-// SMESH SMESHGUI : GUI for SMESH component\r
-//\r
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,\r
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS \r
-// \r
-// This library is free software; you can redistribute it and/or \r
-// modify it under the terms of the GNU Lesser General Public \r
-// License as published by the Free Software Foundation; either \r
-// version 2.1 of the License. \r
-// \r
-// This library is distributed in the hope that it will be useful, \r
-// but WITHOUT ANY WARRANTY; without even the implied warranty of \r
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU \r
-// Lesser General Public License for more details. \r
-// \r
-// You should have received a copy of the GNU Lesser General Public \r
-// License along with this library; if not, write to the Free Software \r
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA \r
-// \r
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org \r
-//\r
-//\r
-//\r
-// File : SMESHGUI_MeshPatternDlg.cxx\r
-// Author : Sergey LITONIN\r
-// Module : SMESH\r
-\r
-#include "SMESHGUI_MeshPatternDlg.h"\r
-\r
-#include "QAD_Desktop.h"\r
-#include "QAD_FileDlg.h"\r
-\r
-#include "SMESHGUI_SpinBox.h"\r
-#include "SMESHGUI.h"\r
-#include "SALOME_Selection.h"\r
-#include "SMESH_NumberFilter.hxx"\r
-#include "SMESHGUI_Utils.h"\r
-#include "SMESHGUI_VTKUtils.h"\r
-#include "SMESHGUI_CreatePatternDlg.h"\r
-#include "SMESHGUI_PatternWidget.h"\r
-#include "SMESH_Actor.h"\r
-#include "SALOMEGUI_QtCatchCorbaException.hxx"\r
-#include "VTKViewer_ViewFrame.h"\r
-#include "SMESHGUI_PatternUtils.h"\r
-#include "SMESH_ActorUtils.h"\r
-\r
-#include <TColStd_MapOfInteger.hxx>\r
-\r
-#include <qframe.h>\r
-#include <qlayout.h>\r
-#include <qlineedit.h>\r
-#include <qpushbutton.h>\r
-#include <qgroupbox.h>\r
-#include <qlabel.h>\r
-#include <qradiobutton.h>\r
-#include <qcheckbox.h>\r
-#include <qbuttongroup.h>\r
-#include <qmessagebox.h>\r
-#include <qcstring.h>\r
-\r
-#include <vtkCell.h>\r
-#include <vtkIdList.h>\r
-#include <vtkIntArray.h>\r
-#include <vtkCellArray.h>\r
-#include <vtkUnsignedCharArray.h>\r
-#include <vtkUnstructuredGrid.h>\r
-#include <vtkDataSetMapper.h>\r
-\r
-#define SPACING 5\r
-#define MARGIN 10\r
-\r
-/*\r
- Class : SMESHGUI_MeshPatternDlg\r
- Description : Dialog to specify filters for VTK viewer\r
-*/\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg\r
-// Purpose : Constructor\r
-//=======================================================================\r
-SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( QWidget* theParent,\r
- SALOME_Selection* theSelection,\r
- const char* theName )\r
-: QDialog( theParent, theName, false,\r
- WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )\r
-{\r
- setCaption( tr( "CAPTION" ) );\r
-\r
- QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );\r
-\r
- QFrame* aMainFrame = createMainFrame ( this );\r
- QFrame* aBtnFrame = createButtonFrame( this );\r
-\r
-\r
-\r
-\r
- aDlgLay->addWidget( aMainFrame );\r
- aDlgLay->addWidget( aBtnFrame );\r
-\r
- aDlgLay->setStretchFactor( aMainFrame, 1 );\r
-\r
- myCreationDlg = 0;\r
- Init( theSelection );\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::createMainFrame\r
-// Purpose : Create frame containing dialog's input fields\r
-//=======================================================================\r
-QFrame* SMESHGUI_MeshPatternDlg::createMainFrame( QWidget* theParent )\r
-{\r
- QPixmap iconSlct( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );\r
- QPixmap icon2d ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );\r
- QPixmap icon3d ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );\r
- QPixmap iconOpen( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_FILE_OPEN" ) ) );\r
-\r
- QPixmap iconSample2d( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );\r
- QPixmap iconSample3d( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_3D" ) ) );\r
-\r
- QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent );\r
- aMainGrp->setFrameStyle( QFrame::NoFrame );\r
- aMainGrp->setInsideMargin( 0 );\r
-\r
- // Pattern type group\r
- \r
- myTypeGrp = new QButtonGroup( 1, Qt::Vertical, tr( "PATTERN_TYPE" ), aMainGrp );\r
- mySwitch2d = new QRadioButton( myTypeGrp );\r
- mySwitch3d = new QRadioButton( myTypeGrp );\r
- mySwitch2d->setPixmap( icon2d );\r
- mySwitch3d->setPixmap( icon3d );\r
- myTypeGrp->insert( mySwitch2d, Type_2d );\r
- myTypeGrp->insert( mySwitch3d, Type_3d );\r
-\r
-\r
- // Mesh group\r
- \r
- QGroupBox* aMeshGrp = new QGroupBox( 1, Qt::Vertical, tr( "SMESH_MESH" ), aMainGrp );\r
- new QLabel( tr( "SMESH_MESH" ), aMeshGrp );\r
- mySelBtn[ Mesh ] = new QPushButton( aMeshGrp );\r
- mySelBtn[ Mesh ]->setPixmap( iconSlct );\r
- mySelEdit[ Mesh ] = new QLineEdit( aMeshGrp );\r
- mySelEdit[ Mesh ]->setReadOnly( true );\r
-\r
- // Pattern group\r
- \r
- QGroupBox* aPatGrp = new QGroupBox( 1, Qt::Horizontal, tr( "PATTERN" ), aMainGrp );\r
-\r
- // pattern name\r
- QGroupBox* aNameGrp = new QGroupBox( 1, Qt::Vertical, aPatGrp );\r
- aNameGrp->setFrameStyle( QFrame::NoFrame );\r
- aNameGrp->setInsideMargin( 0 );\r
- new QLabel( tr( "PATTERN" ), aNameGrp );\r
- myName = new QLineEdit( aNameGrp );\r
- myName->setReadOnly( true );\r
- myOpenBtn = new QPushButton( aNameGrp );\r
- myOpenBtn->setPixmap( iconOpen );\r
- myNewBtn = new QPushButton( tr( "NEW" ), aNameGrp );\r
-\r
- // selection widgets\r
- QGroupBox* aGrp = new QGroupBox( 3, Qt::Horizontal, aPatGrp );\r
- aGrp->setFrameStyle( QFrame::NoFrame );\r
- aGrp->setInsideMargin( 0 );\r
-\r
- for ( int i = Object; i <= Vertex2; i++ )\r
- {\r
- mySelLbl[ i ] = new QLabel( aGrp );\r
- mySelBtn[ i ] = new QPushButton( aGrp );\r
- mySelBtn[ i ]->setPixmap( iconSlct );\r
- mySelEdit[ i ] = new QLineEdit( aGrp );\r
- mySelEdit[ i ]->setReadOnly( true );\r
- }\r
-\r
- // reverse check box\r
- myReverseChk = new QCheckBox( tr( "REVERSE" ), aPatGrp );\r
-\r
- // Pictures 2d and 3d\r
- for ( int i = 0; i < 2; i++ )\r
- {\r
- QWidget* aPreview, *aPicture;\r
- if ( i == 0 )\r
- {\r
- myPicture2d = new SMESHGUI_PatternWidget( aPatGrp ),\r
- myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );\r
- }\r
- else\r
- {\r
- myPicture3d = new QFrame( aPatGrp ),\r
- myPreview3d = new QLabel( myPicture3d );\r
- myPreview3d->setPixmap( iconSample3d );\r
- QGridLayout* aLay = new QGridLayout( myPicture3d, 3, 3, 0, 0 );\r
- QSpacerItem* aSpacerH1 = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );\r
- QSpacerItem* aSpacerH2 = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );\r
- QSpacerItem* aSpacerV1 = new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding );\r
- QSpacerItem* aSpacerV2 = new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding );\r
- aLay->addItem( aSpacerH1, 1, 0 );\r
- aLay->addItem( aSpacerH2, 1, 2 );\r
- aLay->addItem( aSpacerV1, 0, 1 );\r
- aLay->addItem( aSpacerV2, 2, 1 );\r
- aLay->addWidget( myPreview3d, 1, 1 );\r
- }\r
- }\r
-\r
- myPreviewChk = new QCheckBox( tr( "PREVIEW" ), aPatGrp );\r
-\r
- // Connect signals and slots\r
-\r
- connect( myTypeGrp, SIGNAL( clicked( int ) ), SLOT( onTypeChanged( int ) ) );\r
- connect( myOpenBtn, SIGNAL( clicked() ), SLOT( onOpen() ) );\r
- connect( myNewBtn, SIGNAL( clicked() ), SLOT( onNew() ) );\r
- connect( myReverseChk, SIGNAL( toggled( bool ) ), SLOT( onReverse( bool ) ) );\r
- connect( myPreviewChk, SIGNAL( toggled( bool ) ), SLOT( onPreview( bool ) ) );\r
-\r
- QMap< int, QPushButton* >::iterator anIter;\r
- for ( anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter )\r
- connect( *anIter, SIGNAL( clicked() ), SLOT( onSelInputChanged() ) );\r
-\r
- return aMainGrp;\r
-}\r
-\r
-//=======================================================================\r
-\r
-// name : SMESHGUI_MeshPatternDlg::createButtonFrame\r
-// Purpose : Create frame containing buttons\r
-//=======================================================================\r
-QFrame* SMESHGUI_MeshPatternDlg::createButtonFrame( QWidget* theParent )\r
-{\r
- QFrame* aFrame = new QFrame( theParent );\r
- aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );\r
-\r
- myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );\r
- myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );\r
- myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );\r
-\r
- QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );\r
-\r
- QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );\r
-\r
- aLay->addWidget( myOkBtn );\r
- aLay->addWidget( myApplyBtn );\r
- aLay->addItem( aSpacer);\r
- aLay->addWidget( myCloseBtn );\r
-\r
- connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );\r
- connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;\r
- connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );\r
-\r
- return aFrame;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg\r
-// Purpose : Destructor\r
-//=======================================================================\r
-SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg()\r
-{\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::Init\r
