#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
// SALOME GUI includes
bool res = myMgr ? myMgr->SetMeshOrder() : false;
if( res )
+ {
SMESHGUI::Modified();
+ SMESH::UpdateView();
+ }
delete myMgr;
myMgr = 0;
}
}
- // is it enough to set modified attribute on root mesh objects only?
- // it is seems that modifcation flag will be set on child submeshes
- // automatically (see SMESH::ModifiedMesh for details)
- SMESH::ModifiedMesh( aMeshSObj, false, false );
-
SMESH::submesh_array_array_var meshOrder = new SMESH::submesh_array_array();
meshOrder->length(theListListIds.count() );
ListListId::const_iterator it = theListListIds.constBegin();