-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
aDlgLay->setMargin( MARGIN );
aDlgLay->setSpacing( SPACING );
- QWidget* aMainFrame = createMainFrame ( this );
+ myMainFrame = createMainFrame ( this );
QWidget* aBtnFrame = createButtonFrame( this );
- aDlgLay->addWidget( aMainFrame );
+ aDlgLay->addWidget( myMainFrame );
aDlgLay->addWidget( aBtnFrame );
- aDlgLay->setStretchFactor( aMainFrame, 1 );
+ aDlgLay->setStretchFactor( myMainFrame, 1 );
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
aLay->addWidget(myHelpBtn);
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
- connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(reject()));
connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
// selection and SMESHGUI
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
- connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(reject()));
+ connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), SLOT( onOpenView()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseView()), SLOT( onCloseView()));
myTypeGrp->button(Type_2d)->setChecked(true);
onTypeChanged(Type_2d);
void SMESHGUI_MeshPatternDlg::onOk()
{
if (onApply())
- onClose();
+ reject();
}
//=======================================================================
-// name : SMESHGUI_MeshPatternDlg::onClose
+// name : SMESHGUI_MeshPatternDlg::reject
// Purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
-void SMESHGUI_MeshPatternDlg::onClose()
+void SMESHGUI_MeshPatternDlg::reject()
{
mySelectionMgr->clearFilters();
SMESH::SetPickable();
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
erasePreview();
- reject();
+ QDialog::reject();
}
+//=================================================================================
+// function : onOpenView()
+// purpose :
+//=================================================================================
+void SMESHGUI_MeshPatternDlg::onOpenView()
+{
+ if(!mySelector) {
+ mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector();
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ setEnabled(true);
+ activateSelection();
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
+ }
+}
+
+//=================================================================================
+// function : onCloseView()
+// purpose :
+//=================================================================================
+void SMESHGUI_MeshPatternDlg::onCloseView()
+{
+ onDeactivate();
+ mySelector = 0;
+}
+
+
//=================================================================================
// function : onHelp()
// purpose :
if (myIsCreateDlgOpen)
return;
- if (myReverseChk->isChecked())
+ if (myReverseChk->isChecked()) {
+ SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI );
+ if ( aViewWindow && !mySelector) {
+ mySelector = aViewWindow->GetSelector();
+ }
displayPreview();
+ }
mySMESHGUI->EmitSignalDeactivateDialog();
setEnabled(true);
activateSelection();
onTextChanged(mySelEdit[Ids]->text());
}
-//=======================================================================
-// name : SMESHGUI_MeshPatternDlg::closeEvent
-// Purpose :
-//=======================================================================
-void SMESHGUI_MeshPatternDlg::closeEvent (QCloseEvent*)
-{
- onClose();
-}
-
//=======================================================================
// name : SMESHGUI_MeshPatternDlg::onSelInputChanged
// Purpose : SLOT. Called when -> button clicked.
SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, true);
aDlg->setWindowTitle(tr("LOAD_PATTERN"));
aDlg->setFileMode(QFileDialog::ExistingFile);
- aDlg->setFilters(prepareFilters());
+ aDlg->setNameFilters(prepareFilters());
if (!myName->text().isEmpty())
aDlg->selectFile(myName->text() + ".smp");
- QPushButton* anOkBtn = qFindChild<QPushButton*>( aDlg, "OK" );
+ QPushButton* anOkBtn = aDlg->findChild<QPushButton*>( "OK" );
if (anOkBtn != 0)
anOkBtn->setText(tr("SMESH_BUT_OK"));
if (QFileInfo(fName).suffix().isEmpty())
fName = autoExtension(fName);
- fName = QDir::convertSeparators(fName);
+ fName = QDir::toNativeSeparators(fName);
- QString prev = QDir::convertSeparators(myName->text());
+ QString prev = QDir::toNativeSeparators(myName->text());
if (prev == fName)
return;
// Create and display actor
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
- aMapper->SetInput(aGrid);
+ aMapper->SetInputData(aGrid);
myPreviewActor = SALOME_Actor::New();
myPreviewActor->PickableOff();
myNode2Lbl->show();
myNode2 ->show();
}
-
mySelInput = Mesh;
activateSelection();
updateWgState();
displayPreview();
+ myPicture2d->hide();
+ myPicture2d->show();
+ myPicture2d->resize(minimumSizeHint());
+ myMainFrame->hide();
+ myMainFrame->show();
+ resize(minimumSizeHint());
}
//=======================================================================
{
on ? myRefineGrp->show() : myRefineGrp->hide();
on ? myGeomGrp->hide() : myGeomGrp->show();
-
+ myMainFrame->hide();
+ myMainFrame->show();
displayPreview();
+ resize(minimumSizeHint());
}
//=======================================================================