================================
+/*!
+ * \brief Show facet normal by a selected element
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::showFacetByElement( int elemID )
+{
+ if ( !isIntoPrisms() || !myActor )
+ {
+ mySimulation->SetVisibility( false );
+ return;
+ }
+ SMDS_Mesh* mesh = myActor->GetObject()->GetMesh();
+ const SMDS_MeshElement* elem = mesh->FindElement( elemID );
+ if ( !elem ) return;
+
+ // set point XYZ by the element barycenter
+ gp_XYZ bc( 0,0,0 );
+ Bnd_B3d bbox;
+ SMDS_NodeIteratorPtr nIt = elem->nodeIterator();
+ std::vector< const SMDS_MeshNode* > nodes;
+ nodes.reserve( elem->NbNodes() );
+ while ( nIt->more() )
+ {
+ nodes.push_back( nIt->next() );
+ gp_XYZ p = SMESH_TNodeXYZ( nodes.back() );
+ bc += p;
+ bbox.Add( p );
+ }
+ bc /= nodes.size();
+
+ myPointSpin[0]->SetValue( bc.X() );
+ myPointSpin[1]->SetValue( bc.Y() );
+ myPointSpin[2]->SetValue( bc.Z() );
+
+ // set size
+ myCellSize = sqrt( bbox.SquareExtent() );
+
+ // set normal and size
+ gp_XYZ norm;
+ switch ( elem->GetType())
+ {
+ case SMDSAbs_Edge:
+ {
+ norm = SMESH_TNodeXYZ( nodes[1] ) - SMESH_TNodeXYZ( nodes[0] );
+ break;
+ }
+ case SMDSAbs_Face:
+ {
+ if ( !SMESH_MeshAlgos::FaceNormal( elem, norm, /*normalized=*/false ))
+ return;
+ break;
+ }
+ case SMDSAbs_Volume:
+ {
+ SMDS_VolumeTool vTool( elem );
+ vTool.SetExternalNormal();
+ bool freeFacetFound = false;
+ double n[3];
+ for ( int i = 0; i < vTool.NbFaces() && !freeFacetFound; ++i )
+ if (( freeFacetFound = vTool.IsFreeFace( i )))
+ vTool.GetFaceNormal( i, n[0], n[1], n[2] );
+ if ( !freeFacetFound )
+ vTool.GetFaceNormal( 0, n[0], n[1], n[2] );
+ norm.SetCoord( n[0], n[1], n[2] );
+ break;
+ }
+ default: return;
+ }
+
+ double size = norm.Modulus();
+ if ( size < 1e-20 )
+ return;
+ norm /= size;
+
+ myDirSpin[0]->SetValue( norm.X() );
+ myDirSpin[1]->SetValue( norm.Y() );
+ myDirSpin[2]->SetValue( norm.Z() );
+
+ if ( myCellSize > 0. )
+ updateNormalPreview();
+}
+
+//================================================================================
+/*!
+ * \brief SLOT called when a point or a normal changes
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::updateNormalPreview(const QString&)
+{
+ if ( myCellSize < 0. )
+ {
+ showFacetByElement( 1 );
+ return;
+ }
+
+ gp_Pnt point ( myPointSpin[0]->GetValue(),
+ myPointSpin[1]->GetValue(),
+ myPointSpin[2]->GetValue() );
+ gp_XYZ norm ( myDirSpin[0]->GetValue(),
+ myDirSpin[1]->GetValue(),
+ myDirSpin[2]->GetValue() );
+ if ( norm.Modulus() < 1e-20 )
+ return;
+
+ vtkUnstructuredGrid* grid = mySimulation->GetGrid();
+
+ // Initialize the preview mesh of an arrow
+ if ( grid->GetNumberOfPoints() == 0 )
+ {
+ mySimulation->SetArrowShapeAndNb( /*nb=*/1, /*hLen=*/0.3, /*R=*/0.1, /*start=*/0 );
+ }
+
+ // Compute new coordinates of the grid according to the dialog controls
+
+ gp_Ax1 axis( point, norm );
+ mySimulation->SetArrows( &axis, 4 * myCellSize );
+ mySimulation->SetVisibility(true);
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when facet selection button is clicked
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::onFacetSelection(bool isFacetSelection)
+{
+ setSelectionMode();
+ onSelectionDone();
+ mySelGrp->setEnabled( !isFacetSelection );
+}
+
+//================================================================================
+/*!
+ * \brief Slot called when an || axis button is clicked
+ */
+//================================================================================
+
+void SMESHGUI_SplitVolumesDlg::onSetDir()
+{
+ myDirSpin[0]->SetValue(0.);
+ myDirSpin[1]->SetValue(0.);
+ myDirSpin[2]->SetValue(0.);
+ int i = 0;
+ for ( ; i < 3; ++i )
+ if ( sender() == myAxisBtn[i] )
+ break;
+ if ( i == 3 )
+ i = 0;
+ myDirSpin[i]->SetValue(1.);
+
+ if ( myActor && !myMesh->_is_nil() && myMesh->NbNodes() > 0 )
+ {
+ double b[6];
+ myActor->GetUnstructuredGrid()->GetBounds(b);
+ gp_XYZ center( 0.5 * ( b[0] + b[1] ),
+ 0.5 * ( b[2] + b[3] ),
+ 0.5 * ( b[4] + b[5] ));
+ gp_XYZ point ( myPointSpin[0]->GetValue(),
+ myPointSpin[1]->GetValue(),
+ myPointSpin[2]->GetValue() );
+ gp_XYZ norm ( myDirSpin[0]->GetValue(),
+ myDirSpin[1]->GetValue(),
+ myDirSpin[2]->GetValue() );
+
+ gp_Vec cp( center, point );
+ if ( cp.Dot( norm ) < 0. )
+ myDirSpin[i]->SetValue(-1.);
+ }
+
+ updateNormalPreview();
+}