-// Purpose : Init dialog fields, connect signals and slots, show dialog\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::Init( SALOME_Selection* theSelection )\r
-{\r
- myPattern = SMESH::GetPattern();\r
- myPreviewActor = 0;\r
- myIsCreateDlgOpen = false;\r
- mySelInput = Mesh;\r
- myType = -1;\r
- myNbPoints = -1;\r
- mySelection = theSelection;\r
- SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();\r
- aSMESHGUI->SetActiveDialogBox( ( QDialog* )this );\r
- myMesh = SMESH::SMESH_Mesh::_nil();\r
-\r
- myMeshShape = GEOM::GEOM_Object::_nil();\r
- myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();\r
- myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();\r
- myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();\r
-\r
- // selection and SMESHGUI\r
- connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );\r
- connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );\r
- connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) );\r
-\r
- myTypeGrp->setButton( Type_2d );\r
- onTypeChanged( Type_2d );\r
-\r
- updateGeometry();\r
-\r
- resize( minimumSize() );\r
-\r
- activateSelection();\r
- onSelectionDone();\r
-\r
- int x, y ;\r
- aSMESHGUI->DefineDlgPosition( this, x, y );\r
- this->move( x, y );\r
- this->show();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::isValid\r
-// Purpose : Verify validity of entry data\r
-//=======================================================================\r
-bool SMESHGUI_MeshPatternDlg::isValid( const bool theMess )\r
-{\r
- if ( myMesh->_is_nil() || myMeshShape->_is_nil() || myGeomObj[ Object ]->_is_nil() ||\r
- myGeomObj[ Vertex1 ]->_is_nil() || myType == Type_3d && myGeomObj[ Vertex2 ]->_is_nil() )\r
- {\r
- if ( theMess )\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_INSUFFICIENT_DATA" ), tr( "SMESHGUI_INVALID_PARAMETERS" ), QMessageBox::Ok );\r
- return false;\r
- }\r
- else\r
- return true;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onApply\r
-// Purpose : SLOT called when "Apply" button pressed.\r
-//=======================================================================\r
-bool SMESHGUI_MeshPatternDlg::onApply()\r
-{\r
- try\r
- {\r
- if ( !isValid() )\r
- return false;\r
-\r
- if ( myType == Type_2d )\r
- myPattern->ApplyToFace(\r
- myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked() );\r
- else\r
- myPattern->ApplyTo3DBlock(\r
- myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ] );\r
-\r
- if ( myPattern->MakeMesh( myMesh ) )\r
- {\r
- mySelection->ClearIObjects();\r
- SMESH::UpdateView();\r
- SMESHGUI::GetSMESHGUI()->GetActiveStudy()->updateObjBrowser( true );\r
- return true;\r
- }\r
- else\r
- {\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_ERROR" ), tr( "SMESH_OPERATION_FAILED" ), QMessageBox::Ok );\r
- return false;\r
- }\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex ); \r
- }\r
- catch( ... )\r
- {\r
- }\r
-\r
- return false;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onOk\r
-// Purpose : SLOT called when "Ok" button pressed.\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onOk()\r
-{\r
- if ( onApply() )\r
- onClose();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onClose\r
-// Purpose : SLOT called when "Close" button pressed. Close dialog\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onClose()\r
-{\r
- mySelection->ClearFilters();\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- disconnect( mySelection, 0, this, 0 );\r
- disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );\r
- SMESHGUI::GetSMESHGUI()->ResetState();\r
- erasePreview();\r
- reject();\r
-}\r
-\r
-\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onSelectionDone\r
-// Purpose : SLOT called when selection changed\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onSelectionDone()\r
-{\r
- try\r
- {\r
- if ( mySelection->IObjectCount() != 1 )\r
- return;\r
-\r
- if ( mySelInput == Mesh )\r
- {\r
- // Retrieve mesh from selection\r
- Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();\r
- SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( anIO );\r
- if ( aMesh->_is_nil() )\r
- return;\r
-\r
- // Get geom object corresponding to the mesh\r
- SALOMEDS::Study_var aStudy =\r
- SMESHGUI::GetSMESHGUI()->GetActiveStudy()->getStudyDocument();\r
-\r
- SALOMEDS::SObject_var aSO = SMESH::FindSObject( aMesh.in() );\r
- if ( aSO->_is_nil() )\r
- return;\r
-\r
- bool isFound = false;\r
- SALOMEDS::ChildIterator_var anIter = aStudy->NewChildIterator( aSO );\r
- for( ; anIter->More(); anIter->Next() )\r
- {\r
- SALOMEDS::SObject_var aSO = anIter->Value();\r
- SALOMEDS::SObject_var aRefSO;\r
-\r
- GEOM::GEOM_Object_var aMeshShape = GEOM::GEOM_Object::_narrow(\r
- aSO->ReferencedObject( aRefSO )? aRefSO->GetObject() : aSO->GetObject() );\r
-\r
- if ( !aMeshShape->_is_nil() )\r
- {\r
- isFound = true;\r
- myMeshShape = aMeshShape;\r
- break;\r
-\r
- }\r
- }\r
-\r
- if ( !isFound )\r
- return;\r
-\r
- // Clear fields of geom objects if mesh was changed\r
- if ( myMesh != aMesh )\r
- {\r
- for ( int i = Object; i <= Vertex2; i++ )\r
- {\r
- myGeomObj[ i ] = GEOM::GEOM_Object::_nil();\r
- mySelEdit[ i ]->setText( "" );\r
- }\r
- }\r
-\r
- myMesh = aMesh;\r
-\r
- // Set name of mesh in line edit\r
- QString aName;\r
- SMESH::GetNameOfSelectedIObjects( mySelection, aName );\r
- mySelEdit[ Mesh ]->setText( aName );\r
- }\r
- else\r
- {\r
- // Get geom object from selection\r
- Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();\r
- GEOM::GEOM_Object_var anObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>( anIO );\r
- if ( anObj->_is_nil() )\r
- return;\r
-\r
- // Clear fields of vertexes if face or 3d block was changed\r
- if ( anObj != myGeomObj[ mySelInput ] && mySelInput == Object )\r
- {\r
- for ( int i = Vertex1; i <= Vertex2; i++ )\r
- {\r
- myGeomObj[ i ] = GEOM::GEOM_Object::_nil();\r
- mySelEdit[ i ]->setText( "" );\r
- }\r
- }\r
-\r
- myGeomObj[ mySelInput ] = anObj;\r
-\r
- // Set name of geom object in line edit\r
- QString aName;\r
- SMESH::GetNameOfSelectedIObjects( mySelection, aName );\r
- mySelEdit[ mySelInput ]->setText( aName );\r
- }\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- resetSelInput();\r
- }\r
- catch( ... )\r
- {\r
- resetSelInput();\r
- }\r
-\r
- updateWgState();\r
- displayPreview();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::resetSelInput\r
-// Purpose : Reset fields corresponding to the current selection input\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::resetSelInput()\r
-{\r
- if ( mySelInput == Mesh )\r
- {\r
- myMesh = SMESH::SMESH_Mesh::_nil();\r
- myMeshShape = GEOM::GEOM_Object::_nil();\r
- }\r
-\r
- else\r
- myGeomObj[ mySelInput ] = GEOM::GEOM_Object::_nil();\r
-\r
- mySelEdit[ mySelInput ]->setText( "" );\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onDeactivate\r
-// Purpose : SLOT called when dialog must be deativated\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onDeactivate()\r
-{\r
- mySelection->ClearFilters();\r
- //if ( myReverseChk->isChecked() )\r
- // erasePreview();\r
- disconnect( mySelection, 0, this, 0 );\r
- setEnabled( false );\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::enterEvent\r
-// Purpose : Event filter\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::enterEvent( QEvent* )\r
-{\r
- if ( myIsCreateDlgOpen )\r
- return;\r
- \r
- if ( myReverseChk->isChecked() )\r
- displayPreview();\r
- SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog() ;\r
- setEnabled( true );\r
- activateSelection();\r
- connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );\r
-}\r
-\r
-\r
-//=================================================================================\r
-// function : closeEvent()\r
-// purpose :\r
-//=================================================================================\r
-void SMESHGUI_MeshPatternDlg::closeEvent( QCloseEvent* e )\r
-{\r
- onClose() ;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onSelInputChanged\r
-// Purpose : SLOT. Called when -> button clicked.\r
-// Change current selection input field\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onSelInputChanged()\r
-{\r
- const QObject* aSender = sender();\r
- for ( int i = Mesh; i <= Vertex2; i++ )\r
- if ( aSender == mySelBtn[ i ] )\r
- mySelInput = i;\r
-\r
- activateSelection();\r
- onSelectionDone();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::prepareFilters\r
-// Purpose : Prepare filters for dialog\r
-//=======================================================================\r
-\r
-QStringList SMESHGUI_MeshPatternDlg::prepareFilters() const\r
-{\r
- static QStringList aList;\r
- if ( aList.isEmpty() )\r
- {\r
- aList.append( tr( "PATTERN_FILT" ) );\r
- //aList.append( tr( "ALL_FILES_FILTER" ) );\r
- }\r
-\r
- return aList;\r
-}\r
-\r
-//================================================================\r
-\r
-// Function : SMESHGUI_MeshPatternDlg::autoExtension\r
-// Purpose : Append extension to the file name\r
-//================================================================\r
-QString SMESHGUI_MeshPatternDlg::autoExtension( const QString& theFileName ) const\r
-{\r
- QString anExt = theFileName.section( '.', -1 );\r
- return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onOpen\r
