virtual ~SMESHGUI_MeshOrderMgr();
//! Set root mesh object
void SetMesh( SMESH::SMESH_Mesh_var& theMesh );
- //! Check for concurents between submesh objects
+ //! Check for concurrents between submesh objects
bool GetMeshOrder();
- //! Check for concurents between submesh objects
+ //! Check for concurrents between submesh objects
bool GetMeshOrder( ListListId& theIds );
//! Store submesh priority order
bool SetMeshOrder();