-// Purpose : SLOT. Called when "Open" button clicked.\r
-// Displays file open dialog\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onOpen()\r
-{\r
- QAD_FileDlg* aDlg = new QAD_FileDlg( this, true );\r
- aDlg->setCaption( tr( "LOAD_PATTERN" ) );\r
- aDlg->setMode( QFileDialogP::ExistingFile );\r
- aDlg->setFilters( prepareFilters() );\r
- if ( myName->text() != "" )\r
- aDlg->setSelection( myName->text() + ".smp" );\r
- QPushButton* anOkBtn = ( QPushButton* )aDlg->child( "OK", "QPushButton" );\r
- if ( anOkBtn != 0 )\r
- anOkBtn->setText( tr( "SMESH_BUT_OK" ) );\r
-\r
- if ( aDlg->exec() != Accepted )\r
- return;\r
-\r
- QString fName = aDlg->selectedFile();\r
- if ( fName.isEmpty() )\r
- return;\r
-\r
- if ( QFileInfo( fName ).extension().isEmpty() )\r
- fName = autoExtension( fName );\r
-\r
- fName = QDir::convertSeparators( fName );\r
- \r
- QString prev = QDir::convertSeparators( myName->text() );\r
- if ( prev == fName )\r
- return;\r
-\r
- // Read string from file\r
- QFile aFile( fName );\r
- if ( !aFile.open( IO_ReadOnly ) )\r
- {\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_ERROR" ), tr( "ERROR_OF_OPENING" ), QMessageBox::Ok );\r
- return;\r
- }\r
- \r
- QByteArray aDataArray = aFile.readAll();\r
- const char* aData = aDataArray.data();\r
- if ( aData == 0 )\r
- {\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_ERROR" ), tr( "ERROR_OF_READING" ), QMessageBox::Ok );\r
- return;\r
- }\r
- \r
- if ( loadFromFile( aData ) )\r
- myName->setText( QFileInfo( fName ).baseName() );\r
- \r
- updateWgState();\r
- displayPreview();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onCloseCreationDlg\r
-// Purpose : SLOT. Called when "Pattern creation" dialog closed with "Close"\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onCloseCreationDlg()\r
-{\r
- setEnabled( true );\r
- myIsCreateDlgOpen = false;\r
-}\r
-\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onOkCreationDlg\r
-// Purpose : SLOT. Called when "Pattern creation" dialog closed with OK\r
-// or SAVE buttons. Initialize myPattern field. Redisplay preview\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onOkCreationDlg()\r
-{\r
- myPattern = SMESH::SMESH_Pattern::_duplicate( myCreationDlg->GetPattern() );\r
- myName->setText( myCreationDlg->GetPatternName() );\r
- displayPreview();\r
- setEnabled( true );\r
- myIsCreateDlgOpen = false;\r
-}\r
-\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onNew\r
-// Purpose : SLOT. Called when "New..." button clicked. Create new pattern\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onNew()\r
-{\r
- setEnabled( false );\r
- myIsCreateDlgOpen = true;\r
- if ( myCreationDlg == 0 )\r
- {\r
- myCreationDlg = new SMESHGUI_CreatePatternDlg( this, mySelection, myType );\r
- connect( myCreationDlg, SIGNAL( NewPattern() ), SLOT( onOkCreationDlg() ) );\r
- connect( myCreationDlg, SIGNAL( Close() ), SLOT( onCloseCreationDlg() ) );\r
- }\r
- else\r
- myCreationDlg->Init( mySelection, myType );\r
-\r
- myCreationDlg->SetMesh( myMesh );\r
- myCreationDlg->show();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onReverse\r
-// Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged\r
-// Calculate new points of the mesh to be created. Redisplay preview\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onReverse( bool )\r
-{\r
- displayPreview();\r
-}\r
-\r
-//=======================================================================\r
-\r
-// name : SMESHGUI_MeshPatternDlg::onPreview\r
-// Purpose : SLOT. Called when state of "Preview" checkbox changed\r
-// Display/Erase preview\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onPreview( bool )\r
-{\r
- displayPreview();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::displayPreview\r
-// Purpose : Display preview\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::displayPreview()\r
-{\r
- try\r
- {\r
- // Redisplay preview in dialog\r
-\r
- SMESH::point_array_var pnts = myPattern->GetPoints();\r
- SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();\r
- SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints();\r
-\r
- if ( pnts->length() == 0 ||\r
- keyPoints->length() == 0 ||\r
- elemPoints->length() == 0 )\r
- {\r
- erasePreview();\r
- return;\r
- }\r
-\r
- else\r
- {\r
- PointVector aPoints( pnts->length() );\r
- QValueVector<int> aKeyPoints( keyPoints->length() );\r
- ConnectivityVector anElemPoints( elemPoints->length() );\r
-\r
- for ( int i = 0, n = pnts->length(); i < n; i++ )\r
- aPoints[ i ] = pnts[ i ];\r
-\r
- for ( int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++ )\r
- aKeyPoints[ i2 ] = keyPoints[ i2 ];\r
-\r
- for ( int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++ )\r
- {\r
- QValueVector<int> aVec( elemPoints[ i3 ].length() );\r
- for ( int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++ )\r
- aVec[ i4 ] = elemPoints[ i3 ][ i4 ];\r
-\r
- anElemPoints[ i3 ] = aVec;\r
- }\r
-\r
- myPicture2d->SetPoints( aPoints, aKeyPoints, anElemPoints );\r
- }\r
-\r
-\r
- // Redisplay preview in 3D viewer\r
-\r
- if ( myPreviewActor != 0 )\r
- {\r
- if ( VTKViewer_ViewFrame* vf = SMESH::GetCurrentVtkView() )\r
- {\r
- vf->RemoveActor(myPreviewActor);\r
- vf->Repaint();\r
- }\r
- myPreviewActor->Delete();\r
- myPreviewActor = 0;\r
- }\r
-\r
- if ( !myPreviewChk->isChecked() || !isValid( false ) )\r
- return;\r
-\r
- vtkUnstructuredGrid* aGrid = getGrid();\r
- if ( aGrid == 0 )\r
- return;\r
-\r
- // Create and display actor\r
- vtkDataSetMapper* aMapper = vtkDataSetMapper::New();\r
- aMapper->SetInput( aGrid );\r
-\r
- myPreviewActor = SALOME_Actor::New();\r
- myPreviewActor->PickableOff();\r
- myPreviewActor->SetMapper( aMapper );\r
-\r
- vtkProperty* aProp = vtkProperty::New();\r
- aProp->SetRepresentationToWireframe();\r
- aProp->SetColor( 250, 0, 250 );\r
- if ( SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh ) )\r
- aProp->SetLineWidth( SMESH::GetFloat( "SMESH:SettingsWidth", 1 ) +1 );\r
- else\r
- aProp->SetLineWidth( 1 );\r
- myPreviewActor->SetProperty( aProp );\r
-\r
- myPreviewActor->SetRepresentation( 3 );\r
-\r
- SMESH::GetCurrentVtkView()->AddActor( myPreviewActor );\r
- SMESH::GetCurrentVtkView()->Repaint();\r
-\r
- aProp->Delete();\r
- aGrid->Delete();\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- erasePreview();\r
- }\r
- catch( ... )\r
- {\r
- erasePreview();\r
- }\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::erasePreview\r
-// Purpose : Erase preview\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::erasePreview()\r
-{\r
- // Erase preview in 2D viewer\r
- myPicture2d->SetPoints( PointVector(), QValueVector<int>(), ConnectivityVector() );\r
-\r
- // Erase preview in 3D viewer\r
- if ( myPreviewActor == 0 )\r
- return;\r
-\r
-\r
- if ( VTKViewer_ViewFrame* vf = SMESH::GetCurrentVtkView() )\r
- {\r
- vf->RemoveActor(myPreviewActor);\r
- vf->Repaint();\r
- }\r
- myPreviewActor->Delete();\r
- myPreviewActor = 0;\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::updateWgState\r
-// Purpose : Enable/disable selection widgets\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::updateWgState()\r
-{\r
- if ( myMesh->_is_nil() )\r
- {\r
- for ( int i = Object; i <= Vertex2; i++ )\r
- {\r
- mySelBtn [ i ]->setEnabled( false );\r
- mySelEdit[ i ]->setEnabled( false );\r
- mySelEdit[ i ]->setText( "" );\r
- }\r
- }\r
- else\r
- {\r
- mySelBtn [ Object ]->setEnabled( true );\r
- mySelEdit[ Object ]->setEnabled( true );\r
- \r
- if ( myGeomObj[ Object ]->_is_nil() )\r
- {\r
- for ( int i = Vertex1; i <= Vertex2; i++ )\r
- {\r
- mySelBtn [ i ]->setEnabled( false );\r
- mySelEdit[ i ]->setEnabled( false );\r
- mySelEdit[ i ]->setText( "" );\r
- }\r
- }\r
- else\r
- {\r
- for ( int i = Object; i <= Vertex2; i++ )\r
- {\r
- mySelBtn [ i ]->setEnabled( true );\r
- mySelEdit[ i ]->setEnabled( true );\r
- }\r
- }\r
- }\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::activateSelection\r
-// Purpose : Activate selection in accordance with current selection input\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::activateSelection()\r
-{\r
- mySelection->ClearFilters();\r
- QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );\r
- \r
- if ( mySelInput == Object && !myMeshShape->_is_nil() )\r
- {\r
- if ( myType == Type_2d )\r
- {\r
- if ( myNbPoints > 0 )\r
- mySelection->AddFilter( new SMESH_NumberFilter( \r
-\r
- "GEOM", TopAbs_VERTEX, myNbPoints, TopAbs_FACE, myMeshShape ) );\r
- else\r
- mySelection->AddFilter( new SMESH_NumberFilter(\r
- "GEOM", TopAbs_SHAPE, myNbPoints, TopAbs_FACE, myMeshShape ) );\r
- }\r
- else\r
- {\r
- TColStd_MapOfInteger aTypes;\r
- aTypes.Add( TopAbs_SHELL );\r
- aTypes.Add( TopAbs_SOLID );\r
- mySelection->AddFilter( new SMESH_NumberFilter(\r
- "GEOM", TopAbs_FACE, 6, aTypes, myMeshShape, true ) );\r
- }\r
- }\r
- else if ( ( mySelInput == Vertex1 || mySelInput == Vertex2 ) && !myGeomObj[ Object ]->_is_nil() )\r
- {\r
- mySelection->AddFilter( new SMESH_NumberFilter(\r
- "GEOM", TopAbs_SHAPE, 1, TopAbs_VERTEX, myGeomObj[ Object ] ) );\r
- }\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::loadFromFile\r
-// Purpose : Load pattern from file\r
-//=======================================================================\r
-bool SMESHGUI_MeshPatternDlg::loadFromFile( const QString& theName )\r
-{\r
- try\r
- {\r
- SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern();\r
-\r
- if ( !aPattern->LoadFromFile( theName.latin1() ) ||\r
- myType == Type_2d && !aPattern->Is2D())\r
- {\r
- SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode();\r
- QString aMess;\r
- if ( aCode == SMESH::SMESH_Pattern::ERR_READ_NB_POINTS ) aMess = tr( "ERR_READ_NB_POINTS" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_POINT_COORDS ) aMess = tr( "ERR_READ_POINT_COORDS" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_TOO_FEW_POINTS ) aMess = tr( "ERR_READ_TOO_FEW_POINTS" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_3D_COORD ) aMess = tr( "ERR_READ_3D_COORD" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_NO_KEYPOINT ) aMess = tr( "ERR_READ_NO_KEYPOINT" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_INDEX ) aMess = tr( "ERR_READ_BAD_INDEX" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_ELEM_POINTS ) aMess = tr( "ERR_READ_ELEM_POINTS" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_NO_ELEMS ) aMess = tr( "ERR_READ_NO_ELEMS" );\r
- else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_KEY_POINT ) aMess = tr( "ERR_READ_BAD_KEY_POINT" );\r
- else aMess = tr( "ERROR_OF_LOADING" );\r
-\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_ERROR" ), aMess, QMessageBox::Ok );\r
- return false;\r
- }\r
- else\r
- {\r
- myPattern = aPattern;\r
- return true;\r
- }\r
- }\r
- catch( const SALOME::SALOME_Exception& S_ex )\r
- {\r
- QtCatchCorbaException( S_ex );\r
- QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),\r
- tr( "SMESH_ERROR" ), tr( "ERROR_OF_LOADING" ), QMessageBox::Ok );\r
- return false;\r
- }\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::onTypeChanged\r
-\r
-// Purpose : SLOT. Called when pattern type changed.\r
-// Change dialog's look and feel\r
-//=======================================================================\r
-void SMESHGUI_MeshPatternDlg::onTypeChanged( int theType )\r
-{\r
- if ( myType == theType )\r
- return;\r
-\r
- myType = theType;\r
-\r
- myNbPoints = -1;\r
- myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();\r
- myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();\r
- myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();\r
- myPattern = SMESH::GetPattern();\r
-\r
- myName->setText( "" );\r
- mySelEdit[ Object ]->setText( "" );\r
- mySelEdit[ Vertex1 ]->setText( "" );\r
- mySelEdit[ Vertex2 ]->setText( "" );\r
-\r
- if ( theType == Type_2d )\r
- {\r
- mySelLbl [ Vertex2 ]->hide();\r
- mySelBtn [ Vertex2 ]->hide();\r
- mySelEdit[ Vertex2 ]->hide();\r
- myReverseChk->show();\r
- myPicture2d->show();\r
- myPicture3d->hide();\r
- mySelLbl[ Object ]->setText( tr( "FACE" ) );\r
- mySelLbl[ Vertex1 ]->setText( tr( "VERTEX" ) );\r
- }\r
- else\r
- {\r
- mySelLbl [ Vertex2 ]->show();\r
- mySelBtn [ Vertex2 ]->show();\r
- mySelEdit[ Vertex2 ]->show();\r
- myReverseChk->hide();\r
- myPicture2d->hide();\r
- myPicture3d->show();\r
- mySelLbl[ Object ]->setText( tr( "3D_BLOCK" ) );\r
- mySelLbl[ Vertex1 ]->setText( tr( "VERTEX1" ) );\r
- mySelLbl[ Vertex2 ]->setText( tr( "VERTEX2" ) );\r
- }\r
-\r
- mySelInput = Mesh;\r
- activateSelection();\r
- updateWgState();\r
- displayPreview();\r
-}\r
-\r
-//=======================================================================\r
-// name : SMESHGUI_MeshPatternDlg::getGrid\r
-// Purpose : Get unstructured grid for pattern\r
-//=======================================================================\r
-vtkUnstructuredGrid* SMESHGUI_MeshPatternDlg::getGrid()\r
-{\r
- try\r
- {\r
- // Get points from pattern\r
- SMESH::point_array_var pnts = myType == Type_2d\r
- ? myPattern->ApplyToFace( myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked() )\r
- : myPattern->ApplyTo3DBlock( myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ] );\r
-\r
- SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints();\r
-\r
- if ( pnts->length() == 0 || elemPoints->length() == 0 )\r
- return 0;\r
-\r
- \r
-\r
- // to do : to be removed /////////////////////////////////////////////\r
-\r
-#ifdef DEB_SLN\r
- for ( int i1 = 0, n1 = pnts->length(); i1 < n1; i1++ )\r
- printf( "%d: %g %g %g\n", i1, pnts[ i1 ].x, pnts[ i1 ].y, pnts[ i1 ].z );\r
-\r
- printf( "\nELEMENTS : \n" );\r
- for ( int i2 = 0, n2 = elemPoints->length(); i2 < n2; i2++ )\r
- {\r
-\r
- printf( "%d: ", i2 );\r
- for ( int i3 = 0, n3 = elemPoints[ i2 ].length(); i3 < n3; i3++ )\r
- printf( "%d ", elemPoints[ i2 ][ i3 ] );\r
-\r
- printf( "\n" );\r
-\r
- }\r
-#endif\r
- //////////////////////////////////////////////////////////////////////\r
-\r
- // Calculate number of points used for cell\r
- vtkIdType aNbCells = elemPoints->length();\r
- vtkIdType aCellsSize = 0;\r
- for ( int i = 0, n = elemPoints->length(); i < n; i++ )\r
- aCellsSize += elemPoints[ i ].length();\r
-\r
- // Create unstructured grid and other usefull arrays\r
- vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();\r
-\r
- vtkCellArray* aConnectivity = vtkCellArray::New();\r
- aConnectivity->Allocate( aCellsSize, 0 );\r
-\r
- vtkPoints* aPoints = vtkPoints::New();\r
- aPoints->SetNumberOfPoints( pnts->length() );\r
-\r
- vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();\r
- aCellTypesArray->SetNumberOfComponents( 1 );\r
- aCellTypesArray->Allocate( aNbCells * aCellTypesArray->GetNumberOfComponents() );\r
-\r
- vtkIdList *anIdList = vtkIdList::New();\r
-\r
- // Fill array of points\r
- for ( int p = 0, nbPnt = pnts->length(); p < nbPnt; p++ )\r
- aPoints->SetPoint( p, pnts[ p ].x, pnts[ p ].y, pnts[ p ].z );\r
-\r
- for ( int e = 0, nbElem = elemPoints->length(); e < nbElem; e++ )\r
- {\r
- int nbPoints = elemPoints[ e ].length();\r
- anIdList->SetNumberOfIds( nbPoints );\r
- for ( int i = 0; i < nbPoints; i++ )\r
- anIdList->SetId( i, elemPoints[ e ][ i ] );\r
-\r
- aConnectivity->InsertNextCell( anIdList );\r
-\r
- if ( nbPoints == 3 ) aCellTypesArray->InsertNextValue( VTK_TRIANGLE );\r
- else if ( nbPoints == 5 ) aCellTypesArray->InsertNextValue( VTK_PYRAMID );\r
- else if ( nbPoints == 6 ) aCellTypesArray->InsertNextValue( VTK_WEDGE );\r
- else if ( nbPoints == 8 ) aCellTypesArray->InsertNextValue( VTK_HEXAHEDRON );\r
- else if ( nbPoints == 4 && myType == Type_2d ) aCellTypesArray->InsertNextValue( VTK_QUAD );\r
- else if ( nbPoints == 4 && myType == Type_3d ) aCellTypesArray->InsertNextValue( VTK_TETRA );\r
- else aCellTypesArray->InsertNextValue( VTK_EMPTY_CELL );\r
- }\r
-\r
- vtkIntArray* aCellLocationsArray = vtkIntArray::New();\r
- aCellLocationsArray->SetNumberOfComponents( 1 );\r
- aCellLocationsArray->SetNumberOfTuples( aNbCells );\r
-\r
- aConnectivity->InitTraversal();\r
- for( vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell( npts, pts ); idType++ )\r
- aCellLocationsArray->SetValue( idType, aConnectivity->GetTraversalLocation( npts ) );\r
-\r
- aGrid->SetPoints( aPoints );\r
- aGrid->SetCells( aCellTypesArray, aCellLocationsArray,aConnectivity );\r
-\r
- aConnectivity->Delete();\r
- aPoints->Delete();\r
- aCellTypesArray->Delete();\r
- anIdList->Delete();\r
- aCellLocationsArray->Delete();\r
-\r
- return aGrid;\r
- }\r
- catch( ... )\r
- {\r
- return 0;\r
- }\r
-}\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
-\r
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_MeshPatternDlg.cxx
+// Author : Sergey LITONIN, Open CASCADE S.A.S.
+// SMESH includes
+//
+#include "SMESHGUI_MeshPatternDlg.h"
+
+#include "SMESHGUI.h"
+#include "SMESHGUI_CreatePatternDlg.h"
+#include "SMESHGUI_PatternWidget.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESHGUI_PatternUtils.h"
+#include "SMESHGUI_GEOMGenUtils.h"
+
+#include <SMESH_Actor.h>
+#include <SMESH_ActorUtils.h>
+#include <SMESH_NumberFilter.hxx>
+
+#include <SMDS_Mesh.hxx>
+#include <SMDS_MeshElement.hxx>
+
+// SALOME GUI includes
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Desktop.h>
+#include <SUIT_FileDlg.h>
+#include <SUIT_Session.h>
+#include <SUIT_MessageBox.h>
+
+#include <LightApp_SelectionMgr.h>
+#include <SalomeApp_Tools.h>
+#include <LightApp_Application.h>
+#include <SalomeApp_IntSpinBox.h>
+
+#include <SALOME_ListIO.hxx>
+
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
+#include <VTKViewer_CellLocationsArray.h>
+
+// SALOME KERNEL includes
+#include <SALOMEDS_SObject.hxx>
+
+// OCCT includes
+#include <TColStd_MapOfInteger.hxx>
+
+// Qt includes
+#include <QFrame>
+#include <QVBoxLayout>
+#include <QHBoxLayout>
+#include <QGridLayout>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QGroupBox>
+#include <QLabel>
+#include <QRadioButton>
+#include <QCheckBox>
+#include <QButtonGroup>
+#include <QList>
+#include <QDir>
+#include <QFileDialog>
+#include <QFileInfo>
+#include <QFile>
+#include <QKeyEvent>
+
+// VTK includes
+#include <vtkIdList.h>
+#include <vtkCellArray.h>
+#include <vtkUnsignedCharArray.h>
+#include <vtkUnstructuredGrid.h>
+#include <vtkDataSetMapper.h>
+#include <vtkProperty.h>
+
+#define SPACING 6
+#define MARGIN 11
+
+/*!
+ * Class : SMESHGUI_MeshPatternDlg
+ * Description : Dialog to specify filters for VTK viewer
+ */
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg
+// Purpose : Constructor
+//=======================================================================
+SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( SMESHGUI* theModule )
+ : QDialog( SMESH::GetDesktop( theModule ) ),
+ mySMESHGUI( theModule ),
+ mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myBusy( false ),
+ myCreationDlg( 0 )
+{
+ setModal( false );
+ setWindowTitle( tr( "CAPTION" ) );
+
+ QVBoxLayout* aDlgLay = new QVBoxLayout( this );
+ aDlgLay->setMargin( MARGIN );
+ aDlgLay->setSpacing( SPACING );
+
+ QWidget* aMainFrame = createMainFrame ( this );
+ QWidget* aBtnFrame = createButtonFrame( this );
+
+ aDlgLay->addWidget( aMainFrame );
+ aDlgLay->addWidget( aBtnFrame );
+
+ aDlgLay->setStretchFactor( aMainFrame, 1 );
+
+ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
+
+ myHelpFileName = "pattern_mapping_page.html";
+
+ Init();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::createMainFrame
+// Purpose : Create frame containing dialog's input fields
+//=======================================================================
+QWidget* SMESHGUI_MeshPatternDlg::createMainFrame (QWidget* theParent)
+{
+ SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI );
+ QPixmap iconSlct ( mgr->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
+ QPixmap icon2d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );
+ QPixmap icon3d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );
+ QPixmap iconOpen ( mgr->loadPixmap( "STD", tr( "ICON_FILE_OPEN" ) ) );
+
+ QPixmap iconSample2d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );
+ QPixmap iconSample3d ( mgr->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_3D" ) ) );
+
+ QWidget* aMainGrp = new QWidget( theParent );
+
+ QVBoxLayout* aMainGrpLayout = new QVBoxLayout( aMainGrp );
+ aMainGrpLayout->setMargin( 0 );
+ aMainGrpLayout->setSpacing( SPACING );
+
+ // Pattern type group
+
+ QGroupBox* aTypeGrp = new QGroupBox( tr( "PATTERN_TYPE" ), aMainGrp );
+ QHBoxLayout* aTypeGrpLayout = new QHBoxLayout( aTypeGrp );
+ aTypeGrpLayout->setMargin( MARGIN );
+ aTypeGrpLayout->setSpacing( SPACING );
+
+ mySwitch2d = new QRadioButton( aTypeGrp );
+ mySwitch3d = new QRadioButton( aTypeGrp );
+ mySwitch2d->setIcon( icon2d );
+ mySwitch3d->setIcon( icon3d );
+
+ myTypeGrp = new QButtonGroup( aMainGrp );
+ myTypeGrp->addButton( mySwitch2d, Type_2d );
+ myTypeGrp->addButton( mySwitch3d, Type_3d );
+
+ // ... layout widgets
+
+ aTypeGrpLayout->addWidget( mySwitch2d );
+ aTypeGrpLayout->addWidget( mySwitch3d );
+
+ // Mesh group
+
+ QGroupBox* aMeshGrp = new QGroupBox( tr( "SMESH_MESH" ), aMainGrp );
+ QHBoxLayout* aMeshGrpLayout = new QHBoxLayout( aMeshGrp );
+ aMeshGrpLayout->setMargin( MARGIN );
+ aMeshGrpLayout->setSpacing( SPACING );
+
+ QLabel* aMeshLab = new QLabel( tr( "SMESH_MESH" ), aMeshGrp );
+ mySelBtn[ Mesh ] = new QPushButton( aMeshGrp );
+ mySelBtn[ Mesh ]->setIcon( iconSlct );
+ mySelEdit[ Mesh ] = new QLineEdit( aMeshGrp );
+ mySelEdit[ Mesh ]->setReadOnly( true );
+
+ // ... layout widgets
+
+ aMeshGrpLayout->addWidget( aMeshLab );
+ aMeshGrpLayout->addWidget( mySelBtn[ Mesh ] );
+ aMeshGrpLayout->addWidget( mySelEdit[ Mesh ] );
+
+ // Pattern group
+
+ QGroupBox* aPatGrp = new QGroupBox( tr( "PATTERN" ), aMainGrp );
+ QGridLayout* aPatGrpLayout = new QGridLayout( aPatGrp );
+ aPatGrpLayout->setMargin( MARGIN );
+ aPatGrpLayout->setSpacing( SPACING );
+
+ // ... Pattern name
+
+ QLabel* aNameLab = new QLabel( tr( "PATTERN" ), aPatGrp );
+ myName = new QLineEdit( aPatGrp );
+ myName->setReadOnly( true );
+ myOpenBtn = new QPushButton( aPatGrp );
+ myOpenBtn->setIcon( iconOpen );
+ myNewBtn = new QPushButton( tr( "NEW" ), aPatGrp );
+
+ // ... Mode selection check box
+ myRefine = new QCheckBox( tr( "REFINE" ), aPatGrp );
+
+ // ... selection widgets for Apply to geom mode
+ myGeomGrp = new QFrame( aPatGrp );
+ myGeomGrp->setFrameStyle( QFrame::NoFrame );
+ QGridLayout* myGeomGrpLayout = new QGridLayout( myGeomGrp );
+ myGeomGrpLayout->setMargin( 0 );
+ myGeomGrpLayout->setSpacing( SPACING );
+
+ for ( int i = Object; i <= Vertex2; i++ ) {
+ mySelLbl[ i ] = new QLabel( myGeomGrp );
+ mySelBtn[ i ] = new QPushButton( myGeomGrp );
+ mySelBtn[ i ]->setIcon( iconSlct );
+ mySelEdit[ i ] = new QLineEdit( myGeomGrp );
+ mySelEdit[ i ]->setReadOnly( true );
+ myGeomGrpLayout->addWidget( mySelLbl[ i ], i - Object, 0 );
+ myGeomGrpLayout->addWidget( mySelBtn[ i ], i - Object, 1 );
+ myGeomGrpLayout->addWidget( mySelEdit[ i ], i - Object, 2 );
+ }
+
+ // ... Widgets for refinement of existing mesh elements
+
+ myRefineGrp = new QFrame( aPatGrp );
+ myRefineGrp->setFrameStyle( QFrame::NoFrame );
+
+ QGridLayout* myRefineGrpLayout = new QGridLayout( myRefineGrp );
+ myRefineGrpLayout->setMargin( 0 );
+ myRefineGrpLayout->setSpacing( SPACING );
+
+ mySelLbl[ Ids ] = new QLabel( myRefineGrp );
+ mySelBtn[ Ids ] = new QPushButton( myRefineGrp );
+ mySelBtn[ Ids ]->setIcon( iconSlct );
+ mySelEdit[ Ids ] = new QLineEdit( myRefineGrp );
+
+ QLabel* aNodeLbl = new QLabel( tr( "NODE_1" ), myRefineGrp );
+ myNode1 = new SalomeApp_IntSpinBox( myRefineGrp );
+ myNode2Lbl = new QLabel( tr( "NODE_2" ), myRefineGrp );
+ myNode2 = new SalomeApp_IntSpinBox( myRefineGrp );
+
+ myRefineGrpLayout->addWidget( mySelLbl[ Ids ], 0, 0 );
+ myRefineGrpLayout->addWidget( mySelBtn[ Ids ], 0, 1 );
+ myRefineGrpLayout->addWidget( mySelEdit[ Ids ], 0, 2 );
+ myRefineGrpLayout->addWidget( aNodeLbl, 1, 0 );
+ myRefineGrpLayout->addWidget( myNode1, 1, 1, 1, 2 );
+ myRefineGrpLayout->addWidget( myNode2Lbl, 2, 0 );
+ myRefineGrpLayout->addWidget( myNode2, 2, 1, 1, 2 );
+
+ // ... reverse check box
+ myReverseChk = new QCheckBox( tr( "REVERSE" ), aPatGrp );
+
+ // ... CreatePoly check box
+ myCreatePolygonsChk = new QCheckBox( tr( "CREATE_POLYGONS_NEAR_BOUNDARY" ), aPatGrp );
+ myCreatePolyedrsChk = new QCheckBox( tr( "CREATE_POLYEDRS_NEAR_BOUNDARY" ), aPatGrp );
+
+ // ... Pictures 2d and 3d
+
+ myPicture2d = new SMESHGUI_PatternWidget( aPatGrp );
+ myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
+
+ myPicture3d = new QLabel( aPatGrp );
+ myPicture3d->setPixmap( iconSample3d );
+ myPicture3d->setScaledContents( false );
+ myPicture3d->setAlignment( Qt::AlignCenter );
+ myPicture3d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
+
+ // ... preview check box
+
+ myPreviewChk = new QCheckBox( tr( "PREVIEW" ), aPatGrp );
+
+ // ... layout widgets
+
+ aPatGrpLayout->addWidget( aNameLab, 0, 0 );
+ aPatGrpLayout->addWidget( myName, 0, 1 );
+ aPatGrpLayout->addWidget( myOpenBtn, 0, 2 );
+ aPatGrpLayout->addWidget( myNewBtn, 0, 3 );
+ aPatGrpLayout->addWidget( myRefine, 1, 0, 1, 4 );
+ aPatGrpLayout->addWidget( myRefine, 1, 0, 1, 4 );
+ aPatGrpLayout->addWidget( myGeomGrp, 2, 0, 1, 4 );
+ aPatGrpLayout->addWidget( myRefineGrp, 3, 0, 1, 4 );
+ aPatGrpLayout->addWidget( myReverseChk, 4, 0, 1, 4 );
+ aPatGrpLayout->addWidget( myCreatePolygonsChk, 5, 0, 1, 4 );
+ aPatGrpLayout->addWidget( myCreatePolyedrsChk, 6, 0, 1, 4 );
+ aPatGrpLayout->addWidget( myPicture2d, 7, 0, 1, 4 );
+ aPatGrpLayout->addWidget( myPicture3d, 8, 0, 1, 4 );
+ aPatGrpLayout->addWidget( myPreviewChk, 9, 0, 1, 4 );
+
+ // main layout
+
+ aMainGrpLayout->addWidget( aTypeGrp );
+ aMainGrpLayout->addWidget( aMeshGrp );
+ aMainGrpLayout->addWidget( aPatGrp );
+
+ // Connect signals and slots
+
+ connect(myTypeGrp, SIGNAL(buttonClicked(int)), SLOT(onTypeChanged(int)));
+ connect(myOpenBtn, SIGNAL(clicked()), SLOT(onOpen()));
+ connect(myNewBtn, SIGNAL(clicked()), SLOT(onNew()));
+
+ connect(myReverseChk, SIGNAL(toggled(bool)), SLOT(onReverse(bool)));
+ connect(myPreviewChk, SIGNAL(toggled(bool)), SLOT(onPreview(bool)));
+ connect(myRefine, SIGNAL(toggled(bool)), SLOT(onModeToggled(bool)));
+
+ connect(myNode1, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
+ connect(myNode2, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
+
+ connect(mySelEdit[Ids], SIGNAL(textChanged(const QString&)), SLOT(onTextChanged(const QString&)));
+
+ QMap< int, QPushButton* >::iterator anIter;
+ for (anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter)
+ connect(*anIter, SIGNAL(clicked()), SLOT(onSelInputChanged()));
+
+ return aMainGrp;
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::createButtonFrame
+// Purpose : Create frame containing buttons
+//=======================================================================
+QWidget* SMESHGUI_MeshPatternDlg::createButtonFrame (QWidget* theParent)
+{
+ QFrame* aFrame = new QFrame(theParent);
+ aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
+
+ myOkBtn = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame);
+ myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
+ myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
+ myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame);
+
+ QHBoxLayout* aLay = new QHBoxLayout( aFrame );
+ aLay->setMargin( MARGIN );
+ aLay->setSpacing( SPACING );
+
+ aLay->addWidget(myOkBtn);
+ aLay->addWidget(myApplyBtn);
+ aLay->addSpacing( 10 );
+ aLay->addStretch();
+ aLay->addWidget(myCloseBtn);
+ aLay->addWidget(myHelpBtn);
+
+ connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
+ connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
+ connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
+ connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp()));
+
+ return aFrame;
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg
+// Purpose : Destructor
+//=======================================================================
+SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg()
+{
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::Init
+// Purpose : Init dialog fields, connect signals and slots, show dialog
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::Init()
+{
+ myPattern = SMESH::GetPattern();
+ myPreviewActor = 0;
+ myIsCreateDlgOpen = false;
+ mySelInput = Mesh;
+ myType = -1;
+ myNbPoints = -1;
+ mySMESHGUI->SetActiveDialogBox((QDialog*)this);
+ myMesh = SMESH::SMESH_Mesh::_nil();
+
+ myMeshShape = GEOM::GEOM_Object::_nil();
+ myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
+ myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
+ myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
+
+ // selection and SMESHGUI
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
+ connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
+ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
+
+ myTypeGrp->button(Type_2d)->setChecked(true);
+ onTypeChanged(Type_2d);
+ onModeToggled(isRefine());
+
+ updateGeometry();
+
+ resize(100,100);
+
+ activateSelection();
+ onSelectionDone();
+
+ this->show();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::isValid
+// Purpose : Verify validity of entry data
+//=======================================================================
+bool SMESHGUI_MeshPatternDlg::isValid (const bool theMess)
+{
+ if (isRefine())
+ {
+ QString msg;
+ bool ok = true;
+ ok = myNode1->isValid( msg, theMess ) && ok;
+ if (myType == Type_3d)
+ ok = myNode2->isValid( msg, theMess ) && ok;
+ if( !ok ) {
+ if( theMess ) {
+ QString str( tr( "SMESH_INCORRECT_INPUT" ) );
+ if ( !msg.isEmpty() )
+ str += "\n" + msg;
+ SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str );
+ }
+ return false;
+ }
+ }
+
+ QList<int> ids;
+ if ((isRefine() &&
+ (myMesh->_is_nil() || !getIds(ids) || getNode(false) < 0 ||
+ (myType == Type_3d && (getNode(true) < 0 || getNode(false) == getNode(true)))))
+ ||
+ (!isRefine() &&
+ (myMesh->_is_nil() || myMeshShape->_is_nil() || myGeomObj[ Object ]->_is_nil() ||
+ myGeomObj[ Vertex1 ]->_is_nil() || (myType == Type_3d && myGeomObj[ Vertex2 ]->_is_nil()))))
+ {
+ if (theMess)
+ SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
+ tr("SMESHGUI_INVALID_PARAMETERS"));
+ return false;
+ }
+
+ if ( myName->text().isEmpty() ) {
+ if (theMess)
+ SUIT_MessageBox::information(this, tr("SMESH_INSUFFICIENT_DATA"),
+ tr("SMESHGUI_INVALID_PARAMETERS"));
+ return false;
+ }
+
+ return true;
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onApply
+// Purpose : SLOT called when "Apply" button pressed.
+//=======================================================================
+bool SMESHGUI_MeshPatternDlg::onApply()
+{
+ try {
+ if (!isValid())
+ return false;
+
+ erasePreview();
+
+ if (isRefine()) { // Refining existing mesh elements
+ QList<int> ids;
+ getIds(ids);
+ SMESH::long_array_var varIds = new SMESH::long_array();
+ varIds->length(ids.count());
+ int i = 0;
+ for (QList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
+ varIds[i++] = *it;
+ myType == Type_2d
+ ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
+ : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
+
+ QStringList aParameters;
+ aParameters << myNode1->text();
+ if(myType == Type_3d )
+ aParameters << myNode2->text();
+ myMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
+
+ } else { // Applying a pattern to geometrical object
+ if (myType == Type_2d)
+ myPattern->ApplyToFace(myGeomObj[Object], myGeomObj[Vertex1], myReverseChk->isChecked());
+ else
+ myPattern->ApplyTo3DBlock(myGeomObj[Object], myGeomObj[Vertex1], myGeomObj[Vertex2]);
+ }
+
+ bool toCreatePolygons = myCreatePolygonsChk->isChecked();
+ bool toCreatePolyedrs = myCreatePolyedrsChk->isChecked();
+ if ( myPattern->MakeMesh( myMesh, toCreatePolygons, toCreatePolyedrs ) ) {
+ //mySelectionMgr->clearSelected();
+ bool autoUpdate = SMESHGUI::automaticUpdate();
+ if (!isRefine() && autoUpdate) {
+ _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
+ SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str());
+ if (!anActor) {
+ anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str());
+ if (anActor) {
+ SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
+ SMESH::FitAll();
+ }
+ }
+ }
+ mySelectionMgr->clearSelected();
+ SMESH::UpdateView();
+ SMESHGUI::Modified();
+
+ mySMESHGUI->updateObjBrowser(true);
+
+ mySelEdit[ Ids ]->setText("");
+
+ return true;
+ } else {
+ SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
+ tr("SMESH_OPERATION_FAILED"));
+ return false;
+ }
+ } catch (const SALOME::SALOME_Exception& S_ex) {
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);
+ } catch (...) {
+ }
+
+ return false;
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onOk
+// Purpose : SLOT called when "Ok" button pressed.
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onOk()
+{
+ if (onApply())
+ onClose();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onClose
+// Purpose : SLOT called when "Close" button pressed. Close dialog
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onClose()
+{
+ mySelectionMgr->clearFilters();
+ SMESH::SetPickable();
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ disconnect(mySelectionMgr, 0, this, 0);
+ disconnect(mySMESHGUI, 0, this, 0);
+ mySMESHGUI->ResetState();
+ erasePreview();
+ reject();
+}
+
+//=================================================================================
+// function : onHelp()
+// purpose :
+//=================================================================================
+void SMESHGUI_MeshPatternDlg::onHelp()
+{
+ LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
+ if (app)
+ app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
+ else {
+ QString platform;
+#ifdef WIN32
+ platform = "winapplication";
+#else
+ platform = "application";
+#endif
+ SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
+ tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
+ arg(app->resourceMgr()->stringValue("ExternalBrowser",
+ platform)).
+ arg(myHelpFileName));
+ }
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onSelectionDone
+// Purpose : SLOT called when selection changed
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onSelectionDone()
+{
+ if (myBusy)
+ return;
+
+ try {
+ if (mySelInput == Mesh) {
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ if (aList.Extent() != 1)
+ return;
+
+ // Retrieve mesh from selection
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);
+ if (aMesh->_is_nil())
+ return;
+
+ // Get geom object corresponding to the mesh
+ _PTR(SObject) aSO = SMESH::FindSObject(aMesh.in());
+ myMeshShape = SMESH::GetGeom(aSO);
+
+ // Clear fields of geom objects if mesh was changed
+ if (myMesh != aMesh) {
+ for (int i = Object; i <= Ids; i++) {
+ myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
+ mySelEdit[ i ]->setText("");
+ }
+ }
+
+ myMesh = aMesh;
+
+ // Set name of mesh in line edit
+ QString aName;
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
+ mySelEdit[ Mesh ]->setText(aName);
+
+ } else if (mySelInput == Ids) {
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
+ if (aList.Extent() != 1)
+ return;
+
+ QString anIds;
+ if (!SMESH::GetNameOfSelectedElements(mySelector, aList.First(), anIds))
+ anIds = "";
+
+ myBusy = true;
+ mySelEdit[ Ids ]->setText(anIds);
+ myBusy = false;
+
+ } else {
+ SALOME_ListIO aList;
+ mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
+ if (aList.Extent() != 1)
+ return;
+
+ // Get geom object from selection
+ Handle(SALOME_InteractiveObject) anIO = aList.First();
+ GEOM::GEOM_Object_var anObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
+ if (anObj->_is_nil())
+ return;
+
+ // Clear fields of vertexes if face or 3d block was changed
+ if (anObj != myGeomObj[ mySelInput ] && mySelInput == Object) {
+ for (int i = Vertex1; i <= Vertex2; i++) {
+ myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
+ mySelEdit[ i ]->setText("");
+ }
+ }
+
+ myGeomObj[ mySelInput ] = anObj;
+
+ // Set name of geom object in line edit
+ QString aName;
+ SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
+ mySelEdit[ mySelInput ]->setText(aName);
+ }
+ } catch (const SALOME::SALOME_Exception& S_ex) {
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);
+ resetSelInput();
+ } catch (...) {
+ resetSelInput();
+ }
+
+ updateWgState();
+ displayPreview();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::resetSelInput
+// Purpose : Reset fields corresponding to the current selection input
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::resetSelInput()
+{
+ if (mySelInput == Mesh)
+ {
+ myMesh = SMESH::SMESH_Mesh::_nil();
+ myMeshShape = GEOM::GEOM_Object::_nil();
+ }
+
+ else
+ myGeomObj[ mySelInput ] = GEOM::GEOM_Object::_nil();
+
+ mySelEdit[ mySelInput ]->setText("");
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onDeactivate
+// Purpose : SLOT called when dialog must be deativated
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onDeactivate()
+{
+ mySelectionMgr->clearFilters();
+ //if (myReverseChk->isChecked())
+ // erasePreview();
+ disconnect(mySelectionMgr, 0, this, 0);
+ setEnabled(false);
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::enterEvent
+// Purpose : Event filter
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::enterEvent (QEvent*)
+{
+ if (myIsCreateDlgOpen)
+ return;
+
+ if (myReverseChk->isChecked())
+ displayPreview();
+ mySMESHGUI->EmitSignalDeactivateDialog();
+ setEnabled(true);
+ activateSelection();
+ connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
+ onTextChanged(mySelEdit[Ids]->text());
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::closeEvent
+// Purpose :
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::closeEvent (QCloseEvent*)
+{
+ onClose();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onSelInputChanged
+// Purpose : SLOT. Called when -> button clicked.
+// Change current selection input field
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onSelInputChanged()
+{
+ const QObject* aSender = sender();
+ for (int i = Mesh; i <= Ids; i++)
+ if (aSender == mySelBtn[ i ])
+ mySelInput = i;
+
+ activateSelection();
+ onSelectionDone();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::prepareFilters
+// Purpose : Prepare filters for dialog
+//=======================================================================
+QStringList SMESHGUI_MeshPatternDlg::prepareFilters() const
+{
+ static QStringList aList;
+ if (aList.isEmpty())
+ {
+ aList.append(tr("PATTERN_FILT"));
+ //aList.append(tr("ALL_FILES_FILTER"));
+ }
+
+ return aList;
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::autoExtension
+// Purpose : Append extension to the file name
+//=======================================================================
+QString SMESHGUI_MeshPatternDlg::autoExtension (const QString& theFileName) const
+{
+ QString anExt = theFileName.section('.', -1);
+ return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onOpen
+// Purpose : SLOT. Called when "Open" button clicked.
+// Displays file open dialog
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onOpen()
+{
+ SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, true);
+ aDlg->setWindowTitle(tr("LOAD_PATTERN"));
+ aDlg->setFileMode(QFileDialog::ExistingFile);
+ aDlg->setFilters(prepareFilters());
+ if (!myName->text().isEmpty())
+ aDlg->selectFile(myName->text() + ".smp");
+ QPushButton* anOkBtn = qFindChild<QPushButton*>( aDlg, "OK" );
+ if (anOkBtn != 0)
+ anOkBtn->setText(tr("SMESH_BUT_OK"));
+
+ if (aDlg->exec() != Accepted)
+ return;
+
+ QString fName = aDlg->selectedFile();
+ if (fName.isEmpty())
+ return;
+
+ if (QFileInfo(fName).suffix().isEmpty())
+ fName = autoExtension(fName);
+
+ fName = QDir::convertSeparators(fName);
+
+ QString prev = QDir::convertSeparators(myName->text());
+ if (prev == fName)
+ return;
+
+ // Read string from file
+ QFile aFile(fName);
+ if (!aFile.open(QIODevice::ReadOnly)) {
+ SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
+ tr("ERROR_OF_OPENING"));
+ return;
+ }
+
+ QByteArray aDataArray = aFile.readAll();
+ if (aDataArray.isEmpty()) {
+ SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
+ tr("ERROR_OF_READING"));
+ return;
+ }
+
+ if (loadFromFile(aDataArray))
+ myName->setText(QFileInfo(fName).completeBaseName());
+
+ updateWgState();
+ displayPreview();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onCloseCreationDlg
+// Purpose : SLOT. Called when "Pattern creation" dialog closed with "Close"
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onCloseCreationDlg()
+{
+ setEnabled(true);
+ myIsCreateDlgOpen = false;
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onOkCreationDlg
+// Purpose : SLOT. Called when "Pattern creation" dialog closed with OK
+// or SAVE buttons. Initialize myPattern field. Redisplay preview
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onOkCreationDlg()
+{
+ myPattern = SMESH::SMESH_Pattern::_duplicate(myCreationDlg->GetPattern());
+ myName->setText(myCreationDlg->GetPatternName());
+
+ updateWgState();
+ displayPreview();
+
+ setEnabled(true);
+ myIsCreateDlgOpen = false;
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onNew
+// Purpose : SLOT. Called when "New..." button clicked. Create new pattern
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onNew()
+{
+ setEnabled(false);
+ myIsCreateDlgOpen = true;
+ if (myCreationDlg == 0)
+ {
+ myCreationDlg = new SMESHGUI_CreatePatternDlg( mySMESHGUI, myType);
+ connect(myCreationDlg, SIGNAL(NewPattern()), SLOT(onOkCreationDlg()));
+ connect(myCreationDlg, SIGNAL(Close()), SLOT(onCloseCreationDlg()));
+ }
+ else
+ myCreationDlg->Init(myType);
+
+ myCreationDlg->SetMesh(myMesh);
+ myCreationDlg->show();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onReverse
+// Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged
+// Calculate new points of the mesh to be created. Redisplay preview
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onReverse (bool)
+{
+ displayPreview();
+}
+
+//=======================================================================
+
+// name : SMESHGUI_MeshPatternDlg::onPreview
+// Purpose : SLOT. Called when state of "Preview" checkbox changed
+// Display/Erase preview
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onPreview (bool)
+{
+ displayPreview();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::displayPreview
+// Purpose : Display preview
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::displayPreview()
+{
+ try {
+ // Redisplay preview in dialog
+ SMESH::point_array_var pnts = myPattern->GetPoints();
+ SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
+ SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);
+
+ if (pnts->length() == 0 ||
+ keyPoints->length() == 0 ||
+ elemPoints->length() == 0) {
+ erasePreview();
+ return;
+ } else {
+ PointVector aPoints(pnts->length());
+ QVector<int> aKeyPoints(keyPoints->length());
+ ConnectivityVector anElemPoints(elemPoints->length());
+
+ for (int i = 0, n = pnts->length(); i < n; i++)
+ aPoints[ i ] = pnts[ i ];
+
+ for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)
+ aKeyPoints[ i2 ] = keyPoints[ i2 ];
+
+ for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
+ QVector<int> aVec(elemPoints[ i3 ].length());
+ for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
+ aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
+
+ anElemPoints[ i3 ] = aVec;
+ }
+
+ myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);
+ }
+
+ // Redisplay preview in 3D viewer
+ if (myPreviewActor != 0) {
+ if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) {
+ vf->RemoveActor(myPreviewActor);
+ vf->Repaint();
+ }
+ myPreviewActor->Delete();
+ myPreviewActor = 0;
+ }
+
+ if (!myPreviewChk->isChecked() || !isValid(false))
+ return;
+
+ vtkUnstructuredGrid* aGrid = getGrid();
+ if (aGrid == 0)
+ return;
+
+ // Create and display actor
+ vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
+ aMapper->SetInput(aGrid);
+
+ myPreviewActor = SALOME_Actor::New();
+ myPreviewActor->PickableOff();
+ myPreviewActor->SetMapper(aMapper);
+
+ vtkProperty* aProp = vtkProperty::New();
+ aProp->SetRepresentationToWireframe();
+ aProp->SetColor(250, 0, 250);
+ if (SMESH::FindActorByObject(myMesh))
+ aProp->SetLineWidth( SMESH::GetFloat( "SMESH:element_width", 1 ) + 1 );
+ else
+ aProp->SetLineWidth(1);
+ myPreviewActor->SetProperty(aProp);
+
+ myPreviewActor->SetRepresentation(3);
+
+ SMESH::GetCurrentVtkView()->AddActor(myPreviewActor);
+ SMESH::GetCurrentVtkView()->Repaint();
+
+ aProp->Delete();
+ aGrid->Delete();
+ } catch (const SALOME::SALOME_Exception& S_ex) {
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);
+ erasePreview();
+ } catch (...) {
+ erasePreview();
+ }
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::erasePreview
+// Purpose : Erase preview
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::erasePreview()
+{
+ // Erase preview in 2D viewer
+ myPicture2d->SetPoints(PointVector(), QVector<int>(), ConnectivityVector());
+
+ // Erase preview in 3D viewer
+ if (myPreviewActor == 0)
+ return;
+
+
+ if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView())
+ {
+ vf->RemoveActor(myPreviewActor);
+ vf->Repaint();
+ }
+ myPreviewActor->Delete();
+ myPreviewActor = 0;
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::updateWgState
+// Purpose : Enable/disable selection widgets
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::updateWgState()
+{
+ if (myMesh->_is_nil()) {
+ for (int i = Object; i <= Ids; i++) {
+ mySelBtn [ i ]->setEnabled(false);
+ mySelEdit[ i ]->setEnabled(false);
+ mySelEdit[ i ]->setText("");
+ }
+ myNode1->setEnabled(false);
+ myNode2->setEnabled(false);
+ myNode1->setRange(0, 0);
+ myNode2->setRange(0, 0);
+ } else {
+ mySelBtn [ Object ]->setEnabled(true);
+ mySelEdit[ Object ]->setEnabled(true);
+ mySelBtn [ Ids ] ->setEnabled(true);
+ mySelEdit[ Ids ] ->setEnabled(true);
+
+ if (myGeomObj[ Object ]->_is_nil()) {
+ for (int i = Vertex1; i <= Vertex2; i++) {
+ mySelBtn [ i ]->setEnabled(false);
+ mySelEdit[ i ]->setEnabled(false);
+ mySelEdit[ i ]->setText("");
+ }
+ } else {
+ for (int i = Object; i <= Vertex2; i++) {
+ mySelBtn [ i ]->setEnabled(true);
+ mySelEdit[ i ]->setEnabled(true);
+ }
+ }
+
+ QList<int> ids;
+ if (!CORBA::is_nil(myPattern)/* && getIds(ids)*/) {
+ SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
+ if (keyPoints->length()) {
+ myNode1->setEnabled(true);
+ myNode2->setEnabled(true);
+ myNode1->setRange(1, keyPoints->length());
+ myNode2->setRange(1, keyPoints->length());
+ return;
+ }
+ }
+
+ myNode1->setEnabled(false);
+ myNode2->setEnabled(false);
+ myNode1->setRange(0, 0);
+ myNode2->setRange(0, 0);
+ }
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::activateSelection
+// Purpose : Activate selection in accordance with current selection input
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::activateSelection()
+{
+ mySelectionMgr->clearFilters();
+ if (mySelInput == Ids) {
+ SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
+ if (anActor)
+ SMESH::SetPickable(anActor);
+
+ if (myType == Type_2d)
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(FaceSelection);
+ }
+ else
+ {
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(CellSelection);
+ }
+ }
+ else {
+ SMESH::SetPickable();
+ //mySelectionMgr->setSelectionModes(ActorSelection);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->SetSelectionMode(ActorSelection);
+ }
+
+ if (mySelInput == Object && !myMeshShape->_is_nil()) {
+ if (myType == Type_2d) {
+ if (myNbPoints > 0)
+ mySelectionMgr->installFilter
+ (new SMESH_NumberFilter ("GEOM", TopAbs_VERTEX, myNbPoints, TopAbs_FACE, myMeshShape));
+ else
+ mySelectionMgr->installFilter
+ (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, myNbPoints, TopAbs_FACE, myMeshShape));
+ } else {
+ TColStd_MapOfInteger aTypes;
+ aTypes.Add(TopAbs_SHELL);
+ aTypes.Add(TopAbs_SOLID);
+ mySelectionMgr->installFilter
+ (new SMESH_NumberFilter ("GEOM", TopAbs_FACE, 6, aTypes, myMeshShape, true));
+ }
+ } else if ((mySelInput == Vertex1 || mySelInput == Vertex2) && !myGeomObj[ Object ]->_is_nil()) {
+ mySelectionMgr->installFilter
+ (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, 1, TopAbs_VERTEX, myGeomObj[ Object ]));
+ } else {
+ }
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::loadFromFile
+// Purpose : Load pattern from file
+//=======================================================================
+bool SMESHGUI_MeshPatternDlg::loadFromFile (const QString& theName)
+{
+ try {
+ SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern();
+
+ if (!aPattern->LoadFromFile(theName.toLatin1().data()) ||
+ (myType == Type_2d && !aPattern->Is2D())) {
+ SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode();
+ QString aMess;
+ if (aCode == SMESH::SMESH_Pattern::ERR_READ_NB_POINTS ) aMess = tr("ERR_READ_NB_POINTS");
+ else if (aCode == SMESH::SMESH_Pattern::ERR_READ_POINT_COORDS ) aMess = tr("ERR_READ_POINT_COORDS");
+ else if (aCode == SMESH::SMESH_Pattern::ERR_READ_TOO_FEW_POINTS) aMess = tr("ERR_READ_TOO_FEW_POINTS");
+ else if (aCode == SMESH::SMESH_Pattern::ERR_READ_3D_COORD ) aMess = tr("ERR_READ_3D_COORD");
+ else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_KEYPOINT ) aMess = tr("ERR_READ_NO_KEYPOINT");
+ else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_INDEX ) aMess = tr("ERR_READ_BAD_INDEX");
+ else if (aCode == SMESH::SMESH_Pattern::ERR_READ_ELEM_POINTS ) aMess = tr("ERR_READ_ELEM_POINTS");
+ else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_ELEMS ) aMess = tr("ERR_READ_NO_ELEMS");
+ else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_KEY_POINT ) aMess = tr("ERR_READ_BAD_KEY_POINT");
+ else aMess = tr("ERROR_OF_LOADING");
+
+ SUIT_MessageBox::information(this, tr("SMESH_ERROR"), aMess);
+ return false;
+ } else {
+ myPattern = aPattern;
+ return true;
+ }
+ } catch (const SALOME::SALOME_Exception& S_ex) {
+ SalomeApp_Tools::QtCatchCorbaException(S_ex);
+ SUIT_MessageBox::information(this, tr("SMESH_ERROR"),
+ tr("ERROR_OF_LOADING") );
+ return false;
+ }
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::onTypeChanged
+// Purpose : SLOT. Called when pattern type changed.
+// Change dialog's look and feel
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onTypeChanged (int theType)
+{
+ if (myType == theType)
+ return;
+
+ myType = theType;
+
+ myNbPoints = -1;
+ myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
+ myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
+ myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
+ myPattern = SMESH::GetPattern();
+
+ myName->setText("");
+ mySelEdit[ Object ]->setText("");
+ mySelEdit[ Vertex1 ]->setText("");
+ mySelEdit[ Vertex2 ]->setText("");
+ mySelEdit[ Ids ] ->setText("");
+ myCreatePolygonsChk->show();
+ myCreatePolyedrsChk->show();
+
+ if (theType == Type_2d) {
+ // Geom widgets
+ mySelLbl [ Vertex2 ]->hide();
+ mySelBtn [ Vertex2 ]->hide();
+ mySelEdit[ Vertex2 ]->hide();
+ myReverseChk->show();
+ myPicture2d->show();
+ myPicture3d->hide();
+ mySelLbl[ Object ]->setText(tr("FACE"));
+ mySelLbl[ Vertex1 ]->setText(tr("VERTEX"));
+ // Refine widgets
+ mySelLbl[ Ids ]->setText(tr("MESH_FACES"));
+ myNode2Lbl->hide();
+ myNode2 ->hide();
+ } else {
+ // Geom widgets
+ mySelLbl [ Vertex2 ]->show();
+ mySelBtn [ Vertex2 ]->show();
+ mySelEdit[ Vertex2 ]->show();
+ myReverseChk->hide();
+ myPicture2d->hide();
+ myPicture3d->show();
+ mySelLbl[ Object ]->setText(tr("3D_BLOCK"));
+ mySelLbl[ Vertex1 ]->setText(tr("VERTEX1"));
+ mySelLbl[ Vertex2 ]->setText(tr("VERTEX2"));
+ // Refine widgets
+ mySelLbl[ Ids ]->setText(tr("MESH_VOLUMES"));
+ myNode2Lbl->show();
+ myNode2 ->show();
+ }
+
+ mySelInput = Mesh;
+ activateSelection();
+ updateWgState();
+ displayPreview();
+}
+
+//=======================================================================
+// name : SMESHGUI_MeshPatternDlg::getGrid
+// Purpose : Get unstructured grid for pattern
+//=======================================================================
+vtkUnstructuredGrid* SMESHGUI_MeshPatternDlg::getGrid()
+{
+ try {
+ // Get points from pattern
+ SMESH::point_array_var pnts;
+ QList<int> ids;
+ if (isRefine() && getIds(ids)) {
+ SMESH::long_array_var varIds = new SMESH::long_array();
+ varIds->length(ids.count());
+ int i = 0;
+ for (QList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
+ varIds[i++] = *it;
+ pnts = myType == Type_2d
+ ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
+ : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
+ } else {
+ pnts = myType == Type_2d
+ ? myPattern->ApplyToFace (myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked())
+ : myPattern->ApplyTo3DBlock(myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ]);
+ }
+
+ SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(true);
+
+ if (pnts->length() == 0 || elemPoints->length() == 0)
+ return 0;
+
+ // to do : to be removed /////////////////////////////////////////////
+
+#ifdef DEB_SLN
+ for (int i1 = 0, n1 = pnts->length(); i1 < n1; i1++)
+ printf("%d: %g %g %g\n", i1, pnts[ i1 ].x, pnts[ i1 ].y, pnts[ i1 ].z);
+
+ printf("\nELEMENTS : \n");
+ for (int i2 = 0, n2 = elemPoints->length(); i2 < n2; i2++)
+ {
+
+ printf("%d: ", i2);
+ for (int i3 = 0, n3 = elemPoints[ i2 ].length(); i3 < n3; i3++)
+ printf("%d ", elemPoints[ i2 ][ i3 ]);
+
+ printf("\n");
+
+ }
+#endif
+ //////////////////////////////////////////////////////////////////////
+
+ // Calculate number of points used for cell
+ vtkIdType aNbCells = elemPoints->length();
+ vtkIdType aCellsSize = 0;
+ for (int i = 0, n = elemPoints->length(); i < n; i++)
+ aCellsSize += elemPoints[ i ].length();
+
+ // Create unstructured grid and other usefull arrays
+ vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
+
+ vtkCellArray* aConnectivity = vtkCellArray::New();
+ aConnectivity->Allocate(aCellsSize, 0);
+
+ vtkPoints* aPoints = vtkPoints::New();
+ aPoints->SetNumberOfPoints(pnts->length());
+
+ vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
+ aCellTypesArray->SetNumberOfComponents(1);
+ aCellTypesArray->Allocate(aNbCells * aCellTypesArray->GetNumberOfComponents());
+
+ vtkIdList *anIdList = vtkIdList::New();
+
+ // Fill array of points
+ for (int p = 0, nbPnt = pnts->length(); p < nbPnt; p++)
+ aPoints->SetPoint(p, pnts[ p ].x, pnts[ p ].y, pnts[ p ].z);
+
+ for (int e = 0, nbElem = elemPoints->length(); e < nbElem; e++) {
+ int nbPoints = elemPoints[ e ].length();
+ anIdList->SetNumberOfIds(nbPoints);
+ for (int i = 0; i < nbPoints; i++)
+ anIdList->SetId(i, elemPoints[ e ][ i ]);
+
+ aConnectivity->InsertNextCell(anIdList);
+
+ if (nbPoints == 3) aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
+ else if (nbPoints == 5) aCellTypesArray->InsertNextValue(VTK_PYRAMID);
+ else if (nbPoints == 6) aCellTypesArray->InsertNextValue(VTK_WEDGE);
+ else if (nbPoints == 8) aCellTypesArray->InsertNextValue(VTK_HEXAHEDRON);
+ else if (nbPoints == 4 && myType == Type_2d) aCellTypesArray->InsertNextValue(VTK_QUAD);
+ else if (nbPoints == 4 && myType == Type_3d) aCellTypesArray->InsertNextValue(VTK_TETRA);
+ else aCellTypesArray->InsertNextValue(VTK_EMPTY_CELL);
+ }
+
+ VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New();
+ aCellLocationsArray->SetNumberOfComponents(1);
+ aCellLocationsArray->SetNumberOfTuples(aNbCells);
+
+ aConnectivity->InitTraversal();
+ for (vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++)
+ aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts));
+
+ aGrid->SetPoints(aPoints);
+ aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aConnectivity);
+
+ aConnectivity->Delete();
+ aPoints->Delete();
+ aCellTypesArray->Delete();
+ anIdList->Delete();
+ aCellLocationsArray->Delete();
+
+ return aGrid;
+ } catch (...) {
+ return 0;
+ }
+}
+
+//=======================================================================
+// name : onModeToggled
+// Purpose :
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onModeToggled (bool on)
+{
+ on ? myRefineGrp->show() : myRefineGrp->hide();
+ on ? myGeomGrp->hide() : myGeomGrp->show();
+
+ displayPreview();
+}
+
+//=======================================================================
+// name : isRefine
+// Purpose :
+//=======================================================================
+bool SMESHGUI_MeshPatternDlg::isRefine() const
+{
+ return myRefine->isChecked();
+}
+
+//=======================================================================
+// name : onTextChanged
+// Purpose :
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onTextChanged (const QString& theNewText)
+{
+ if (myBusy || !isRefine())
+ return;
+
+ myBusy = true;
+
+ if (mySelInput != Ids) {
+ mySelInput = Ids;
+ activateSelection();
+ }
+
+ // hilight entered elements/nodes
+ SMDS_Mesh* aMesh = 0;
+ SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
+ if (anActor)
+ aMesh = anActor->GetObject()->GetMesh();
+
+ if (aMesh) {
+ QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
+
+ TColStd_MapOfInteger newIndices;
+
+ for (int i = 0; i < aListId.count(); i++) {
+ const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
+ if (e && e->GetType() == (myType == Type_2d ? SMDSAbs_Face : SMDSAbs_Volume))
+ newIndices.Add(e->GetID());
+ }
+ mySelector->AddOrRemoveIndex( anActor->getIO(), newIndices, false);
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
+ aViewWindow->highlight( anActor->getIO(), true, true );
+ }
+
+ myBusy = false;
+
+ displayPreview();
+}
+
+//=======================================================================
+// name : onNodeChanged
+// Purpose :
+//=======================================================================
+void SMESHGUI_MeshPatternDlg::onNodeChanged (int value)
+{
+ if (myType == Type_3d) {
+ SalomeApp_IntSpinBox* first = (SalomeApp_IntSpinBox*)sender();
+ SalomeApp_IntSpinBox* second = first == myNode1 ? myNode2 : myNode1;
+ int secondVal = second->value();
+ if (secondVal == value) {
+ secondVal = value == second->maximum() ? second->minimum() : value + 1;
+ bool blocked = second->signalsBlocked();
+ second->blockSignals(true);
+ second->setValue(secondVal);
+ second->blockSignals(blocked);
+ }
+ }
+
+ displayPreview();
+}
+
+//=======================================================================
+// name : getIds
+// Purpose :
+//=======================================================================
+bool SMESHGUI_MeshPatternDlg::getIds (QList<int>& ids) const
+{
+ ids.clear();
+ QStringList strIds = mySelEdit[Ids]->text().split(" ", QString::SkipEmptyParts );
+ bool isOk;
+ int val;
+ for (QStringList::iterator it = strIds.begin(); it != strIds.end(); ++it) {
+ val = (*it).toInt(&isOk);
+ if (isOk)
+ ids.append(val);
+ }
+
+ return ids.count();
+}
+
+//=======================================================================
+// name : getNode1
+// Purpose :
+//=======================================================================
+int SMESHGUI_MeshPatternDlg::getNode (bool second) const
+{
+ return second ? myNode2->value() - 1 : myNode1->value() - 1;
+}
+
+//=================================================================================
+// function : keyPressEvent()
+// purpose :
+//=================================================================================
+void SMESHGUI_MeshPatternDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( e->isAccepted() )
+ return;
+
+ if ( e->key() == Qt::Key_F1 )
+ {
+ e->accept();
+ onHelp();
+ }
+}